refactor: convert to ECMAScript where necessary
Also drop @league-of-foundry-developers/foundry-vtt-types.
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69 changed files with 1077 additions and 1679 deletions
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// SPDX-FileCopyrightText: 2021 Johannes Loher
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//
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// SPDX-License-Identifier: MIT
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import { getGame } from "./utils/utils";
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export function registerSystemSettings(): void {
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const game = getGame();
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/**
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* Track the migrations version of the latest migration that has been applied
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*/
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game.settings.register("ds4", "systemMigrationVersion", {
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name: "System Migration Version",
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scope: "world",
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config: false,
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type: Number,
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default: -1,
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});
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game.settings.register("ds4", "useSlayingDiceForAutomatedChecks", {
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name: "DS4.SettingUseSlayingDiceForAutomatedChecksName",
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hint: "DS4.SettingUseSlayingDiceForAutomatedChecksHint",
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scope: "world",
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config: true,
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type: Boolean,
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default: false,
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});
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game.settings.register("ds4", "showSlayerPoints", {
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name: "DS4.SettingShowSlayerPointsName",
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hint: "DS4.SettingShowSlayerPointsHint",
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scope: "world",
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config: true,
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type: Boolean,
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default: false,
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});
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}
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export interface DS4Settings {
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systemMigrationVersion: number;
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useSlayingDiceForAutomatedChecks: boolean;
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showSlayerPoints: boolean;
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}
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export function getDS4Settings(): DS4Settings {
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const game = getGame();
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return {
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systemMigrationVersion: game.settings.get("ds4", "systemMigrationVersion"),
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useSlayingDiceForAutomatedChecks: game.settings.get("ds4", "useSlayingDiceForAutomatedChecks"),
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showSlayerPoints: game.settings.get("ds4", "showSlayerPoints"),
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};
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}
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