Add creature actor to config, i18n, template.json, types
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5d58803256
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9 changed files with 271 additions and 180 deletions
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@ -1,18 +1,4 @@
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export interface DS4ActorDataType {
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attributes: DS4ActorDataAttributes;
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traits: DS4ActorDataTraits;
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combatValues: DS4ActorDataCombatValues;
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baseInfo: DS4ActorDataBaseInfo;
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progression: DS4ActorDataProgression;
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language: DS4ActorDataLanguage;
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profile: DS4ActorDataProfile;
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}
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interface DS4ActorDataAttributes {
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body: BodyAttribute;
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mobility: ModifiableData<number>;
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mind: ModifiableData<number>;
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}
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export type DS4ActorDataType = DS4ActorDataCharacter | DS4ActorDataCreature;
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export interface ModifiableData<T> {
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base: T;
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@ -20,18 +6,27 @@ export interface ModifiableData<T> {
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total?: T;
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}
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interface UsableResource<T> {
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total: T;
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used: T;
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}
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interface ResourceData<T> extends ModifiableData<T> {
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value: T;
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max?: T;
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}
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// Blueprint in case we need more detailed differentiation
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type BodyAttribute = ModifiableData<number>;
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interface UsableResource<T> {
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total: T;
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used: T;
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}
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interface DS4ActorDataBase {
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attributes: DS4ActorDataAttributes;
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traits: DS4ActorDataTraits;
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combatValues: DS4ActorDataCombatValues;
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}
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interface DS4ActorDataAttributes {
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body: ModifiableData<number>;
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mobility: ModifiableData<number>;
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mind: ModifiableData<number>;
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}
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interface DS4ActorDataTraits {
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strength: ModifiableData<number>;
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@ -53,26 +48,33 @@ interface DS4ActorDataCombatValues {
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targetedSpellcasting: ModifiableData<number>;
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}
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interface DS4ActorDataBaseInfo {
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interface DS4ActorDataCharacter extends DS4ActorDataBase {
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baseInfo: DS4ActorDataCharacterBaseInfo;
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progression: DS4ActorDataCharacterProgression;
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language: DS4ActorDataCharacterLanguage;
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profile: DS4ActorDataCharacterProfile;
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}
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interface DS4ActorDataCharacterBaseInfo {
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race: string;
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class: string;
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heroClass: string;
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culture: string;
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}
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interface DS4ActorDataProgression {
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interface DS4ActorDataCharacterProgression {
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level: number;
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experiencePoints: number;
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talentPoints: UsableResource<number>;
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progressPoints: UsableResource<number>;
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}
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interface DS4ActorDataLanguage {
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interface DS4ActorDataCharacterLanguage {
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languages: string;
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alphabets: string;
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}
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interface DS4ActorDataProfile {
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interface DS4ActorDataCharacterProfile {
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gender: string;
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birthday: string;
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birthplace: string;
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@ -83,3 +85,19 @@ interface DS4ActorDataProfile {
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eyeColor: string;
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specialCharacteristics: string;
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}
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interface DS4ActorDataCreature extends DS4ActorDataBase {
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baseInfo: DS4ActorDataCreatureBaseInfo;
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}
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type CreatureType = "animal" | "construct" | "humanoid" | "magicalEntity" | "plantBeing" | "undead";
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type SizeCategory = "tiny" | "small" | "normal" | "large" | "huge" | "colossal";
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interface DS4ActorDataCreatureBaseInfo {
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loot: string;
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foeFactor: number;
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creatureType: CreatureType;
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sizeCategory: SizeCategory;
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experiencePoints: number;
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}
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@ -97,7 +97,7 @@ export const DS4 = {
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},
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/**
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* Define the set of attributes a character has
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* Define the set of attributes an actor has
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*/
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attributes: {
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body: "DS4.AttributeBody",
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@ -106,7 +106,7 @@ export const DS4 = {
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},
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/**
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* Define the set of traits a character has
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* Define the set of traits an actor has
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*/
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traits: {
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strength: "DS4.TraitStrength",
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@ -118,7 +118,7 @@ export const DS4 = {
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},
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/**
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* Define the set of combat values a character has
