Add additional checks when editing items or effects
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parent
965c7c3ecf
commit
2158026437
4 changed files with 21 additions and 4 deletions
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@ -72,8 +72,15 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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// Update Inventory Item
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html.find(".item-edit").on("click", (ev) => {
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const li = $(ev.currentTarget).parents(".item");
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const item = this.actor.getOwnedItem(li.data("itemId"));
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item.sheet?.render(true);
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const id = li.data("itemId");
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const item = this.actor.getOwnedItem(id);
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if (!item) {
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throw new Error(game.i18n.format("DS4.ErrorActorDoesNotHaveItem", { id, actor: this.actor.name }));
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}
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if (!item.sheet) {
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throw new Error(game.i18n.localize("DS4.ErrorUnexpectedError"));
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}
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item.sheet.render(true);
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});
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// Delete Inventory Item
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@ -92,8 +92,12 @@ export class DS4ItemSheet extends ItemSheet<ItemSheet.Data<DS4Item>> {
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case "create":
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return this._createActiveEffect();
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case "edit":
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const effect = this.item.effects.get(li.data("effectId"));
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return effect?.sheet.render(true);
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const id = li.data("effectId");
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const effect = this.item.effects.get(id);
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if (!effect) {
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throw new Error(game.i18n.format("DS4.ErrorItemDoesNotHaveEffect", { id, item: this.item.name }));
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}
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return effect.sheet.render(true);
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case "delete": {
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return this.item.deleteEmbeddedEntity("ActiveEffect", li.data("effectId"));
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}
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