Improve typing of DS4Item and DS4Actor

This commit is contained in:
Johannes Loher 2021-02-05 03:42:42 +01:00
parent b657633c7f
commit 5598255d6e
5 changed files with 94 additions and 63 deletions

View file

@ -1,23 +1,31 @@
import { ModifiableData, ResourceData, UsableResource } from "../common/common-data";
import { DS4 } from "../config";
import { DS4ItemData } from "../item/item-data";
export type DS4ActorData = Actor.Data<DS4ActorDataType, DS4ItemData>;
export type DS4ActorData = DS4CharacterData | DS4CreatureData;
type DS4ActorDataType = DS4ActorDataCharacter | DS4ActorDataCreature;
type ActorType = keyof typeof DS4.i18n.actorTypes;
interface DS4ActorDataBase {
attributes: DS4ActorDataAttributes;
traits: DS4ActorDataTraits;
combatValues: DS4ActorDataCombatValues;
interface DS4ActorDataHelper<T, U extends ActorType> extends Actor.Data<T, DS4ItemData> {
type: U;
}
interface DS4ActorDataAttributes {
type DS4CharacterData = DS4ActorDataHelper<DS4CharacterDataData, "character">;
type DS4CreatureData = DS4ActorDataHelper<DS4CreatureDataData, "creature">;
interface DS4ActorDataDataBase {
attributes: DS4ActorDataDataAttributes;
traits: DS4ActorDataDataTraits;
combatValues: DS4ActorDataDataCombatValues;
}
interface DS4ActorDataDataAttributes {
body: ModifiableData<number>;
mobility: ModifiableData<number>;
mind: ModifiableData<number>;
}
interface DS4ActorDataTraits {
interface DS4ActorDataDataTraits {
strength: ModifiableData<number>;
constitution: ModifiableData<number>;
agility: ModifiableData<number>;
@ -26,7 +34,7 @@ interface DS4ActorDataTraits {
aura: ModifiableData<number>;
}
interface DS4ActorDataCombatValues {
interface DS4ActorDataDataCombatValues {
hitPoints: ResourceData<number>;
defense: ModifiableData<number>;
initiative: ModifiableData<number>;
@ -37,34 +45,32 @@ interface DS4ActorDataCombatValues {
targetedSpellcasting: ModifiableData<number>;
}
interface DS4ActorDataCharacter extends DS4ActorDataBase {
baseInfo: DS4ActorDataCharacterBaseInfo;
progression: DS4ActorDataCharacterProgression;
language: DS4ActorDataCharacterLanguage;
profile: DS4ActorDataCharacterProfile;
currency: DS4ActorDataCharacterCurrency;
interface DS4CharacterDataData extends DS4ActorDataDataBase {
baseInfo: DS4CharacterDataDataBaseInfo;
progression: DS4CharacterDataDataProgression;
language: DS4CharacterDataDataLanguage;
profile: DS4CharacterDataDataProfile;
currency: DS4CharacterDataDataCurrency;
}
interface DS4ActorDataCharacterBaseInfo {
interface DS4CharacterDataDataBaseInfo {
race: string;
class: string;
heroClass: string;
culture: string;
}
interface DS4ActorDataCharacterProgression {
interface DS4CharacterDataDataProgression {
level: number;
experiencePoints: number;
talentPoints: UsableResource<number>;
progressPoints: UsableResource<number>;
}
interface DS4ActorDataCharacterLanguage {
interface DS4CharacterDataDataLanguage {
languages: string;
alphabets: string;
}
interface DS4ActorDataCharacterProfile {
interface DS4CharacterDataDataProfile {
biography: string;
gender: string;
birthday: string;
@ -77,21 +83,21 @@ interface DS4ActorDataCharacterProfile {
specialCharacteristics: string;
}
interface DS4ActorDataCharacterCurrency {
interface DS4CharacterDataDataCurrency {
gold: number;
silver: number;
copper: number;
}
interface DS4ActorDataCreature extends DS4ActorDataBase {
baseInfo: DS4ActorDataCreatureBaseInfo;
interface DS4CreatureDataData extends DS4ActorDataDataBase {
baseInfo: DS4CreatureDataDataBaseInfo;
}
type CreatureType = "animal" | "construct" | "humanoid" | "magicalEntity" | "plantBeing" | "undead";
type SizeCategory = "tiny" | "small" | "normal" | "large" | "huge" | "colossal";
interface DS4ActorDataCreatureBaseInfo {
interface DS4CreatureDataDataBaseInfo {
loot: string;
foeFactor: number;
creatureType: CreatureType;

View file

@ -1,6 +1,6 @@
import { ModifiableData } from "../common/common-data";
import { DS4Item } from "../item/item";
import { DS4Armor, DS4Shield, ItemType } from "../item/item-data";
import { ItemType } from "../item/item-data";
import { DS4ActorData } from "./actor-data";
export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
@ -84,10 +84,13 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
*/
private _calculateArmorValueOfEquippedItems(): number {
return this.items
.filter((item) => ["armor", "shield"].includes(item.type))
.map((item) => item.data.data as DS4Armor | DS4Shield)
.filter((itemData) => itemData.equipped)
.map((itemData) => itemData.armorValue)
.map((item) => {
if (item.data.type === "armor" || item.data.type === "shield") {
return item.data.data.equipped ? item.data.data.armorValue : 0;
} else {
return 0;
}
})
.reduce((a, b) => a + b, 0);
}

View file

@ -128,7 +128,7 @@ export class DS4ActorSheet extends ActorSheet<unknown, DS4Actor> {
* @param {JQuery.ChangeEvent<HTMLElement>} ev The originating change event
* @private
*/
private _onItemChange(ev: JQuery.ChangeEvent<HTMLElement>): void {
private _onItemChange(ev: JQuery.ChangeEvent): void {
ev.preventDefault();
console.log("Current target:", $(ev.currentTarget).get(0)["name"]);
const el: HTMLFormElement = $(ev.currentTarget).get(0);