parent
032b006dd5
commit
62065a8d31
1793 changed files with 64779 additions and 67933 deletions
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"description": "<p>Der Blutmagier kann für das Opfern von bis zu 1 LK pro Talentrang (zählt als freie Aktion) die Abklingzeit eines gerade abklingenden Zauberspruchs um jeweils 1 Runde senken.</p>\n<p>Pro weiterem Talentrang kann ein weiterer LK geopfert werden, wodurch die Abklingzeit um eine weitere Runde gesenkt wird.</p>\n<p><strong>Abklingendes Blut</strong> ist mit dem Talent @Compendium[ds4.talents.w2Dn16q2f0gBxTch]{Abklingen} kombinierbar.</p>",
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@ -1,30 +1,30 @@
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|||
{
|
||||
"_id": "sSKiZ5hdQMBnAYRA",
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"name": "Adlergestalt",
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||||
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"description": "<p>Der Druide kann sich pro Talentrang einmal alle 24 Stunden samt seiner Ausrüstung (magische Boni von Gegenständen wirken dadurch weiterhin) in einen flugfähigen @Compendium[ds4.creatures.HjpxMlpyjPr3hd3r]{Adler} (<strong>DS4</strong> S. 106) verwandeln. Auch kann er die Gestalt kleinerer Vögel annehmen. Die Verwandlung dauert 1 Runde. Der Effekt endet auf Wunsch des Druiden oder durch seinen Tod. Erlittener Schaden bleibt nach der Rückverwandlung gänzlich bestehen.</p>\n<p>GEI, VE und AU des Druiden verändern sich dabei nicht, jedoch nehmen alle anderen Attribute, Eigenschaften und Kampfwerte die Werte eines Adlers an.</p>\n<p>In Adlergestalt ist es dem Druiden nicht möglich, zu sprechen oder zu zaubern, wohl aber, Gesprochenes zu verstehen und die Sinne des Adlers einzusetzen. Zauber, die beispielsweise Tiere kontrollieren, haben auf den Druiden in Adlergestalt keinen Einfluss.</p>",
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"description": "<p>Der Druide kann sich pro Talentrang einmal alle 24 Stunden samt seiner Ausrüstung (magische Boni von Gegenständen wirken dadurch weiterhin) in einen flugfähigen @Compendium[ds4.creatures.HjpxMlpyjPr3hd3r]{Adler} (<strong>DS4</strong> S. 106) verwandeln. Auch kann er die Gestalt kleinerer Vögel annehmen. Die Verwandlung dauert 1 Runde. Der Effekt endet auf Wunsch des Druiden oder durch seinen Tod. Erlittener Schaden bleibt nach der Rückverwandlung gänzlich bestehen.</p>\n<p>GEI, VE und AU des Druiden verändern sich dabei nicht, jedoch nehmen alle anderen Attribute, Eigenschaften und Kampfwerte die Werte eines Adlers an.</p>\n<p>In Adlergestalt ist es dem Druiden nicht möglich, zu sprechen oder zu zaubern, wohl aber, Gesprochenes zu verstehen und die Sinne des Adlers einzusetzen. Zauber, die beispielsweise Tiere kontrollieren, haben auf den Druiden in Adlergestalt keinen Einfluss.</p>",
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@ -1,32 +1,30 @@
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|
44
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Normal file
44
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|
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||||
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|
@ -1,30 +1,30 @@
|
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|
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|
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
"_id": "hGuQT644hBIM8G4J",
|
||||
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|
||||
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|
||||
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|
||||
"folder": null,
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"sort": 0,
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||||
"flags": {},
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||||
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||||
"description": "<p>Pro Talentrang kann der Charakter einmal alle 24 Stunden sein magisches Potenzial in einer kugelförmigen, arkanen Explosion entladen, deren Mittelpunkt er bildet.</p>\n<p>Die Kugel hat einen festen Durchmesser von Stufe/2 Meter und verursacht nicht abwehrbaren Schaden mit einem Probenwert von 10 pro Talentrang.</p>\n<p>Pro Gefährten, der im Explosionsradius steht, kann der Charakter GEI+VE würfeln, um ihn vor dem Schaden zu bewahren.</p>\n<p>Das Talent @Compendium[ds4.talents.2ASdMhcx0hN3ZpPc]{Explosionskontrolle} kann hier ebenfalls angewendet werden.</p>",
|
||||
"rank": {
|
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||||
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|
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|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.19.4",
|
||||
"coreVersion": "11.305",
|
||||
"createdTime": 1668995349605,
|
||||
"modifiedTime": 1688934440423,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!hGuQT644hBIM8G4J"
|
||||
}
|
||||
|
|
|
@ -1,30 +1,30 @@
|
|||
{
|
||||
"_id": "h8rhfVd2pINsa4d2",
|
||||
"name": "Ausweichen",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter einmal pro Kampf einen gegen ihn gerichteten Nahkampfangriff komplett ignorieren (zählt als freie Aktion). Dass der Charakter einem Angriff ausweichen will, muss angesagt werden, bevor feststeht, ob dieser Schlag ihn trifft oder nicht. Gegen Angriffe von Gegnern, die 2+ Größenkategorien (<strong>DS4</strong> S. 104) größer sind, ist das Talent wirkungslos.</p>",
|
||||
"rank": {
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|
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|
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|
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|
||||
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|
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|
||||
"modifiedTime": 1668995463732,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!h8rhfVd2pINsa4d2"
|
||||
}
|
||||
"_id": "h8rhfVd2pINsa4d2",
|
||||
"name": "Ausweichen",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter einmal pro Kampf einen gegen ihn gerichteten Nahkampfangriff komplett ignorieren (zählt als freie Aktion). Dass der Charakter einem Angriff ausweichen will, muss angesagt werden, bevor feststeht, ob dieser Schlag ihn trifft oder nicht. Gegen Angriffe von Gegnern, die 2+ Größenkategorien (<strong>DS4</strong> S. 104) größer sind, ist das Talent wirkungslos.</p>",
|
||||
"rank": {
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"max": 3,
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}
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},
|
||||
"ownership": {
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||||
"default": 0
|
||||
},
|
||||
"_stats": {
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||||
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|
||||
"systemVersion": "1.19.4",
|
||||
"coreVersion": "11.305",
|
||||
"createdTime": 1668995349602,
|
||||
"modifiedTime": 1688934440418,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!h8rhfVd2pINsa4d2"
|
||||
}
|
||||
|
|
|
@ -1,30 +1,30 @@
|
|||
{
|
||||
"_id": "kqm5iBvDGn8NQ4BR",
|
||||
"name": "Bändiger",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Einmal pro Talentrang kann der Charakter mit GEI+AU versuchen, einer selbst beschworenen bzw. selbst herbeigerufenen Wesenheit, die er nicht unter seine Kontrolle bringen konnte (die Probe auf Zaubern also misslang), dennoch seinen Willen aufzuzwingen (jeder Versuch zählt als eine ganze Aktion). Bei einem Erfolg kann der Charakter versuchen, noch ein weiteres Wesen (sofern vorhanden) in der gleichen Runde zu bändigen (zählt nun als freie Aktion), insgesamt jedoch nicht mehr zusätzliche Wesenheiten pro Runde, als sein Talentrang beträgt.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
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}
|
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},
|
||||
"ownership": {
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"default": 0
|
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},
|
||||
"_stats": {
|
||||
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|
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|
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"_id": "kqm5iBvDGn8NQ4BR",
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"name": "Bändiger",
|
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"type": "talent",
|
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"img": "icons/svg/item-bag.svg",
|
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"effects": [],
|
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"folder": null,
|
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"sort": 0,
|
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"flags": {},
|
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"system": {
|
||||
"description": "<p>Einmal pro Talentrang kann der Charakter mit GEI+AU versuchen, einer selbst beschworenen bzw. selbst herbeigerufenen Wesenheit, die er nicht unter seine Kontrolle bringen konnte (die Probe auf Zaubern also misslang), dennoch seinen Willen aufzuzwingen (jeder Versuch zählt als eine ganze Aktion). Bei einem Erfolg kann der Charakter versuchen, noch ein weiteres Wesen (sofern vorhanden) in der gleichen Runde zu bändigen (zählt nun als freie Aktion), insgesamt jedoch nicht mehr zusätzliche Wesenheiten pro Runde, als sein Talentrang beträgt.</p>",
|
||||
"rank": {
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"base": 0,
|
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"max": 3,
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"mod": 0
|
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}
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"ownership": {
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"default": 0
|
||||
},
|
||||
"_stats": {
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|
||||
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|
||||
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|
||||
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|
||||
"modifiedTime": 1688934440433,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
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},
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"_key": "!items!kqm5iBvDGn8NQ4BR"
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}
|
||||
|
|
|
@ -1,30 +1,30 @@
|
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{
|
||||
"_id": "8pylauN1hY933vrQ",
|
||||
"name": "Bärengestalt",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
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"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
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||||
"description": "<p>Der Druide kann sich pro Talentrang einmal alle 24 Stunden samt seiner Ausrüstung (magische Boni von Gegenständen wirken dadurch weiterhin) in einen @Compendium[ds4.creatures.InLjj4RGxfkDrtXr]{Bären} (<strong>DS4</strong> S. 106) verwandeln. Alternativ kann in Absprache mit dem Spielleiter bei Talenterwerb auch ein anderes „großes“ (<strong>DS4</strong> S. 104) Tier gewählt werden. Die Verwandlung dauert 1 Runde. Der Effekt endet auf Wunsch des Druiden oder durch seinen Tod. Erlittener Schaden bleibt nach der Rückverwandlung gänzlich bestehen.</p>\n<p>GEI, VE und AU des Druiden verändern sich nicht, jedoch nehmen alle anderen Attribute, Eigenschaften und Kampfwerte die Werte des Tieres an.</p>",
