adjust character data to consist of basic character data
This commit is contained in:
parent
589a3c87ce
commit
59fb033db8
5 changed files with 218 additions and 66 deletions
|
@ -10,7 +10,6 @@ export const DS4 = {
|
|||
|
||||
/**
|
||||
* Define the set of acttack types that can be performed with weapon items
|
||||
* @type {Object}
|
||||
*/
|
||||
attackTypes: {
|
||||
melee: "DS4.AttackTypeMelee",
|
||||
|
@ -19,8 +18,7 @@ export const DS4 = {
|
|||
},
|
||||
|
||||
/**
|
||||
* * Define the file paths to icon images
|
||||
* @type {Object}
|
||||
* Define the file paths to icon images
|
||||
*/
|
||||
attackTypesIcons: {
|
||||
melee: "systems/ds4/assets/DS4-MAT.png",
|
||||
|
@ -30,7 +28,6 @@ export const DS4 = {
|
|||
|
||||
/**
|
||||
* Define the set of item availabilties
|
||||
* @type {Object}
|
||||
*/
|
||||
itemAvailabilities: {
|
||||
unset: "DS4.ItemAvailabilityUnset",
|
||||
|
@ -43,8 +40,7 @@ export const DS4 = {
|
|||
},
|
||||
|
||||
/**
|
||||
* * Define the set of item types
|
||||
* @type {Object}
|
||||
* Define the set of item types
|
||||
*/
|
||||
itemTypes: {
|
||||
weapon: "DS4.ItemTypeWeapon",
|
||||
|
@ -55,8 +51,7 @@ export const DS4 = {
|
|||
},
|
||||
|
||||
/**
|
||||
* * Define the set of armor types, a character may only wear one item of each at any given time
|
||||
* @type {Object}
|
||||
* Define the set of armor types, a character may only wear one item of each at any given time
|
||||
*/
|
||||
armorTypes: {
|
||||
body: "DS4.ArmorTypeBody",
|
||||
|
@ -67,8 +62,7 @@ export const DS4 = {
|
|||
},
|
||||
|
||||
/**
|
||||
* * Define abbreviations for the armor types
|
||||
* @type {Object}
|
||||
* Define abbreviations for the armor types
|
||||
*/
|
||||
armorTypesAbbr: {
|
||||
body: "DS4.ArmorTypeBodyAbbr",
|
||||
|
@ -79,8 +73,7 @@ export const DS4 = {
|
|||
},
|
||||
|
||||
/**
|
||||
* * Define the set of armor materials, used to determine if a characer may wear the armor without additional penalties
|
||||
* @type {Object}
|
||||
* Define the set of armor materials, used to determine if a characer may wear the armor without additional penalties
|
||||
*/
|
||||
armorMaterialTypes: {
|
||||
cloth: "DS4.ArmorMaterialTypeCloth",
|
||||
|
@ -90,8 +83,7 @@ export const DS4 = {
|
|||
},
|
||||
|
||||
/**
|
||||
* * Define the abbreviations of armor materials
|
||||
* @type {Object}
|
||||
* Define the abbreviations of armor materials
|
||||
*/
|
||||
armorMaterialTypesAbbr: {
|
||||
cloth: "DS4.ArmorMaterialTypeClothAbbr",
|
||||
|
@ -99,4 +91,59 @@ export const DS4 = {
|
|||
chain: "DS4.ArmorMaterialTypeChainAbbr",
|
||||
plate: "DS4.ArmorMaterialTypePlateAbbr",
|
||||
},
|
||||
|
||||
/**
|
||||
* Define the set of attributes a character has
|
||||
*/
|
||||
attributes: {
|
||||
body: "DS4.AttributeBody",
|
||||
mobility: "DS4.AttributeMobility",
|
||||
mind: "DS4.AttributeMind",
|
||||
},
|
||||
|
||||
/**
|
||||
* Define the set of traits a character has
|
||||
*/
|
||||
traits: {
|
||||
strength: "DS4.TraitStrength",
|
||||
constitution: "DS4.TraitConstitution",
|
||||
agility: "DS4.TraitAgility",
|
||||
dexterity: "DS4.TraitDexterity",
|
||||
intellect: "DS4.TraitIntellect",
|
||||
aura: "DS4.TraitAura",
|
||||
},
|
||||
|
||||
/**
|
||||
* Define the set of combat values a character has
|
||||
*/
|
||||
combatValues: {
|
||||
hitPoints: "DS4.CombatValuesHitPoints",
|
||||
defense: "DS4.CombatValuesDefense",
|
||||
initiative: "DS4.CombatValuesInitiative",
|
||||
movement: "DS4.CombatValuesMovement",
|
||||
meleeAttack: "DS4.CombatValuesMeleeAttack",
|
||||
rangedAttack: "DS4.CombatValuesRangedAttack",
|
||||
spellcasting: "DS4.CombatValuesSpellcasting",
|
||||
targetedSpellcasting: "DS4.CombatValuesTargetedSpellcasting",
|
||||
},
|
||||
|
||||
/**
|
||||
* Define the base info of a character
|
||||
*/
|
||||
baseInfo: {
|
||||
race: "DS4.BaseInfoRace",
|
||||
class: "DS4.BaseInfoClass",
|
||||
heroClass: "DS4.BaseInfoHeroClass",
|
||||
racialAbilities: "DS4.BaseInfoRacialAbilities",
|
||||
},
|
||||
|
||||
/**
|
||||
* Definme the progression info of a character
|
||||
*/
|
||||
progression: {
|
||||
level: "DS4.ProgressionLevel",
|
||||
experiencePoints: "DS4.ProgressionExperiencePoints",
|
||||
talentPoints: "DS4.ProgressionTalentPoints",
|
||||
progressPoints: "DS4.ProgressionProgressPoints",
|
||||
},
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue