refactor: use subclasses for different item types
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47 changed files with 766 additions and 456 deletions
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@ -6,9 +6,10 @@
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import { ModifiableDataBaseTotal } from "../common/common-data";
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import { DS4 } from "../config";
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import { getGame } from "../helpers";
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import { DS4ArmorDataProperties } from "../item/armor/armor-data-properties";
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import { DS4Item } from "../item/item";
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import { DS4ArmorDataProperties, DS4ShieldDataProperties } from "../item/item-data-properties";
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import { ItemType } from "../item/item-data-source";
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import { DS4ShieldDataProperties } from "../item/shield/shield-data-properties";
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import { createCheckRoll } from "../rolls/check-factory";
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import { Check } from "./actor-data-properties-base";
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import { isAttribute, isTrait } from "./actor-data-source-base";
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