refactor: use subclasses for different item types

This commit is contained in:
Johannes Loher 2022-02-17 00:17:59 +01:00
parent be616e3be8
commit 8d2cff77d7
47 changed files with 766 additions and 456 deletions

View file

@ -2,7 +2,6 @@
//
// SPDX-License-Identifier: MIT
import { CooldownDuration } from "../item/item-data-source";
import {
getActorUpdateDataGetter,
getCompendiumMigrator,
@ -45,10 +44,10 @@ function getItemUpdateData(itemData: Partial<foundry.data.ItemData["_source"]>)
return updateData;
}
function migrateCooldownDuration(cooldownDurationValue?: string, cooldownDurationUnit?: string) {
function migrateCooldownDuration(cooldownDurationValue = "", cooldownDurationUnit = "") {
if (Number.isNumeric(cooldownDurationValue)) {
const value = Number.fromString(cooldownDurationValue!);
const rounds = getRounds(cooldownDurationUnit ?? "", value);
const value = Number.fromString(cooldownDurationValue);
const rounds = getRounds(cooldownDurationUnit, value);
if (rounds * secondsPerRound > secondsPerDay) {
return "d20d";