|
||||
"rank": {
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}
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},
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"ownership": {
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"default": 0
|
||||
},
|
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"_stats": {
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"systemId": "ds4",
|
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|
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|
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"createdTime": 1668995349484,
|
||||
"modifiedTime": 1668995463660,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!8pylauN1hY933vrQ"
|
||||
}
|
||||
"_id": "8pylauN1hY933vrQ",
|
||||
"name": "Bärengestalt",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
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||||
"description": "<p>Der Druide kann sich pro Talentrang einmal alle 24 Stunden samt seiner Ausrüstung (magische Boni von Gegenständen wirken dadurch weiterhin) in einen @Compendium[ds4.creatures.InLjj4RGxfkDrtXr]{Bären} (<strong>DS4</strong> S. 106) verwandeln. Alternativ kann in Absprache mit dem Spielleiter bei Talenterwerb auch ein anderes „großes“ (<strong>DS4</strong> S. 104) Tier gewählt werden. Die Verwandlung dauert 1 Runde. Der Effekt endet auf Wunsch des Druiden oder durch seinen Tod. Erlittener Schaden bleibt nach der Rückverwandlung gänzlich bestehen.</p>\n<p>GEI, VE und AU des Druiden verändern sich nicht, jedoch nehmen alle anderen Attribute, Eigenschaften und Kampfwerte die Werte des Tieres an.</p>",
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},
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|
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|
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"lastModifiedBy": "DS4BuildSystem00"
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},
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"_key": "!items!8pylauN1hY933vrQ"
|
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}
|
||||
|
|
|
@ -1,32 +1,30 @@
|
|||
{
|
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"_id": "MIYh9GTkm7xIquWK",
|
||||
"name": "Beschwörer",
|
||||
"type": "talent",
|
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"img": "icons/svg/item-bag.svg",
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"effects": [
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|
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],
|
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"folder": null,
|
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"sort": 0,
|
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"flags": {},
|
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|
||||
"description": "<p>Der Charakter ist ein Experte im Beschwören von Dämonen. Er erhält auf alle Versuche, Dämonen zu beschwören und diese zu kontrollieren einen Bonus von +2 pro Talentrang.</p>",
|
||||
"rank": {
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|
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"mod": 0
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}
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"_stats": {
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|
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"_key": "!items!MIYh9GTkm7xIquWK"
|
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}
|
||||
"_id": "MIYh9GTkm7xIquWK",
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"name": "Beschwörer",
|
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"type": "talent",
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|
||||
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|
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"sort": 0,
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"system": {
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"description": "<p>Der Charakter ist ein Experte im Beschwören von Dämonen. Er erhält auf alle Versuche, Dämonen zu beschwören und diese zu kontrollieren einen Bonus von +2 pro Talentrang.</p>",
|
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"rank": {
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},
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|
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},
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},
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}
|
||||
|
|
|
@ -1,32 +1,30 @@
|
|||
{
|
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"_id": "5eEaKiUSzWBhG8Bn",
|
||||
"name": "Beute Schätzen",
|
||||
"type": "talent",
|
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|
||||
"description": "<p>Der Charakter erhält pro Talentrang einen Bonus von +3, wenn er den Wert eines Gegenstandes schätzt.</p>\n<p>Auch kann er mit GEI+AU spüren, ob dieser magisch ist (nicht aber im Anschluss mit GEI+VE, wie Zauberwirker, seine Funktionsweise erkennen), worauf der gleiche Bonus angerechnet wird.</p>",
|
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|
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|
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|
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},
|
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"_key": "!items!5eEaKiUSzWBhG8Bn"
|
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}
|
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|
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"name": "Beute Schätzen",
|
||||
"type": "talent",
|
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|
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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"lastModifiedBy": "DS4BuildSystem00"
|
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},
|
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"_key": "!items!5eEaKiUSzWBhG8Bn"
|
||||
}
|
||||
|
|
|
@ -1,32 +1,30 @@
|
|||
{
|
||||
"_id": "KgOHPx5oQHKBuVPc",
|
||||
"name": "Bildung",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
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|
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],
|
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"folder": null,
|
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"sort": 0,
|
||||
"flags": {},
|
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"system": {
|
||||
"description": "<p>Der Charakter hat einen gewissen Grad an Bildung erworben.</p>\n<p>Im Gegensatz zu dem Talent @Compendium[ds4.talents.IB1OJ65TseuSw9ZI]{Wissensegebiet}, welches nur einzelne Themengebiete umfasst, erhält man durch das Talent Bildung einen +2 Bonus pro Talentrang auf alle Proben, bei denen es um Allgemeinwissen oder das Lösen von Rätseln geht.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
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"max": 5,
|
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"mod": 0
|
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}
|
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},
|
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"ownership": {
|
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"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
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|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349513,
|
||||
"modifiedTime": 1668995463681,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!KgOHPx5oQHKBuVPc"
|
||||
}
|
||||
"_id": "KgOHPx5oQHKBuVPc",
|
||||
"name": "Bildung",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": ["JbL6BC0HyUKyxBvd"],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter hat einen gewissen Grad an Bildung erworben.</p>\n<p>Im Gegensatz zu dem Talent @Compendium[ds4.talents.IB1OJ65TseuSw9ZI]{Wissensegebiet}, welches nur einzelne Themengebiete umfasst, erhält man durch das Talent Bildung einen +2 Bonus pro Talentrang auf alle Proben, bei denen es um Allgemeinwissen oder das Lösen von Rätseln geht.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.19.4",
|
||||
"coreVersion": "11.305",
|
||||
"createdTime": 1668995349513,
|
||||
"modifiedTime": 1688934440350,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!KgOHPx5oQHKBuVPc"
|
||||
}
|
||||
|
|
44
packs/talents/Bildungsproben__2_JbL6BC0HyUKyxBvd.json
Normal file
44
packs/talents/Bildungsproben__2_JbL6BC0HyUKyxBvd.json
Normal file
|
@ -0,0 +1,44 @@
|
|||
{
|
||||
"_id": "JbL6BC0HyUKyxBvd",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.checks.decipherScript",
|
||||
"mode": 2,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
},
|
||||
{
|
||||
"key": "system.checks.communicate",
|
||||
"mode": 2,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"seconds": null,
|
||||
"combat": null,
|
||||
"rounds": null,
|
||||
"turns": null,
|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
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"icon": "icons/svg/aura.svg",
|
||||
"transfer": true,
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||||
"flags": {
|
||||
"ds4": {
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||||
"itemEffectConfig": {
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"applyToItems": false,
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"itemName": "",
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"condition": ""
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}
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}
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||||
},
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||||
"tint": null,
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"origin": null,
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||||
"name": "Bildungsproben +2",
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||||
"description": "",
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"statuses": [],
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"_key": "!items.effects!KgOHPx5oQHKBuVPc.JbL6BC0HyUKyxBvd"
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}
|
|
@ -1,32 +1,30 @@
|
|||
{
|
||||
"_id": "zhzVJz6WhSMMeTuY",
|
||||
"name": "Blitzmacher",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
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"zcVXFPGvCoUuso15"
|
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],
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||||
"folder": null,
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"sort": 0,
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||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Zauberwirker ist geübt im Umgang mit Zaubersprüchen, die Blitze erzeugen.</p>\n<p>Er erhält auf alle Zauber, die Blitzschaden verursachen, einen Bonus von +1 pro Talentrang.</p>",
|
||||
"rank": {
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"name": "Blitzmacher",
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"description": "<p>Der Zauberwirker ist geübt im Umgang mit Zaubersprüchen, die Blitze erzeugen.</p>\n<p>Er erhält auf alle Zauber, die Blitzschaden verursachen, einen Bonus von +1 pro Talentrang.</p>",
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}
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|
|
38
packs/talents/Blitzschadenszauber__1_zcVXFPGvCoUuso15.json
Normal file
38
packs/talents/Blitzschadenszauber__1_zcVXFPGvCoUuso15.json
Normal file
|
@ -0,0 +1,38 @@
|
|||
{
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|
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|
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|
||||
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|
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|
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|
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|
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|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
|
||||
"icon": "icons/svg/aura.svg",
|
||||
"transfer": true,
|
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"flags": {
|
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"ds4": {
|
||||
"itemEffectConfig": {
|
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"applyToItems": true,
|
||||
"itemName": "",
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||||
"condition": "'@item.type' === 'spell' && @item.system.spellGroups.lightning && @item.system.spellGroups.damage"
|
||||
}
|
||||
}
|
||||
},
|
||||
"tint": null,
|
||||
"origin": null,
|
||||
"name": "Blitzschadenszauber +1",
|
||||
"description": "",
|
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"statuses": [],
|
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"_key": "!items.effects!zhzVJz6WhSMMeTuY.zcVXFPGvCoUuso15"
|
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}
|
|
@ -1,30 +1,30 @@
|
|||
{
|
||||
"_id": "9y7I3NIFuFC5lG4s",
|
||||
"name": "Blocker",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
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"folder": null,
|
||||
"sort": 0,
|
||||
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|
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||||
"description": "<p>Der Charakter versteht es, im Kampf seinen Schild geschickt einzusetzen.</p>\n<p>In jeder Kampfrunde, in der er keine offensive Handlung unternimmt, dabei einen Schild führt und sich nicht einen Schritt bewegt, erhält er pro Talentrang +2 auf seine Abwehr gegen alle Angriffe, derer er sich bewusst ist und die nicht von hinten erfolgen. Zusätzlich kann er mit demselben Bonus KÖR+HÄ aktionsfrei würfeln, um im Kampf nicht zurückgedrängt zu werden (<strong>DS4</strong> S. 44). Einmal pro Kampf kann ein Blocker pro Talentrang einen Patzer bei der Abwehr wiederholen, auch wenn er gerade eine offensiv Handlung unternimmt.</p>",
|
||||
"rank": {
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||||
}
|
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"_id": "9y7I3NIFuFC5lG4s",
|
||||
"name": "Blocker",
|
||||
"type": "talent",
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||||
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|
||||
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|
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"description": "<p>Der Charakter versteht es, im Kampf seinen Schild geschickt einzusetzen.</p>\n<p>In jeder Kampfrunde, in der er keine offensive Handlung unternimmt, dabei einen Schild führt und sich nicht einen Schritt bewegt, erhält er pro Talentrang +2 auf seine Abwehr gegen alle Angriffe, derer er sich bewusst ist und die nicht von hinten erfolgen. Zusätzlich kann er mit demselben Bonus KÖR+HÄ aktionsfrei würfeln, um im Kampf nicht zurückgedrängt zu werden (<strong>DS4</strong> S. 44). Einmal pro Kampf kann ein Blocker pro Talentrang einen Patzer bei der Abwehr wiederholen, auch wenn er gerade eine offensiv Handlung unternimmt.</p>",
|
||||
"rank": {
|
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|
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|
||||
},
|
||||
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}
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|
|
|
@ -1,30 +1,30 @@
|
|||
{
|
||||
"_id": "ODepf0g8Us5jBqLm",
|
||||
"name": "Blutige Heilung",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Blutmagier einmal pro Kampf (außerhalb eines Kampfes beliebig oft) versuchen, sich mit der Kraft des eigenen Blutes zu heilen (zählt als eine freie Aktion, die einmal pro Runde möglich ist), was allerdings auch misslingen kann.</p>\n<p>Der Charakter würfelt dafür mit einem Probenwert gleich seiner eigenen Stufe.</p>\n<p>Bei einem Erfolg wird er um das doppelte Probenergebnis geheilt, bei einem Misserfolg erleidet er jedoch nicht abwehrbaren Schaden gleich seinem doppelten Talentrang. Bei einem Patzer ist das Talent außerdem W20 Stunden nicht mehr einsetzbar.</p>\n<p>Wird bei der blutigen Heilung das Talent @Compendium[ds4.talents.AM8Wp2ZVwWgbUXQz]{Macht des Blutes} angewendet, wird als dessen Bonus das Attribut KÖR bzw. GEI verwendet, was immer höher ist.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
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|
||||
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}
|
||||
},
|
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|
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|
||||
},
|
||||
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|
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|
||||
}
|
||||
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|
||||
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|
||||
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|
||||
"img": "icons/svg/item-bag.svg",
|
||||
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|
||||
"folder": null,
|
||||
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|
||||
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|
||||
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|
||||
"description": "<p>Pro Talentrang kann der Blutmagier einmal pro Kampf (außerhalb eines Kampfes beliebig oft) versuchen, sich mit der Kraft des eigenen Blutes zu heilen (zählt als eine freie Aktion, die einmal pro Runde möglich ist), was allerdings auch misslingen kann.</p>\n<p>Der Charakter würfelt dafür mit einem Probenwert gleich seiner eigenen Stufe.</p>\n<p>Bei einem Erfolg wird er um das doppelte Probenergebnis geheilt, bei einem Misserfolg erleidet er jedoch nicht abwehrbaren Schaden gleich seinem doppelten Talentrang. Bei einem Patzer ist das Talent außerdem W20 Stunden nicht mehr einsetzbar.</p>\n<p>Wird bei der blutigen Heilung das Talent @Compendium[ds4.talents.AM8Wp2ZVwWgbUXQz]{Macht des Blutes} angewendet, wird als dessen Bonus das Attribut KÖR bzw. GEI verwendet, was immer höher ist.</p>",
|
||||
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|
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||||
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|
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|
|
|
@ -1,30 +1,30 @@
|
|||
{
|
||||
"_id": "hUfTQbzMpbOH03qq",
|
||||
"name": "Blutschild",
|
||||
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|
||||
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|
||||
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|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Blutmagier kann für das Opfern von 2 LK seine Abwehr für W20 Runden um +2 erhöhen (zählt als freie Aktion).</p>\n<p>Pro weiteren Talentrang können zwei weitere LK geopfert werden, welche die Abwehr um weitere +2 erhöhen.</p>",
|
||||
"rank": {
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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"_key": "!items!hUfTQbzMpbOH03qq"
|
||||
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|
||||
"_id": "hUfTQbzMpbOH03qq",
|
||||
"name": "Blutschild",
|
||||
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|
||||
"img": "icons/svg/item-bag.svg",
|
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|
||||
"sort": 0,
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||||
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|
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|
||||
"description": "<p>Der Blutmagier kann für das Opfern von 2 LK seine Abwehr für W20 Runden um +2 erhöhen (zählt als freie Aktion).</p>\n<p>Pro weiteren Talentrang können zwei weitere LK geopfert werden, welche die Abwehr um weitere +2 erhöhen.</p>",
|
||||
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|
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"default": 0
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},
|
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}
|
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|
|
|
@ -1,32 +1,30 @@
|
|||
{
|
||||
"_id": "ZnT8LMCRqZS3zpJO",
|
||||
"name": "Brutaler Hieb",
|
||||
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|
||||
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|
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"effects": [
|
||||
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|
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"folder": null,
|
||||
"sort": 0,
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"flags": {},
|
||||
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"description": "<p>Pro Talentrang kann der Charakter einmal pro Kampf seinen Wert in Schlagen für einen Angriff um den Wert von KÖR erhöhen.</p>\n<p>Es ist möglich, mehrere Talentränge in einem einzigen Schlag zu vereinen.</p>",
|
||||
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||||
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|
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|
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|
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|
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"_key": "!items!ZnT8LMCRqZS3zpJO"
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|
||||
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|
||||
"name": "Brutaler Hieb",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
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"effects": ["aC7UEoDRrwhs7j3U"],
|
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"folder": null,
|
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"sort": 0,
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"flags": {},
|
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"system": {
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||||
"description": "<p>Pro Talentrang kann der Charakter einmal pro Kampf seinen Wert in Schlagen für einen Angriff um den Wert von KÖR erhöhen.</p>\n<p>Es ist möglich, mehrere Talentränge in einem einzigen Schlag zu vereinen.</p>",
|
||||
"rank": {
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"max": 3,
|
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},
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||||
"ownership": {
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},
|
||||
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|
|
|
@ -1,32 +1,30 @@
|
|||
{
|
||||
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|
||||
"name": "Charmant",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
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|
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],
|
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"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
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||||
"system": {
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||||
"description": "<p>Auf sämtliche Proben sozialer Interaktion, beispielsweise um sympathisch aufzutreten oder eine Geschichte glaubhafter zu berichten, erhält der Charakter pro Talentrang einen Bonus von +2 (bei Vertretern des anderen Geschlechts sogar +3).</p>\n<p><strong><em>Settingoption:<br /></em></strong><em>In vielen Settings ist es Zwergen verwehrt, </em><em>dieses Talent zu erlernen.</em></p>\n<p> </p>",
|
||||
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"ownership": {
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|
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"_stats": {
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|
||||
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|
||||
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|
||||
"type": "talent",
|
||||
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|
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|
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|
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|
||||
"description": "<p>Auf sämtliche Proben sozialer Interaktion, beispielsweise um sympathisch aufzutreten oder eine Geschichte glaubhafter zu berichten, erhält der Charakter pro Talentrang einen Bonus von +2 (bei Vertretern des anderen Geschlechts sogar +3).</p>\n<p><strong><em>Settingoption:<br /></em></strong><em>In vielen Settings ist es Zwergen verwehrt, </em><em>dieses Talent zu erlernen.</em></p>\n<p> </p>",
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|
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},
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"_key": "!items!pAOP7wkvhtsNIPQ8"
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}
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|
|
@ -1,30 +1,30 @@
|
|||
{
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"_id": "DZcu8KQFWChBVPRR",
|
||||
"name": "Dämonen zerschmettern",
|
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"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
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"effects": [],
|
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"folder": null,
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"sort": 0,
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||||
"flags": {},
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"system": {
|
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"description": "<p>Pro Talentrang kann der Charakter einmal alle 24 Stunden einen Nahkampfangriff gegen einen Dämonen führen, der nicht abgewehrt werden kann.</p>\n<p>Vor dem Angriffswurf muss angesagt werden, dass das Talent zum Einsatz kommen soll, welches mit Talenten wie @Compendium[ds4.talents.ZnT8LMCRqZS3zpJO]{Brutaler Hieb} und/oder @Compendium[ds4.talents.AT9Bi7Tsr8k3HujP]{Vergeltung} kombiniert werden kann.</p>",
|
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"rank": {
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"max": 3,
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}
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"ownership": {
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"default": 0
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},
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"_stats": {
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"systemVersion": "1.18.1",
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"lastModifiedBy": "DS4BuildSystem00"
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},
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"_key": "!items!DZcu8KQFWChBVPRR"
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}
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"_id": "DZcu8KQFWChBVPRR",
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||||
"name": "Dämonen zerschmettern",
|
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"type": "talent",
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"img": "icons/svg/item-bag.svg",
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"effects": [],
|
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"folder": null,
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"sort": 0,
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"flags": {},
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"system": {
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"description": "<p>Pro Talentrang kann der Charakter einmal alle 24 Stunden einen Nahkampfangriff gegen einen Dämonen führen, der nicht abgewehrt werden kann.</p>\n<p>Vor dem Angriffswurf muss angesagt werden, dass das Talent zum Einsatz kommen soll, welches mit Talenten wie @Compendium[ds4.talents.ZnT8LMCRqZS3zpJO]{Brutaler Hieb} und/oder @Compendium[ds4.talents.AT9Bi7Tsr8k3HujP]{Vergeltung} kombiniert werden kann.</p>",
|
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"rank": {
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"base": 0,
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"max": 3,
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"mod": 0
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}
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},
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||||
"ownership": {
|
||||
"default": 0
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},
|
||||
"_stats": {
|
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"systemId": "ds4",
|
||||
"systemVersion": "1.19.4",
|
||||
"coreVersion": "11.305",
|
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"createdTime": 1668995349497,
|
||||
"modifiedTime": 1688934440336,
|
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"lastModifiedBy": "DS4BuildSystem00"
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},
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"_key": "!items!DZcu8KQFWChBVPRR"
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}
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|
|
|
@ -1,30 +1,30 @@
|
|||
{
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"_id": "7H5VfdfMACJbv8bz",
|
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"name": "Dämonenbrut",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
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"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Dämonologe auf Wunsch bei einer Beschwörung einen weiteren Dämon gleichen Typs beschwören. Ein zusätzlicher Beschwörungskreis oder eine weitere Probe werden dafür nicht benötigt.</p>\n<p>Sollte die Beschwörung misslingen, wendet sich die gesamte Dämonenbrut gegen ihren Beschwörer.</p>",
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"rank": {
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"base": 0,
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},
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"ownership": {
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"default": 0
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},
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"_stats": {
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"coreVersion": "10.290",
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"createdTime": 1668995349478,
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"modifiedTime": 1668995463577,
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"lastModifiedBy": "DS4BuildSystem00"
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},
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"_key": "!items!7H5VfdfMACJbv8bz"
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}
|
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"_id": "7H5VfdfMACJbv8bz",
|
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"name": "Dämonenbrut",
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"type": "talent",
|
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"img": "icons/svg/item-bag.svg",
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"effects": [],
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"folder": null,
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||||
"sort": 0,
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"flags": {},
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"system": {
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"description": "<p>Pro Talentrang kann der Dämonologe auf Wunsch bei einer Beschwörung einen weiteren Dämon gleichen Typs beschwören. Ein zusätzlicher Beschwörungskreis oder eine weitere Probe werden dafür nicht benötigt.</p>\n<p>Sollte die Beschwörung misslingen, wendet sich die gesamte Dämonenbrut gegen ihren Beschwörer.</p>",
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"rank": {
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"base": 0,
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"max": 3,
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"mod": 0
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}
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},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
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||||
"systemVersion": "1.19.4",
|
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"coreVersion": "11.305",
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"createdTime": 1668995349478,
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"modifiedTime": 1688934440317,
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"lastModifiedBy": "DS4BuildSystem00"
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},
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"_key": "!items!7H5VfdfMACJbv8bz"
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}
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|
@ -1,30 +1,30 @@
|
|||
{
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"_id": "sThruiUnwaN9KHrP",
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"name": "Dämonenzauber",
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"type": "talent",
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"img": "icons/svg/item-bag.svg",
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"effects": [],
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"folder": null,
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||||
"sort": 0,
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"flags": {},
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"system": {
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||||
"description": "<p>Pro Talentrang kann der Dämonologe einem einzelnen seiner beschworenen Dämonen einen seiner eigenen Zaubersprüche beibringen (dauert eine Aktion), mit Ausnahme des Zauberspruchs @Compendium[ds4.spells.yy43TiBbip28QRhs]{Dämonen beschwören}. Der jeweilige Dämon hat für die Dauer seiner Beschwörung den jeweiligen Zauber aktiv und kann ihn nach den normalen Regeln einsetzen.</p>",
|
||||
"rank": {
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"base": 0,
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"max": 3,
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"mod": 0
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}
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},
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"ownership": {
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"default": 0
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},
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"_stats": {
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"systemId": "ds4",
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"systemVersion": "1.18.1",
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"coreVersion": "10.290",
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"createdTime": 1668995349643,
