refactor: convert to ECMAScript where necessary

Also drop @league-of-foundry-developers/foundry-vtt-types.
This commit is contained in:
Johannes Loher 2022-11-17 00:12:29 +01:00
parent df4538f6ed
commit 6277e27056
69 changed files with 1077 additions and 1679 deletions

186
src/migration/migration.js Normal file
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@ -0,0 +1,186 @@
// SPDX-FileCopyrightText: 2021 Johannes Loher
//
// SPDX-License-Identifier: MIT
import { notifications } from "../ui/notifications";
import { logger } from "../utils/logger";
import { getGame } from "../utils/utils";
import { migration as migration001 } from "./001";
import { migration as migration002 } from "./002";
import { migration as migration003 } from "./003";
import { migration as migration004 } from "./004";
import { migration as migration005 } from "./005";
import { migration as migration006 } from "./006";
import { migration as migration007 } from "./007";
/**
* Perform migrations.
* @returns {Promise<void>} A promise that resolves once all migrations have completed
*/
async function migrate() {
if (!getGame().user?.isGM) {
return;
}
const oldMigrationVersion = getCurrentMigrationVersion();
const targetMigrationVersion = migrations.length;
if (isFirstWorldStart(oldMigrationVersion)) {
getGame().settings.set("ds4", "systemMigrationVersion", targetMigrationVersion);
return;
}
return migrateFromTo(oldMigrationVersion, targetMigrationVersion);
}
/**
* Migrate from a given version to another version.
* @param {number} oldMigrationVersion The old migration version
* @param {number} targetMigrationVersion The migration version to migrate to
* @returns {Promise<void>} A promise the resolves once the migration is complete
*/
async function migrateFromTo(oldMigrationVersion, targetMigrationVersion) {
if (!getGame().user?.isGM) {
return;
}
const migrationsToExecute = migrations.slice(oldMigrationVersion, targetMigrationVersion);
if (migrationsToExecute.length > 0) {
notifications.info(
getGame().i18n.format("DS4.InfoSystemUpdateStart", {
currentVersion: oldMigrationVersion,
targetVersion: targetMigrationVersion,
}),
{ permanent: true },
);
for (const [i, { migrate }] of migrationsToExecute.entries()) {
const currentMigrationVersion = oldMigrationVersion + i + 1;
logger.info("executing migration script", currentMigrationVersion);
try {
await migrate();
getGame().settings.set("ds4", "systemMigrationVersion", currentMigrationVersion);
} catch (err) {
notifications.error(
getGame().i18n.format("DS4.ErrorDuringMigration", {
currentVersion: oldMigrationVersion,
targetVersion: targetMigrationVersion,
migrationVersion: currentMigrationVersion,
}),
{ permanent: true },
);
logger.error("Failed ds4 system migration:", err);
return;
}
}
notifications.info(
getGame().i18n.format("DS4.InfoSystemUpdateCompleted", {
currentVersion: oldMigrationVersion,
targetVersion: targetMigrationVersion,
}),
{ permanent: true },
);
}
}
/**
* Migrate a compendium pack from a given version to another version.
* @param {CompendiumCollection} pack The compendium pack to migrate
* @param {number} oldMigrationVersion The old version number
* @param {number} targetMigrationVersion The target version number
* @returns {Promise<void>} A promise that resolves once the migration is complete
*/
async function migrateCompendiumFromTo(pack, oldMigrationVersion, targetMigrationVersion) {
if (!getGame().user?.isGM) {
return;
}
const migrationsToExecute = migrations.slice(oldMigrationVersion, targetMigrationVersion);
if (migrationsToExecute.length > 0) {
notifications.info(
getGame().i18n.format("DS4.InfoCompendiumMigrationStart", {
pack: pack.title,
currentVersion: oldMigrationVersion,
targetVersion: targetMigrationVersion,
}),
{ permanent: true },
);
for (const [i, { migrateCompendium }] of migrationsToExecute.entries()) {
const currentMigrationVersion = oldMigrationVersion + i + 1;
logger.info("executing compendium migration ", currentMigrationVersion);
try {
await migrateCompendium(pack);
} catch (err) {
notifications.error(
getGame().i18n.format("DS4.ErrorDuringCompendiumMigration", {
pack: pack.title,
currentVersion: oldMigrationVersion,
targetVersion: targetMigrationVersion,
migrationVersion: currentMigrationVersion,
}),
{ permanent: true },
);
logger.error("Failed ds4 compendium migration:", err);
return;
}
}
notifications.info(
getGame().i18n.format("DS4.InfoCompendiumMigrationCompleted", {
pack: pack.title,
currentVersion: oldMigrationVersion,
targetVersion: targetMigrationVersion,
}),
{ permanent: true },
);
}
}
/**
* Get the current migration version.
* @returns {number} The current migration version
*/
function getCurrentMigrationVersion() {
return getGame().settings.get("ds4", "systemMigrationVersion");
}
/**
* Get the target migration version.
* @returns {number} The target migration version
*/
function getTargetMigrationVersion() {
return migrations.length;
}
/**
* @typedef {object} Migration
* @property {() => Promise<void>} migrate
* @property {import("./migrationHelpers").CompendiumMigrator} migrateCompendium
*/
/**
* @type {Migration[]}
*/
const migrations = [migration001, migration002, migration003, migration004, migration005, migration006, migration007];
/**
* DOes the migration version indicate the world is being started for the first time?
* @param {number} migrationVersion A migration version
* @returns {boolean} Whether the migration version indicates it is the first start of the world
*/
function isFirstWorldStart(migrationVersion) {
return migrationVersion < 0;
}
export const migration = {
migrate,
migrateFromTo,
getCurrentMigrationVersion,
getTargetMigrationVersion,
migrateCompendiumFromTo,
};