diff --git a/src/assets/tokens/devins-token-packs/Dark_Elf_male_wizard.png b/src/assets/tokens/devins-token-packs/Dark_Elf_male_wizard.png deleted file mode 100644 index 143329d..0000000 Binary files a/src/assets/tokens/devins-token-packs/Dark_Elf_male_wizard.png and /dev/null differ diff --git a/src/packs/creatures.db b/src/packs/creatures.db index 30ee27c..87ee3fa 100644 --- a/src/packs/creatures.db +++ b/src/packs/creatures.db @@ -8,7 +8,7 @@ {"_id":"6garwC2RmnT1olXz","name":"Monsterspinne","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":12,"mod":null},"mobility":{"base":9,"mod":0},"mind":{"base":1,"mod":0}},"traits":{"strength":{"base":3,"mod":0},"constitution":{"base":2,"mod":0},"agility":{"base":2,"mod":0},"dexterity":{"base":4,"mod":0},"intellect":{"base":0,"mod":0},"aura":{"base":0,"mod":0}},"combatValues":{"hitPoints":{"mod":48,"value":72},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":3},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"Trophäe (BW 1A:12)","foeFactor":11,"creatureType":"animal","sizeCategory":"large","experiencePoints":165,"description":""}},"sort":100001,"flags":{},"img":"systems/ds4/assets/tokens/devins-token-packs/giant_spiders/DME_Spider_Giant.png","token":{"flags":{},"name":"Monsterspinne","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/giant_spiders/*.png","tint":"","width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"6garwC2RmnT1olXz","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"5KumsWj49saU3R8P","name":"Spinnenbiss","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":2,"opponentDefense":-2},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"nU2FCLS66oVDnMkw","name":"Netzflüssigkeit","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"ranged","weaponBonus":2,"opponentDefense":0},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"b80BR5n1f6WvGavG","name":"Dicke Spinnenhaut","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":1,"armorMaterialType":"plate","armorType":"body"},"sort":300000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"v7zlqw9oygaGg5RF","name":"Kletterläufer","type":"specialCreatureAbility","data":{"description":"

Kann mit normaler Laufen- Geschwindigkeit an Wänden und Decken aktionsfrei klettern.

","experiencePoints":10},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.Kbb8qlLeVahzxy5N"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/climber.png","effects":[]},{"_id":"vNnnWKNHFzvSlquf","name":"Lähmungseffekt","type":"specialCreatureAbility","data":{"description":"

Netzflüssigkeit (nur alle 10 Kampfrunden einsetzbar) macht Ziel für Probenergebnis in Kamprunden bewegungsunfähig, sofern ihm nicht KÖR+ST gelingt.

","experiencePoints":25},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.5maJ8tHAVZCxHGW6"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/paralysis-effect.png","effects":[]},{"_id":"vYPD5Je4xRUgTqcp","name":"Natürliche Waffen","type":"specialCreatureAbility","data":{"description":"

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

","experiencePoints":0},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png","effects":[]}],"effects":[]} {"_id":"6rxbUsLLhaN7dr5B","name":"Basilisk","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":14,"mod":0},"mobility":{"base":7,"mod":0},"mind":{"base":1,"mod":0}},"traits":{"strength":{"base":3,"mod":0},"constitution":{"base":4,"mod":0},"agility":{"base":3,"mod":0},"dexterity":{"base":0,"mod":0},"intellect":{"base":0,"mod":0},"aura":{"base":1,"mod":0}},"combatValues":{"hitPoints":{"mod":140,"value":168},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":2.5},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"Trophäe (BW 2A:20)","foeFactor":18,"creatureType":"magicalEntity","sizeCategory":"large","experiencePoints":206,"description":""}},"sort":100001,"flags":{},"img":"systems/ds4/assets/tokens/devins-token-packs/basilisks/DME_Basilisk_2.png","token":{"flags":{},"name":"Basilisk","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/basilisks/*.png","tint":"","width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"6rxbUsLLhaN7dr5B","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"y5i2zrZBp74DKQrQ","name":"Großer Biss","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":2,"opponentDefense":-2},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"3CFakJA3eQJYSFN7","name":"Schuppenpanzer","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":2,"armorMaterialType":"plate","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"x7vdeybwnlRnlqTu","name":"Blickangriff","type":"specialCreatureAbility","data":{"description":"

Greift mit seinem Blick aktionsfrei jeden an, dem GEI+AU misslingt. Wer gegen die Kreatur vorgeht, ohne ihr in die Augen zu sehen, erhält -4 auf alle Proben, ist aber nicht mehr Ziel ihrer Blickangriffe.

","experiencePoints":10},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.l4ewILWP2zbiSM97"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/gaze-attack.png","effects":[]},{"_id":"kQZnCtDlaCaKc38S","name":"Nachtsicht","type":"specialCreatureAbility","data":{"description":"

Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

","experiencePoints":5},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.pJjtHe2Rd0YCa35n"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/night-vision.png","effects":[]},{"_id":"cZa7Ms69DWYg8Pgz","name":"Natürliche Waffen","type":"specialCreatureAbility","data":{"description":"

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

","experiencePoints":0},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png","effects":[]},{"_id":"Hn8EIElYWelAKxiD","name":"Versteinern","type":"specialCreatureAbility","data":{"description":"

Bei einem erfolgreichen Blickangriff versteinert das Ziel, sofern diesem KÖR+AU misslingt. Eine Versteinerung kann durch den Zauber Allheilung aufgehoben werden.

","experiencePoints":50},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.5eB5a0FnygbaqWPe"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/petrification.png","effects":[]}],"effects":[]} {"_id":"7gU87wP52hnbnwJz","name":"Golem, Eisen-","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":20,"mod":0},"mobility":{"base":5,"mod":0},"mind":{"base":0,"mod":0}},"traits":{"strength":{"base":5,"mod":0},"constitution":{"base":6,"mod":0},"agility":{"base":2,"mod":0},"dexterity":{"base":0,"mod":0},"intellect":{"base":0,"mod":0},"aura":{"base":0,"mod":0}},"combatValues":{"hitPoints":{"mod":36,"value":72},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":0.5},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"-","foeFactor":27,"creatureType":"construct","sizeCategory":"large","experiencePoints":173,"description":"

Herstellung: 3750 GM + Rüstungsschmied

"}},"sort":100001,"flags":{},"token":{"flags":{},"name":"Golem, Eisen-","displayName":0,"img":"icons/svg/mystery-man.svg","tint":"","width":2,"height":2,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"7gU87wP52hnbnwJz","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"KzEfCqb54s8Ju7x1","name":"Eisenpranke","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":6,"opponentDefense":0},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"HjZd5t1xvRNoHZdX","name":"Metallwesen","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":5,"armorMaterialType":"chain","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"clWF2wt2WK7eWuxW","name":"Zerstampfen","type":"specialCreatureAbility","data":{"description":"

Kann einen Angriff pro Kampfrunde mit -6 ausführen, um das Ziel (sofern 1+ Größenkategorie kleiner) zu zerstampfen. Pro Größenunterschied wird der -6 Malus um 2 gemindert. Bei einem erfolgreichen Angriff wird nicht abwehrbarer Schaden verursacht.

