Update types

This commit is contained in:
Johannes Loher 2021-02-08 02:07:25 +01:00
parent ff3c09f009
commit 746d4d7a44
3 changed files with 8 additions and 8 deletions

View file

@ -6,7 +6,7 @@ import { DS4Actor } from "../actor";
/**
* The base Sheet class for all DS4 Actors
*/
export class DS4ActorSheet extends ActorSheet<DS4Actor> {
export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
// TODO(types): Improve mergeObject in upstream so that it isn't necessary to provide all parameters (see https://github.com/League-of-Foundry-Developers/foundry-vtt-types/issues/272)
/** @override */
static get defaultOptions(): BaseEntitySheet.Options {
@ -48,9 +48,9 @@ export class DS4ActorSheet extends ActorSheet<DS4Actor> {
* object itemsByType.
* @returns The data fed to the template of the actor sheet
*/
getData(): ActorSheet.Data<DS4Actor> | Promise<ActorSheet.Data<DS4Actor>> {
async getData(): Promise<ActorSheet.Data<DS4Actor>> {
const data = {
...super.getData(),
...(await super.getData()),
// Add the localization config to the data:
config: DS4,
// Add the items explicitly sorted by type to the data:
@ -73,7 +73,7 @@ export class DS4ActorSheet extends ActorSheet<DS4Actor> {
html.find(".item-edit").on("click", (ev) => {
const li = $(ev.currentTarget).parents(".item");
const item = this.actor.getOwnedItem(li.data("itemId"));
item.sheet.render(true);
item.sheet?.render(true);
});
// Delete Inventory Item