fix: make ActiveEffects work properly
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11 changed files with 112 additions and 98 deletions
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@ -175,9 +175,9 @@
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"DS4.SpellPriceDescription": "The price to purchase the spell.",
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"DS4.EffectEnabled": "Enabled",
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"DS4.EffectEnabledAbbr": "E",
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"DS4.EffectEffectivelyEnabled": "Effectively Enabled (taking into account whether a potential source item is equipped etc.)",
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"DS4.EffectEffectivelyEnabledAbbr": "EE",
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"DS4.EffectLabel": "Label",
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"DS4.EffectActive": "Active (taking into account whether a potential source item is equipped etc.)",
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"DS4.EffectActiveAbbr": "A",
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"DS4.EffectName": "Name",
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"DS4.EffectSourceName": "Source",
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"DS4.EffectFactor": "Factor (the number of times the effect is being applied)",
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"DS4.EffectFactorAbbr": "F",
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@ -382,7 +382,7 @@
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"DS4.NewLanguageName": "New Language",
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"DS4.NewAlphabetName": "New Alphabet",
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"DS4.NewSpecialCreatureAbilityName": "New Special Creature Ability",
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"DS4.NewEffectLabel": "New Effect",
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"DS4.NewEffectName": "New Effect",
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"DS4.ActiveEffectApplyToItems": "Apply to Items",
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"DS4.ActiveEffectItemName": "Item Name",
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