fix label-input matching for core values and addit text to combat values
This commit is contained in:
parent
959bfcc3e4
commit
9b7d3e5a7b
10 changed files with 63 additions and 18 deletions
|
@ -162,6 +162,20 @@ export const DS4 = {
|
|||
targetedSpellcasting: "DS4.CombatValuesTargetedSpellcasting",
|
||||
},
|
||||
|
||||
/**
|
||||
* The what do display in the actor sheets for the combat value text (in some languages, abbreviations are necessary)
|
||||
*/
|
||||
combatValuesSheet: {
|
||||
hitPoints: "DS4.CombatValuesHitPointsSheet",
|
||||
defense: "DS4.CombatValuesDefenseSheet",
|
||||
initiative: "DS4.CombatValuesInitiativeSheet",
|
||||
movement: "DS4.CombatValuesMovementSheet",
|
||||
meleeAttack: "DS4.CombatValuesMeleeAttackSheet",
|
||||
rangedAttack: "DS4.CombatValuesRangedAttackSheet",
|
||||
spellcasting: "DS4.CombatValuesSpellcastingSheet",
|
||||
targetedSpellcasting: "DS4.CombatValuesTargetedSpellcastingSheet",
|
||||
},
|
||||
|
||||
/**
|
||||
* Define the base info of a character
|
||||
*/
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue