Add creature actor to config, i18n, template.json, types

This commit is contained in:
Johannes Loher 2021-01-09 22:51:46 +01:00
parent 5d58803256
commit 6820ce7c00
9 changed files with 271 additions and 180 deletions

View file

@ -1,18 +1,4 @@
export interface DS4ActorDataType {
attributes: DS4ActorDataAttributes;
traits: DS4ActorDataTraits;
combatValues: DS4ActorDataCombatValues;
baseInfo: DS4ActorDataBaseInfo;
progression: DS4ActorDataProgression;
language: DS4ActorDataLanguage;
profile: DS4ActorDataProfile;
}
interface DS4ActorDataAttributes {
body: BodyAttribute;
mobility: ModifiableData<number>;
mind: ModifiableData<number>;
}
export type DS4ActorDataType = DS4ActorDataCharacter | DS4ActorDataCreature;
export interface ModifiableData<T> {
base: T;
@ -20,18 +6,27 @@ export interface ModifiableData<T> {
total?: T;
}
interface UsableResource<T> {
total: T;
used: T;
}
interface ResourceData<T> extends ModifiableData<T> {
value: T;
max?: T;
}
// Blueprint in case we need more detailed differentiation
type BodyAttribute = ModifiableData<number>;
interface UsableResource<T> {
total: T;
used: T;
}
interface DS4ActorDataBase {
attributes: DS4ActorDataAttributes;
traits: DS4ActorDataTraits;
combatValues: DS4ActorDataCombatValues;
}
interface DS4ActorDataAttributes {
body: ModifiableData<number>;
mobility: ModifiableData<number>;
mind: ModifiableData<number>;
}
interface DS4ActorDataTraits {
strength: ModifiableData<number>;
@ -53,26 +48,33 @@ interface DS4ActorDataCombatValues {
targetedSpellcasting: ModifiableData<number>;
}
interface DS4ActorDataBaseInfo {
interface DS4ActorDataCharacter extends DS4ActorDataBase {
baseInfo: DS4ActorDataCharacterBaseInfo;
progression: DS4ActorDataCharacterProgression;
language: DS4ActorDataCharacterLanguage;
profile: DS4ActorDataCharacterProfile;
}
interface DS4ActorDataCharacterBaseInfo {
race: string;
class: string;
heroClass: string;
culture: string;
}
interface DS4ActorDataProgression {
interface DS4ActorDataCharacterProgression {
level: number;
experiencePoints: number;
talentPoints: UsableResource<number>;
progressPoints: UsableResource<number>;
}
interface DS4ActorDataLanguage {
interface DS4ActorDataCharacterLanguage {
languages: string;
alphabets: string;
}
interface DS4ActorDataProfile {
interface DS4ActorDataCharacterProfile {
gender: string;
birthday: string;
birthplace: string;
@ -83,3 +85,19 @@ interface DS4ActorDataProfile {
eyeColor: string;
specialCharacteristics: string;
}
interface DS4ActorDataCreature extends DS4ActorDataBase {
baseInfo: DS4ActorDataCreatureBaseInfo;
}
type CreatureType = "animal" | "construct" | "humanoid" | "magicalEntity" | "plantBeing" | "undead";
type SizeCategory = "tiny" | "small" | "normal" | "large" | "huge" | "colossal";
interface DS4ActorDataCreatureBaseInfo {
loot: string;
foeFactor: number;
creatureType: CreatureType;
sizeCategory: SizeCategory;
experiencePoints: number;
}