Separate types for data and _data for DS4Actor
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7 changed files with 174 additions and 102 deletions
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@ -1,4 +1,4 @@
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import { ModifiableMaybeData } from "../../common/common-data";
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import { ModifiableDataBaseTotal } from "../../common/common-data";
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import { DS4 } from "../../config";
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import { DS4Item } from "../../item/item";
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import { DS4ItemData } from "../../item/item-data";
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@ -75,17 +75,16 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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protected _addTooltipsToData(data: ActorSheet.Data<DS4Actor>): ActorSheet.Data<DS4Actor> {
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const valueGroups = [data.data.attributes, data.data.traits, data.data.combatValues];
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valueGroups.forEach((valueGroup) => {
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Object.values(valueGroup).forEach(
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(attribute: ModifiableMaybeData<number | null> & { tooltip?: string }) => {
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attribute.tooltip = this._getTooltipForValue(attribute);
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},
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);
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Object.values(valueGroup).forEach((attribute: ModifiableDataBaseTotal<number> & { tooltip?: string }) => {
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attribute.tooltip = this._getTooltipForValue(attribute);
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});
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});
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return data;
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}
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protected _getTooltipForValue(value: ModifiableMaybeData<number | null>): string {
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protected _getTooltipForValue(value: ModifiableDataBaseTotal<number>): string {
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return `${value.base} (${game.i18n.localize("DS4.TooltipBaseValue")}) + ${value.mod} (${game.i18n.localize(
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"DS4.TooltipModifier",
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)}) ➞ ${game.i18n.localize("DS4.TooltipEffects")} ➞ ${value.total}`;
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