Add a macro to perform generic checks
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441e907b8a
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9 changed files with 138 additions and 29 deletions
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@ -21,7 +21,8 @@
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"DS4.HeadingSpecialCreatureAbilities": "Special Abilities",
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"DS4.AttackType": "Attack Type",
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"DS4.AttackTypeAbbr": "AT",
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"DS4.AttackTypeSelection": "Which Attack Type?",
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"DS4.DialogAttackTypeSelection": "Which Attack Type?",
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"DS4.DialogAttributeTraitSelection": "Which Attribute and Trait?",
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"DS4.WeaponBonus": "Weapon Bonus",
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"DS4.WeaponBonusAbbr": "WB",
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"DS4.OpponentDefense": "Opponent Defense",
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@ -122,9 +123,11 @@
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"DS4.SpellPrice": "Price (Gold)",
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"DS4.ActorTypeCharacter": "Character",
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"DS4.ActorTypeCreature": "Creature",
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"DS4.Attribute": "Attribute",
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"DS4.AttributeBody": "Body",
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"DS4.AttributeMobility": "Mobility",
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"DS4.AttributeMind": "Mind",
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"DS4.Trait": "Trait",
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"DS4.TraitStrength": "Strength",
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"DS4.TraitConstitution": "Constitution",
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"DS4.TraitAgility": "Agility",
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@ -204,6 +207,8 @@
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"DS4.ErrorRollingForItemTypeNotPossible": "Rolling is not possible for items of type '{type}'.",
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"DS4.ErrorWrongItemType": "Expected an item of type '{expectedType}' but item '{name}' ({id}) is of type '{actualType}'.",
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"DS4.ErrorUnexpectedAttackType": "Unexpected attack type '{actualType}', expected it to be one of: {expectedTypes}",
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"DS4.ErrorUnexpectedAttribute": "Unexpected attribute '{actualType}', expected it to be one of: {expectedTypes}",
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"DS4.ErrorUnexpectedTrait": "Unexpected trait '{actualType}', expected it to be one of: {expectedTypes}",
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"DS4.ErrorCanvasIsNotInitialized": "Canvas is not initialized yet.",
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"DS4.ErrorCannotDragMissingCheck": "Trying to drag the check '{check}' but no such check exists.",
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"DS4.WarningItemMustBeEquippedToBeRolled": "To roll for item '{name}' ({id}) of type '{type}', it needs to be equipped.",
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@ -232,17 +237,17 @@
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"DS4.UnitCustomAbbr": " ",
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"DS4.GenericOkButton": "Ok",
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"DS4.GenericCancelButton": "Cancel",
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"DS4.RollDialogDefaultTitle": "Roll Options",
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"DS4.DialogRollOptionsDefaultTitle": "Roll Options",
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"DS4.ErrorUnexpectedHtmlType": "Type Error: Expected '{exType}' but got '{realType}'.",
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"DS4.ErrorCouldNotFindForm": "Could not find HTML element '{htmlElement}'.",
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"DS4.ErrorActorDoesNotHaveItem": "The actor '{actor}' does not have any item with the id '{id}'.",
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"DS4.ErrorUnexpectedError": "There was an unexpected error in the Dungeonslayers 4 system. For more details, please take a look at the console (F12).",
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"DS4.ErrorItemDoesNotHaveEffect": "The item '{item}' does not have any effect with the id '{id}'.",
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"DS4.RollDialogCheckTargetNumberLabel": "Check Target Number",
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"DS4.RollDialogGMModifierLabel": "Game Master Modifier",
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"DS4.RollDialogMaximumCoupResultLabel": "Coup to",
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"DS4.RollDialogMinimumFumbleResultLabel": "Fumble from",
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"DS4.RollDialogRollModeLabel": "Visibility",
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"DS4.DialogRollOptionsCheckTargetNumberLabel": "Check Target Number",
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"DS4.DialogRollOptionsGMModifierLabel": "Game Master Modifier",
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"DS4.DialogRollOptionsMaximumCoupResultLabel": "Coup to",
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"DS4.DialogRollOptionsMinimumFumbleResultLabel": "Fumble from",
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"DS4.DialogRollOptionsRollModeLabel": "Visibility",
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"DS4.TooltipBaseValue": "Base Value",
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"DS4.TooltipModifier": "Modifier",
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"DS4.TooltipEffects": "Effects",
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@ -279,5 +284,6 @@
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"DS4.ChecksWakeUp": "Wake Up",
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"DS4.ChecksWorkMechanism": "Work Mechanism",
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"DS4.ActorCheckFlavor": "{actor} rolls a {check} check.",
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"DS4.ActorGenericCheckFlavor": "{actor} rolls a check against {attribute} + {trait}.",
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"DS4.CheckTooltip": "Roll a {check} check"
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}
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