Add drag & drop support for effects between different sheets

Also refactor some effect related functionality into the DS4ActiveEffect class
This commit is contained in:
Johannes Loher 2021-08-19 03:04:40 +02:00
parent b1d0810100
commit 1e7368875c
5 changed files with 60 additions and 29 deletions

View file

@ -4,6 +4,7 @@
import { DS4Actor } from "./actor/actor";
import { getGame } from "./helpers";
import { DS4Item } from "./item/item";
declare global {
interface DocumentClassConfig {
@ -12,6 +13,7 @@ declare global {
}
type PromisedType<T> = T extends Promise<infer U> ? U : T;
export class DS4ActiveEffect extends ActiveEffect {
/**
* A fallback icon that can be used if no icon is defined for the effect.
@ -23,6 +25,38 @@ export class DS4ActiveEffect extends ActiveEffect {
*/
protected source: PromisedType<ReturnType<typeof fromUuid>> | undefined = undefined;
/**
* Whether or not this effect is currently surpressed.
*/
get isSurpressed(): boolean {
const originatingItem = this.originatingItem;
if (!originatingItem) {
return false;
}
return originatingItem.isNonEquippedEuipable();
}
/**
* The item which this effect originates from if it has been transferred from an item to an actor.
*/
get originatingItem(): DS4Item | undefined {
if (!(this.parent instanceof DS4Actor)) {
return;
}
const [, , , itemId] = this.data.origin?.split(".") ?? [];
if (!itemId) {
return;
}
return this.parent.items.get(itemId);
}
/**
* The number of times this effect should be applied.
*/
get factor(): number {
return this.originatingItem?.activeEffectFactor ?? 1;
}
/** @override */
apply(actor: DS4Actor, change: foundry.data.ActiveEffectData["changes"][number]): unknown {
change.value = Roll.replaceFormulaData(change.value, actor.data);
@ -54,4 +88,21 @@ export class DS4ActiveEffect extends ActiveEffect {
}
return this.source;
}
/**
* Create a new {@link DS4ActiveEffect} using default data.
*
* @param context The context for the creation of the effect, requiring a parent {@link DS4Actor} or {@link DS4Item}.
* @returns A promise that resolved to the created effect or udifined of the creation was prevented.
*/
static async createDefault(
context: DocumentModificationContext & { parent: DS4Actor | DS4Item },
): Promise<DS4ActiveEffect | undefined> {
const createData = {
label: getGame().i18n.localize(`DS4.NewEffectLabel`),
icon: this.FALLBACK_ICON,
};
return this.create(createData, context);
}
}