Add slying dice modifier to DicePool
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3 changed files with 53 additions and 19 deletions
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@ -1,15 +1,16 @@
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import { DS4Actor } from "./actor/actor";
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import { DS4Item } from "./item/item";
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import { DS4ItemSheet } from "./item/item-sheet";
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import { DS4 } from "./config";
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import { DS4Check } from "./rolls/check";
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import { DS4CharacterActorSheet } from "./actor/sheets/character-sheet";
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import { DS4CreatureActorSheet } from "./actor/sheets/creature-sheet";
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import { createCheckRoll } from "./rolls/check-factory";
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import { registerSystemSettings } from "./settings";
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import { migration } from "./migrations";
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import { DS4 } from "./config";
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import registerHandlebarsHelpers from "./handlebars/handlebars-helpers";
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import registerHandlebarsPartials from "./handlebars/handlebars-partials";
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import { DS4Item } from "./item/item";
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import { DS4ItemSheet } from "./item/item-sheet";
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import { migration } from "./migrations";
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import { DS4Check } from "./rolls/check";
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import { createCheckRoll } from "./rolls/check-factory";
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import registerSlayingDiceModifier from "./rolls/slaying-dice-modifier";
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import { registerSystemSettings } from "./settings";
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Hooks.once("init", async () => {
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console.log(`DS4 | Initializing the DS4 Game System\n${DS4.ASCII}`);
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@ -33,6 +34,8 @@ Hooks.once("init", async () => {
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CONFIG.Dice.types.push(DS4Check);
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CONFIG.Dice.terms.s = DS4Check;
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registerSlayingDiceModifier();
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registerSystemSettings();
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Actors.unregisterSheet("core", ActorSheet);
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