refactor: convert to ECMAScript where necessary

Also drop @league-of-foundry-developers/foundry-vtt-types.
This commit is contained in:
Johannes Loher 2022-11-17 00:12:29 +01:00
parent df4538f6ed
commit 6277e27056
69 changed files with 1077 additions and 1679 deletions

View file

@ -1,39 +0,0 @@
// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import {
getActorUpdateDataGetter,
getCompendiumMigrator,
getSceneUpdateDataGetter,
migrateActors,
migrateCompendiums,
migrateItems,
migrateScenes,
} from "./migrationHelpers";
async function migrate(): Promise<void> {
await migrateItems(getItemUpdateData);
await migrateActors(getActorUpdateData);
await migrateScenes(getSceneUpdateData);
await migrateCompendiums(migrateCompendium);
}
function getItemUpdateData(
itemData: Partial<foundry.data.ItemData["_source"]>,
): DeepPartial<foundry.data.ItemData["_source"]> | undefined {
if (!["equipment", "trinket"].includes(itemData.type ?? "")) return undefined;
return { type: itemData.type === "equipment" ? ("loot" as const) : ("equipment" as const) };
}
const getActorUpdateData = getActorUpdateDataGetter(getItemUpdateData);
const getSceneUpdateData = getSceneUpdateDataGetter(getActorUpdateData);
const migrateCompendium = getCompendiumMigrator(
{ getItemUpdateData, getActorUpdateData, getSceneUpdateData },
{ migrateToTemplateEarly: false },
);
export const migration = {
migrate,
migrateCompendium,
};