Small check factory cleanup and use foundry form formating for roll dialog

This commit is contained in:
Johannes Loher 2021-03-17 20:00:36 +01:00
parent b6e9ae2599
commit 115d6113de
5 changed files with 81 additions and 59 deletions

View file

@ -224,11 +224,11 @@
"DS4.ErrorActorDoesNotHaveItem": "The actor '{actor}' does not have any item with the id '{id}'.",
"DS4.ErrorUnexpectedError": "There was an unexpected error in the Dungeonslayers 4 system. For more details, please take a look at the console (F12).",
"DS4.ErrorItemDoesNotHaveEffect": "The item '{item}' does not have any effect with the id '{id}'.",
"DS4.RollDialogTargetLabel": "Check Target Number",
"DS4.RollDialogModifierLabel": "Game Master Modifier",
"DS4.RollDialogCoupLabel": "Coup to",
"DS4.RollDialogFumbleLabel": "Fumble from",
"DS4.RollDialogVisibilityLabel": "Visibility",
"DS4.RollDialogCheckTargetNumberLabel": "Check Target Number",
"DS4.RollDialogGMModifierLabel": "Game Master Modifier",
"DS4.RollDialogMaximumCoupResultLabel": "Coup to",
"DS4.RollDialogMinimumFumbleResultLabel": "Fumble from",
"DS4.RollDialogRollModeLabel": "Visibility",
"DS4.TooltipBaseValue": "Base Value",
"DS4.TooltipModifier": "Modifier",
"DS4.TooltipEffects": "Effects"