","experiencePoints":15},"sort":800000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.02QMKm8MHzz8yAxL"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/crush.png","effects":[]},{"_id":"lB0BTGi2Qp2IpbTp","name":"Dunkelsicht","type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

","experiencePoints":7},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png","effects":[]},{"_id":"QTbksMwiH60vH9lT","name":"Geistesimmun","type":"specialCreatureAbility","data":{"description":"

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

","experiencePoints":10},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png","effects":[]},{"_id":"7HsvjAKlmOXSvm6e","name":"Schleudern","type":"specialCreatureAbility","data":{"description":"

Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden/3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

","experiencePoints":10},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.5PdSHi6PY4TNV9rP"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/flinging.png","effects":[]},{"_id":"y8yRArJSJhHTdPXU","name":"Sturmangriff","type":"specialCreatureAbility","data":{"description":"

Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

","experiencePoints":10},"sort":700000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.L0dxlrCY14bLyUdQ"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/charge.png","effects":[]}],"effects":[]} -{"_id":"9ioIzodwZpa1EdpD","name":"Leichnam","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":7,"mod":0},"mobility":{"base":6,"mod":0},"mind":{"base":4,"mod":0}},"traits":{"strength":{"base":17,"mod":0},"constitution":{"base":21,"mod":0},"agility":{"base":0,"mod":0},"dexterity":{"base":4,"mod":0},"intellect":{"base":1,"mod":0},"aura":{"base":1,"mod":0}},"combatValues":{"hitPoints":{"mod":1,"value":39},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":0},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":11},"targetedSpellcasting":{"mod":10}},"baseInfo":{"loot":"BW #(A:20)x10, #10M:20","foeFactor":26,"creatureType":"undead","sizeCategory":"normal","experiencePoints":299,"description":""}},"sort":100001,"flags":{},"img":"systems/ds4/assets/tokens/devins-token-packs/Dark_Elf_male_wizard.png","token":{"flags":{},"name":"Leichnam","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/Dark_Elf_male_wizard.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"9ioIzodwZpa1EdpD","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"7Hq2s4XxNmtIafz3","name":"Runenbestickte Robe +3","type":"armor","data":{"description":null,"quantity":1,"price":3258,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":null,"armorMaterialType":"cloth","armorType":"body"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.ds4.equipment.U8iwfv7oJNl8CsKK"}},"img":"icons/equipment/chest/robe-collared-pink.webp","effects":[{"_id":"vgJWV95OeyzrjyFw","flags":{},"changes":[{"key":"data.traits.aura.total","value":1,"mode":2}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"","label":"Aura +1","tint":"","transfer":true},{"_id":"CFyX5reV96JVL2Cg","flags":{},"changes":[{"key":"data.combatValues.defense.total","value":3,"mode":2}],"duration":{},"label":"Panzerung +3 (magisch)","transfer":true}]},{"_id":"J2eP8hBIWtgayfhH","name":"Angst (1)","type":"specialCreatureAbility","data":{"description":"

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI+VE+Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

","experiencePoints":10},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.rUA7XVCeDkREYfi8"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/fear.png","effects":[]},{"_id":"sNIMYcSm0y83hby7","name":"Geistesimmun","type":"specialCreatureAbility","data":{"description":"

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

","experiencePoints":10},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png","effects":[]},{"_id":"FjvmZhOvqdHFs509","name":"Totenkraft","type":"specialCreatureAbility","data":{"description":"

Erhält GEI+AU als Bonus auf Stärke und Härte.

","experiencePoints":10},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ZkgZiFI5xy8aevG8"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/power-of-the-dead.png","effects":[]},{"_id":"exyyjDtEIdHRcx4n","name":"Wesen der Dunkelheit (Settingoption)","type":"specialCreatureAbility","data":{"description":"

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

","experiencePoints":5},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png","effects":[]},{"_id":"H5OFCD08Z8qzqwm7","name":"Arkanes Schwert","type":"spell","data":{"description":"

Ein Schwert aus hellem (oder je nach Belieben auch dunklem) Licht erscheint innerhalb eines Radius von VE in Metern um den Zauberwirker herum.

\n

Innerhalb  dieses  Wirkungsbereiches kämpft es völlig selbstständig, hört jedoch auf gedankliche Kampfkommandos seines Beschwöreres wie „Greif den großen Troll an“ oder „Schütze mich“.

\n

Bewegt sich der Zauberwirker, wandert der Wirkungsbereich des Schwertes mit ihm mit, so dass die magische Klinge niemals mehr als VE in Metern von ihm getrennt sein kann.
Das Schwert löst sich in seine arkanen Bestandteile auf, sobald seine (nicht heilbaren) LK auf Null oder niedriger sinken bzw. die Zauberdauer verstrichen ist.

\n

Sämtliche Kampfwerte des Schwertes entsprechen der Stufe des Zauberwirkers +10.
Die einzige Ausnahme bildet der Laufen-Wert, der dem doppelten Laufen-Wert des Zauberwirkers entspricht.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":8}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.VjvrapwDmBvGYmfj"}},"img":"systems/ds4/assets/icons/game-icons/sword-wound.svg","effects":[]},{"_id":"MWFkDanoUA9nJqOI","name":"Ebenentor","type":"spell","data":{"description":"

Öffnet ein Tor zu einer anderen Existenzebene, die der Zauberwirker namentlich nennen muss. Das Tor  schließt sich, sobald VE/2 Wesen es durchschritten haben, oder die Spruchdauer abgelaufen ist.

","equipped":false,"spellType":"spellcasting","bonus":"-8","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":18,"sorcerer":16}},"sort":800000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.MKlGqhjQa3GZu4gq"}},"img":"systems/ds4/assets/icons/game-icons/magic-portal.svg","effects":[]},{"_id":"QH2FwPCZBMbSuu4w","name":"Einschläfern","type":"spell","data":{"description":"

Dieser Zauber schläfert eine maximale Anzahl von Zielen gleich der Stufe des Zauberwirkers ein. Es handelt sich dabei um einen natürlichen Schlaf, aus dem man durch Kampflärm u.ä. erwachen kann.

","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+VE)/2 des jeweiligen Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":5,"sorcerer":5}},"sort":900000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.CrZ8L7oaWvPjLou0"}},"img":"systems/ds4/assets/icons/game-icons/sleepy.svg","effects":[]},{"_id":"BL9g5R24sZ4pl2SN","name":"Flammeninferno","type":"spell","data":{"description":"

Effekt: Eine kreisrunde Fläche mit einem Radius von VE in Metern geht in Flammen auf. Jeder in dem Inferno erhält pro Kampfrunde nicht abwehrbaren Schaden in Höhe des Probenergebnisses.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"fire","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":15}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.7ybmodIkWDP1z1D6"}},"img":"systems/ds4/assets/icons/game-icons/fire-wave.svg","effects":[]},{"_id":"7qXCfQZMPpbaQaDg","name":"Frostschock","type":"spell","data":{"description":"

Effekt: Ein Eisstrahl schießt aus den Händen des Zauberwirkers. Gegen den Schaden dieses frostigen Zauber ist keine Abwehr zulässig.

\n

Zudem wird das Ziel magisch eingefroren, bis VE Kampfrunden verstrichen sind oder es Schaden erhält.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"ice","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":12,"sorcerer":16}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.iH2NtsJtMfG0ZAU3"}},"img":"systems/ds4/assets/icons/game-icons/frozen-body.svg","effects":[]},{"_id":"wH1muHo8xH5Msy3I","name":"Gasgestalt","type":"spell","data":{"description":"

Effekt: Das Ziel - samt seiner getragenen Ausrüstung - wird gasförmig und kann durch jede noch so kleine Öffnung gleiten. Das Ziel kann jederzeit die Wirkung des Zaubers als freie Aktion beenden. In Gasform wird der Laufen-Wert vervierfacht, der Charakter kann seine Umgebung weiterhin wahrnehmen. In Gastgestalt ist es allerdings nicht möglich, zu zaubern, zu sprechen, anzugreifen oder in andere Wesen einzudringen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 5","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":18}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.tZJoj1PGrRGe9eMV"}},"img":"systems/ds4/assets/icons/game-icons/steam.svg","effects":[]},{"_id":"lMO6aaalvxfiUTQh","name":"Gehorche","type":"spell","data":{"description":"

Effekt: Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":12,"sorcerer":10}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.wZYElRaDmhqgzUvQ"}},"img":"systems/ds4/assets/icons/game-icons/convince.svg","effects":[]},{"_id":"2gJxw0LaVolyoj5u","name":"Kontrollieren","type":"spell","data":{"description":"

Effekt: Bei Erfolg bringt der Zauberwirker eine maximale Anzahl untoter Ziele gleich seiner Stufe unter Kontrolle, selbst wenn diese einem anderen Zauberwirker unterstehen.

\n

Bei zu vielen Untoten entscheidet der Zufall, welche durch den Zauber betroffen sind. Alternativ kann auch ein einzelner Untoter als Ziel bestimmt werden.

\n

Kontrollierte Untote unterstehen dem Zauberwirker, führen bedingungslos seine Befehle aus und können nur auf Wunsch des Zauberwirkers wieder ihren Frieden finden, oder wenn dieser stirbt.

\n

Ein Zauberwirker kann nicht mehr Untote gleichzeitig kontrollieren, als seine eigene Stufe beträgt.

","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis erlöst","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":4}},"sort":1400000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.9gc1CF70165NXymH"}},"img":"systems/ds4/assets/icons/game-icons/fomorian.svg","effects":[]},{"_id":"3wEduJKdB86YQpD6","name":"Magisches Schloss","type":"spell","data":{"description":"

Dieser Zauber verschließt auf magische Weise eine Klappe, Truhe, Tür oder ähnliche Öffnung.
Das Probenergebnis stellt die Erschwernis dar, um dieses Schloss zu öffnen (ob nun mit einem Dietrich, roher Gewalt oder Magie), nur der Zauberwirker selbst kann es ohne Probleme öffnen.
Der Zauber kann auch auf ein mechanisches Schloss gesprochen werden, um dessen Schlosswert (SW) zu verstärken.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis Schloss geöffnet","unit":"custom"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":1,"sorcerer":1}},"sort":1500000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.dzYAc9ti7ghhkyiX"}},"img":"systems/ds4/assets/icons/game-icons/padlock.svg","effects":[]},{"_id":"0nFQAiOAHwhRSbbI","name":"Netz","type":"spell","data":{"description":"

Ein Netz aus klebriger Astralmasse mit einem Radius von VE/2 in Metern erscheint.
Vom Netz getroffene Wesen, welche keine Abwehr dagegen würfeln dürfen, halbieren für die Dauer des Zaubers Initiative, Laufen und Schlagen.

\n

Der Zauber wirkt nicht gegen Wesen, die 2+ Größenkategorien (siehe Seite 104) größer sind.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+ST)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":9,"sorcerer":9}},"sort":1600000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.73bT47FtQgPp9Snq"}},"img":"systems/ds4/assets/icons/game-icons/spider-web.svg","effects":[]},{"_id":"TGbp60nPUtBMoirH","name":"Schatten","type":"spell","data":{"description":"

Dunkle Schatten umhüllen das Ziel (welches keine Abwehr dagegen würfeln darf), wodurch es -8 auf alle Handlungen hat, bei denen es besser sehen können sollte.Augenlosen Untoten, wie beispielsweise Skeletten, aber auch blinden Lebewesen, kann der Zauber nichts anhaben.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"darkness","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":2}},"sort":1700000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.5mF59XCsZffF0cSp"}},"img":"systems/ds4/assets/icons/game-icons/shadow-follower.svg","effects":[]},{"_id":"eRGWQb4owl3f0dMu","name":"Schatten erwecken","type":"spell","data":{"description":"

Der Schwarzmagier kann die Seelen von einer maximalen Anzahl von Toten im Wirkungsradius gleich seiner eigenen Stufe verderben und in Form tödlicher Schatten (siehe Seite 121) zu gequältem Unleben erwecken. Die Schatten benötigen drei Kampfrunden, um sich zu bilden, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber Kontrollieren zu beherrschen.
Charaktere mit dem Talent Diener des Lichts können den Zauber nicht anwenden.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"darkness","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":13}},"sort":1800000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.dPGm1Ji2U0fJxnT3"}},"img":"systems/ds4/assets/icons/game-icons/two-shadows.svg","effects":[]},{"_id":"hzo9YSBoe3FkU0bQ","name":"Schattenlanze","type":"spell","data":{"description":"

Dies ist eine mächtigere Variante des Zaubers Schattenpfeil, gegen dessen Schaden Wesen des Lichts einen Malus von 2 auf ihre Abwehr erhalten.
Charaktere mit dem Talent Diener des Lichts können diesen Zauber nicht anwenden.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"darkness","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":10}},"sort":1900000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.b5RFJWPaYbpXNpsv"}},"img":"systems/ds4/assets/icons/game-icons/spear-hook.svg","effects":[]},{"_id":"vuh1APxxnVOwwzur","name":"Springen","type":"spell","data":{"description":"

Der Zauberwirker springt augenblicklich bis zu Probenergebnis/2 Meter weit und landet dabei wieder sicher auf seinen Beinen. Alternativ kann man auch hoch oder runter springen, beispielsweise um einen Balkon zu erreichen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":2,"sorcerer":3}},"sort":2000000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.L6NrH3AEmS2I3NWG"}},"img":"systems/ds4/assets/icons/game-icons/jump-across.svg","effects":[]},{"_id":"Z7oEa3cGhg45e5hG","name":"Stolpern","type":"spell","data":{"description":"

Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, stürzt augenblicklich zu Boden.

\n

Misslingt ihm außerdem eine Probe auf AGI+GE, lässt er alles Gehaltene fallen.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":3}},"sort":2100000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.KIyVOdiXZnXJIAh6"}},"img":"systems/ds4/assets/icons/game-icons/tripwire.svg","effects":[]},{"_id":"tiu03zgZ7y6jx6A0","name":"Trugbild","type":"spell","data":{"description":"

Dieser Zauber erschafft eine rein optische, unbewegliche Illusion, deren Ausmaße maximal VE/2 Kubikmeter betragen können. Die Illusion ist mit einer erfolgreichen Bemerken-Probe (siehe Seite 89) - abzüglich des halbierten Probenergebnisses der Trugbild Zaubern-Probe - durchschaubar.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"mindAffecting","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"hours"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":7}},"sort":2200000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.eMilydZd4gqDUsff"}},"img":"systems/ds4/assets/icons/game-icons/mirror-mirror.svg","effects":[]},{"_id":"2JimM7RKV3moTwIN","name":"Unsichtbarkeit","type":"spell","data":{"description":"

Macht ein Lebewesen (samt seiner getragenen Ausrüstung) oder ein Objekt für die Dauer des Zauberspruchs unsichtbar.

\n

Der Zauberspruch endet vorzeitig, wenn das Ziel jemanden angreift, zaubert oder selbst Schaden erhält.

","equipped":true,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":20,"wizard":12,"sorcerer":12}},"sort":2300000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.EXqdD6yddQ4c0zAw"}},"img":"systems/ds4/assets/icons/game-icons/invisible.svg","effects":[]},{"_id":"lAOnBjrmtgdIBwT4","name":"Verwirren","type":"spell","data":{"description":"

Effekt: Dieser Zauberspruch verwirrt bei Erfolg das Ziel, dessen Handeln für die gesamte Zauberdauer auf folgender Tabelle jede Kampfrunde neu ermittelt wird:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W20Der Verwirrte...
1-5... greift die Charaktere an
6-10... läuft verwirrt in eine zuf. Richtung
11-15... steht verwirrt herum
16+... greift die eigenen Verbündeten an
","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":8,"wizard":5,"sorcerer":5}},"sort":2400000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.niQVUxJHzdMDlwXc"}},"img":"systems/ds4/assets/icons/game-icons/misdirection.svg","effects":[]},{"_id":"v66wkDx9aatfmYLx","name":"Wandöffnung","type":"spell","data":{"description":"

Effekt: Der Zauberwirker öffnet ein kreisrundes Loch von 1m Durchmesser in einer bis zu VE x 10 cm dicken, nichtmagischen Steinwand.

\n

Nach Ablauf des Zaubers verschwindet das Loch ohne Spuren zu hinterlassen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":14}},"sort":2500000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.7foZzrxZuX0dCh3C"}},"img":"systems/ds4/assets/icons/game-icons/hole.svg","effects":[]},{"_id":"WlBDpkjalZgmTNHp","name":"Wolke des Todes","type":"spell","data":{"description":"

Eine schwarze, qualmende Wolke des Todes mit einem Radius von maximal VE in Metern entsteht.

\n

Zwar ist die Wolke nicht undurchsichtig, dennoch werden Angriffe gegen Ziele darin um 2 erschwert, gleichsam erhalten alle innerhalb der Wolke -2 auf alle Proben, bei denen man besser sehen können sollte.

\n

Jeder Charakter innerhalb der Wolke erleidet pro Runde automatisch einen nicht abwehrbaren Punkt Schaden.

\n

Sollte der Schwarzmagier über das Talent Diener der Dunkelheit verfügen, wird sein Talentrang auf den nicht abwehrbaren Schaden, den jedes Opfer pro Kampfrunde erleidet, addiert.

\n

Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.

","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":13}},"sort":2600000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.xs7tx8K3ZdQ76u0b"}},"img":"systems/ds4/assets/icons/game-icons/skull-mask.svg","effects":[]},{"_id":"hhfDDfFrDlscQ3tN","name":"Zeitstop","type":"spell","data":{"description":"

Der Zauberwirker hält die Zeit an, bis die Zauberdauer endet oder er Schaden verursacht bzw. selber erleidet.

\n

Andere Objekte und Lebewesen können nicht bewegt werden - sie sind starr in der Zeit eingefroren.