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"modifiedTime": 1668995463805,
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"lastModifiedBy": "DS4BuildSystem00"
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},
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"_key": "!items!sThruiUnwaN9KHrP"
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}
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"_id": "sThruiUnwaN9KHrP",
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"name": "Dämonenzauber",
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"type": "talent",
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"img": "icons/svg/item-bag.svg",
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"effects": [],
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"sort": 0,
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"flags": {},
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"system": {
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"description": "<p>Pro Talentrang kann der Dämonologe einem einzelnen seiner beschworenen Dämonen einen seiner eigenen Zaubersprüche beibringen (dauert eine Aktion), mit Ausnahme des Zauberspruchs @Compendium[ds4.spells.yy43TiBbip28QRhs]{Dämonen beschwören}. Der jeweilige Dämon hat für die Dauer seiner Beschwörung den jeweiligen Zauber aktiv und kann ihn nach den normalen Regeln einsetzen.</p>",
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"default": 0
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"systemVersion": "1.19.4",
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}
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|
|
38
packs/talents/D_monologie__2_1Lrnk4tNGWXSdCd1.json
Normal file
38
packs/talents/D_monologie__2_1Lrnk4tNGWXSdCd1.json
Normal file
|
@ -0,0 +1,38 @@
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{
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"_id": "1Lrnk4tNGWXSdCd1",
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"changes": [
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{
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}
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"disabled": false,
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"duration": {
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"seconds": null,
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"combat": null,
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"rounds": null,
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"startRound": null,
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"startTurn": null
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},
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"icon": "icons/svg/aura.svg",
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"flags": {
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"itemEffectConfig": {
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"applyToItems": true,
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"itemName": "",
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"condition": "'@item.type' === 'spell' && @item.system.spellGroups.demonology"
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}
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}
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},
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"tint": null,
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"origin": null,
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"name": "Dämonologie +2",
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"description": "",
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"statuses": [],
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"_key": "!items.effects!MIYh9GTkm7xIquWK.1Lrnk4tNGWXSdCd1"
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}
|
|
@ -1,32 +1,30 @@
|
|||
{
|
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"_id": "VqzpRGrHclPSGLP0",
|
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"name": "Diebeskunst",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
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"effects": [
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||||
"HQXZuzxIk1xmD1FQ"
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||||
],
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"folder": null,
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"sort": 0,
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||||
"flags": {},
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"system": {
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"description": "<p>Der Charakter erhält einen Bonus von +2 pro Talentrang auf alle Proben, bei denen es darum geht, Fallen zu entdecken und zu entschärfen, fremde Taschen zu leeren, Schlösser zu öffnen oder Glücksspiele zu manipulieren.</p>",
|
||||
"rank": {
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},
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},
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}
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"_id": "VqzpRGrHclPSGLP0",
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"name": "Diebeskunst",
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"type": "talent",
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||||
"img": "icons/svg/item-bag.svg",
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"effects": ["HQXZuzxIk1xmD1FQ"],
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"folder": null,
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"sort": 0,
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"flags": {},
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||||
"system": {
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"description": "<p>Der Charakter erhält einen Bonus von +2 pro Talentrang auf alle Proben, bei denen es darum geht, Fallen zu entdecken und zu entschärfen, fremde Taschen zu leeren, Schlösser zu öffnen oder Glücksspiele zu manipulieren.</p>",
|
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"rank": {
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},
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},
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"_stats": {
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"systemVersion": "1.19.4",
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"coreVersion": "11.305",
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"createdTime": 1668995349546,
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"modifiedTime": 1688934440375,
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"lastModifiedBy": "DS4BuildSystem00"
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},
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"_key": "!items!VqzpRGrHclPSGLP0"
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}
|
||||
|
|
62
packs/talents/Diebeskunstproben__2_HQXZuzxIk1xmD1FQ.json
Normal file
62
packs/talents/Diebeskunstproben__2_HQXZuzxIk1xmD1FQ.json
Normal file
|
@ -0,0 +1,62 @@
|
|||
{
|
||||
"_id": "HQXZuzxIk1xmD1FQ",
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||||
"changes": [
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||||
{
|
||||
"key": "system.checks.disableTraps",
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||||
"mode": 2,
|
||||
"value": "2",
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||||
"priority": null
|
||||
},
|
||||
{
|
||||
"key": "system.checks.openLock",
|
||||
"mode": 2,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
},
|
||||
{
|
||||
"key": "system.checks.pickPocket",
|
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"mode": 2,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
},
|
||||
{
|
||||
"key": "system.checks.workMechanism",
|
||||
"mode": 2,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
},
|
||||
{
|
||||
"key": "system.checks.search",
|
||||
"mode": 2,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"seconds": null,
|
||||
"combat": null,
|
||||
"rounds": null,
|
||||
"turns": null,
|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
|
||||
"icon": "icons/svg/aura.svg",
|
||||
"transfer": true,
|
||||
"flags": {
|
||||
"ds4": {
|
||||
"itemEffectConfig": {
|
||||
"applyToItems": false,
|
||||
"itemName": "",
|
||||
"condition": ""
|
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}
|
||||
}
|
||||
},
|
||||
"tint": null,
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||||
"origin": null,
|
||||
"name": "Diebeskunstproben +2",
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||||
"description": "",
|
||||
"statuses": [],
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||||
"_key": "!items.effects!VqzpRGrHclPSGLP0.HQXZuzxIk1xmD1FQ"
|
||||
}
|
|
@ -1,30 +1,30 @@
|
|||
{
|
||||
"_id": "hAfZhfLqCjPvho3u",
|
||||
"name": "Diener der Dunkelheit",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
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"folder": null,
|
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"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter dient den Mächten der Dunkelheit. Er erhält auf alle Angriffe gegen @Compendium[ds4.special-creature-abilities.KDDlwN9as9B4ljeA]{Wesen des Lichts}/@Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} einen Bonus von +1 pro Talentrang. Gleiches gilt für seine Abwehr gegen Schaden von Lichtzaubern.</p>\n<p>Charakter mit diesem Talent können nicht das Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} erlernen.</p>",
|
||||
"rank": {
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"base": 0,
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"max": 3,
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"mod": 0
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||||
}
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},
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"ownership": {
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"default": 0
|
||||
},
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||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349604,
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"modifiedTime": 1668995463735,
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||||
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},
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||||
}
|
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"_id": "hAfZhfLqCjPvho3u",
|
||||
"name": "Diener der Dunkelheit",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
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"sort": 0,
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||||
"flags": {},
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||||
"system": {
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||||
"description": "<p>Der Charakter dient den Mächten der Dunkelheit. Er erhält auf alle Angriffe gegen @Compendium[ds4.special-creature-abilities.KDDlwN9as9B4ljeA]{Wesen des Lichts}/@Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} einen Bonus von +1 pro Talentrang. Gleiches gilt für seine Abwehr gegen Schaden von Lichtzaubern.</p>\n<p>Charakter mit diesem Talent können nicht das Talent @Compendium[ds4.talents.Wwvj3V65hIe0JWul]{Diener des Lichts} erlernen.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
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"max": 3,
|
