refactor: use subclasses for different item types
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47 changed files with 766 additions and 456 deletions
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@ -257,11 +257,11 @@
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"DS4.ErrorSlayingDiceRecursionLimitExceeded": "Maximum recursion depth for slaying dice roll exceeded.",
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"DS4.ErrorInvalidNumberOfDice": "Invalid number of dice.",
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"DS4.ErrorInvalidActorType": "Invalid actor type '{type}'.",
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"DS4.ErrorInvalidItemType": "Invalid item type '{type}'.",
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"DS4.ErrorDuringMigration": "Error while migrating DS4 system from migration version {currentVersion} to {targetVersion}. The error occurred during execution of migration script with version {migrationVersion}. Later migrations have not been executed. For more details, please look at the development console (F12).",
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"DS4.ErrorDuringCompendiumMigration": "Error while migrating compendium '{pack}' for DS4 from migration version {currentVersion} to {targetVersion}. The error occurred during execution of migration script with version {migrationVersion}. Later migrations have not been executed. For more details, please look at the development console (F12).",
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"DS4.ErrorCannotRollUnownedItem": "Rolling for item '{name}' ({id})is not possible because it is not owned.",
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"DS4.ErrorRollingForItemTypeNotPossible": "Rolling is not possible for items of type '{type}'.",
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"DS4.ErrorWrongItemType": "Expected an item of type '{expectedType}' but item '{name}' ({id}) is of type '{actualType}'.",
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"DS4.ErrorUnexpectedAttackType": "Unexpected attack type '{actualType}', expected it to be one of: {expectedTypes}",
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"DS4.ErrorUnexpectedAttribute": "Unexpected attribute '{actualAttribute}', expected it to be one of: {expectedTypes}",
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"DS4.ErrorUnexpectedTrait": "Unexpected trait '{actualTrait}', expected it to be one of: {expectedTypes}",
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