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* Define the set of combat values an actor has
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*/
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combatValues: {
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hitPoints: "DS4.CombatValuesHitPoints",
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@ -134,50 +134,50 @@ export const DS4 = {
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/**
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* Define the base info of a character
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*/
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baseInfo: {
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race: "DS4.BaseInfoRace",
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class: "DS4.BaseInfoClass",
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heroClass: "DS4.BaseInfoHeroClass",
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culture: "DS4.BaseInfoCulture",
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characterBaseInfo: {
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race: "DS4.CharacterBaseInfoRace",
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class: "DS4.CharacterBaseInfoClass",
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heroClass: "DS4.CharacterBaseInfoHeroClass",
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culture: "DS4.CharacterBaseInfoCulture",
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},
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/**
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* Define the progression info of a character
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*/
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progression: {
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level: "DS4.ProgressionLevel",
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experiencePoints: "DS4.ProgressionExperiencePoints",
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talentPoints: "DS4.ProgressionTalentPoints",
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progressPoints: "DS4.ProgressionProgressPoints",
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characterProgression: {
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level: "DS4.CharacterProgressionLevel",
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experiencePoints: "DS4.CharacterProgressionExperiencePoints",
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talentPoints: "DS4.CharacterProgressionTalentPoints",
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progressPoints: "DS4.CharacterProgressionProgressPoints",
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},
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/**
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* Define the language info of a character
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*/
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language: {
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languages: "DS4.LanguageLanguages",
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alphabets: "DS4.LanguageAlphabets",
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characterLanguage: {
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languages: "DS4.CharacterLanguageLanguages",
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alphabets: "DS4.CharacterLanguageAlphabets",
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},
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/**
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* Define the profile info of a character
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*/
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profile: {
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gender: "DS4.ProfileGender",
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birthday: "DS4.ProfileBirthday",
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birthplace: "DS4.ProfileBirthplace",
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age: "DS4.ProfileAge",
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height: "DS4.ProfileHeight",
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characterProfile: {
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gender: "DS4.CharacterProfileGender",
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birthday: "DS4.CharacterProfileBirthday",
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birthplace: "DS4.CharacterProfileBirthplace",
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age: "DS4.CharacterProfileAge",
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height: "DS4.CharacterProfileHeight",
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hairColor: "DS4.ProfilHairColor",
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weight: "DS4.ProfileWeight",
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eyeColor: "DS4.ProfileEyeColor",
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specialCharacteristics: "DS4.ProfileSpecialCharacteristics",
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weight: "DS4.CharacterProfileWeight",
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eyeColor: "DS4.CharacterProfileEyeColor",
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specialCharacteristics: "DS4.CharacterProfileSpecialCharacteristics",
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},
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/**
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* Define the profile info types for hanndlebars of a character
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*/
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profileDTypes: {
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characterProfileDTypes: {
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gender: "String",
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birthday: "String",
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birthplace: "String",
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@ -188,4 +188,30 @@ export const DS4 = {
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eyeColor: "String",
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specialCharacteristics: "String",
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},
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creatureTypes: {
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animal: "DS4.CreatureTypeAnimal",
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construct: "DS4.CreatureTypeConstruct",
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humanoid: "DS4.CreatureTypeHumanoid",
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magicalEntity: "DS4.CreatureTypeMagicalEntity",
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plantBeing: "DS4.CreatureTypePlantBeing",
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undead: "DS4.CreatureTypeUndead",
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},
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creatureSizeCategories: {
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tiny: "DS4.CreatureSizeCategoryTiny",
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small: "DS4.CreatureSizeCategorySmall",
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normal: "DS4.CreatureSizeCategoryNormal",
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large: "DS4.CreatureSizeCategoryLarge",
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huge: "DS4.CreatureSizeCategoryHuge",
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colossal: "DS4.CreatureSizeCategoryColossal",
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},
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creatureBaseInfo: {
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loot: "DS4.CreatureBaseInfoLoot",
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foeFactor: "DS4.CreatureBaseInfoFoeFactor",
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creatureType: "DS4.CreatureBaseInfoCreatureType",
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sizeCategory: "DS4.CreatureBaseInfoSizeCategory",
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experiencePoints: "DS4.CreatureBaseInfoExperiencePoints",
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},
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};
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@ -79,10 +79,10 @@ Hooks.once("setup", function () {
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"attributes",
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"traits",
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"combatValues",
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"baseInfo",
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"progression",
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"language",
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"profile",
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"characterBaseInfo",
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"characterProgression",
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"characterLanguage",
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"characterProfile",
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];
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// Exclude some from sorting where the default order matters
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