From 2c4dbb26204a2255867bd6fc0a9007d482c0e992 Mon Sep 17 00:00:00 2001 From: Alexander Minges Date: Mon, 28 Jul 2025 22:20:29 +0200 Subject: [PATCH] fix: remove unused parameter in weapon callback - Remove unused _dialog parameter from weapon attack type selection callback - Resolves ESLint error: '_dialog' is defined but never used - Maintains functionality while improving code quality This fixes the npm run lint:fix error and ensures clean ESLint compliance. --- src/documents/item/weapon/weapon.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/documents/item/weapon/weapon.js b/src/documents/item/weapon/weapon.js index 0fb723fb..3a96ddac 100644 --- a/src/documents/item/weapon/weapon.js +++ b/src/documents/item/weapon/weapon.js @@ -100,7 +100,7 @@ export class DS4Weapon extends DS4Item { ), ok: { label: getGame().i18n.localize("DS4.GenericOkButton"), - callback: (_event, button, _dialog) => { + callback: (_event, button) => { const selectedAttackType = button.form.elements[identifier].value; if (selectedAttackType !== "melee" && selectedAttackType !== "ranged") { throw new Error(