refactor: resturcture files so that lincensing info can be bundled properly

This commit is contained in:
Johannes Loher 2022-01-31 15:13:32 +01:00
parent 699ba74840
commit 1aa284311f
484 changed files with 119 additions and 179 deletions

41
src/migrations/001.ts Normal file
View file

@ -0,0 +1,41 @@
// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import {
getCompendiumMigrator,
getSceneUpdateDataGetter,
migrateActors,
migrateCompendiums,
migrateScenes,
} from "./migrationHelpers";
export async function migrate(): Promise<void> {
await migrateActors(getActorUpdateData);
await migrateScenes(getSceneUpdateData);
await migrateCompendiums(migrateCompendium);
}
function getActorUpdateData(): Record<string, unknown> {
const updateData = {
data: {
combatValues: [
"hitPoints",
"defense",
"initiative",
"movement",
"meleeAttack",
"rangedAttack",
"spellcasting",
"targetedSpellcasting",
].reduce((acc: Partial<Record<string, { "-=base": null }>>, curr) => {
acc[curr] = { "-=base": null };
return acc;
}, {}),
},
};
return updateData;
}
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
const migrateCompendium = getCompendiumMigrator({ getActorUpdateData, getSceneUpdateData });

34
src/migrations/002.ts Normal file
View file

@ -0,0 +1,34 @@
// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import {
getActorUpdateDataGetter,
getCompendiumMigrator,
getSceneUpdateDataGetter,
migrateActors,
migrateCompendiums,
migrateItems,
migrateScenes,
} from "./migrationHelpers";
export async function migrate(): Promise<void> {
await migrateItems(getItemUpdateData);
await migrateActors(getActorUpdateData);
await migrateScenes(getSceneUpdateData);
await migrateCompendiums(migrateCompendium);
}
function getItemUpdateData(
itemData: Partial<foundry.data.ItemData["_source"]>,
): DeepPartial<foundry.data.ItemData["_source"]> | undefined {
if (!["equipment", "trinket"].includes(itemData.type ?? "")) return undefined;
return { type: itemData.type === "equipment" ? ("loot" as const) : ("equipment" as const) };
}
const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
const migrateCompendium = getCompendiumMigrator(
{ getItemUpdateData, getActorUpdateData, getSceneUpdateData },
{ migrateToTemplateEarly: false },
);

36
src/migrations/003.ts Normal file
View file

@ -0,0 +1,36 @@
// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import {
getActorUpdateDataGetter,
getCompendiumMigrator,
getSceneUpdateDataGetter,
migrateActors,
migrateCompendiums,
migrateItems,
migrateScenes,
} from "./migrationHelpers";
export async function migrate(): Promise<void> {
await migrateItems(getItemUpdateData);
await migrateActors(getActorUpdateData);
await migrateScenes(getSceneUpdateData);
await migrateCompendiums(migrateCompendium);
}
function getItemUpdateData(itemData: Partial<foundry.data.ItemData["_source"]>) {
if (!["loot"].includes(itemData.type ?? "")) return undefined;
return {
data: {
"-=equipped": null,
},
};
}
const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
const migrateCompendium = getCompendiumMigrator(
{ getItemUpdateData, getActorUpdateData },
{ migrateToTemplateEarly: false },
);

40
src/migrations/004.ts Normal file
View file

@ -0,0 +1,40 @@
// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import {
getActorUpdateDataGetter,
getCompendiumMigrator,
getSceneUpdateDataGetter,
migrateActors,
migrateCompendiums,
migrateItems,
migrateScenes,
} from "./migrationHelpers";
export async function migrate(): Promise<void> {
await migrateItems(getItemUpdateData);
await migrateActors(getActorUpdateData);
await migrateScenes(getSceneUpdateData);
await migrateCompendiums(migrateCompendium);
}
function getItemUpdateData(itemData: Partial<foundry.data.ItemData["_source"]>) {
if (itemData.type !== "spell") return;
const cooldownDurationUnit: string | undefined = itemData.data?.cooldownDuration.unit;
const updateData: Record<string, unknown> = {
data: {
"-=scrollPrice": null,
minimumLevels: { healer: null, wizard: null, sorcerer: null },
cooldownDuration: {
unit: cooldownDurationUnit === "custom" ? "rounds" : cooldownDurationUnit,
},
},
};
return updateData;
}
const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
const migrateCompendium = getCompendiumMigrator({ getItemUpdateData, getActorUpdateData, getSceneUpdateData });

