refactor: use subclasses for different item types
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47 changed files with 766 additions and 456 deletions
63
src/item/spell/spell.ts
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63
src/item/spell/spell.ts
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// SPDX-FileCopyrightText: 2022 Johannes Loher
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//
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// SPDX-License-Identifier: MIT
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import { getGame } from "../../helpers";
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import { createCheckRoll } from "../../rolls/check-factory";
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import notifications from "../../ui/notifications";
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import { DS4Item } from "../item";
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import { calculateSpellPrice } from "./calculate-spell-price";
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export class DS4Spell extends DS4Item {
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/** @override */
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prepareDerivedData(): void {
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this.data.data.rollable = this.data.data.equipped;
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this.data.data.price = calculateSpellPrice(this.data.data);
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}
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/** @override */
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async roll(options: { speaker?: { token?: TokenDocument; alias?: string } } = {}): Promise<void> {
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const game = getGame();
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if (!this.data.data.equipped) {
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return notifications.warn(
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game.i18n.format("DS4.WarningItemMustBeEquippedToBeRolled", {
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name: this.name,
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id: this.id,
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type: this.data.type,
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}),
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);
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}
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if (!this.actor) {
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throw new Error(game.i18n.format("DS4.ErrorCannotRollUnownedItem", { name: this.name, id: this.id }));
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}
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const ownerDataData = this.actor.data.data;
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const spellModifier = Number.isNumeric(this.data.data.bonus) ? parseInt(this.data.data.bonus) : undefined;
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if (spellModifier === undefined) {
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notifications.info(
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game.i18n.format("DS4.InfoManuallyEnterSpellModifier", {
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name: this.name,
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spellModifier: this.data.data.bonus,
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}),
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);
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}
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const spellType = this.data.data.spellType;
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const checkTargetNumber = ownerDataData.combatValues[spellType].total + (spellModifier ?? 0);
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const speaker = ChatMessage.getSpeaker({ actor: this.actor, ...options.speaker });
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await createCheckRoll(checkTargetNumber, {
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rollMode: game.settings.get("core", "rollMode"),
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maximumCoupResult: ownerDataData.rolling.maximumCoupResult,
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minimumFumbleResult: ownerDataData.rolling.minimumFumbleResult,
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flavor: "DS4.ItemSpellCheckFlavor",
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flavorData: { actor: speaker.alias ?? this.actor.name, spell: this.name },
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speaker,
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});
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}
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}
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export interface DS4Spell {
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data: foundry.data.ItemData & { type: "spell"; _source: { type: "spell" } };
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}
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