","equipped":false,"spellType":"spellcasting","bonus":"-5","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":20}},"sort":2700000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.BGnY1p1qZXwpzXFA"}},"img":"systems/ds4/assets/icons/game-icons/time-trap.svg","effects":[]}],"effects":[{"_id":"O1oyBYfokdiC8sLq","flags":{},"changes":[{"key":"data.traits.aura.total","value":1,"mode":2}],"disabled":false,"duration":{"startTime":0,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"","label":"Aura +1","origin":"Actor.VWJidt9dEh7QyOeD.OwnedItem.7Hq2s4XxNmtIafz3","tint":""},{"_id":"Q2rtYC2Rd2Ge5HxS","flags":{},"changes":[{"key":"data.combatValues.defense.total","value":3,"mode":2}],"duration":{"startTime":0},"label":"Panzerung +3 (magisch)","origin":"Actor.VWJidt9dEh7QyOeD.OwnedItem.7Hq2s4XxNmtIafz3"}]} +{"_id":"9ioIzodwZpa1EdpD","name":"Leichnam","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":7,"mod":0},"mobility":{"base":6,"mod":0},"mind":{"base":4,"mod":0}},"traits":{"strength":{"base":17,"mod":0},"constitution":{"base":21,"mod":0},"agility":{"base":0,"mod":0},"dexterity":{"base":4,"mod":0},"intellect":{"base":1,"mod":0},"aura":{"base":1,"mod":0}},"combatValues":{"hitPoints":{"mod":1,"value":39},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":0},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":11},"targetedSpellcasting":{"mod":10}},"baseInfo":{"loot":"BW #(A:20)x10, #10M:20","foeFactor":26,"creatureType":"undead","sizeCategory":"normal","experiencePoints":299,"description":""}},"sort":100001,"flags":{},"img":"icons/svg/mystery-man.svg","token":{"flags":{},"name":"Leichnam","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/Dark_Elf_male_wizard.png","tint":"","width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"9ioIzodwZpa1EdpD","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":false},"items":[{"_id":"7Hq2s4XxNmtIafz3","name":"Runenbestickte Robe +3","type":"armor","data":{"description":null,"quantity":1,"price":3258,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":null,"armorMaterialType":"cloth","armorType":"body"},"sort":200000,"flags":{"core":{"sourceId":"Compendium.ds4.equipment.U8iwfv7oJNl8CsKK"}},"img":"icons/equipment/chest/robe-collared-pink.webp","effects":[{"_id":"vgJWV95OeyzrjyFw","flags":{},"changes":[{"key":"data.traits.aura.total","value":1,"mode":2}],"disabled":false,"duration":{"startTime":null,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"","label":"Aura +1","tint":"","transfer":true},{"_id":"CFyX5reV96JVL2Cg","flags":{},"changes":[{"key":"data.combatValues.defense.total","value":3,"mode":2}],"duration":{},"label":"Panzerung +3 (magisch)","transfer":true}]},{"_id":"J2eP8hBIWtgayfhH","name":"Angst (1)","type":"specialCreatureAbility","data":{"description":"

Kann einmal pro Kampf auf Sicht aktionsfrei Angst erzeugen. Wer GEI+VE+Stufe nicht schafft, ist eingeschüchert und erhält bis zum Ende des Kampfes -1 auf alle Proben. Bei einem Patzer ergreift man die Flucht.

","experiencePoints":10},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.rUA7XVCeDkREYfi8"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/fear.png","effects":[]},{"_id":"sNIMYcSm0y83hby7","name":"Geistesimmun","type":"specialCreatureAbility","data":{"description":"

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

","experiencePoints":10},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png","effects":[]},{"_id":"FjvmZhOvqdHFs509","name":"Totenkraft","type":"specialCreatureAbility","data":{"description":"

Erhält GEI+AU als Bonus auf Stärke und Härte.

","experiencePoints":10},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ZkgZiFI5xy8aevG8"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/power-of-the-dead.png","effects":[]},{"_id":"exyyjDtEIdHRcx4n","name":"Wesen der Dunkelheit (Settingoption)","type":"specialCreatureAbility","data":{"description":"

Gilt in den meisten Settings als ein Wesen der Dunkelheit. Angewendete Regeln für Wesen der Dunkelheit gelten für diese Kreatur.

","experiencePoints":5},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.R3j1CjXJckUH0CBG"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/creature-of-darkness.png","effects":[]},{"_id":"H5OFCD08Z8qzqwm7","name":"Arkanes Schwert","type":"spell","data":{"description":"

Ein Schwert aus hellem (oder je nach Belieben auch dunklem) Licht erscheint innerhalb eines Radius von VE in Metern um den Zauberwirker herum.

\n

Innerhalb  dieses  Wirkungsbereiches kämpft es völlig selbstständig, hört jedoch auf gedankliche Kampfkommandos seines Beschwöreres wie „Greif den großen Troll an“ oder „Schütze mich“.

\n

Bewegt sich der Zauberwirker, wandert der Wirkungsbereich des Schwertes mit ihm mit, so dass die magische Klinge niemals mehr als VE in Metern von ihm getrennt sein kann.
Das Schwert löst sich in seine arkanen Bestandteile auf, sobald seine (nicht heilbaren) LK auf Null oder niedriger sinken bzw. die Zauberdauer verstrichen ist.

\n

Sämtliche Kampfwerte des Schwertes entsprechen der Stufe des Zauberwirkers +10.
Die einzige Ausnahme bildet der Laufen-Wert, der dem doppelten Laufen-Wert des Zauberwirkers entspricht.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":8}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.VjvrapwDmBvGYmfj"}},"img":"systems/ds4/assets/icons/game-icons/sword-wound.svg","effects":[]},{"_id":"MWFkDanoUA9nJqOI","name":"Ebenentor","type":"spell","data":{"description":"

Öffnet ein Tor zu einer anderen Existenzebene, die der Zauberwirker namentlich nennen muss. Das Tor  schließt sich, sobald VE/2 Wesen es durchschritten haben, oder die Spruchdauer abgelaufen ist.

","equipped":false,"spellType":"spellcasting","bonus":"-8","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":18,"sorcerer":16}},"sort":800000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.MKlGqhjQa3GZu4gq"}},"img":"systems/ds4/assets/icons/game-icons/magic-portal.svg","effects":[]},{"_id":"QH2FwPCZBMbSuu4w","name":"Einschläfern","type":"spell","data":{"description":"

Dieser Zauber schläfert eine maximale Anzahl von Zielen gleich der Stufe des Zauberwirkers ein. Es handelt sich dabei um einen natürlichen Schlaf, aus dem man durch Kampflärm u.ä. erwachen kann.

