refactor: resturcture files so that lincensing info can be bundled properly
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484 changed files with 119 additions and 179 deletions
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// SPDX-FileCopyrightText: 2021 Johannes Loher
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//
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// SPDX-License-Identifier: MIT
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import {
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getActorUpdateDataGetter,
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getCompendiumMigrator,
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getSceneUpdateDataGetter,
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migrateActors,
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migrateCompendiums,
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migrateItems,
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migrateScenes,
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} from "./migrationHelpers";
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export async function migrate(): Promise<void> {
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await migrateItems(getItemUpdateData);
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await migrateActors(getActorUpdateData);
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await migrateScenes(getSceneUpdateData);
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await migrateCompendiums(migrateCompendium);
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}
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function getItemUpdateData(
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itemData: Partial<foundry.data.ItemData["_source"]>,
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): DeepPartial<foundry.data.ItemData["_source"]> | undefined {
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if (!["equipment", "trinket"].includes(itemData.type ?? "")) return undefined;
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return { type: itemData.type === "equipment" ? ("loot" as const) : ("equipment" as const) };
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}
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const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
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const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
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const migrateCompendium = getCompendiumMigrator(
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{ getItemUpdateData, getActorUpdateData, getSceneUpdateData },
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{ migrateToTemplateEarly: false },
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);
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