refactor: use subclasses for different item types

This commit is contained in:
Johannes Loher 2022-02-17 00:17:59 +01:00
parent be616e3be8
commit 8d2cff77d7
47 changed files with 766 additions and 456 deletions

View file

@ -6,9 +6,10 @@
import { ModifiableDataBaseTotal } from "../common/common-data";
import { DS4 } from "../config";
import { getGame } from "../helpers";
import { DS4ArmorDataProperties } from "../item/armor/armor-data-properties";
import { DS4Item } from "../item/item";
import { DS4ArmorDataProperties, DS4ShieldDataProperties } from "../item/item-data-properties";
import { ItemType } from "../item/item-data-source";
import { DS4ShieldDataProperties } from "../item/shield/shield-data-properties";
import { createCheckRoll } from "../rolls/check-factory";
import { Check } from "./actor-data-properties-base";
import { isAttribute, isTrait } from "./actor-data-source-base";