","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+VE)/2 des jeweiligen Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":5,"sorcerer":5}},"sort":900000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.CrZ8L7oaWvPjLou0"}},"img":"systems/ds4/assets/icons/game-icons/sleepy.svg","effects":[]},{"_id":"BL9g5R24sZ4pl2SN","name":"Flammeninferno","type":"spell","data":{"description":"

Effekt: Eine kreisrunde Fläche mit einem Radius von VE in Metern geht in Flammen auf. Jeder in dem Inferno erhält pro Kampfrunde nicht abwehrbaren Schaden in Höhe des Probenergebnisses.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"fire","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":15}},"sort":1000000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.7ybmodIkWDP1z1D6"}},"img":"systems/ds4/assets/icons/game-icons/fire-wave.svg","effects":[]},{"_id":"7qXCfQZMPpbaQaDg","name":"Frostschock","type":"spell","data":{"description":"

Effekt: Ein Eisstrahl schießt aus den Händen des Zauberwirkers. Gegen den Schaden dieses frostigen Zauber ist keine Abwehr zulässig.

\n

Zudem wird das Ziel magisch eingefroren, bis VE Kampfrunden verstrichen sind oder es Schaden erhält.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"ice","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":12,"sorcerer":16}},"sort":1100000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.iH2NtsJtMfG0ZAU3"}},"img":"systems/ds4/assets/icons/game-icons/frozen-body.svg","effects":[]},{"_id":"wH1muHo8xH5Msy3I","name":"Gasgestalt","type":"spell","data":{"description":"

Effekt: Das Ziel - samt seiner getragenen Ausrüstung - wird gasförmig und kann durch jede noch so kleine Öffnung gleiten. Das Ziel kann jederzeit die Wirkung des Zaubers als freie Aktion beenden. In Gasform wird der Laufen-Wert vervierfacht, der Charakter kann seine Umgebung weiterhin wahrnehmen. In Gastgestalt ist es allerdings nicht möglich, zu zaubern, zu sprechen, anzugreifen oder in andere Wesen einzudringen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 5","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":18}},"sort":1200000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.tZJoj1PGrRGe9eMV"}},"img":"systems/ds4/assets/icons/game-icons/steam.svg","effects":[]},{"_id":"lMO6aaalvxfiUTQh","name":"Gehorche","type":"spell","data":{"description":"

Effekt: Bei Erfolg wird das Ziel dem Zauberwirker hörig und führt bedingungslos jeden seiner Befehle aus (außer Selbstmord oder -verstümmelung). Es würde sogar seine eigenen Kameraden angreifen.

","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":12,"sorcerer":10}},"sort":1300000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.wZYElRaDmhqgzUvQ"}},"img":"systems/ds4/assets/icons/game-icons/convince.svg","effects":[]},{"_id":"2gJxw0LaVolyoj5u","name":"Kontrollieren","type":"spell","data":{"description":"

Effekt: Bei Erfolg bringt der Zauberwirker eine maximale Anzahl untoter Ziele gleich seiner Stufe unter Kontrolle, selbst wenn diese einem anderen Zauberwirker unterstehen.

\n

Bei zu vielen Untoten entscheidet der Zufall, welche durch den Zauber betroffen sind. Alternativ kann auch ein einzelner Untoter als Ziel bestimmt werden.

\n

Kontrollierte Untote unterstehen dem Zauberwirker, führen bedingungslos seine Befehle aus und können nur auf Wunsch des Zauberwirkers wieder ihren Frieden finden, oder wenn dieser stirbt.

\n

Ein Zauberwirker kann nicht mehr Untote gleichzeitig kontrollieren, als seine eigene Stufe beträgt.

","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis erlöst","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":4}},"sort":1400000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.9gc1CF70165NXymH"}},"img":"systems/ds4/assets/icons/game-icons/fomorian.svg","effects":[]},{"_id":"3wEduJKdB86YQpD6","name":"Magisches Schloss","type":"spell","data":{"description":"

Dieser Zauber verschließt auf magische Weise eine Klappe, Truhe, Tür oder ähnliche Öffnung.
Das Probenergebnis stellt die Erschwernis dar, um dieses Schloss zu öffnen (ob nun mit einem Dietrich, roher Gewalt oder Magie), nur der Zauberwirker selbst kann es ohne Probleme öffnen.
Der Zauber kann auch auf ein mechanisches Schloss gesprochen werden, um dessen Schlosswert (SW) zu verstärken.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis Schloss geöffnet","unit":"custom"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":1,"sorcerer":1}},"sort":1500000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.dzYAc9ti7ghhkyiX"}},"img":"systems/ds4/assets/icons/game-icons/padlock.svg","effects":[]},{"_id":"0nFQAiOAHwhRSbbI","name":"Netz","type":"spell","data":{"description":"

Ein Netz aus klebriger Astralmasse mit einem Radius von VE/2 in Metern erscheint.
Vom Netz getroffene Wesen, welche keine Abwehr dagegen würfeln dürfen, halbieren für die Dauer des Zaubers Initiative, Laufen und Schlagen.

\n

Der Zauber wirkt nicht gegen Wesen, die 2+ Größenkategorien (siehe Seite 104) größer sind.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+ST)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":9,"sorcerer":9}},"sort":1600000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.73bT47FtQgPp9Snq"}},"img":"systems/ds4/assets/icons/game-icons/spider-web.svg","effects":[]},{"_id":"TGbp60nPUtBMoirH","name":"Schatten","type":"spell","data":{"description":"

Dunkle Schatten umhüllen das Ziel (welches keine Abwehr dagegen würfeln darf), wodurch es -8 auf alle Handlungen hat, bei denen es besser sehen können sollte.Augenlosen Untoten, wie beispielsweise Skeletten, aber auch blinden Lebewesen, kann der Zauber nichts anhaben.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"darkness","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":2}},"sort":1700000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.5mF59XCsZffF0cSp"}},"img":"systems/ds4/assets/icons/game-icons/shadow-follower.svg","effects":[]},{"_id":"eRGWQb4owl3f0dMu","name":"Schatten erwecken","type":"spell","data":{"description":"

Der Schwarzmagier kann die Seelen von einer maximalen Anzahl von Toten im Wirkungsradius gleich seiner eigenen Stufe verderben und in Form tödlicher Schatten (siehe Seite 121) zu gequältem Unleben erwecken. Die Schatten benötigen drei Kampfrunden, um sich zu bilden, danach wollen sie ihren Erwecker vernichten, um wieder Erlösung zu finden, gelingt es diesem nicht, sie mit dem Zauber Kontrollieren zu beherrschen.
Charaktere mit dem Talent Diener des Lichts können den Zauber nicht anwenden.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"darkness","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":13}},"sort":1800000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.dPGm1Ji2U0fJxnT3"}},"img":"systems/ds4/assets/icons/game-icons/two-shadows.svg","effects":[]},{"_id":"hzo9YSBoe3FkU0bQ","name":"Schattenlanze","type":"spell","data":{"description":"

Dies ist eine mächtigere Variante des Zaubers Schattenpfeil, gegen dessen Schaden Wesen des Lichts einen Malus von 2 auf ihre Abwehr erhalten.
Charaktere mit dem Talent Diener des Lichts können diesen Zauber nicht anwenden.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"darkness","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":10}},"sort":1900000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.b5RFJWPaYbpXNpsv"}},"img":"systems/ds4/assets/icons/game-icons/spear-hook.svg","effects":[]},{"_id":"vuh1APxxnVOwwzur","name":"Springen","type":"spell","data":{"description":"

Der Zauberwirker springt augenblicklich bis zu Probenergebnis/2 Meter weit und landet dabei wieder sicher auf seinen Beinen. Alternativ kann man auch hoch oder runter springen, beispielsweise um einen Balkon zu erreichen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":2,"sorcerer":3}},"sort":2000000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.L6NrH3AEmS2I3NWG"}},"img":"systems/ds4/assets/icons/game-icons/jump-across.svg","effects":[]},{"_id":"Z7oEa3cGhg45e5hG","name":"Stolpern","type":"spell","data":{"description":"

Das Ziel, welches keine Abwehr gegen den Zauber würfeln darf, stürzt augenblicklich zu Boden.

\n

Misslingt ihm außerdem eine Probe auf AGI+GE, lässt er alles Gehaltene fallen.

","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":3}},"sort":2100000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.KIyVOdiXZnXJIAh6"}},"img":"systems/ds4/assets/icons/game-icons/tripwire.svg","effects":[]},{"_id":"tiu03zgZ7y6jx6A0","name":"Trugbild","type":"spell","data":{"description":"

Dieser Zauber erschafft eine rein optische, unbewegliche Illusion, deren Ausmaße maximal VE/2 Kubikmeter betragen können. Die Illusion ist mit einer erfolgreichen Bemerken-Probe (siehe Seite 89) - abzüglich des halbierten Probenergebnisses der Trugbild Zaubern-Probe - durchschaubar.

","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"mindAffecting","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"hours"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":7}},"sort":2200000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.eMilydZd4gqDUsff"}},"img":"systems/ds4/assets/icons/game-icons/mirror-mirror.svg","effects":[]},{"_id":"2JimM7RKV3moTwIN","name":"Unsichtbarkeit","type":"spell","data":{"description":"

Macht ein Lebewesen (samt seiner getragenen Ausrüstung) oder ein Objekt für die Dauer des Zauberspruchs unsichtbar.

\n

Der Zauberspruch endet vorzeitig, wenn das Ziel jemanden angreift, zaubert oder selbst Schaden erhält.

","equipped":true,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":20,"wizard":12,"sorcerer":12}},"sort":2300000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.EXqdD6yddQ4c0zAw"}},"img":"systems/ds4/assets/icons/game-icons/invisible.svg","effects":[]},{"_id":"lAOnBjrmtgdIBwT4","name":"Verwirren","type":"spell","data":{"description":"

Effekt: Dieser Zauberspruch verwirrt bei Erfolg das Ziel, dessen Handeln für die gesamte Zauberdauer auf folgender Tabelle jede Kampfrunde neu ermittelt wird:

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
W20Der Verwirrte...
1-5... greift die Charaktere an
6-10... läuft verwirrt in eine zuf. Richtung
11-15... steht verwirrt herum
16+... greift die eigenen Verbündeten an
","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":8,"wizard":5,"sorcerer":5}},"sort":2400000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.niQVUxJHzdMDlwXc"}},"img":"systems/ds4/assets/icons/game-icons/misdirection.svg","effects":[]},{"_id":"v66wkDx9aatfmYLx","name":"Wandöffnung","type":"spell","data":{"description":"

Effekt: Der Zauberwirker öffnet ein kreisrundes Loch von 1m Durchmesser in einer bis zu VE x 10 cm dicken, nichtmagischen Steinwand.

\n

Nach Ablauf des Zaubers verschwindet das Loch ohne Spuren zu hinterlassen.

","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":14}},"sort":2500000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.7foZzrxZuX0dCh3C"}},"img":"systems/ds4/assets/icons/game-icons/hole.svg","effects":[]},{"_id":"WlBDpkjalZgmTNHp","name":"Wolke des Todes","type":"spell","data":{"description":"

Eine schwarze, qualmende Wolke des Todes mit einem Radius von maximal VE in Metern entsteht.

\n

Zwar ist die Wolke nicht undurchsichtig, dennoch werden Angriffe gegen Ziele darin um 2 erschwert, gleichsam erhalten alle innerhalb der Wolke -2 auf alle Proben, bei denen man besser sehen können sollte.

\n

Jeder Charakter innerhalb der Wolke erleidet pro Runde automatisch einen nicht abwehrbaren Punkt Schaden.

\n

Sollte der Schwarzmagier über das Talent Diener der Dunkelheit verfügen, wird sein Talentrang auf den nicht abwehrbaren Schaden, den jedes Opfer pro Kampfrunde erleidet, addiert.

\n

Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.

","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":13}},"sort":2600000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.xs7tx8K3ZdQ76u0b"}},"img":"systems/ds4/assets/icons/game-icons/skull-mask.svg","effects":[]},{"_id":"hhfDDfFrDlscQ3tN","name":"Zeitstop","type":"spell","data":{"description":"

Der Zauberwirker hält die Zeit an, bis die Zauberdauer endet oder er Schaden verursacht bzw. selber erleidet.

\n

Andere Objekte und Lebewesen können nicht bewegt werden - sie sind starr in der Zeit eingefroren.

","equipped":false,"spellType":"spellcasting","bonus":"-5","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":20}},"sort":2700000,"flags":{"core":{"sourceId":"Compendium.ds4.spells.BGnY1p1qZXwpzXFA"}},"img":"systems/ds4/assets/icons/game-icons/time-trap.svg","effects":[]}],"effects":[{"_id":"O1oyBYfokdiC8sLq","flags":{},"changes":[{"key":"data.traits.aura.total","value":1,"mode":2}],"disabled":false,"duration":{"startTime":0,"seconds":null,"rounds":null,"turns":null,"startRound":null,"startTurn":null},"icon":"","label":"Aura +1","origin":"Actor.VWJidt9dEh7QyOeD.OwnedItem.7Hq2s4XxNmtIafz3","tint":""},{"_id":"Q2rtYC2Rd2Ge5HxS","flags":{},"changes":[{"key":"data.combatValues.defense.total","value":3,"mode":2}],"duration":{"startTime":0},"label":"Panzerung +3 (magisch)","origin":"Actor.VWJidt9dEh7QyOeD.OwnedItem.7Hq2s4XxNmtIafz3"}]} {"_id":"Bqpw2yiq6CEa1oAN","name":"Gargyl","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"creature","data":{"attributes":{"body":{"base":7,"mod":0},"mobility":{"base":7,"mod":0},"mind":{"base":1,"mod":0}},"traits":{"strength":{"base":2,"mod":0},"constitution":{"base":2,"mod":0},"agility":{"base":1,"mod":0},"dexterity":{"base":2,"mod":0},"intellect":{"base":0,"mod":0},"aura":{"base":1,"mod":0}},"combatValues":{"hitPoints":{"mod":-9,"value":10},"defense":{"mod":0},"initiative":{"mod":0},"movement":{"mod":0},"meleeAttack":{"mod":0},"rangedAttack":{"mod":0},"spellcasting":{"mod":0},"targetedSpellcasting":{"mod":0}},"baseInfo":{"loot":"Trophäe (BW 1A:8)","foeFactor":6,"creatureType":"magicalEntity","sizeCategory":"small","experiencePoints":91,"description":""}},"sort":100001,"flags":{},"img":"systems/ds4/assets/tokens/devins-token-packs/gargoyles/DME_Gargoyle.png","token":{"flags":{},"name":"Gargyl","displayName":0,"img":"systems/ds4/assets/tokens/devins-token-packs/gargoyles/*.png","tint":"","width":1,"height":1,"scale":0.7,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightColor":"","lightAlpha":1,"lightAnimation":{"type":"","speed":5,"intensity":5},"actorId":"Bqpw2yiq6CEa1oAN","actorLink":false,"disposition":-1,"displayBars":50,"bar1":{"attribute":"combatValues.hitPoints"},"bar2":{"attribute":""},"randomImg":true},"items":[{"_id":"XGrSqryhxGUlUJkC","name":"Steinklaue","type":"weapon","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"attackType":"melee","weaponBonus":2,"opponentDefense":0},"sort":100000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"e28wsq9gdMv8u94N","name":"Steinwesen","type":"armor","data":{"description":"","quantity":1,"price":0,"availability":"unset","storageLocation":"-","equipped":true,"armorValue":4,"armorMaterialType":"plate","armorType":"body"},"sort":200000,"flags":{},"img":"icons/svg/mystery-man.svg","effects":[]},{"_id":"ur7rgX6JTOwscpm5","name":"Anfällig (Luft)","type":"specialCreatureAbility","data":{"description":"

Erhält doppelten Schaden durch Blitz-, Sturm- und Windangriffe.

","experiencePoints":0},"sort":300000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ImVvi7XqDvf6D2vY"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/susceptible.png","effects":[]},{"_id":"XSowCGPLnuUUt0gb","name":"Dunkelsicht","type":"specialCreatureAbility","data":{"description":"

Kann selbst in völliger Dunkelheit noch sehen.

","experiencePoints":7},"sort":400000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.75iKq2PTrfyTw0s4"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/darkvision.png","effects":[]},{"_id":"IEf4b9ukDhSecShW","name":"Fliegen","type":"specialCreatureAbility","data":{"description":"

Kann, statt zu laufen, mit doppelten Laufen-Wert fliegen. Wird die Aktion “Rennen” im Flug ausgeführt, erhöht sich die Geschwindigkeit somit auf Laufen x 4.

","experiencePoints":15},"sort":500000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.uX7wuGyUjOPpYR5W"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/flight.png","effects":[]},{"_id":"7x3a6bQcUXDNNjfx","name":"Geistesimmun","type":"specialCreatureAbility","data":{"description":"

Immun gegen geistesbeeinflussende Effekte (Bezauberungen, Einschläferung, Hypnose usw.) und Zauber der Kategorie Geistesbeeinflussend.

","experiencePoints":10},"sort":600000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.ziB3j0RSbWMtq1LX"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/mind-immunity.png","effects":[]},{"_id":"ILpCHZ6o5GV4NakU","name":"Kletterläufer","type":"specialCreatureAbility","data":{"description":"

Kann mit normaler Laufen- Geschwindigkeit an Wänden und Decken aktionsfrei klettern.

","experiencePoints":10},"sort":700000,"flags":{"core":{"sourceId":"Compendium.ds4.special-creature-abilities.Kbb8qlLeVahzxy5N"}},"img":"systems/ds4/assets/icons/official/special-creature-abilities/climber.png","effects":[]},{"_id":"iZL3YxmtOHvZvYgW","name":"Natürliche Waffen","type":"specialCreatureAbility","data":{"description":"

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird fliegend mindestens eine Distanz in Höhe von Laufen x 2 “rennend” geflogen, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen, während der Bewegung, also nicht nur davor oder danach.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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Erhält doppelten Schaden durch Feuerangriffe.

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Kann 3 zusätzliche Asthiebe in jeder Runde aktionsfrei ausführen.

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Kann bei einem Mindestmaß an Licht noch sehen wie am helllichten Tag.

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Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Schlagen-Immersieg schleudert das Ziel (sofern 1+ Größenkategorie kleiner) Schaden/3 m fort. Das Ziel erleidet für die Distanz Sturzschaden, gegen den es normal Abwehr würfelt, und liegt am Boden.

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