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"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.19.4",
|
||||
"coreVersion": "11.305",
|
||||
"createdTime": 1668995349604,
|
||||
"modifiedTime": 1688934440421,
|
||||
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@ -1,30 +1,30 @@
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@ -1,30 +1,30 @@
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|
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@ -1,33 +1,30 @@
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|
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@ -1,30 +1,30 @@
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@ -0,0 +1,38 @@
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@ -1,30 +1,30 @@
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@ -1,30 +1,30 @@
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||||
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|
||||
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|
||||
"coreVersion": "11.305",
|
||||
"createdTime": 1668995349453,
|
||||
"modifiedTime": 1688934440308,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!2ASdMhcx0hN3ZpPc"
|
||||
}
|
||||
|
|
|
@ -1,32 +1,30 @@
|
|||
{
|
||||
"_id": "MdIritgH5eEAngSY",
|
||||
"name": "Fürsorger",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"d2tT2smyOwGtpzlC"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist geübt im Umgang mit heilender und schützender Magie.</p>\n<p>Er erhält auf alle Heil- und Schutzzauber +1 pro Talentrang.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349522,
|
||||
"modifiedTime": 1668995464171,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!MdIritgH5eEAngSY"
|
||||
}
|
||||
"_id": "MdIritgH5eEAngSY",
|
||||
"name": "Fürsorger",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": ["d2tT2smyOwGtpzlC"],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist geübt im Umgang mit heilender und schützender Magie.</p>\n<p>Er erhält auf alle Heil- und Schutzzauber +1 pro Talentrang.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.19.4",
|
||||
"coreVersion": "11.305",
|
||||
"createdTime": 1668995349522,
|
||||
"modifiedTime": 1688934440355,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!MdIritgH5eEAngSY"
|
||||
}
|
||||
|
|
38
packs/talents/Feilschen__3_ZFoibqksWVXEfiOB.json
Normal file
38
packs/talents/Feilschen__3_ZFoibqksWVXEfiOB.json
Normal file
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"_id": "ZFoibqksWVXEfiOB",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.checks.haggle",
|
||||
"mode": 2,
|
||||
"value": "3",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"seconds": null,
|
||||
"combat": null,
|
||||
"rounds": null,
|
||||
"turns": null,
|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
|
||||
"icon": "icons/svg/aura.svg",
|
||||
"transfer": true,
|
||||
"flags": {
|
||||
"ds4": {
|
||||
"itemEffectConfig": {
|
||||
"applyToItems": false,
|
||||
"itemName": "",
|
||||
"condition": ""
|
||||
}
|
||||
}
|
||||
},
|
||||
"tint": null,
|
||||
"origin": null,
|
||||
"name": "Feilschen +3",
|
||||
"description": "",
|
||||
"statuses": [],
|
||||
"_key": "!items.effects!lDqu4RpV5Nr6BnPW.ZFoibqksWVXEfiOB"
|
||||
}
|
|
@ -1,32 +1,30 @@
|
|||
{
|
||||
"_id": "8D01Z1kDIDcsuVCn",
|
||||
"name": "Feuermagier",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"MbXCCUny8g0DURC5"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Zauberwirker ist geübt im Umgang mit Feuermagie. Er erhält auf alle Zauber, die einen Feuereffekt haben, einen Bonus von +1 pro Talentrang.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349480,
|
||||
"modifiedTime": 1668995464113,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!8D01Z1kDIDcsuVCn"
|
||||
}
|
||||
"_id": "8D01Z1kDIDcsuVCn",
|
||||
"name": "Feuermagier",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": ["MbXCCUny8g0DURC5"],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Zauberwirker ist geübt im Umgang mit Feuermagie. Er erhält auf alle Zauber, die einen Feuereffekt haben, einen Bonus von +1 pro Talentrang.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.19.4",
|
||||
"coreVersion": "11.305",
|
||||
"createdTime": 1668995349480,
|
||||
"modifiedTime": 1688934440319,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!8D01Z1kDIDcsuVCn"
|
||||
}
|
||||
|
|
38
packs/talents/Feuerzauber__1_MbXCCUny8g0DURC5.json
Normal file
38
packs/talents/Feuerzauber__1_MbXCCUny8g0DURC5.json
Normal file
|
@ -0,0 +1,38 @@
|
|||
{
|
||||
"_id": "MbXCCUny8g0DURC5",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.spellModifier.numerical",
|
||||
"mode": 2,
|
||||
"value": "1",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"seconds": null,
|
||||
"combat": null,
|
||||
"rounds": null,
|
||||
"turns": null,
|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
},
|
||||
"icon": "icons/svg/aura.svg",
|
||||
"transfer": true,
|
||||
"flags": {
|
||||
"ds4": {
|
||||
"itemEffectConfig": {
|
||||
"applyToItems": true,
|
||||
"itemName": "",
|
||||
"condition": "'@item.type' === 'spell' && @item.system.spellGroups.fire"
|
||||
}
|
||||
}
|
||||
},
|
||||
"tint": null,
|
||||
"origin": null,
|
||||
"name": "Feuerzauber +1",
|
||||
"description": "",
|
||||
"statuses": [],
|
||||
"_key": "!items.effects!8D01Z1kDIDcsuVCn.MbXCCUny8g0DURC5"
|
||||
}
|
|
@ -1,30 +1,30 @@
|
|||
{
|
||||
"_id": "srLA4jC8lsZbp3nT",
|
||||
"name": "Fieser Schuss",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter einmal pro Kampf seinen Wert in Schießen einen Angriff lang um den Wert von Agilität erhöhen. Es ist möglich, mehrere Talentränge in einem einzigen Schuß zu vereinen. Zielzauber profitieren nicht von diesem Talent.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349648,
|
||||
"modifiedTime": 1668995463811,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!srLA4jC8lsZbp3nT"
|
||||
}
|
||||
"_id": "srLA4jC8lsZbp3nT",
|
||||
"name": "Fieser Schuss",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter einmal pro Kampf seinen Wert in Schießen einen Angriff lang um den Wert von Agilität erhöhen. Es ist möglich, mehrere Talentränge in einem einzigen Schuß zu vereinen. Zielzauber profitieren nicht von diesem Talent.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.19.4",
|
||||
"coreVersion": "11.305",
|
||||
"createdTime": 1668995349648,
|
||||
"modifiedTime": 1688934440491,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!srLA4jC8lsZbp3nT"
|
||||
}
|
||||
|
|
|
@ -1,32 +1,30 @@
|
|||
{
|
||||
"_id": "v5axYsQQ2w57Iu4p",
|
||||
"name": "Flink",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [
|
||||
"fDKyU3R0ACgW9uw3"
|
||||
],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist schnell und gut zu Fuß. Der Wert für Laufen wird pro Erwerb des Talents um 1 erhöht.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349653,
|
||||
"modifiedTime": 1668995463817,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!v5axYsQQ2w57Iu4p"
|
||||
}
|
||||
"_id": "v5axYsQQ2w57Iu4p",
|
||||
"name": "Flink",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": ["fDKyU3R0ACgW9uw3"],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist schnell und gut zu Fuß. Der Wert für Laufen wird pro Erwerb des Talents um 1 erhöht.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.19.4",
|
||||
"coreVersion": "11.305",
|
||||
"createdTime": 1668995349653,
|
||||
"modifiedTime": 1688934440503,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!v5axYsQQ2w57Iu4p"
|
||||
}
|
||||
|
|
|
@ -1,30 +1,30 @@
|
|||
{
|
||||
"_id": "lvBKtlBcyVldzsrw",
|
||||
"name": "Friedvoller Hieb",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter einmal alle 24 Stunden einen friedvollen Hieb mittels eines waffenlosen Angriffs ausführen. Das Resultat wird wie gewohnt ermittelt (also abzüglich der Abwehr), allerdings wird kein Schaden erzeugt, stattdessen ist das Opfer für 1 Runde pro letztendlich erhaltenem Schadenspunkt gelähmt.</p>\n<p>Wird das gelähmte Ziel anderweitig angegriffen, wozu auch geistesbeeinflussende Zauber u. ä. zählen, endet die Wirkung.</p>\n<p>Gegen Ziele, die 2+ Größenkategorien (<strong>DS4</strong> S. 104) größer sind, ist das Talent wirkungslos.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349623,
|
||||
"modifiedTime": 1668995463777,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!lvBKtlBcyVldzsrw"
|
||||
}
|
||||
"_id": "lvBKtlBcyVldzsrw",
|
||||
"name": "Friedvoller Hieb",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Charakter einmal alle 24 Stunden einen friedvollen Hieb mittels eines waffenlosen Angriffs ausführen. Das Resultat wird wie gewohnt ermittelt (also abzüglich der Abwehr), allerdings wird kein Schaden erzeugt, stattdessen ist das Opfer für 1 Runde pro letztendlich erhaltenem Schadenspunkt gelähmt.</p>\n<p>Wird das gelähmte Ziel anderweitig angegriffen, wozu auch geistesbeeinflussende Zauber u. ä. zählen, endet die Wirkung.</p>\n<p>Gegen Ziele, die 2+ Größenkategorien (<strong>DS4</strong> S. 104) größer sind, ist das Talent wirkungslos.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.19.4",
|
||||
"coreVersion": "11.305",
|
||||
"createdTime": 1668995349623,
|
||||
"modifiedTime": 1688934440441,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!lvBKtlBcyVldzsrw"
|
||||
}
|
||||
|
|
|
@ -1,30 +1,30 @@
|
|||
{
|
||||
"_id": "2jZY66sVnHSIFq7P",
|
||||
"name": "Frontheiler",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Heiler einmal alle 24 Stunden die Abklingzeit eines Heilzaubers (so auch @Compendium[ds4.spells.duf86LKvOIyDXJbc]{Wiederbelebung}) ignorieren.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349456,
|
||||
"modifiedTime": 1668995463506,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!2jZY66sVnHSIFq7P"
|
||||
}
|
||||
"_id": "2jZY66sVnHSIFq7P",
|
||||
"name": "Frontheiler",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Pro Talentrang kann der Heiler einmal alle 24 Stunden die Abklingzeit eines Heilzaubers (so auch @Compendium[ds4.spells.duf86LKvOIyDXJbc]{Wiederbelebung}) ignorieren.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
||||
}
|
||||
},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.19.4",
|
||||
"coreVersion": "11.305",
|
||||
"createdTime": 1668995349456,
|
||||
"modifiedTime": 1688934440309,
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"img": "icons/svg/item-bag.svg",
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"effects": [],
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"folder": null,
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||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
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"description": "<p>Dieses Talent wird für jede Handwerksart (Bogenbauer, Schreiner, Steinmetz, Waffenschmied usw.) individuell erlernt, kann also mehrmals bis Höchstrang III erworben werden.</p>\n<p>Man beherrscht das jeweilige Handwerk und erhält auf alle diesbezüglichen Proben, sei es um Gegenstände herzustellen oder beschädigte Ausrüstung zu reparieren (<strong>DS4</strong> S. 88), einen Bonus von +3 pro Talentrang, den man für dieses Handwerk erworben hat.</p>",
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"rank": {
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"base": 0,
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"max": 3,
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"mod": 0
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}
