Fix misscasting error and restructure code

This commit is contained in:
Max Tharr 2021-01-20 22:41:01 +01:00
parent 0f5a16ceb7
commit 64de91194e
4 changed files with 1681 additions and 1648 deletions

File diff suppressed because it is too large Load diff

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@ -4,6 +4,8 @@ import creatures from "./Bestiarium.json";
creatures.forEach((creature) => Actor.create(creature));
let beasts = game.packs.get("world.bestiarium");
beasts.importAll(game.actors.entities); //This won't import them, but creates the db-file so the next command works
game.actors.forEach((creature) => beasts.importEntity(creature));

View file

@ -1,80 +1,83 @@
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View file

@ -32,100 +32,128 @@ def mapSize(size):
return switcher.get(size)
def getAttributes(creature):
"""
maps the attributes
"""
return {
"body": {
"base": int(creature['KÖR']),
"mod": 0
},
"mobility": {
"base": int(creature['AGI']),
"mod": 0
},
"mind": {
"base": int(creature['GEI']),
"mod": 0
}
}
def getTraits(creature):
"""
maps the traits
"""
return {
"strength": {
"base": int(creature['ST']),
"mod": 0
},
"constitution": {
"base": int(creature['']),
"mod": 0
},
"agility": {
"base": int(creature['BE']),
"mod": 0
},
"dexterity": {
"base": int(creature['GE']),
"mod": 0
},
"intellect": {
"base": int(creature['VE']),
"mod": 0
},
"aura": {
"base": int(creature['AU']),
"mod": 0
}
}
def getCombatValues(creature):
"""
maps combat values
"""
magic = 0 if (creature['Zauber'] == '') else float(creature['Zauber'])
targetMagic = 0 if creature['Zielzauber'] == '' else float(
creature['Zielzauber'])
return {
"hitPoints": {
"base": float(creature['Lebenskraft']),
"mod": 0,
},
"defense": {
"base": float(creature['Abwehr']),
"mod": 0
},
"initiative": {
"base": float(creature['Initiative']),
"mod": 0
},
"movement": {
"base": float(creature['Laufen']),
"mod": 0
},
"meleeAttack": {
"base": float(creature['Schlagen']),
"mod": 0
},
"rangedAttack": {
"base": float(creature['Schiessen']),
"mod": 0
},
"spellcasting": {
"base": magic,
"mod": 0
},
"targetedSpellcasting": {
"base": targetMagic,
"mod": 0
}
}
def reformatCreature(creature):
"""
reformats from table form into expected foundry style dict
"""
magic = 0 if (creature['Zauber'] == '') else creature['Zauber']
targetMagic = 0 if creature['Zielzauber'] == '' else creature['Zielzauber']
size = mapSize(creature['GK'])
creatureType = mapType(creature['Gruppe'])
attributes = getAttributes(creature)
traits = getTraits(creature)
combatValues = getCombatValues(creature)
description = creature['Waffen'] + '\n' + \
creature['Panzerung'] + '\n' + creature['Talente']
return {
'name': creature['Name'],
'type': 'creature',
'data': {
"attributes": {
"body": {
"base": creature['KÖR'],
"mod": 0
},
"mobility": {
"base": creature['AGI'],
"mod": 0
},
"mind": {
"base": creature['GEI'],
"mod": 0
}
},
"traits": {
"strength": {
"base": creature['ST'],
"mod": 0
},
"constitution": {
"base": creature[''],
"mod": 0
},
"agility": {
"base": creature['BE'],
"mod": 0
},
"dexterity": {
"base": creature['GE'],
"mod": 0
},
"intellect": {
"base": creature['VE'],
"mod": 0
},
"aura": {
"base": creature['AU'],
"mod": 0
}
},
"combatValues": {
"hitPoints": {
"base": creature['Lebenskraft'],
"mod": 0,
"value": 0
},
"defense": {
"base": creature['Abwehr'],
"mod": 0
},
"initiative": {
"base": creature['Initiative'],
"mod": 0
},
"movement": {
"base": creature['Laufen'],
"mod": 0
},
"meleeAttack": {
"base": creature['Schlagen'],
"mod": 0
},
"rangedAttack": {
"base": creature['Schiessen'],
"mod": 0
},
"spellcasting": {
"base": magic,
"mod": 0
},
"targetedSpellcasting": {
"base": targetMagic,
"mod": 0
}
},
"attributes": attributes,
"traits": traits,
"combatValues": combatValues,
"baseInfo": {
"loot": "",
"foeFactor": creature['GH'],
"foeFactor": int(creature['GH']),
"creatureType": creatureType,
"sizeCategory": size,
"experiencePoints": creature['EP'],
"description": creature['Talente']
"experiencePoints": int(creature['EP']),
"description": description
}
}
}