View file

@ -0,0 +1,186 @@
// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import { DS4Actor } from "../actor/actor";
import { getGame } from "../helpers";
import { DS4Item } from "../item/item";
import logger from "../logger";
type ItemUpdateDataGetter = (
itemData: Partial<foundry.data.ItemData["_source"]>,
) => DeepPartial<foundry.data.ItemData["_source"]> | Record<string, unknown> | undefined;
export async function migrateItems(getItemUpdateData: ItemUpdateDataGetter): Promise<void> {
for (const item of getGame().items ?? []) {
try {
const updateData = getItemUpdateData(item.toObject());
if (updateData) {
logger.info(`Migrating Item document ${item.name} (${item.id})`);
await item.update(updateData), { enforceTypes: false };
}
} catch (err) {
logger.error(`Error during migration of Item document ${item.name} (${item.id}), continuing anyways.`, err);
}
}
}
type ActorUpdateDataGetter = (
itemData: Partial<foundry.data.ActorData["_source"]>,
) => DeepPartial<foundry.data.ActorData["_source"]> | undefined;
export async function migrateActors(getActorUpdateData: ActorUpdateDataGetter): Promise<void> {
for (const actor of getGame().actors ?? []) {
try {
const updateData = getActorUpdateData(actor.toObject());
if (updateData) {
logger.info(`Migrating Actor document ${actor.name} (${actor.id})`);
await actor.update(updateData);
}
} catch (err) {
logger.error(
`Error during migration of Actor document ${actor.name} (${actor.id}), continuing anyways.`,
err,
);
}
}
}
type SceneUpdateDataGetter = (sceneData: foundry.data.SceneData) => DeepPartial<foundry.data.SceneData["_source"]>;
export async function migrateScenes(getSceneUpdateData: SceneUpdateDataGetter): Promise<void> {
for (const scene of getGame().scenes ?? []) {
try {
const updateData = getSceneUpdateData(scene.data);
if (updateData) {
logger.info(`Migrating Scene document ${scene.name} (${scene.id})`);
await scene.update(
updateData as DeepPartial<Parameters<foundry.data.SceneData["_initializeSource"]>[0]>,
);
}
} catch (err) {
logger.error(
`Error during migration of Scene document ${scene.name} (${scene.id}), continuing anyways.`,
err,
);
}
}
}
type CompendiumMigrator = (compendium: CompendiumCollection<CompendiumCollection.Metadata>) => Promise<void>;
export async function migrateCompendiums(migrateCompendium: CompendiumMigrator): Promise<void> {
for (const compendium of getGame().packs ?? []) {
if (compendium.metadata.package !== "world") continue;
if (!["Actor", "Item", "Scene"].includes(compendium.metadata.entity)) continue;
await migrateCompendium(compendium);
}
}
export function getActorUpdateDataGetter(getItemUpdateData: ItemUpdateDataGetter): ActorUpdateDataGetter {
return (
actorData: Partial<foundry.data.ActorData["_source"]>,
): DeepPartial<foundry.data.ActorData["_source"]> | undefined => {
let hasItemUpdates = false;
const items = actorData.items?.map((itemData) => {
const update = getItemUpdateData(itemData);
if (update) {
hasItemUpdates = true;
return { ...itemData, ...update };
} else {
return itemData;
}
});
return hasItemUpdates ? { items } : undefined;
};
}
export function getSceneUpdateDataGetter(getActorUpdateData: ActorUpdateDataGetter): SceneUpdateDataGetter {
return (sceneData: foundry.data.SceneData) => {
const tokens = sceneData.tokens.map((token: TokenDocument) => {
const t = token.toObject();
if (!t.actorId || t.actorLink) {
t.actorData = {};
} else if (!getGame().actors?.has(t.actorId)) {
t.actorId = null;
t.actorData = {};
} else if (!t.actorLink) {
const actorData = foundry.utils.deepClone(t.actorData);
actorData.type = token.actor?.type;
const update = getActorUpdateData(actorData);
if (update !== undefined) {
["items" as const, "effects" as const].forEach((embeddedName) => {
const embeddedUpdates = update[embeddedName];
if (embeddedUpdates === undefined || !embeddedUpdates.length) return;
const updates = new Map(embeddedUpdates.flatMap((u) => (u && u._id ? [[u._id, u]] : [])));
const originals = t.actorData[embeddedName];
if (!originals) return;
originals.forEach((original) => {
if (!original._id) return;
const update = updates.get(original._id);
if (update) foundry.utils.mergeObject(original, update);
});
delete update[embeddedName];
});
foundry.utils.mergeObject(t.actorData, update);
}
}
return t;
});
return { tokens };
};
}
export function getCompendiumMigrator(
{
getItemUpdateData,
getActorUpdateData,
getSceneUpdateData,
}: {
getItemUpdateData?: ItemUpdateDataGetter;
getActorUpdateData?: ActorUpdateDataGetter;
getSceneUpdateData?: SceneUpdateDataGetter;
} = {},
{ migrateToTemplateEarly = true } = {},
) {
return async (compendium: CompendiumCollection<CompendiumCollection.Metadata>): Promise<void> => {
const entityName = compendium.metadata.entity;
if (!["Actor", "Item", "Scene"].includes(entityName)) return;
const wasLocked = compendium.locked;
await compendium.configure({ locked: false });
if (migrateToTemplateEarly) {
await compendium.migrate();
}
const documents = await compendium.getDocuments();
for (const doc of documents) {
try {
logger.info(`Migrating document ${doc.name} (${doc.id}) in compendium ${compendium.collection}`);
if (doc instanceof DS4Item && getItemUpdateData) {
const updateData = getItemUpdateData(doc.toObject());
updateData && (await doc.update(updateData));
} else if (doc instanceof DS4Actor && getActorUpdateData) {
const updateData = getActorUpdateData(doc.toObject());
updateData && (await doc.update(updateData));
} else if (doc instanceof Scene && getSceneUpdateData) {
const updateData = getSceneUpdateData(doc.data as foundry.data.SceneData);
updateData &&
(await doc.update(
updateData as DeepPartial<Parameters<foundry.data.SceneData["_initializeSource"]>[0]>,
));
}
} catch (err) {
logger.error(
`Error during migration of document ${doc.name} (${doc.id}) in compendium ${compendium.collection}, continuing anyways.`,
err,
);
}
}
if (!migrateToTemplateEarly) {
await compendium.migrate();
}
await compendium.configure({ locked: wasLocked });
};
}