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},
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"ownership": {
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"default": 0
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},
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"_stats": {
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"systemId": "ds4",
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"systemVersion": "1.18.1",
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"coreVersion": "10.290",
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"createdTime": 1668995349655,
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"modifiedTime": 1668995463819,
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"lastModifiedBy": "DS4BuildSystem00"
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},
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"_key": "!items!vnEDVqVCsZuf8NYN"
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}
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"_id": "vnEDVqVCsZuf8NYN",
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"name": "Handwerk",
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"type": "talent",
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"img": "icons/svg/item-bag.svg",
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"system": {
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"description": "<p>Dieses Talent wird für jede Handwerksart (Bogenbauer, Schreiner, Steinmetz, Waffenschmied usw.) individuell erlernt, kann also mehrmals bis Höchstrang III erworben werden.</p>\n<p>Man beherrscht das jeweilige Handwerk und erhält auf alle diesbezüglichen Proben, sei es um Gegenstände herzustellen oder beschädigte Ausrüstung zu reparieren (<strong>DS4</strong> S. 88), einen Bonus von +3 pro Talentrang, den man für dieses Handwerk erworben hat.</p>",
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"rank": {
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"max": 3,
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}
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},
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"ownership": {
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"default": 0
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},
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"_stats": {
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"systemId": "ds4",
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"systemVersion": "1.19.4",
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"coreVersion": "11.305",
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"createdTime": 1668995349655,
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},
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"_key": "!items!vnEDVqVCsZuf8NYN"
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@ -0,0 +1,38 @@
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{
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"_id": "d2tT2smyOwGtpzlC",
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{
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},
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"icon": "icons/svg/aura.svg",
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"transfer": true,
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"flags": {
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"ds4": {
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"itemEffectConfig": {
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"applyToItems": true,
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"condition": "'@item.type' === 'spell' && (@item.system.spellGroups.healing || @item.system.spellGroups.protection)"
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}
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}
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},
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"tint": null,
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"origin": null,
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"description": "",
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"statuses": [],
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@ -1,32 +1,30 @@
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{
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"_id": "sqGJRKlgFoD2vLCD",
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"name": "Heimlichkeit",
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"type": "talent",
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||||
"img": "icons/svg/item-bag.svg",
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"effects": [
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"MBeD0OrohtuDdSFy"
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],
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"folder": null,
|
||||
"sort": 0,
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||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist ein geübter Schleicher und versteht sich darauf, nicht bemerkt zu werden.</p>\n<p>Er erhält +2 auf alle Proben, bei denen es darum geht, leise zu sein, sich zu verbergen, nicht bemerkt zu werden oder etwas heimlich zu tun, wie beispielsweise Taschendiebstahl.</p>",
|
||||
"rank": {
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"base": 0,
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"max": 3,
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"mod": 0
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"ownership": {
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"default": 0
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"description": "<p>Der Charakter ist ein geübter Schleicher und versteht sich darauf, nicht bemerkt zu werden.</p>\n<p>Er erhält +2 auf alle Proben, bei denen es darum geht, leise zu sein, sich zu verbergen, nicht bemerkt zu werden oder etwas heimlich zu tun, wie beispielsweise Taschendiebstahl.</p>",
|
||||
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}
|
||||
|
|
56
packs/talents/Heimlichkeitsproben__2_MBeD0OrohtuDdSFy.json
Normal file
56
packs/talents/Heimlichkeitsproben__2_MBeD0OrohtuDdSFy.json
Normal file
|
@ -0,0 +1,56 @@
|
|||
{
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"_id": "MBeD0OrohtuDdSFy",
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"changes": [
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{
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"mode": 2,
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},
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{
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"key": "system.checks.sneak",
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"mode": 2,
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"value": "2",
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},
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{
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"key": "system.checks.search",
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"mode": 2,
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"value": "2",
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"priority": null
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}
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],
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"disabled": false,
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"startRound": null,
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},
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"icon": "icons/svg/aura.svg",
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"transfer": true,
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"flags": {
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"ds4": {
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"itemEffectConfig": {
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"applyToItems": false,
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"itemName": "",
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"condition": ""
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}
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}
|
||||
},
|
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"tint": null,
|
||||
"origin": null,
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"name": "Heimlichkeitsproben +2",
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||||
"description": "",
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"statuses": [],
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"_key": "!items.effects!sqGJRKlgFoD2vLCD.MBeD0OrohtuDdSFy"
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}
|
|
@ -1,30 +1,30 @@
|
|||
{
|
||||
"_id": "WMXI5ckyEdlC29j4",
|
||||
"name": "Heldenglück",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
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||||
"folder": null,
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||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist wahrlich vom Glück gesegnet, kann er doch einmal pro Talentrang alle 24 Stunden einen beliebigen Würfelwurf wiederholen.</p>\n<p>Sollte das neue Wurfergebnis ebenfalls nicht gefallen, kann man erneut die Probe wiederholen, sofern man noch über weitere Talentränge verfügt.</p>",
|
||||
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}
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},
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"default": 0
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},
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"_stats": {
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"systemVersion": "1.18.1",
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|
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"modifiedTime": 1668995463699,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!WMXI5ckyEdlC29j4"
|
||||
}
|
||||
"_id": "WMXI5ckyEdlC29j4",
|
||||
"name": "Heldenglück",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
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|
||||
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}
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"default": 0
|
||||
},
|
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"_stats": {
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|
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|
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"modifiedTime": 1688934440376,
|
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"lastModifiedBy": "DS4BuildSystem00"
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},
|
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"_key": "!items!WMXI5ckyEdlC29j4"
|
||||
}
|
||||
|
|
|
@ -1,30 +1,30 @@
|
|||
{
|
||||
"_id": "6YJLvjCIUmhqlaFb",
|
||||
"name": "Herausforderer der Elemente",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
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||||
"description": "<p>Pro Talentrang kann der Elementarist einmal alle 24 Stunden die Abklingzeit des Zauberspruchs Elementar Harbeirufen (@Compendium[ds4.spells.9GBDoyVXPXjWoLix]{Erde}, @Compendium[ds4.spells.8BT2TqPHC0v2OzNe]{Feuer}, @Compendium[ds4.spells.PXIVHRBpLwlzrk3L]{Luft}, @Compendium[ds4.spells.ftDPIhLCVRLRpOix]{Wasser}) ignorieren. Alternativ kann dies auch bei einem Zauber angewendet werden, der Elementarschaden verursacht.</p>",
