add eslint and prettier
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618146226b
commit
2ba687eb14
10 changed files with 775 additions and 37 deletions
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@ -1,34 +1,39 @@
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import { DS4ActorDataType } from "./actor-data";
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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* @extends {Actor}
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*/
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export class DS4Actor extends Actor {
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export class DS4Actor extends Actor<DS4ActorDataType> {
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/** @override */
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prepareDerivedData() {
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prepareDerivedData(): void {
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const data = this.data;
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this._prepareCombatValues(data);
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}
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_prepareCombatValues(data) {
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_prepareCombatValues(data: ActorData<DS4ActorDataType>): void {
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const hitPointsModifier = getProperty(data, "data.combatValues.hitPoints.modifier") || 0;
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setProperty(
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data,
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"data.combatValues.hitPoints.max",
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data.data.attributes.body.initial + data.data.traits.constitution.initial + 10 + hitPointsModifier
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data.data["attributes"]["body"].initial + // TODO: replace ["..."]
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data.data["traits"]["constitution"].initial + // TODO: replace ["..."]
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10 +
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hitPointsModifier,
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);
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const defenseModifier = getProperty(data, "data.combatValues.defense.modifier") || 0;
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setProperty(
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data,
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"data.combatValues.defense.value",
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data.data.attributes.body.initial +
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data.data.traits.constitution.initial +
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data.data["attributes"]["body"].initial + // TODO: replace ["..."]
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data.data["traits"]["constitution"].initial + // TODO: replace ["..."]
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this._getArmorValue() +
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defenseModifier
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defenseModifier,
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);
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}
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_getArmorValue() {
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_getArmorValue(): number {
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return this.data["items"]
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.filter((item) => ["armor", "shield"].includes(item.type))
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.filter((item) => item.data.equipped)
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