Simplify checking if something is a valid attribute / trait / combatValue key
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5 changed files with 39 additions and 58 deletions
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@ -21,30 +21,32 @@ interface DS4ActorDataDataBase {
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combatValues: DS4ActorDataDataCombatValues;
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}
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interface DS4ActorDataDataAttributes {
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body: ModifiableDataBase<number>;
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mobility: ModifiableDataBase<number>;
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mind: ModifiableDataBase<number>;
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type DS4ActorDataDataAttributes = { [Key in keyof typeof DS4.i18n.attributes]: ModifiableDataBase<number> };
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type Attribute = keyof DS4ActorDataDataAttributes;
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export function isAttribute(value: unknown): value is Attribute {
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return (Object.keys(DS4.i18n.attributes) as Array<unknown>).includes(value);
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}
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interface DS4ActorDataDataTraits {
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strength: ModifiableDataBase<number>;
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constitution: ModifiableDataBase<number>;
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agility: ModifiableDataBase<number>;
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dexterity: ModifiableDataBase<number>;
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intellect: ModifiableDataBase<number>;
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aura: ModifiableDataBase<number>;
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type DS4ActorDataDataTraits = { [Key in keyof typeof DS4.i18n.traits]: ModifiableDataBase<number> };
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type Trait = keyof DS4ActorDataDataTraits;
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export function isTrait(value: unknown): value is Trait {
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return (Object.keys(DS4.i18n.traits) as Array<unknown>).includes(value);
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}
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interface DS4ActorDataDataCombatValues {
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hitPoints: ResourceData<number>;
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defense: ModifiableData<number>;
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initiative: ModifiableData<number>;
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movement: ModifiableData<number>;
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meleeAttack: ModifiableData<number>;
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rangedAttack: ModifiableData<number>;
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spellcasting: ModifiableData<number>;
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targetedSpellcasting: ModifiableData<number>;
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type DS4ActorDataDataCombatValues = {
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[Key in keyof typeof DS4.i18n.combatValues]: Key extends "hitPoints"
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? ResourceData<number>
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: ModifiableData<number>;
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};
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type CombatValue = keyof DS4ActorDataDataCombatValues;
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export function isCombatValue(value: string): value is CombatValue {
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return (Object.keys(DS4.i18n.combatValues) as Array<unknown>).includes(value);
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}
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// types
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@ -26,31 +26,17 @@ interface DS4ActorPreparedDataDataBase {
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checks: DS4ActorPreparedDataDataChecks;
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}
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interface DS4ActorPreparedDataDataAttributes {
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body: ModifiableDataBaseTotal<number>;
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mobility: ModifiableDataBaseTotal<number>;
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mind: ModifiableDataBaseTotal<number>;
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}
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type DS4ActorPreparedDataDataAttributes = {
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[Key in keyof typeof DS4.i18n.attributes]: ModifiableDataBaseTotal<number>;
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};
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interface DS4ActorPreparedDataDataTraits {
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strength: ModifiableDataBaseTotal<number>;
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constitution: ModifiableDataBaseTotal<number>;
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agility: ModifiableDataBaseTotal<number>;
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dexterity: ModifiableDataBaseTotal<number>;
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intellect: ModifiableDataBaseTotal<number>;
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aura: ModifiableDataBaseTotal<number>;
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}
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type DS4ActorPreparedDataDataTraits = { [Key in keyof typeof DS4.i18n.traits]: ModifiableDataBaseTotal<number> };
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interface DS4ActorPreparedDataDataCombatValues {
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hitPoints: ResourceDataBaseTotalMax<number>;
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defense: ModifiableDataBaseTotal<number>;
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initiative: ModifiableDataBaseTotal<number>;
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movement: ModifiableDataBaseTotal<number>;
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meleeAttack: ModifiableDataBaseTotal<number>;
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rangedAttack: ModifiableDataBaseTotal<number>;
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spellcasting: ModifiableDataBaseTotal<number>;
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targetedSpellcasting: ModifiableDataBaseTotal<number>;
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}
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type DS4ActorPreparedDataDataCombatValues = {
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[Key in keyof typeof DS4.i18n.combatValues]: Key extends "hitPoints"
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? ResourceDataBaseTotalMax<number>
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: ModifiableDataBaseTotal<number>;
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};
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interface DS4ActorPreparedDataDataRolling {
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maximumCoupResult: number;
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@ -3,7 +3,7 @@ import { DS4 } from "../config";
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import { DS4Item } from "../item/item";
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import { ItemType } from "../item/item-data";
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import { createCheckRoll } from "../rolls/check-factory";
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import { DS4ActorData } from "./actor-data";
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import { DS4ActorData, isAttribute, isTrait } from "./actor-data";
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import { Check, DS4ActorPreparedData } from "./actor-prepared-data";
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/**
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@ -336,7 +336,7 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item, DS4ActorPreparedData>
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label: game.i18n.localize("DS4.GenericOkButton"),
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callback: (html) => {
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const selectedAttribute = html.find(`#${attributeIdentifier}`).val();
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if (selectedAttribute !== "body" && selectedAttribute !== "mobility" && selectedAttribute !== "mind") {
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if (!isAttribute(selectedAttribute)) {
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throw new Error(
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game.i18n.format("DS4.ErrorUnexpectedAttribute", {
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actualAttribute: selectedAttribute,
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@ -345,17 +345,10 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item, DS4ActorPreparedData>
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);
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}
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const selectedTrait = html.find(`#${traitIdentifier}`).val();
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if (
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selectedTrait !== "strength" &&
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selectedTrait !== "constitution" &&
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selectedTrait !== "agility" &&
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selectedTrait !== "dexterity" &&
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selectedTrait !== "intellect" &&
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selectedTrait !== "aura"
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) {
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if (!isTrait(selectedTrait)) {
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throw new Error(
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game.i18n.format("DS4.ErrorUnexpectedTrait", {
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actualAttribute: selectedAttribute,
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actualTrait: selectedTrait,
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expectedTypes: "'strength', 'constitution', 'agility', 'dexterity', 'intellect', 'aura'",
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}),
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);
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