|
||||
"rank": {
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||||
"base": 0,
|
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"max": 3,
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}
|
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},
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"ownership": {
|
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"default": 0
|
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},
|
||||
"_stats": {
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||||
"systemId": "ds4",
|
||||
"systemVersion": "1.18.1",
|
||||
"coreVersion": "10.290",
|
||||
"createdTime": 1668995349472,
|
||||
"modifiedTime": 1668995463528,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
||||
},
|
||||
"_key": "!items!6YJLvjCIUmhqlaFb"
|
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}
|
||||
"_id": "6YJLvjCIUmhqlaFb",
|
||||
"name": "Herausforderer der Elemente",
|
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"type": "talent",
|
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"img": "icons/svg/item-bag.svg",
|
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"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
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"flags": {},
|
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"system": {
|
||||
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|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 3,
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"mod": 0
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}
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},
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"ownership": {
|
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"default": 0
|
||||
},
|
||||
"_stats": {
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||||
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|
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||||
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|
||||
|
|
|
@ -1,32 +1,30 @@
|
|||
{
|
||||
"_id": "w34myctr1EDmXSPI",
|
||||
"name": "Herr der Elemente",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
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|
||||
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|
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|
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"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist geübt im Freisetzen elementarer Kräfte.</p>\n<p>Er erhält auf alle Zauber, die Schaden verursachen, der auf den Elementen Erde, Feuer, Luft (hierzu zählen auch Blitzzauber) oder Wasser (hierzu zählen auch Eiszauber) basiert, einen Bonus von +1 pro Talentrang.</p>",
|
||||
"rank": {
|
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"base": 0,
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|
||||
"mod": 0
|
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}
|
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},
|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
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|
||||
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|
||||
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|
||||
"createdTime": 1668995349657,
|
||||
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|
||||
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|
||||
},
|
||||
"_key": "!items!w34myctr1EDmXSPI"
|
||||
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|
||||
"_id": "w34myctr1EDmXSPI",
|
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"name": "Herr der Elemente",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": ["UZeS8KqoBFS8oY35"],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Der Charakter ist geübt im Freisetzen elementarer Kräfte.</p>\n<p>Er erhält auf alle Zauber, die Schaden verursachen, der auf den Elementen Erde, Feuer, Luft (hierzu zählen auch Blitzzauber) oder Wasser (hierzu zählen auch Eiszauber) basiert, einen Bonus von +1 pro Talentrang.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
"max": 5,
|
||||
"mod": 0
|
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}
|
||||
},
|
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"ownership": {
|
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"default": 0
|
||||
},
|
||||
"_stats": {
|
||||
"systemId": "ds4",
|
||||
"systemVersion": "1.19.4",
|
||||
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|
||||
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|
||||
"modifiedTime": 1688934440510,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
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||||
},
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"_key": "!items!w34myctr1EDmXSPI"
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}
|
||||
|
|
|
@ -1,30 +1,30 @@
|
|||
{
|
||||
"_id": "8apgKsktW4pyWmMq",
|
||||
"name": "Hinterhältiger Angriff",
|
||||
"type": "talent",
|
||||
"img": "icons/svg/item-bag.svg",
|
||||
"effects": [],
|
||||
"folder": null,
|
||||
"sort": 0,
|
||||
"flags": {},
|
||||
"system": {
|
||||
"description": "<p>Einmal pro Kampf kann der Attentäter einen Gegner mit einem hinterhältigen Angriff im Nahkampf attackieren, sofern er einen Dolch, ein Messer oder eine Würgewaffe (Draht, Schur usw.) dafür benutzt und das Opfer sich des Angriffs nicht gewahr ist. Dafür wird in dieser Runde sein Wert in Schlagen um GE – multipliziert mit dem Talentrang – erhöht.</p>\n<p>Wurde durch den hinterhältigen Angriff der Kampf eröffnet, kann das Ziel (sofern der hinterhältigen Angriff auch gelang) in dieser Runde nicht mehr agieren.</p>",
|
||||
"rank": {
|
||||
"base": 0,
|
||||
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|
||||
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|
||||
}
|
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|
||||
"ownership": {
|
||||
"default": 0
|
||||
},
|
||||
"_stats": {
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||||
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|
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||||
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|
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||||
"_key": "!items!8apgKsktW4pyWmMq"
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}
|
||||
"_id": "8apgKsktW4pyWmMq",
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||||
"name": "Hinterhältiger Angriff",
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"description": "<p>Einmal pro Kampf kann der Attentäter einen Gegner mit einem hinterhältigen Angriff im Nahkampf attackieren, sofern er einen Dolch, ein Messer oder eine Würgewaffe (Draht, Schur usw.) dafür benutzt und das Opfer sich des Angriffs nicht gewahr ist. Dafür wird in dieser Runde sein Wert in Schlagen um GE – multipliziert mit dem Talentrang – erhöht.</p>\n<p>Wurde durch den hinterhältigen Angriff der Kampf eröffnet, kann das Ziel (sofern der hinterhältigen Angriff auch gelang) in dieser Runde nicht mehr agieren.</p>",
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"_key": "!items!8apgKsktW4pyWmMq"
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}
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|
@ -1,30 +1,30 @@
|
|||
{
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||||
"_id": "de0VlXllMzMK8lga",
|
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"name": "Homonkulus",
|
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"type": "talent",
|
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"img": "icons/svg/item-bag.svg",
|
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"description": "<p>Der Erzmagier erschafft Kraft seiner Magie einen kleinen, magischen, humanoiden Begleiter, der ihm beim Zaubern helfen kann.</p>\n<p>Der Homunkulus hat KÖR, AGI und GEI jeweils 4 und verfügt über 6 Punkte für Eigenschaften, die der Erzmagier frei verteilen kann.</p>\n<p>Homunkuli sind klein (halbe LK, zu treffen -2) und können nur Grunzlaute von sich geben, verstehen aber simple Worte und einsilbige Befehle ihres Erschaffers.</p>\n<p>Befindet sich der Homunkulus nicht mehr als AU x 5 (des Charakters) in Metern von dem Erzmagier entfernt, kann er ihm pro Talentrang einen aufteilbaren Bonus von +2 auf VE und/oder AU geben.</p>\n<p>Die genaue Verteilung kann der Erzmagier jede Runde als freie Handlung umändern. Es ist nicht möglich, die Talente @Compendium[ds4.talents.KwGcyAzyqbz7oiTl]{Vertrauter} oder @Compendium[ds4.talents.tkLyvmSYvVslMXVE]{Vertrautenband} auf Homunkuli anzuwenden.</p>\n<p>Homunkuli sind äußerst feige und scheuen den Kampf. Sie ergreifen die Flucht, sobald sie Schaden erhalten und kehren erst zu ihrem Erschaffer zurück, wenn die Gefahr vorüber ist, dann jedoch so schnell wie möglich. Dank der Fähigkeit, ihren Erschaffer und seine Gemütslage zu spüren, stellt dies für sie kein Problem dar.</p>\n<p>Stirbt ein Homunkulus, kann der Erzmagier innerhalb von W20 Stunden einen neuen erschaffen, sofern er in dieser Zeit Zugang zu einem Alchimistenlabor hat.</p>",
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|
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|
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}
|
||||
"_id": "de0VlXllMzMK8lga",
|
||||
"name": "Homonkulus",
|
||||
"type": "talent",
|
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|
||||
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"description": "<p>Der Erzmagier erschafft Kraft seiner Magie einen kleinen, magischen, humanoiden Begleiter, der ihm beim Zaubern helfen kann.</p>\n<p>Der Homunkulus hat KÖR, AGI und GEI jeweils 4 und verfügt über 6 Punkte für Eigenschaften, die der Erzmagier frei verteilen kann.</p>\n<p>Homunkuli sind klein (halbe LK, zu treffen -2) und können nur Grunzlaute von sich geben, verstehen aber simple Worte und einsilbige Befehle ihres Erschaffers.</p>\n<p>Befindet sich der Homunkulus nicht mehr als AU x 5 (des Charakters) in Metern von dem Erzmagier entfernt, kann er ihm pro Talentrang einen aufteilbaren Bonus von +2 auf VE und/oder AU geben.</p>\n<p>Die genaue Verteilung kann der Erzmagier jede Runde als freie Handlung umändern. Es ist nicht möglich, die Talente @Compendium[ds4.talents.KwGcyAzyqbz7oiTl]{Vertrauter} oder @Compendium[ds4.talents.tkLyvmSYvVslMXVE]{Vertrautenband} auf Homunkuli anzuwenden.</p>\n<p>Homunkuli sind äußerst feige und scheuen den Kampf. Sie ergreifen die Flucht, sobald sie Schaden erhalten und kehren erst zu ihrem Erschaffer zurück, wenn die Gefahr vorüber ist, dann jedoch so schnell wie möglich. Dank der Fähigkeit, ihren Erschaffer und seine Gemütslage zu spüren, stellt dies für sie kein Problem dar.</p>\n<p>Stirbt ein Homunkulus, kann der Erzmagier innerhalb von W20 Stunden einen neuen erschaffen, sofern er in dieser Zeit Zugang zu einem Alchimistenlabor hat.</p>",
|
||||
"rank": {
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}
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},
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"_stats": {
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"systemVersion": "1.19.4",
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"modifiedTime": 1688934440411,
|
||||
"lastModifiedBy": "DS4BuildSystem00"
|
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},
|
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"_key": "!items!de0VlXllMzMK8lga"
|
||||
}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue