From 2d647094f74c5dccd4117836b6b2bfb5e4966e1b Mon Sep 17 00:00:00 2001
From: Johannes Loher <johannes.loher@fg4f.de>
Date: Sat, 26 Jun 2021 22:02:00 +0200
Subject: [PATCH 1/5] Use REUSE to specify licensing info

---
 .editorconfig                                 |   4 +
 .eslintignore.license                         |   3 +
 .eslintrc.js                                  |   4 +
 .gitignore                                    |   6 +
 .gitlab-ci.yml                                |   5 +
 .gitlab/issue_templates/Bug Report.md         |   6 +
 .gitlab/issue_templates/Feature Request.md    |   6 +
 .husky/.gitignore                             |   4 +
 .husky/pre-commit                             |   5 +
 .npmignore                                    |   7 -
 .nvmrc.license                                |   3 +
 .prettierignore.license                       |   3 +
 .prettierrc.js                                |   4 +
 .reuse/dep5                                   |  53 +++
 .vscode/extensions.json.license               |   4 +
 .vscode/launch.json.license                   |   3 +
 .vscode/settings.json.license                 |   3 +
 .yarnrc.yml                                   |   4 +
 LICENSES/BSD-2-Clause.txt                     |   9 +
 LICENSES/CC-BY-3.0.txt                        |  93 +++++
 LICENSES/CC-BY-NC-SA-3.0.txt                  |  99 +++++
 LICENSES/LicenseRef-Woodstamp.txt             |  59 +++
 LICENSE => LICENSES/MIT.txt                   |   4 +-
 .../Lora/LICENSE => LICENSES/OFL-1.1.txt      |  27 +-
 README.md                                     |  61 ++-
 gulpfile.js                                   |   4 +
 jest.config.js                                |   4 +
 package.json                                  |   8 +-
 package.json.license                          |   5 +
 rollup.config.js                              |   4 +
 spec/localization/localization.spec.ts        |   4 +
 spec/rolls/check-evaluation.spec.ts           |   5 +
 spec/tsconfig.spec.json.license               |   3 +
 src/assets/icons/game-icons/authors.md        | 166 --------
 .../{ => caro-asercion}/mountain-climbing.svg |   0
 .../game-icons/{ => cathelineau}/dread.svg    |   0
 .../game-icons/{ => cathelineau}/fomorian.svg |   0
 .../{ => darkzaitev}/robber-hand.svg          |   0
 .../{ => delapouite}/alarm-clock.svg          |   0
 .../{ => delapouite}/aspergillum.svg          |   0
 .../{ => delapouite}/backward-time.svg        |   0
 .../{ => delapouite}/ballerina-shoes.svg      |   0
 .../game-icons/{ => delapouite}/biceps.svg    |   0
 .../{ => delapouite}/bolt-spell-cast.svg      |   0
 .../game-icons/{ => delapouite}/bookshelf.svg |   0
 .../{ => delapouite}/brick-wall.svg           |   0
 .../{ => delapouite}/card-exchange.svg        |   0
 .../game-icons/{ => delapouite}/cavalry.svg   |   0
 .../{ => delapouite}/chalk-outline-murder.svg |   0
 .../{ => delapouite}/charging-bull.svg        |   0
 .../game-icons/{ => delapouite}/cherry.svg    |   0
 .../game-icons/{ => delapouite}/contract.svg  |   0
 .../game-icons/{ => delapouite}/convince.svg  |   0
 .../{ => delapouite}/deer-track.svg           |   0
 .../{ => delapouite}/discussion.svg           |   0
 .../game-icons/{ => delapouite}/expand.svg    |   0
 .../{ => delapouite}/extra-time.svg           |   0
 .../game-icons/{ => delapouite}/firewall.svg  |   0
 .../icons/game-icons/{ => delapouite}/fog.svg |   0
 .../{ => delapouite}/frozen-body.svg          |   0
 .../game-icons/{ => delapouite}/half-dead.svg |   0
 .../game-icons/{ => delapouite}/hand-wing.svg |   0
 .../game-icons/{ => delapouite}/healing.svg   |   0
 .../{ => delapouite}/heart-wings.svg          |   0
 .../game-icons/{ => delapouite}/hole.svg      |   0
 .../{ => delapouite}/holy-hand-grenade.svg    |   0
 .../{ => delapouite}/holy-water.svg           |   0
 .../game-icons/{ => delapouite}/human-ear.svg |   0
 .../{ => delapouite}/invisible-face.svg       |   0
 .../game-icons/{ => delapouite}/invisible.svg |   0
 .../{ => delapouite}/jump-across.svg          |   0
 .../game-icons/{ => delapouite}/kneeling.svg  |   0
 .../game-icons/{ => delapouite}/ladder.svg    |   0
 .../game-icons/{ => delapouite}/lovers.svg    |   0
 .../game-icons/{ => delapouite}/magic-axe.svg |   0
 .../{ => delapouite}/magic-broom.svg          |   0
 .../game-icons/{ => delapouite}/magic-hat.svg |   0
 .../{ => delapouite}/magick-trick.svg         |   0
 .../{ => delapouite}/misdirection.svg         |   0
 .../game-icons/{ => delapouite}/mute.svg      |   0
 .../{ => delapouite}/padlock-open.svg         |   0
 .../game-icons/{ => delapouite}/pool-dive.svg |   0
 .../game-icons/{ => delapouite}/potato.svg    |   0
 .../{ => delapouite}/rusty-sword.svg          |   0
 .../{ => delapouite}/secret-door.svg          |   0
 .../game-icons/{ => delapouite}/shower.svg    |   0
 .../game-icons/{ => delapouite}/silenced.svg  |   0
 .../game-icons/{ => delapouite}/sparkles.svg  |   0
 .../icons/game-icons/{ => delapouite}/spy.svg |   0
 .../game-icons/{ => delapouite}/steam.svg     |   0
 .../{ => delapouite}/stone-wall.svg           |   0
 .../game-icons/{ => delapouite}/sun-spear.svg |   0
 .../{ => delapouite}/sunglasses.svg           |   0
 .../{ => delapouite}/templar-shield.svg       |   0
 .../game-icons/{ => delapouite}/tightrope.svg |   0
 .../game-icons/{ => delapouite}/two-coins.svg |   0
 .../game-icons/{ => delapouite}/walk.svg      |   0
 .../{ => delapouite}/zigzag-hieroglyph.svg    |   0
 .../{ => heavenly-dog}/catapult.svg           |   0
 .../game-icons/{ => lorc}/angel-wings.svg     |   0
 .../icons/game-icons/{ => lorc}/aura.svg      |   0
 .../icons/game-icons/{ => lorc}/awareness.svg |   0
 .../game-icons/{ => lorc}/beams-aura.svg      |   0
 .../game-icons/{ => lorc}/bell-shield.svg     |   0
 .../game-icons/{ => lorc}/blade-fall.svg      |   0
 .../game-icons/{ => lorc}/body-swapping.svg   |   0
 .../game-icons/{ => lorc}/bubbling-beam.svg   |   0
 .../icons/game-icons/{ => lorc}/campfire.svg  |   0
 .../icons/game-icons/{ => lorc}/cash.svg      |   0
 .../game-icons/{ => lorc}/chained-heart.svg   |   0
 .../icons/game-icons/{ => lorc}/charm.svg     |   0
 .../game-icons/{ => lorc}/conversation.svg    |   0
 .../game-icons/{ => lorc}/diamond-hard.svg    |   0
 .../icons/game-icons/{ => lorc}/duality.svg   |   0
 .../game-icons/{ => lorc}/earth-spit.svg      |   0
 .../game-icons/{ => lorc}/energy-arrow.svg    |   0
 .../game-icons/{ => lorc}/energy-breath.svg   |   0
 .../icons/game-icons/{ => lorc}/envelope.svg  |   0
 .../game-icons/{ => lorc}/explosion-rays.svg  |   0
 .../game-icons/{ => lorc}/fire-breath.svg     |   0
 .../game-icons/{ => lorc}/fire-ray-small.svg  |   0
 .../icons/game-icons/{ => lorc}/fire-ray.svg  |   0
 .../icons/game-icons/{ => lorc}/fire-tail.svg |   0
 .../icons/game-icons/{ => lorc}/fire-wave.svg |   0
 .../game-icons/{ => lorc}/foamy-disc.svg      |   0
 .../icons/game-icons/{ => lorc}/fragrance.svg |   0
 .../game-icons/{ => lorc}/ghost-ally.svg      |   0
 .../game-icons/{ => lorc}/glowing-hands.svg   |   0
 .../game-icons/{ => lorc}/hammer-drop.svg     |   0
 .../game-icons/{ => lorc}/heart-inside.svg    |   0
 .../icons/game-icons/{ => lorc}/hidden.svg    |   0
 .../game-icons/{ => lorc}/icicles-aura.svg    |   0
 .../icons/game-icons/{ => lorc}/ifrit.svg     |   0
 .../game-icons/{ => lorc}/laser-precision.svg |   0
 .../game-icons/{ => lorc}/laser-sparks.svg    |   0
 .../icons/game-icons/{ => lorc}/lever.svg     |   0
 .../icons/game-icons/{ => lorc}/lips.svg      |   0
 .../game-icons/{ => lorc}/mad-scientist.svg   |   0
 .../game-icons/{ => lorc}/magic-palm.svg      |   0
 .../game-icons/{ => lorc}/magic-portal.svg    |   0
 .../game-icons/{ => lorc}/magic-swirl.svg     |   0
 .../{ => lorc}/magnifying-glass.svg           |   0
 .../game-icons/{ => lorc}/middle-arrow.svg    |   0
 .../game-icons/{ => lorc}/mine-explosion.svg  |   0
 .../game-icons/{ => lorc}/mirror-mirror.svg   |   0
 .../icons/game-icons/{ => lorc}/omega.svg     |   0
 .../icons/game-icons/{ => lorc}/padlock.svg   |   0
 .../icons/game-icons/{ => lorc}/paw-heart.svg |   0
 .../game-icons/{ => lorc}/pointy-sword.svg    |   0
 .../game-icons/{ => lorc}/poison-bottle.svg   |   0
 .../{ => lorc}/relationship-bounds.svg        |   0
 .../icons/game-icons/{ => lorc}/run.svg       |   0
 .../game-icons/{ => lorc}/rune-stone.svg      |   0
 .../game-icons/{ => lorc}/shadow-follower.svg |   0
 .../game-icons/{ => lorc}/shard-sword.svg     |   0
 .../game-icons/{ => lorc}/shiny-omega.svg     |   0
 .../game-icons/{ => lorc}/sinusoidal-beam.svg |   0
 .../game-icons/{ => lorc}/skull-mask.svg      |   0
 .../icons/game-icons/{ => lorc}/sleepy.svg    |   0
 .../game-icons/{ => lorc}/sliced-bread.svg    |   0
 .../game-icons/{ => lorc}/smoking-orb.svg     |   0
 .../icons/game-icons/{ => lorc}/snail.svg     |   0
 .../game-icons/{ => lorc}/sparkling-sabre.svg |   0
 .../game-icons/{ => lorc}/spear-hook.svg      |   0
 .../game-icons/{ => lorc}/spider-web.svg      |   0
 .../game-icons/{ => lorc}/static-guard.svg    |   0
 .../icons/game-icons/{ => lorc}/sunbeams.svg  |   0
 .../game-icons/{ => lorc}/sword-wound.svg     |   0
 .../game-icons/{ => lorc}/tear-tracks.svg     |   0
 .../icons/game-icons/{ => lorc}/teleport.svg  |   0
 .../icons/game-icons/{ => lorc}/terror.svg    |   0
 .../icons/game-icons/{ => lorc}/time-trap.svg |   0
 .../icons/game-icons/{ => lorc}/tripwire.svg  |   0
 .../game-icons/{ => lorc}/two-feathers.svg    |   0
 .../game-icons/{ => lorc}/two-shadows.svg     |   0
 .../game-icons/{ => lorc}/uncertainty.svg     |   0
 .../icons/game-icons/{ => lorc}/virus.svg     |   0
 .../game-icons/{ => lorc}/voodoo-doll.svg     |   0
 .../icons/game-icons/{ => lorc}/wolf-trap.svg |   0
 .../game-icons/{ => sbed}/health-normal.svg   |   0
 .../icons/game-icons/{ => sbed}/shield.svg    |   0
 .../game-icons/{ => sbed}/weight-crush.svg    |   0
 .../icons/game-icons/{ => skoll}/blood.svg    |   0
 .../icons/game-icons/{ => skoll}/halt.svg     |   0
 .../icons/game-icons/{ => skoll}/pentacle.svg |   0
 .../game-icons/{ => skoll}/raise-skeleton.svg |   0
 .../game-icons/{ => skoll}/raise-zombie.svg   |   0
 .../{ => willdabeast}/chain-lightning.svg     |   0
 .../{ => willdabeast}/chain-mail.svg          |   0
 src/assets/icons/official/LICENSE             | 361 ------------------
 src/fonts/Lora/Lora-Bold.woff.license         |   3 +
 src/fonts/Lora/Lora-BoldItalic.woff.license   |   3 +
 src/fonts/Lora/Lora-Italic.woff.license       |   3 +
 src/fonts/Lora/Lora-Regular.woff.license      |   3 +
 src/fonts/Lora/Lora.woff.license              |   3 +
 src/fonts/Woodstamp/Woodstamp.woff.license    |   3 +
 src/lang/de.json.license                      |   6 +
 src/lang/en.json.license                      |   6 +
 src/module/actor/actor-data.ts                |   7 +
 src/module/actor/actor-prepared-data.ts       |   4 +
 src/module/actor/actor.ts                     |   5 +
 src/module/actor/sheets/actor-sheet.ts        |   7 +
 src/module/actor/sheets/character-sheet.ts    |   4 +
 src/module/actor/sheets/creature-sheet.ts     |   4 +
 src/module/common/common-data.ts              |   4 +
 src/module/common/time-helpers.ts             |   4 +
 src/module/config.ts                          |   7 +
 src/module/ds4.ts                             |   4 +
 src/module/global.d.ts                        |   4 +
 src/module/handlebars/handlebars-helpers.ts   |   4 +
 src/module/handlebars/handlebars-partials.ts  |   6 +
 src/module/helpers.ts                         |   4 +
 src/module/hooks/hooks.ts                     |   4 +
 src/module/hooks/hotbar-drop.ts               |   4 +
 src/module/hooks/init.ts                      |   6 +
 src/module/hooks/ready.ts                     |   4 +
 src/module/hooks/render.ts                    |   5 +
 src/module/hooks/setup.ts                     |   7 +
 src/module/item/item-data.ts                  |   6 +
 src/module/item/item-prepared-data.ts         |   4 +
 src/module/item/item-sheet.ts                 |   6 +
 src/module/item/item.ts                       |   5 +
 .../item/type-specific-helpers/spell.ts       |   4 +
 src/module/logger.ts                          |   4 +
 src/module/macros/helpers.ts                  |   4 +
 src/module/macros/macros.ts                   |   4 +
 src/module/macros/roll-check.ts               |   4 +
 src/module/macros/roll-generic-check.ts       |   4 +
 src/module/macros/roll-item.ts                |   4 +
 src/module/migrations.ts                      |   4 +
 src/module/migrations/001.ts                  |   4 +
 src/module/migrations/002.ts                  |   4 +
 src/module/migrations/003.ts                  |   4 +
 src/module/migrations/004.ts                  |   4 +
 src/module/rolls/check-evaluation.ts          |   5 +
 src/module/rolls/check-factory.ts             |   5 +
 src/module/rolls/check.ts                     |   5 +
 src/module/rolls/roll.ts                      |   4 +
 src/module/rolls/slaying-dice-modifier.ts     |   5 +
 src/module/settings.ts                        |   4 +
 src/module/ui/notifications.ts                |   4 +
 src/packs/LICENSE                             | 361 ------------------
 src/packs/items.db.license                    |   4 +
 src/packs/languages-and-scripts.db.license    |   4 +
 .../special-creature-abilities.db.license     |   4 +
 src/packs/spells.db.license                   |   4 +
 src/scss/components/_actor_sheet.scss         |   6 +
 src/scss/components/_apps.scss                |   7 +
 src/scss/components/_basic_property.scss      |   8 +
 .../components/_character_progression.scss    |   7 +
 src/scss/components/_character_values.scss    |   6 +
 src/scss/components/_check.scss               |   6 +
 src/scss/components/_checks.scss              |   6 +
 src/scss/components/_combat_value.scss        |   6 +
 src/scss/components/_combat_values.scss       |   6 +
 src/scss/components/_core_value.scss          |   6 +
 src/scss/components/_core_values.scss         |   6 +
 src/scss/components/_currency.scss            |   6 +
 src/scss/components/_description.scss         |   8 +
 src/scss/components/_dice_total.scss          |   6 +
 src/scss/components/_forms.scss               |   6 +
 src/scss/components/_item_list.scss           |   7 +
 src/scss/components/_rollable_image.scss      |   6 +
 src/scss/components/_tabs.scss                |   6 +
 .../components/_talent_rank_equation.scss     |   7 +
 src/scss/ds4.scss                             |   8 +
 src/scss/global/_accessibility.scss           |   7 +
 src/scss/global/_flex.scss                    |   7 +
 src/scss/global/_fonts.scss                   |   6 +
 src/scss/global/_grid.scss                    |   6 +
 src/scss/global/_window.scss                  |   6 +
 src/scss/utils/_colors.scss                   |   7 +
 src/scss/utils/_mixins.scss                   |   7 +
 src/scss/utils/_typography.scss               |   6 +
 src/scss/utils/_variables.scss                |   6 +
 src/system.json                               |   8 +-
 src/system.json.license                       |  10 +
 src/template.json.license                     |   6 +
 src/templates/dialogs/roll-options.hbs        |   7 +
 src/templates/dialogs/simple-select-form.hbs  |   6 +
 src/templates/dice/roll.hbs                   |   6 +
 .../sheets/actor/character-sheet.hbs          |   8 +
 .../components/character-progression.hbs      |   8 +
 .../sheets/actor/components/check.hbs         |   6 +
 .../sheets/actor/components/checks.hbs        |   6 +
 .../sheets/actor/components/combat-value.hbs  |   6 +
 .../sheets/actor/components/combat-values.hbs |   7 +
 .../sheets/actor/components/core-value.hbs    |   6 +
 .../sheets/actor/components/core-values.hbs   |   7 +
 .../sheets/actor/components/currency.hbs      |   8 +
 .../actor/components/item-list-entry.hbs      |   7 +
 .../actor/components/item-list-header.hbs     |   7 +
 .../actor/components/items-overview.hbs       |   8 +
 .../actor/components/overview-add-button.hbs  |   7 +
 .../components/overview-control-buttons.hbs   |   7 +
 .../actor/components/rollable-image.hbs       |   6 +
 .../actor/components/talent-rank-equation.hbs |   7 +
 src/templates/sheets/actor/creature-sheet.hbs |   8 +
 src/templates/sheets/actor/tabs/biography.hbs |   6 +
 .../sheets/actor/tabs/character-inventory.hbs |   7 +
 .../sheets/actor/tabs/creature-inventory.hbs  |   7 +
 .../sheets/actor/tabs/description.hbs         |   6 +
 src/templates/sheets/actor/tabs/profile.hbs   |  10 +-
 .../actor/tabs/special-creature-abilities.hbs |   7 +
 src/templates/sheets/actor/tabs/spells.hbs    |   7 +
 .../sheets/actor/tabs/talents-abilities.hbs   |   7 +
 src/templates/sheets/actor/tabs/values.hbs    |   6 +
 src/templates/sheets/item/alphabet-sheet.hbs  |   7 +
 src/templates/sheets/item/armor-sheet.hbs     |   7 +
 src/templates/sheets/item/components/body.hbs |   7 +
 .../sheets/item/components/sheet-header.hbs   |   9 +-
 src/templates/sheets/item/equipment-sheet.hbs |  10 +-
 src/templates/sheets/item/language-sheet.hbs  |   7 +
 src/templates/sheets/item/loot-sheet.hbs      |   7 +
 .../sheets/item/racialAbility-sheet.hbs       |   7 +
 src/templates/sheets/item/shield-sheet.hbs    |   7 +
 .../item/specialCreatureAbility-sheet.hbs     |   6 +
 src/templates/sheets/item/spell-sheet.hbs     |   8 +
 .../sheets/item/tabs/description.hbs          |   7 +
 src/templates/sheets/item/tabs/details.hbs    |   9 +-
 src/templates/sheets/item/tabs/effects.hbs    |   7 +
 src/templates/sheets/item/talent-sheet.hbs    |   7 +
 src/templates/sheets/item/weapon-sheet.hbs    |   7 +
 tsconfig.eslint.json.license                  |   3 +
 tsconfig.json.license                         |   4 +
 yarn.lock.license                             |   3 +
 326 files changed, 1255 insertions(+), 936 deletions(-)
 create mode 100644 .eslintignore.license
 delete mode 100644 .npmignore
 create mode 100644 .nvmrc.license
 create mode 100644 .prettierignore.license
 create mode 100644 .reuse/dep5
 create mode 100644 .vscode/extensions.json.license
 create mode 100644 .vscode/launch.json.license
 create mode 100644 .vscode/settings.json.license
 create mode 100644 LICENSES/BSD-2-Clause.txt
 create mode 100644 LICENSES/CC-BY-3.0.txt
 create mode 100644 LICENSES/CC-BY-NC-SA-3.0.txt
 create mode 100644 LICENSES/LicenseRef-Woodstamp.txt
 rename LICENSE => LICENSES/MIT.txt (92%)
 rename src/fonts/Lora/LICENSE => LICENSES/OFL-1.1.txt (60%)
 create mode 100644 package.json.license
 create mode 100644 spec/tsconfig.spec.json.license
 delete mode 100644 src/assets/icons/game-icons/authors.md
 rename src/assets/icons/game-icons/{ => caro-asercion}/mountain-climbing.svg (100%)
 rename src/assets/icons/game-icons/{ => cathelineau}/dread.svg (100%)
 rename src/assets/icons/game-icons/{ => cathelineau}/fomorian.svg (100%)
 rename src/assets/icons/game-icons/{ => darkzaitev}/robber-hand.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/alarm-clock.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/aspergillum.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/backward-time.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/ballerina-shoes.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/biceps.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/bolt-spell-cast.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/bookshelf.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/brick-wall.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/card-exchange.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/cavalry.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/chalk-outline-murder.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/charging-bull.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/cherry.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/contract.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/convince.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/deer-track.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/discussion.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/expand.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/extra-time.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/firewall.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/fog.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/frozen-body.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/half-dead.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/hand-wing.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/healing.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/heart-wings.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/hole.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/holy-hand-grenade.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/holy-water.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/human-ear.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/invisible-face.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/invisible.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/jump-across.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/kneeling.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/ladder.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/lovers.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/magic-axe.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/magic-broom.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/magic-hat.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/magick-trick.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/misdirection.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/mute.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/padlock-open.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/pool-dive.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/potato.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/rusty-sword.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/secret-door.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/shower.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/silenced.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/sparkles.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/spy.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/steam.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/stone-wall.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/sun-spear.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/sunglasses.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/templar-shield.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/tightrope.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/two-coins.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/walk.svg (100%)
 rename src/assets/icons/game-icons/{ => delapouite}/zigzag-hieroglyph.svg (100%)
 rename src/assets/icons/game-icons/{ => heavenly-dog}/catapult.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/angel-wings.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/aura.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/awareness.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/beams-aura.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/bell-shield.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/blade-fall.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/body-swapping.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/bubbling-beam.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/campfire.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/cash.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/chained-heart.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/charm.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/conversation.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/diamond-hard.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/duality.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/earth-spit.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/energy-arrow.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/energy-breath.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/envelope.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/explosion-rays.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/fire-breath.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/fire-ray-small.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/fire-ray.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/fire-tail.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/fire-wave.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/foamy-disc.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/fragrance.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/ghost-ally.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/glowing-hands.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/hammer-drop.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/heart-inside.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/hidden.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/icicles-aura.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/ifrit.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/laser-precision.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/laser-sparks.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/lever.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/lips.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/mad-scientist.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/magic-palm.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/magic-portal.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/magic-swirl.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/magnifying-glass.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/middle-arrow.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/mine-explosion.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/mirror-mirror.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/omega.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/padlock.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/paw-heart.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/pointy-sword.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/poison-bottle.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/relationship-bounds.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/run.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/rune-stone.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/shadow-follower.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/shard-sword.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/shiny-omega.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/sinusoidal-beam.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/skull-mask.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/sleepy.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/sliced-bread.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/smoking-orb.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/snail.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/sparkling-sabre.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/spear-hook.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/spider-web.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/static-guard.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/sunbeams.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/sword-wound.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/tear-tracks.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/teleport.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/terror.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/time-trap.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/tripwire.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/two-feathers.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/two-shadows.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/uncertainty.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/virus.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/voodoo-doll.svg (100%)
 rename src/assets/icons/game-icons/{ => lorc}/wolf-trap.svg (100%)
 rename src/assets/icons/game-icons/{ => sbed}/health-normal.svg (100%)
 rename src/assets/icons/game-icons/{ => sbed}/shield.svg (100%)
 rename src/assets/icons/game-icons/{ => sbed}/weight-crush.svg (100%)
 rename src/assets/icons/game-icons/{ => skoll}/blood.svg (100%)
 rename src/assets/icons/game-icons/{ => skoll}/halt.svg (100%)
 rename src/assets/icons/game-icons/{ => skoll}/pentacle.svg (100%)
 rename src/assets/icons/game-icons/{ => skoll}/raise-skeleton.svg (100%)
 rename src/assets/icons/game-icons/{ => skoll}/raise-zombie.svg (100%)
 rename src/assets/icons/game-icons/{ => willdabeast}/chain-lightning.svg (100%)
 rename src/assets/icons/game-icons/{ => willdabeast}/chain-mail.svg (100%)
 delete mode 100644 src/assets/icons/official/LICENSE
 create mode 100644 src/fonts/Lora/Lora-Bold.woff.license
 create mode 100644 src/fonts/Lora/Lora-BoldItalic.woff.license
 create mode 100644 src/fonts/Lora/Lora-Italic.woff.license
 create mode 100644 src/fonts/Lora/Lora-Regular.woff.license
 create mode 100644 src/fonts/Lora/Lora.woff.license
 create mode 100644 src/fonts/Woodstamp/Woodstamp.woff.license
 create mode 100644 src/lang/de.json.license
 create mode 100644 src/lang/en.json.license
 delete mode 100644 src/packs/LICENSE
 create mode 100644 src/packs/items.db.license
 create mode 100644 src/packs/languages-and-scripts.db.license
 create mode 100644 src/packs/special-creature-abilities.db.license
 create mode 100644 src/packs/spells.db.license
 create mode 100644 src/system.json.license
 create mode 100644 src/template.json.license
 create mode 100644 tsconfig.eslint.json.license
 create mode 100644 tsconfig.json.license
 create mode 100644 yarn.lock.license

diff --git a/.editorconfig b/.editorconfig
index dd6173c..ba4931d 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -1,3 +1,7 @@
+# SPDX-FileCopyrightText: 2021 Johannes Loher
+#
+# SPDX-License-Identifier: MIT
+
 root = true
 
 [*]
diff --git a/.eslintignore.license b/.eslintignore.license
new file mode 100644
index 0000000..31803f3
--- /dev/null
+++ b/.eslintignore.license
@@ -0,0 +1,3 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
\ No newline at end of file
diff --git a/.eslintrc.js b/.eslintrc.js
index 616d3ef..ce8232b 100644
--- a/.eslintrc.js
+++ b/.eslintrc.js
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 module.exports = {
     parser: "@typescript-eslint/parser",
 
diff --git a/.gitignore b/.gitignore
index 3ab83e1..a45e3fd 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,3 +1,9 @@
+# SPDX-FileCopyrightText: 2021 Johannes Loher
+# SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+
+#
+# SPDX-License-Identifier: MIT
+
 # IDE
 .idea/
 .vs/
diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml
index 1659658..5fa0cbb 100644
--- a/.gitlab-ci.yml
+++ b/.gitlab-ci.yml
@@ -1,3 +1,8 @@
+# SPDX-FileCopyrightText: 2021 Johannes Loher
+# SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+#
+# SPDX-License-Identifier: MIT
+
 image: node:lts
 
 stages:
diff --git a/.gitlab/issue_templates/Bug Report.md b/.gitlab/issue_templates/Bug Report.md
index c209b17..0f45b35 100644
--- a/.gitlab/issue_templates/Bug Report.md	
+++ b/.gitlab/issue_templates/Bug Report.md	
@@ -1,3 +1,9 @@
+<!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
+-->
+
 # Description
 
 Please describe the issue.
diff --git a/.gitlab/issue_templates/Feature Request.md b/.gitlab/issue_templates/Feature Request.md
index d6dbe30..913ef8f 100644
--- a/.gitlab/issue_templates/Feature Request.md	
+++ b/.gitlab/issue_templates/Feature Request.md	
@@ -1,3 +1,9 @@
+<!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
+-->
+
 # Story
 
 As a …, I want … so that …
diff --git a/.husky/.gitignore b/.husky/.gitignore
index 31354ec..d8f86ff 100644
--- a/.husky/.gitignore
+++ b/.husky/.gitignore
@@ -1 +1,5 @@
+# SPDX-FileCopyrightText: 2021 Johannes Loher
+#
+# SPDX-License-Identifier: MIT
+
 _
diff --git a/.husky/pre-commit b/.husky/pre-commit
index f23377e..c7f9668 100755
--- a/.husky/pre-commit
+++ b/.husky/pre-commit
@@ -1,4 +1,9 @@
 #!/bin/sh
+
+# SPDX-FileCopyrightText: 2021 Johannes Loher
+#
+# SPDX-License-Identifier: MIT
+
 . "$(dirname "$0")/_/husky.sh"
 
 yarn run lint-staged
diff --git a/.npmignore b/.npmignore
deleted file mode 100644
index 8acb5aa..0000000
--- a/.npmignore
+++ /dev/null
@@ -1,7 +0,0 @@
-# IDE
-.idea/
-.vs/
-
-# Node Modules
-node_modules/
-npm-debug.log
\ No newline at end of file
diff --git a/.nvmrc.license b/.nvmrc.license
new file mode 100644
index 0000000..56430a9
--- /dev/null
+++ b/.nvmrc.license
@@ -0,0 +1,3 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
diff --git a/.prettierignore.license b/.prettierignore.license
new file mode 100644
index 0000000..31803f3
--- /dev/null
+++ b/.prettierignore.license
@@ -0,0 +1,3 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
\ No newline at end of file
diff --git a/.prettierrc.js b/.prettierrc.js
index 4261856..2efcc32 100644
--- a/.prettierrc.js
+++ b/.prettierrc.js
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 module.exports = {
     semi: true,
     trailingComma: "all",
diff --git a/.reuse/dep5 b/.reuse/dep5
new file mode 100644
index 0000000..3a07af2
--- /dev/null
+++ b/.reuse/dep5
@@ -0,0 +1,53 @@
+Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
+Upstream-Name: ds4
+Upstream-Contact: Johannes Loher <johannes.loher@fg4f.de>
+Source: https://git.f3l.de/dungeonslayers/ds4
+
+Files: .yarn/**
+Copyright: Copyright (c) 2016-present, Yarn Contributors. All rights reserved.
+License: BSD-2-Clause
+
+Files: src/assets/icons/official/*
+Copyright: Copyright © 2011-2013 by Christian Kennig.
+License: CC-BY-NC-SA-3.0
+
+Files: src/assets/icons/official/combat-values/melee-ranged-attack.png
+Copyright: Copyright © 2011-2013 by Christian Kennig.
+           2021 Johannes Loher
+License: CC-BY-NC-SA-3.0
+
+Files: src/assets/icons/game-icons/caro-asercion/*
+Copyright: Caro Asercion
+License: CC-BY-3.0
+
+Files: src/assets/icons/game-icons/cathelineau/*
+Copyright: Cathelineau
+License: CC-BY-3.0
+
+Files: src/assets/icons/game-icons/darkzaitev/*
+Copyright: DarkZaitzev, http://darkzaitzev.deviantart.com
+License: CC-BY-3.0
+
+Files: src/assets/icons/game-icons/delapouite/*
+Copyright: Delapouite, https://delapouite.com
+License: CC-BY-3.0
+
+Files: src/assets/icons/game-icons/heavenly-dog/*
+Copyright: HeavenlyDog, http://www.gnomosygoblins.blogspot.com
+License: CC-BY-3.0
+
+Files: src/assets/icons/game-icons/lorc/*
+Copyright: Lorc, http://lorcblog.blogspot.com
+License: CC-BY-3.0
+
+Files: src/assets/icons/game-icons/sbed/*
+Copyright: Sbed, http://opengameart.org/content/95-game-icons
+License: CC-BY-3.0
+
+Files: src/assets/icons/game-icons/skoll/*
+Copyright: Skoll
+License: CC-BY-3.0
+
+Files: src/assets/icons/game-icons/willdabeast/*
+Copyright: Willdabeast, http://wjbstories.blogspot.com
+License: CC-BY-3.0
diff --git a/.vscode/extensions.json.license b/.vscode/extensions.json.license
new file mode 100644
index 0000000..409f785
--- /dev/null
+++ b/.vscode/extensions.json.license
@@ -0,0 +1,4 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+
+SPDX-License-Identifier: MIT
diff --git a/.vscode/launch.json.license b/.vscode/launch.json.license
new file mode 100644
index 0000000..31803f3
--- /dev/null
+++ b/.vscode/launch.json.license
@@ -0,0 +1,3 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
\ No newline at end of file
diff --git a/.vscode/settings.json.license b/.vscode/settings.json.license
new file mode 100644
index 0000000..31803f3
--- /dev/null
+++ b/.vscode/settings.json.license
@@ -0,0 +1,3 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
\ No newline at end of file
diff --git a/.yarnrc.yml b/.yarnrc.yml
index 9fdbcd7..c86150b 100644
--- a/.yarnrc.yml
+++ b/.yarnrc.yml
@@ -1,3 +1,7 @@
+# SPDX-FileCopyrightText: 2021 Johannes Loher
+#
+# SPDX-License-Identifier: MIT
+
 nodeLinker: pnp
 
 plugins:
diff --git a/LICENSES/BSD-2-Clause.txt b/LICENSES/BSD-2-Clause.txt
new file mode 100644
index 0000000..b0e20f5
--- /dev/null
+++ b/LICENSES/BSD-2-Clause.txt
@@ -0,0 +1,9 @@
+Copyright (c) <year> <owner> All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/LICENSES/CC-BY-3.0.txt b/LICENSES/CC-BY-3.0.txt
new file mode 100644
index 0000000..465aae7
--- /dev/null
+++ b/LICENSES/CC-BY-3.0.txt
@@ -0,0 +1,93 @@
+Creative Commons Attribution 3.0 Unported
+
+ CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. DISTRIBUTION OF THIS LICENSE DOES NOT CREATE AN ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES REGARDING THE INFORMATION PROVIDED, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM ITS USE.
+
+License
+
+THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
+
+BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
+
+1. Definitions
+
+     a. "Adaptation" means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image ("synching") will be considered an Adaptation for the purpose of this License.
+
+     b. "Collection" means a collection of literary or artistic works, such as encyclopedias and anthologies, or performances, phonograms or broadcasts, or other works or subject matter other than works listed in Section 1(f) below, which, by reason of the selection and arrangement of their contents, constitute intellectual creations, in which the Work is included in its entirety in unmodified form along with one or more other contributions, each constituting separate and independent works in themselves, which together are assembled into a collective whole. A work that constitutes a Collection will not be considered an Adaptation (as defined above) for the purposes of this License.
+
+     c. "Distribute" means to make available to the public the original and copies of the Work or Adaptation, as appropriate, through sale or other transfer of ownership.
+
+     d. "Licensor" means the individual, individuals, entity or entities that offer(s) the Work under the terms of this License.
+
+     e. "Original Author" means, in the case of a literary or artistic work, the individual, individuals, entity or entities who created the Work or if no individual or entity can be identified, the publisher; and in addition (i) in the case of a performance the actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret or otherwise perform literary or artistic works or expressions of folklore; (ii) in the case of a phonogram the producer being the person or legal entity who first fixes the sounds of a performance or other sounds; and, (iii) in the case of broadcasts, the organization that transmits the broadcast.
+
+     f. "Work" means the literary and/or artistic work offered under the terms of this License including without limitation any production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression including digital form, such as a book, pamphlet and other writing; a lecture, address, sermon or other work of the same nature; a dramatic or dramatico-musical work; a choreographic work or entertainment in dumb show; a musical composition with or without words; a cinematographic work to which are assimilated works expressed by a process analogous to cinematography; a work of drawing, painting, architecture, sculpture, engraving or lithography; a photographic work to which are assimilated works expressed by a process analogous to photography; a work of applied art; an illustration, map, plan, sketch or three-dimensional work relative to geography, topography, architecture or science; a performance; a broadcast; a phonogram; a compilation of data to the extent it is protected as a copyrightable work; or a work performed by a variety or circus performer to the extent it is not otherwise considered a literary or artistic work.
+
+     g. "You" means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.
+
+     h. "Publicly Perform" means to perform public recitations of the Work and to communicate to the public those public recitations, by any means or process, including by wire or wireless means or public digital performances; to make available to the public Works in such a way that members of the public may access these Works from a place and at a place individually chosen by them; to perform the Work to the public by any means or process and the communication to the public of the performances of the Work, including by public digital performance; to broadcast and rebroadcast the Work by any means including signs, sounds or images.
+
+     i. "Reproduce" means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium.
+
+2. Fair Dealing Rights. Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.
+
+3. License Grant. Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:
+
+     a. to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections;
+
+     b. to create and Reproduce Adaptations provided that any such Adaptation, including any translation in any medium, takes reasonable steps to clearly label, demarcate or otherwise identify that changes were made to the original Work. For example, a translation could be marked "The original work was translated from English to Spanish," or a modification could indicate "The original work has been modified.";
+
+     c. to Distribute and Publicly Perform the Work including as incorporated in Collections; and,
+
+     d. to Distribute and Publicly Perform Adaptations.
+
+     e. For the avoidance of doubt:
+
+          i. Non-waivable Compulsory License Schemes. In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme cannot be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License;
+
+          ii. Waivable Compulsory License Schemes. In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme can be waived, the Licensor waives the exclusive right to collect such royalties for any exercise by You of the rights granted under this License; and,
+
+          iii. Voluntary License Schemes. The Licensor waives the right to collect royalties, whether individually or, in the event that the Licensor is a member of a collecting society that administers voluntary licensing schemes, via that society, from any exercise by You of the rights granted under this License.
+
+The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved.
+
+4. Restrictions. The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:
+
+     a. You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(b), as requested. If You create an Adaptation, upon notice from any Licensor You must, to the extent practicable, remove from the Adaptation any credit as required by Section 4(b), as requested.
+
+     b. If You Distribute, or Publicly Perform the Work or any Adaptations or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution ("Attribution Parties") in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work; and (iv) , consistent with Section 3(b), in the case of an Adaptation, a credit identifying the use of the Work in the Adaptation (e.g., "French translation of the Work by Original Author," or "Screenplay based on original Work by Original Author"). The credit required by this Section 4 (b) may be implemented in any reasonable manner; provided, however, that in the case of a Adaptation or Collection, at a minimum such credit will appear, if a credit for all contributing authors of the Adaptation or Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the avoidance of doubt, You may only use the credit required by this Section for the purpose of attribution in the manner set out above and, by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties.
+
+     c. Except as otherwise agreed in writing by the Licensor or as may be otherwise permitted by applicable law, if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Adaptations or Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation. Licensor agrees that in those jurisdictions (e.g. Japan), in which any exercise of the right granted in Section 3(b) of this License (the right to make Adaptations) would be deemed to be a distortion, mutilation, modification or other derogatory action prejudicial to the Original Author's honor and reputation, the Licensor will waive or not assert, as appropriate, this Section, to the fullest extent permitted by the applicable national law, to enable You to reasonably exercise Your right under Section 3(b) of this License (right to make Adaptations) but not otherwise.
+
+5. Representations, Warranties and Disclaimer
+
+UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTIBILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU.
+
+6. Limitation on Liability. EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+7. Termination
+
+     a. This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.
+
+     b. Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.
+
+8. Miscellaneous
+
+     a. Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.
+
+     b. Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.
+
+     c. If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.
+
+     d. No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent. This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You.
+
+     e. This License may not be modified without the mutual written agreement of the Licensor and You.
+
+     f. The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.
+
+Creative Commons Notice
+
+Creative Commons is not a party to this License, and makes no warranty whatsoever in connection with the Work. Creative Commons will not be liable to You or any party on any legal theory for any damages whatsoever, including without limitation any general, special, incidental or consequential damages arising in connection to this license. Notwithstanding the foregoing two (2) sentences, if Creative Commons has expressly identified itself as the Licensor hereunder, it shall have all rights and obligations of Licensor.
+
+Except for the limited purpose of indicating to the public that the Work is licensed under the CCPL, Creative Commons does not authorize the use by either party of the trademark "Creative Commons" or any related trademark or logo of Creative Commons without the prior written consent of Creative Commons. Any permitted use will be in compliance with Creative Commons' then-current trademark usage guidelines, as may be published on its website or otherwise made available upon request from time to time. For the avoidance of doubt, this trademark restriction does not form part of this License.
+
+Creative Commons may be contacted at http://creativecommons.org/.
diff --git a/LICENSES/CC-BY-NC-SA-3.0.txt b/LICENSES/CC-BY-NC-SA-3.0.txt
new file mode 100644
index 0000000..8d18287
--- /dev/null
+++ b/LICENSES/CC-BY-NC-SA-3.0.txt
@@ -0,0 +1,99 @@
+Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported
+
+ CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. DISTRIBUTION OF THIS LICENSE DOES NOT CREATE AN ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES REGARDING THE INFORMATION PROVIDED, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM ITS USE.
+
+License
+
+THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
+
+BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
+
+1. Definitions
+
+     a. "Adaptation" means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image ("synching") will be considered an Adaptation for the purpose of this License.
+
+     b. "Collection" means a collection of literary or artistic works, such as encyclopedias and anthologies, or performances, phonograms or broadcasts, or other works or subject matter other than works listed in Section 1(g) below, which, by reason of the selection and arrangement of their contents, constitute intellectual creations, in which the Work is included in its entirety in unmodified form along with one or more other contributions, each constituting separate and independent works in themselves, which together are assembled into a collective whole. A work that constitutes a Collection will not be considered an Adaptation (as defined above) for the purposes of this License.
+
+     c. "Distribute" means to make available to the public the original and copies of the Work or Adaptation, as appropriate, through sale or other transfer of ownership.
+
+     d. "License Elements" means the following high-level license attributes as selected by Licensor and indicated in the title of this License: Attribution, Noncommercial, ShareAlike.
+
+     e. "Licensor" means the individual, individuals, entity or entities that offer(s) the Work under the terms of this License.
+
+     f. "Original Author" means, in the case of a literary or artistic work, the individual, individuals, entity or entities who created the Work or if no individual or entity can be identified, the publisher; and in addition (i) in the case of a performance the actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret or otherwise perform literary or artistic works or expressions of folklore; (ii) in the case of a phonogram the producer being the person or legal entity who first fixes the sounds of a performance or other sounds; and, (iii) in the case of broadcasts, the organization that transmits the broadcast.
+
+     g. "Work" means the literary and/or artistic work offered under the terms of this License including without limitation any production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression including digital form, such as a book, pamphlet and other writing; a lecture, address, sermon or other work of the same nature; a dramatic or dramatico-musical work; a choreographic work or entertainment in dumb show; a musical composition with or without words; a cinematographic work to which are assimilated works expressed by a process analogous to cinematography; a work of drawing, painting, architecture, sculpture, engraving or lithography; a photographic work to which are assimilated works expressed by a process analogous to photography; a work of applied art; an illustration, map, plan, sketch or three-dimensional work relative to geography, topography, architecture or science; a performance; a broadcast; a phonogram; a compilation of data to the extent it is protected as a copyrightable work; or a work performed by a variety or circus performer to the extent it is not otherwise considered a literary or artistic work.
+
+     h. "You" means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.
+
+     i. "Publicly Perform" means to perform public recitations of the Work and to communicate to the public those public recitations, by any means or process, including by wire or wireless means or public digital performances; to make available to the public Works in such a way that members of the public may access these Works from a place and at a place individually chosen by them; to perform the Work to the public by any means or process and the communication to the public of the performances of the Work, including by public digital performance; to broadcast and rebroadcast the Work by any means including signs, sounds or images.
+
+     j. "Reproduce" means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium.
+
+2. Fair Dealing Rights. Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.
+
+3. License Grant. Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below:
+
+     a. to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections;
+
+     b. to create and Reproduce Adaptations provided that any such Adaptation, including any translation in any medium, takes reasonable steps to clearly label, demarcate or otherwise identify that changes were made to the original Work. For example, a translation could be marked "The original work was translated from English to Spanish," or a modification could indicate "The original work has been modified.";
+
+     c. to Distribute and Publicly Perform the Work including as incorporated in Collections; and,
+
+     d. to Distribute and Publicly Perform Adaptations.
+
+The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved, including but not limited to the rights described in Section 4(e).
+
+4. Restrictions. The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:
+
+     a. You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(d), as requested. If You create an Adaptation, upon notice from any Licensor You must, to the extent practicable, remove from the Adaptation any credit as required by Section 4(d), as requested.
+
+     b. You may Distribute or Publicly Perform an Adaptation only under: (i) the terms of this License; (ii) a later version of this License with the same License Elements as this License; (iii) a Creative Commons jurisdiction license (either this or a later license version) that contains the same License Elements as this License (e.g., Attribution-NonCommercial-ShareAlike 3.0 US) ("Applicable License"). You must include a copy of, or the URI, for Applicable License with every copy of each Adaptation You Distribute or Publicly Perform. You may not offer or impose any terms on the Adaptation that restrict the terms of the Applicable License or the ability of the recipient of the Adaptation to exercise the rights granted to that recipient under the terms of the Applicable License. You must keep intact all notices that refer to the Applicable License and to the disclaimer of warranties with every copy of the Work as included in the Adaptation You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Adaptation, You may not impose any effective technological measures on the Adaptation that restrict the ability of a recipient of the Adaptation from You to exercise the rights granted to that recipient under the terms of the Applicable License. This Section 4(b) applies to the Adaptation as incorporated in a Collection, but this does not require the Collection apart from the Adaptation itself to be made subject to the terms of the Applicable License.
+
+     c. You may not exercise any of the rights granted to You in Section 3 above in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation. The exchange of the Work for other copyrighted works by means of digital file-sharing or otherwise shall not be considered to be intended for or directed toward commercial advantage or private monetary compensation, provided there is no payment of any monetary compensation in con-nection with the exchange of copyrighted works.
+
+     d. If You Distribute, or Publicly Perform the Work or any Adaptations or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution ("Attribution Parties") in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work; and, (iv) consistent with Section 3(b), in the case of an Adaptation, a credit identifying the use of the Work in the Adaptation (e.g., "French translation of the Work by Original Author," or "Screenplay based on original Work by Original Author"). The credit required by this Section 4(d) may be implemented in any reasonable manner; provided, however, that in the case of a Adaptation or Collection, at a minimum such credit will appear, if a credit for all contributing authors of the Adaptation or Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the avoidance of doubt, You may only use the credit required by this Section for the purpose of attribution in the manner set out above and, by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties.
+
+     e. For the avoidance of doubt:
+
+          i. Non-waivable Compulsory License Schemes. In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme cannot be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License;
+
+          ii. Waivable Compulsory License Schemes. In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme can be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License if Your exercise of such rights is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c) and otherwise waives the right to collect royalties through any statutory or compulsory licensing scheme; and,
+
+          iii. Voluntary License Schemes. The Licensor reserves the right to collect royalties, whether individually or, in the event that the Licensor is a member of a collecting society that administers voluntary licensing schemes, via that society, from any exercise by You of the rights granted under this License that is for a purpose or use which is otherwise than noncommercial as permitted under Section 4(c).
+
+     f. Except as otherwise agreed in writing by the Licensor or as may be otherwise permitted by applicable law, if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Adaptations or Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation. Licensor agrees that in those jurisdictions (e.g. Japan), in which any exercise of the right granted in Section 3(b) of this License (the right to make Adaptations) would be deemed to be a distortion, mutilation, modification or other derogatory action prejudicial to the Original Author's honor and reputation, the Licensor will waive or not assert, as appropriate, this Section, to the fullest extent permitted by the applicable national law, to enable You to reasonably exercise Your right under Section 3(b) of this License (right to make Adaptations) but not otherwise.
+
+5. Representations, Warranties and Disclaimer
+
+UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING AND TO THE FULLEST EXTENT PERMITTED BY APPLICABLE LAW, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THIS EXCLUSION MAY NOT APPLY TO YOU.
+
+6. Limitation on Liability. EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+7. Termination
+
+     a. This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.
+
+     b. Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above.
+
+8. Miscellaneous
+
+     a. Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.
+
+     b. Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License.
+
+     c. If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.
+
+     d. No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.
+
+     e. This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.
+
+     f. The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.
+
+Creative Commons Notice
+
+Creative Commons is not a party to this License, and makes no warranty whatsoever in connection with the Work. Creative Commons will not be liable to You or any party on any legal theory for any damages whatsoever, including without limitation any general, special, incidental or consequential damages arising in connection to this license. Notwithstanding the foregoing two (2) sentences, if Creative Commons has expressly identified itself as the Licensor hereunder, it shall have all rights and obligations of Licensor.
+
+Except for the limited purpose of indicating to the public that the Work is licensed under the CCPL, Creative Commons does not authorize the use by either party of the trademark "Creative Commons" or any related trademark or logo of Creative Commons without the prior written consent of Creative Commons. Any permitted use will be in compliance with Creative Commons' then-current trademark usage guidelines, as may be published on its website or otherwise made available upon request from time to time. For the avoidance of doubt, this trademark restriction does not form part of this License.
+
+Creative Commons may be contacted at http://creativecommons.org/.
diff --git a/LICENSES/LicenseRef-Woodstamp.txt b/LICENSES/LicenseRef-Woodstamp.txt
new file mode 100644
index 0000000..084007c
--- /dev/null
+++ b/LICENSES/LicenseRef-Woodstamp.txt
@@ -0,0 +1,59 @@
+
+
+
+
+<<<<<<<<<<<<<<<<  ENGLISH  >>>>>>>>>>>>>>>>>
+
+Freewares EULA ( the End User License Agreement )This document is a legal agreement between you, the end user, and Flat-it type foundry.
+
+
+By using or installing Flat it type foundry Freewares ( Free typefaces, Free brushes and Screensavers ) , you agree to be bound by the terms of this Agreement.
+Freeware means that you can download it and use it for your commercial and non-commercial works for free.
+
+Here is a list of things you could do, Only if you want to:
+* Mail me about your works
+* Link http://flat-it.com/ Download our banners
+* Send me a sample of the work you did using Flat it type foundry Freewares
+* Mail me some print material you did using Flat it type foundry Freewares
+* Credit "Flat-it"on your work
+* Smile
+
+You may not redistribute without permission.
+
+
+DISCLAIMER
+Flat-it's freewares are provided to you free of charge.
+We give no warranty in relation to these freewares, and you use them at your own risk.
+Flat-it.com will not be liable for any damage to your system, any loss or corruption of any data or software, or any other loss or damage that you may suffer as a result of downloading or using these freewares, whether it results from our negligence or in any other way.
+
+
+
+
+
+
+
+
+
+<<<<<<<<<<<<<<<<  JAPANESE  >>>>>>>>>>>>>>>>>
+
+�t���[�E�F�A�@���C�Z���X
+
+Flat-it������肵���t���[�E�F�A�i�t���[�t�H���g�A�t���[�u���V�A�X�N���[���Z�C�o�[�j�̎g�p�͈ȉ��Ɏ������C�Z���X�ɓ��ӂ���K�v������܂��B
+�t���[�E�F�A�͏��p�A�񏤗p�i�l�g�p�Ȃǁj�Ɋւ�炷�����ł����p���������܂��B���쌠��Flat-it(http://flat-it.com/)�ɂ���܂��B
+
+�g�p�ɍۂ��Ă͎��̃��X�g�ɏ]���ĉ������B
+
+*�@�C���������烁�[���ȂǂŘA�����������B
+*�@�C����������Flat-it(http://flat-it.com/)�Ƀ����N���ĉ������B
+*�@�C����������g�p������i�̃T���v���i�摜�Ȃǁj�������肭�������B
+*�@�C����������H�Ɛ��i�ȂǏ��Ǝg�p�̍ۂ͏��i���ЂƂ‰������B
+*�@�C����������"Flat-it"�ƃN���W�b�g�����Ă�������
+
+�܂��A�����̃t���[�E�F�A���Ĕz�z����ꍇ�ɂ͋��‚��K�v�ł��B
+
+
+�Ɛӎ���
+Flat-it�͂����t���[�E�F�A�Ɋւ��Ă��q�l������������Ȃ鑹�Q�ɂ‚��Ă��A��؂̐ӔC�𕉂�Ȃ����̂Ƃ��܂��B���q�l�����g�̐ӔC�ł����p�������B
+Flat-it�͂����t���[�E�F�A�̗��p�ɂ���Đ����������Ȃ�ۏؐӔC�������܂���B
+
+info@flat-it.com
diff --git a/LICENSE b/LICENSES/MIT.txt
similarity index 92%
rename from LICENSE
rename to LICENSES/MIT.txt
index 5c296ab..2071b23 100644
--- a/LICENSE
+++ b/LICENSES/MIT.txt
@@ -1,4 +1,6 @@
-Copyright 2020 Johannes Loher, Gesina Schwalbe, Oliver Rümpelein, Siegfried Krug
+MIT License
+
+Copyright (c) <year> <copyright holders>
 
 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
 
diff --git a/src/fonts/Lora/LICENSE b/LICENSES/OFL-1.1.txt
similarity index 60%
rename from src/fonts/Lora/LICENSE
rename to LICENSES/OFL-1.1.txt
index ea469b6..6fe84ee 100644
--- a/src/fonts/Lora/LICENSE
+++ b/LICENSES/OFL-1.1.txt
@@ -1,30 +1,27 @@
-Copyright (c) 2011-2013, Cyreal (www.cyreal.org a@cyreal.org), with
-Reserved Font Name ‘Lora’
+SIL OPEN FONT LICENSE
 
-This Font Software is licensed under the SIL Open Font License, Version 1.1.
-This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
-
-—————————————————————————————-
-SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-—————————————————————————————-
+Version 1.1 - 26 February 2007
 
 PREAMBLE
+
 The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others.
 
 The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives.
 
 DEFINITIONS
-“Font Software” refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation.
 
-“Reserved Font Name” refers to any names specified as such after the copyright statement(s).
+"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation.
 
-“Original Version” refers to the collection of Font Software components as distributed by the Copyright Holder(s).
+"Reserved Font Name" refers to any names specified as such after the copyright statement(s).
 
-“Modified Version” refers to any derivative made by adding to, deleting, or substituting—in part or in whole—any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
+"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s).
 
-“Author” refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
+"Modified Version" refers to any derivative made by adding to, deleting, or substituting — in part or in whole — any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
+
+"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
 
 PERMISSION & CONDITIONS
+
 Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions:
 
 1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself.
@@ -38,7 +35,9 @@ Permission is hereby granted, free of charge, to any person obtaining a copy of
 5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software.
 
 TERMINATION
+
 This license becomes null and void if any of the above conditions are not met.
 
 DISCLAIMER
-THE FONT SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
+
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
diff --git a/README.md b/README.md
index 35648fe..0b0d237 100644
--- a/README.md
+++ b/README.md
@@ -1,3 +1,10 @@
+<!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Siegfried Krug
+
+SPDX-License-Identifier: MIT
+-->
+
 # DS4
 
 An implementation of the Dungeonslayers 4 game system for [Foundry Virtual
@@ -21,7 +28,7 @@ https://git.f3l.de/dungeonslayers/ds4/-/raw/latest/src/system.json?inline=false
 In order to build this system, recent versions of `node` and `yarn` are
 required. Most likely using `npm` also works but only `yarn` is officially
 supported. We recommend using the latest lts version of `node`, which is
-`v14.15.5` at the time of writing. If you use `nvm` to manage your `node`
+`v14.17.1` at the time of writing. If you use `nvm` to manage your `node`
 versions, you can simply run
 
 ```
@@ -89,32 +96,46 @@ issue, send a mail to [git+dungeonslayers-ds4-155-issue-@git.f3l.de].
 
 ## Licensing
 
-[Dungeonslayers] (© Christian Kennig) is licensed
-under [CC BY-NC-SA 3.0].
+This project is being developed under the terms of the
+[LIMITED LICENSE AGREEMENT FOR MODULE DEVELOPMENT] for Foundry Virtual Tabletop.
 
-The icons in [src/assets/icons/official] are slightly
-modified versions of original Dungeonslayers icons, which have also been
-published under CC BY-NC-SA 3.0. Hence the modified icons are also published
-under this license. A copy of this license can be found under
-[src/assets/icons/official/LICENSE].
+The project itself is licensed under multiple licenses. It is difficult to keep
+this section up to date, so here is a brief summary as of June 2021:
 
-Similarly, the compendium packs found in [src/packs] are based on Dungeonslayers
-and thus are also released under CC BY-NC-SA 3.0.
+* [Dungeonslayers] by Christian Kennig is licensed under [CC BY-NC-SA 3.0].
+* The icons in [src/assets/icons/official] by Christian Kennig are licensed
+  under [CC BY-NC-SA 3.0].
+* The compendium packs in [src/packs] are derivative work of [Dungeonslayers]
+  by Christian Kennig. They are licensed under [CC BY-NC-SA 3.0].
+* The icons in [src/assets/icons/game-icons] by the authors of
+  https://game-icons.net/ are licensed under [CC BY 3.0].
+* The [Lora] font in [src/fonts/Lora] by The Lora Project Authors is licensed
+  under [OFL 1.1].
+* The Woodstamp font in [src/fonts/Woodstamp] by [Ryoichi Tsunekawa] is licensed
+  under a custom [EULA](LICENSES/LicenseRef-Woodstamp.txt).
+* The files in [.yarn] by the [Yarn] Contributors are licensed under
+  [BSD-2-Clause].
+* Most of the other files are licensed under [MIT].
 
-The icons in [src/assets/icons/game-icons] have
-been published on https://game-icons.net/. You can find a list of the icons with
-their corresponding authors and licenses at
-[src/assets/icons/game-icons/authors.md].
-
-The software component of this project is licensed under the MIT License, a copy
-of which can be found under [LICENSE](LICENSE).
+For more accurate information, check the individual files.
 
 [Foundry Virtual Tabletop]: http://foundryvtt.com
 [git+dungeonslayers-ds4-155-issue-@git.f3l.de]: mailto:git+dungeonslayers-ds4-155-issue-@git.f3l.de
-[CC BY-NC-SA 3.0]: https://creativecommons.org/licenses/by-nc-sa/3.0/de/deed.en
 [Dungeonslayers]: http://dungeonslayers.de/
+[Lora]: https://github.com/cyrealtype/Lora-Cyrillic
+[Ryoichi Tsunekawa]: https://dharmatype.com/
+[Yarn]: https://github.com/yarnpkg/berry
+
+[LIMITED LICENSE AGREEMENT FOR MODULE DEVELOPMENT]: https://foundryvtt.com/article/license/
+[CC BY-NC-SA 3.0]: LICENSES/CC-BY-NC-SA-3.0.txt
+[CC BY 3.0]: LICENSES/CC-BY-3.0.txt
+[OFL 1.1]: LICENSE/OFL-1.1.txt
+[BSD-2-Clause]: LICENSES/BSD-2-Clause.txt
+[MIT]: LICENSES/MIT.txt
+
 [src/assets/icons/official]: src/assets/icons/official
-[src/assets/icons/official/LICENSE]: src/assets/icons/official/LICENSE
 [src/packs]: src/packs
 [src/assets/icons/game-icons]: src/assets/icons/game-icons
-[src/assets/icons/game-icons/authors.md]: src/assets/icons/game-icons/authors.md
+[src/fonts/Lora]: src/fonts/Lora
+[src/fonts/Woodstamp]: src/fonts/Woodstamp
+[.yarn]: .yarn
diff --git a/gulpfile.js b/gulpfile.js
index f35486d..6fc66c9 100644
--- a/gulpfile.js
+++ b/gulpfile.js
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 const { rollup } = require("rollup");
 const argv = require("yargs").argv;
 const chalk = require("chalk");
diff --git a/jest.config.js b/jest.config.js
index 0699281..ae95c0d 100644
--- a/jest.config.js
+++ b/jest.config.js
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 module.exports = {
     preset: "ts-jest",
     globals: {
diff --git a/package.json b/package.json
index 66c43ff..6536a92 100644
--- a/package.json
+++ b/package.json
@@ -3,7 +3,7 @@
     "name": "dungeonslayers4",
     "description": "An implementation of the Dungeonslayers 4 game system for Foundry Virtual Tabletop.",
     "version": "0.7.2",
-    "license": "MIT",
+    "license": "https://git.f3l.de/dungeonslayers/ds4#licensing",
     "homepage": "https://git.f3l.de/dungeonslayers/ds4",
     "repository": {
         "type": "git",
@@ -28,6 +28,12 @@
         {
             "name": "Siegfried Krug",
             "email": "foundryvtt@asdil1991.de"
+        },
+        {
+            "name": "Max Tharr"
+        },
+        {
+            "name": "Sascha Martens"
         }
     ],
     "scripts": {
diff --git a/package.json.license b/package.json.license
new file mode 100644
index 0000000..e37d279
--- /dev/null
+++ b/package.json.license
@@ -0,0 +1,5 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Oliver RÜmpelein
+SPDX-FileCopyrightText: 2021 Siegfried Krug
+
+SPDX-License-Identifier: MIT
diff --git a/rollup.config.js b/rollup.config.js
index d7b6c67..f57de33 100644
--- a/rollup.config.js
+++ b/rollup.config.js
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 const typescript = require("rollup-plugin-typescript2");
 const { nodeResolve } = require("@rollup/plugin-node-resolve");
 
diff --git a/spec/localization/localization.spec.ts b/spec/localization/localization.spec.ts
index bfe91bc..a40027f 100644
--- a/spec/localization/localization.spec.ts
+++ b/spec/localization/localization.spec.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import * as fs from "fs-extra";
 import * as path from "path";
 
diff --git a/spec/rolls/check-evaluation.spec.ts b/spec/rolls/check-evaluation.spec.ts
index 8498bdd..f0c829a 100644
--- a/spec/rolls/check-evaluation.spec.ts
+++ b/spec/rolls/check-evaluation.spec.ts
@@ -1,3 +1,8 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+//
+// SPDX-License-Identifier: MIT
+
 import evaluateCheck from "../../src/module/rolls/check-evaluation";
 
 Object.defineProperty(globalThis, "game", { value: { i18n: { localize: (key: string) => key } } });
diff --git a/spec/tsconfig.spec.json.license b/spec/tsconfig.spec.json.license
new file mode 100644
index 0000000..31803f3
--- /dev/null
+++ b/spec/tsconfig.spec.json.license
@@ -0,0 +1,3 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
\ No newline at end of file
diff --git a/src/assets/icons/game-icons/authors.md b/src/assets/icons/game-icons/authors.md
deleted file mode 100644
index e8c1f7d..0000000
--- a/src/assets/icons/game-icons/authors.md
+++ /dev/null
@@ -1,166 +0,0 @@
-| Icon                                                          | Author          | License     |
-| --------------------------------------------------------------| --------------- | ----------- |
-| [alarm-clock.svg](alarm-clock.svg)                            | [Delapouite]    | [CC BY 3.0] |
-| [angel-wings.svg](angel-wings.svg)                            | [Lorc]          | [CC BY 3.0] |
-| [aspergillum.svg](aspergillum.svg)                            | [Delapouite]    | [CC BY 3.0] |
-| [aura.svg](aura.svg)                                          | [Lorc]          | [CC BY 3.0] |
-| [awareness.svg](awareness.svg)                                | [Lorc]          | [CC BY 3.0] |
-| [backward-time.svg](backward-time.svg)                        | [Delapouite]    | [CC BY 3.0] |
-| [ballerina-shoes.svg](ballerina-shoes.svg)                    | [Delapouite]    | [CC BY 3.0] |
-| [beams-aura.svg](beams-aura.svg)                              | [Lorc]          | [CC BY 3.0] |
-| [bell-shield.svg](bell-shield.svg)                            | [Lorc]          | [CC BY 3.0] |
-| [biceps.svg](biceps.svg)                                      | [Delapouite]    | [CC BY 3.0] |
-| [blade-fall.svg](blade-fall.svg)                              | [Lorc]          | [CC BY 3.0] |
-| [blood.svg](blood.svg)                                        | Skoll           | [CC BY 3.0] |
-| [body-swapping.svg](body-swapping.svg)                        | [Lorc]          | [CC BY 3.0] |
-| [bolt-spell.svg](bolt-spell.svg)                              | [Delapouite]    | [CC BY 3.0] |
-| [bookshelf.svg](bookshelf.svg)                                | [Delapouite]    | [CC BY 3.0] |
-| [brick-wall.svg](brick-wall.svg)                              | [Delapouite]    | [CC BY 3.0] |
-| [bubbling-beam.svg](bubbling-beam.svg)                        | [Lorc]          | [CC BY 3.0] |
-| [campfire.svg](campfire.svg)                                  | [Lorc]          | [CC BY 3.0] |
-| [card-exchange.svg](card-exchange.svg)                        | [Delapouite]    | [CC BY 3.0] |
-| [cash.svg](cash.svg)                                          | [Lorc]          | [CC BY 3.0] |
-| [catapult.svg](catapult.svg)                                  | [HeavenlyDog]   | [CC BY 3.0] |
-| [cavalry.svg](cavalry.svg)                                    | [Delapouite]    | [CC BY 3.0] |
-| [chain-lightning.svg](chain-lightning.svg)                    | [Willdabeast]   | [CC BY 3.0] |
-| [chain-mail.svg](chain-mail.svg)                              | [Willdabeast]   | [CC BY 3.0] |
-| [chained-heart.svg](chained-heart.svg)                        | [Lorc]          | [CC BY 3.0] |
-| [chalk-outline-murder.svg](chalk-outline-murder.svg)          | [Delapouite]    | [CC BY 3.0] |
-| [charging-bull.svg](charging-bull.svg)                        | [Delapuite]     | [CC BY 3.0] |
-| [charm.svg](charm.svg)                                        | [Lorc]          | [CC BY 3.0] |
-| [cherry.svg](cherry.svg)                                      | [Delapouite]    | [CC BY 3.0] |
-| [contract.svg](contract.svg)                                  | [Delapouite]    | [CC BY 3.0] |
-| [conversation.svg](conversation.svg)                          | [Lorc]          | [CC BY 3.0] |
-| [convince.svg](convince.svg)                                  | [Delapouite]    | [CC BY 3.0] |
-| [deer-track.svg](deer-track.svg)                              | [Delapouite]    | [CC BY 3.0] |
-| [diamon-hard.svg](diamond-hard.svg)                           | [Lorc]          | [CC BY 3.0] |
-| [discussion.svg](discussion.svg)                              | [Delapouite]    | [CC BY 3.0] |
-| [dread.svg](dread.svg)                                        | Cathelineau     | [CC BY 3.0] |
-| [duality.svg](duality.svg)                                    | [Lorc]          | [CC BY 3.0] |
-| [earth-spit.svg](earth.spit.svg)                              | [Lorc]          | [CC BY 3.0] |
-| [energy-arrow.svg](energy-arrow.svg)                          | [Lorc]          | [CC BY 3.0] |
-| [energy-breath.svg](energy-breath.svg)                        | [Lorc]          | [CC BY 3.0] |
-| [envelope.svg](envelope.svg)                                  | [Lorc]          | [CC BY 3.0] |
-| [expand.svg](expand.svg)                                      | [Delapouite]    | [CC BY 3.0] |
-| [explosion-rays.svg](explosion-rays.svg)                      | [Lorc]          | [CC BY 3.0] |
-| [extra-time.svg](extra-time.svg)                              | [Delapouite]    | [CC BY 3.0] |
-| [fire-breath.svg](fire-breath.svg)                            | [Lorc]          | [CC BY 3.0] |
-| [fire-ray.svg](fire-ray.svg)                                  | [Lorc]          | [CC BY 3.0] |
-| [fire-tail.svg](fire-tail.svg)                                | [Lorc]          | [CC BY 3.0] |
-| [firewall.svg](firewall.svg)                                  | [Delapouite]    | [CC BY 3.0] |
-| [fire-wave.svg](fire-wave.svg)                                | [Lorc]          | [CC BY 3.0] |
-| [foamy-disc.svg](foamy-disc.svg)                              | [Lorc]          | [CC BY 3.0] |
-| [fog.svg](fog.svg)                                            | [Delapouite]    | [CC BY 3.0] |
-| [fomorian.svg](fomorian.svg)                                  | Cathelineau     | [CC BY 3.0] |
-| [fragrance.svg](fragrance.svg)                                | [Lorc]          | [CC BY 3.0] |
-| [frozen-body.svg](frozen-body.svg)                            | [Delapouite]    | [CC BY 3.0] |
-| [ghost-ally.svg](ghost-ally.svg)                              | [Lorc]          | [CC BY 3.0] |
-| [glowing-hands.svg](glowing-hands.svg)                        | [Lorc]          | [CC BY 3.0] |
-| [half-dead.svg](half-dead.svg)                                | [Delapouite]    | [CC BY 3.0] |
-| [halt.svg](halt.svg)                                          | Skoll           | [CC BY 3.0] |
-| [hammer-drop.svg](hammer-drop.svg)                            | [Lorc]          | [CC BY 3.0] |
-| [handwing.svg](handwing.svg)                                  | [Delapouite]    | [CC BY 3.0] |
-| [healing.svg](healing.svg)                                    | [Delapouite]    | [CC BY 3.0] |
-| [health-normal.svg](health-normal.svg)                        | [sbed]          | [CC BY 3.0] |
-| [heart-inside.svg](heart-inside.svg)                          | [Lorc]          | [CC BY 3.0] |
-| [heart-wings.svg](heart-wings.svg)                            | [Delapouite]    | [CC BY 3.0] |
-| [hidden.svg](hidden.svg)                                      | [Lorc]          | [CC BY 3.0] |
-| [hole.svg](hole.svg)                                          | [Delapouite]    | [CC BY 3.0] |
-| [holy-hand-grenade.svg](holy-hand-grenade.svg)                | [Delapouite]    | [CC BY 3.0] |
-| [holy-water.svg](holy-water.svg)                              | [Delapouite]    | [CC BY 3.0] |
-| [human-ear.svg](human-ear.svg)                                | [Delapouite]    | [CC BY 3.0] |
-| [icicles.svg](icicles.svg)                                    | [Lorc]          | [CC BY 3.0] |
-| [ifrit.svg](ifrit.svg)                                        | [Lorc]          | [CC BY 3.0] |
-| [invisible.svg](invisible.svg)                                | [Delapouite]    | [CC BY 3.0] |
-| [invisible-face.svg](invisible-face.svg)                      | [Delapouite]    | [CC BY 3.0] |
-| [jump.svg](jump.svg)                                          | [Delapouite]    | [CC BY 3.0] |
-| [jump-across.svg](jump-across.svg)                            | [Delapouite]    | [CC BY 3.0] |
-| [kneeling.svg](kneeling.svg)                                  | [Delapouite]    | [CC BY 3.0] |
-| [ladder.svg](ladder.svg)                                      | [Delapouite]    | [CC BY 3.0] |
-| [laser-precision.svg](laser-precision.svg)                    | [Lorc]          | [CC BY 3.0] |
-| [laser-sparks.svg](laser-sparks.svg)                          | [Lorc]          | [CC BY 3.0] |
-| [lever.svg](lever.svg)                                        | [Lorc]          | [CC BY 3.0] |
-| [lips.svg](lips.svg)                                          | [Lorc]          | [CC BY 3.0] |
-| [lovers.svg](lovers.svg)                                      | [Delapouite]    | [CC BY 3.0] |
-| [mad-scientist.svg](mad-scientist.svg)                        | [Lorc]          | [CC BY 3.0] |
-| [magic-axe.svg](magic-axe.svg)                                | [Delapouite]    | [CC BY 3.0] |
-| [magic-broom.svg](magic-broom.svg)                            | [Delapouite]    | [CC BY 3.0] |
-| [magic-hat.svg](magic-hat.svg)                                | [Delapouite]    | [CC BY 3.0] |
-| [magic-palm.svg](magic-palm.svg)                              | [Lorc]          | [CC BY 3.0] |
-| [magic-portal.svg](magic-portal.svg)                          | [Lorc]          | [CC BY 3.0] |
-| [magic-swirl.svg](magic-swirl.svg)                            | [Lorc]          | [CC BY 3.0] |
-| [magic-trick.svg](magic-trick.svg)                            | [Delapouite]    | [CC BY 3.0] |
-| [magnifying-glass.svg](magnifying-glass.svg)                  | [Lorc]          | [CC BY 3.0] |
-| [mine-explosion.svg](mine-explosion.svg)                      | [Lorc]          | [CC BY 3.0] |
-| [middle-arrow.svg](middle-arrow.svg)                          | [Lorc]          | [CC BY 3.0] |
-| [mirror-mirror.svg](mirror-mirror.svg)                        | [Lorc]          | [CC BY 3.0] |
-| [misdirection.svg](misdirection.svg)                          | [Delapouite]    | [CC BY 3.0] |
-| [mountain-climbing.svg](mountain-climbing.svg)                | Caro Asercion   | [CC BY 3.0] |
-| [mute.svg](mute.svg)                                          | [Delapouite]    | [CC BY 3.0] |
-| [omega.svg](omega.svg)                                        | [Lorc]          | [CC BY 3.0] |
-| [padlock.svg](padlock.svg)                                    | [Lorc]          | [CC BY 3.0] |
-| [padlock-open.svg](padlock-open.svg)                          | [Delapouite]    | [CC BY 3.0] |
-| [paw-heart.svg](paw-heart.svg)                                | [Lorc]          | [CC BY 3.0] |
-| [pentacle.svg](pentacle.svg)                                  | Skoll           | [CC BY 3.0] |
-| [pointy-sword.svg](pointy-sword.svg)                          | [Lorc]          | [CC BY 3.0] |
-| [poison-bottle.svg](poison-bottle.svg)                        | [Lorc]          | [CC BY 3.0] |
-| [potato.svg](potato.svg)                                      | [Delapouite]    | [CC BY 3.0] |
-| [pool-dive.svg](pool-dive.svg)                                | [Delapouite]    | [CC BY 3.0] |
-| [raise-skeleton.svg](raise-skeleton.svg)                      | Skoll           | [CC BY 3.0] |
-| [raise-zombie.svg](raise-zombie.svg)                          | Skoll           | [CC BY 3.0] |
-| [relationship-bounds.svg](relationship-bounds.svg)            | [Lorc]          | [CC BY 3.0] |
-| [robber-hand.svg](robber-hand.svg)                            | [DarkZaitzev]   | [CC BY 3.0] |
-| [run.svg](run.svg)                                            | [Lorc]          | [CC BY 3.0] |
-| [rune-stone.svg](rune-stone.svg)                              | [Lorc]          | [CC BY 3.0] |
-| [rusty-sword.svg](rusty-sword.svg)                            | [Delapouite]    | [CC BY 3.0] |
-| [secret-door.svg](secret-door.svg)                            | [Delapouite]    | [CC BY 3.0] |
-| [shadow-follower.svg](shadow-foller.svg)                      | [Lorc]          | [CC BY 3.0] |
-| [shard-sword.svg](shard-sword.svg)                            | [Lorc]          | [CC BY 3.0] |
-| [shower.svg](shower.svg)                                      | [Delapouite]    | [CC BY 3.0] |
-| [shield.svg](shield.svg)                                      | [sbed]          | [CC BY 3.0] |
-| [shiny-omega.svg](shiny-omega.svg)                            | [Lorc]          | [CC BY 3.0] |
-| [silenced.svg](silenced.svg)                                  | [Delapouite]    | [CC BY 3.0] |
-| [sinusoidal-beam.svg](sinusoidal-beam.svg)                    | [Lorc]          | [CC BY 3.0] |
-| [skull-mask.svg](skull-mask.svg)                              | [Lorc]          | [CC BY 3.0] |
-| [sleepy.svg](sleepy.svg)                                      | [Lorc]          | [CC BY 3.0] |
-| [sliced-bread.svg](sliced-bread.svg)                          | [Lorc]          | [CC BY 3.0] |
-| [smoking-orb.svg](smoking-orb.svg)                            | [Lorc]          | [CC BY 3.0] |
-| [snail.svg](snail.svg)                                        | [Lorc]          | [CC BY 3.0] |
-| [sparkles.svg](sparkles.svg)                                  | [Delapouite]    | [CC BY 3.0] |
-| [sparkling-sabre.svg](sparkling-sabre.svg)                    | [Lorc]          | [CC BY 3.0] |
-| [spear-hook.svg](spear-hook.svg)                              | [Lorc]          | [CC BY 3.0] |
-| [spider-web.svg](spider-web.svg)                              | [Lorc]          | [CC BY 3.0] |
-| [spy.svg](spy.svg)                                            | [Delapouite]    | [CC BY 3.0] |
-| [static-guard.svg](static-guard.svg)                          | [Lorc]          | [CC BY 3.0] |
-| [steam.svg](steam.svg)                                        | [Delapouite]    | [CC BY 3.0] |
-| [stone-wall.svg](stone-wall.svg)                              | [Delapouite]    | [CC BY 3.0] |
-| [sunbeams.svg](sunbeams.svg)                                  | [Lorc]          | [CC BY 3.0] |
-| [sunglasses.svg](sunglasses.svg)                              | [Delapouite]    | [CC BY 3.0] |
-| [sun-spear.svg](sun-spear.svg)                                | [Delapouite]    | [CC BY 3.0] |
-| [sword-wound.svg](sword-wound.svg)                            | [Lorc]          | [CC BY 3.0] |
-| [tear-tracks.svg](tear-tracks.svg)                            | [Lorc]          | [CC BY 3.0] |
-| [teleport.svg](teleport.svg)                                  | [Lorc]          | [CC BY 3.0] |
-| [templar-shield.svg](templar-shield.svg)                      | [Delapouite]    | [CC BY 3.0] |
-| [terror.svg](terror.svg)                                      | [Lorc]          | [CC BY 3.0] |
-| [tightrope.svg](thightrope.svg)                               | [Delapouite]    | [CC BY 3.0] |
-| [time-trap.svg](time-trap.svg)                                | [Lorc]          | [CC BY 3.0] |
-| [tripwire.svg](tripwire.svg)                                  | [Lorc]          | [CC BY 3.0] |
-| [two-coins.svg](two-coins.svg)                                | [Delapouite]    | [CC BY 3.0] |
-| [two-feathers.svg](two-feathers.svg)                          | [Lorc]          | [CC BY 3.0] |
-| [two-shadows.svg](two-shadows.svg)                            | [Lorc]          | [CC BY 3.0] |
-| [uncertainty.svg](uncertainty.svg)                            | [Lorc]          | [CC BY 3.0] |
-| [virus.svg](virus.svg)                                        | [Lorc]          | [CC BY 3.0] |
-| [voodoo-doll.svg](voodoo-doll.svg)                            | [Lorc]          | [CC BY 3.0] |
-| [walk.svg](walk.svg)                                          | [Delapouite]    | [CC BY 3.0] |
-| [weight-crush.svg](weight-crush.svg)                          | [sbed]          | [CC BY 3.0] |
-| [wolf-trap.svg](wolf-trap.svg)                                | [Lorc]          | [CC BY 3.0] |
-| [zigzag-hieroglyph.svg](zigzag-hieroglyph.svg)                | [Delapouite]    | [CC BY 3.0] |
-
-[CC BY 3.0]: https://creativecommons.org/licenses/by/3.0/
-
-[DarkZaitzev]: https://www.deviantart.com/darkzaitzev
-[Delapouite]: https://delapouite.com/
-[HeavenlyDog]: http://www.gnomosygoblins.blogspot.com/
-[Lorc]: https://lorcblog.blogspot.com/
-[sbed]: http://opengameart.org/content/95-game-icons
-[Willdabeast]: http://wjbstories.blogspot.com/
diff --git a/src/assets/icons/game-icons/mountain-climbing.svg b/src/assets/icons/game-icons/caro-asercion/mountain-climbing.svg
similarity index 100%
rename from src/assets/icons/game-icons/mountain-climbing.svg
rename to src/assets/icons/game-icons/caro-asercion/mountain-climbing.svg
diff --git a/src/assets/icons/game-icons/dread.svg b/src/assets/icons/game-icons/cathelineau/dread.svg
similarity index 100%
rename from src/assets/icons/game-icons/dread.svg
rename to src/assets/icons/game-icons/cathelineau/dread.svg
diff --git a/src/assets/icons/game-icons/fomorian.svg b/src/assets/icons/game-icons/cathelineau/fomorian.svg
similarity index 100%
rename from src/assets/icons/game-icons/fomorian.svg
rename to src/assets/icons/game-icons/cathelineau/fomorian.svg
diff --git a/src/assets/icons/game-icons/robber-hand.svg b/src/assets/icons/game-icons/darkzaitev/robber-hand.svg
similarity index 100%
rename from src/assets/icons/game-icons/robber-hand.svg
rename to src/assets/icons/game-icons/darkzaitev/robber-hand.svg
diff --git a/src/assets/icons/game-icons/alarm-clock.svg b/src/assets/icons/game-icons/delapouite/alarm-clock.svg
similarity index 100%
rename from src/assets/icons/game-icons/alarm-clock.svg
rename to src/assets/icons/game-icons/delapouite/alarm-clock.svg
diff --git a/src/assets/icons/game-icons/aspergillum.svg b/src/assets/icons/game-icons/delapouite/aspergillum.svg
similarity index 100%
rename from src/assets/icons/game-icons/aspergillum.svg
rename to src/assets/icons/game-icons/delapouite/aspergillum.svg
diff --git a/src/assets/icons/game-icons/backward-time.svg b/src/assets/icons/game-icons/delapouite/backward-time.svg
similarity index 100%
rename from src/assets/icons/game-icons/backward-time.svg
rename to src/assets/icons/game-icons/delapouite/backward-time.svg
diff --git a/src/assets/icons/game-icons/ballerina-shoes.svg b/src/assets/icons/game-icons/delapouite/ballerina-shoes.svg
similarity index 100%
rename from src/assets/icons/game-icons/ballerina-shoes.svg
rename to src/assets/icons/game-icons/delapouite/ballerina-shoes.svg
diff --git a/src/assets/icons/game-icons/biceps.svg b/src/assets/icons/game-icons/delapouite/biceps.svg
similarity index 100%
rename from src/assets/icons/game-icons/biceps.svg
rename to src/assets/icons/game-icons/delapouite/biceps.svg
diff --git a/src/assets/icons/game-icons/bolt-spell-cast.svg b/src/assets/icons/game-icons/delapouite/bolt-spell-cast.svg
similarity index 100%
rename from src/assets/icons/game-icons/bolt-spell-cast.svg
rename to src/assets/icons/game-icons/delapouite/bolt-spell-cast.svg
diff --git a/src/assets/icons/game-icons/bookshelf.svg b/src/assets/icons/game-icons/delapouite/bookshelf.svg
similarity index 100%
rename from src/assets/icons/game-icons/bookshelf.svg
rename to src/assets/icons/game-icons/delapouite/bookshelf.svg
diff --git a/src/assets/icons/game-icons/brick-wall.svg b/src/assets/icons/game-icons/delapouite/brick-wall.svg
similarity index 100%
rename from src/assets/icons/game-icons/brick-wall.svg
rename to src/assets/icons/game-icons/delapouite/brick-wall.svg
diff --git a/src/assets/icons/game-icons/card-exchange.svg b/src/assets/icons/game-icons/delapouite/card-exchange.svg
similarity index 100%
rename from src/assets/icons/game-icons/card-exchange.svg
rename to src/assets/icons/game-icons/delapouite/card-exchange.svg
diff --git a/src/assets/icons/game-icons/cavalry.svg b/src/assets/icons/game-icons/delapouite/cavalry.svg
similarity index 100%
rename from src/assets/icons/game-icons/cavalry.svg
rename to src/assets/icons/game-icons/delapouite/cavalry.svg
diff --git a/src/assets/icons/game-icons/chalk-outline-murder.svg b/src/assets/icons/game-icons/delapouite/chalk-outline-murder.svg
similarity index 100%
rename from src/assets/icons/game-icons/chalk-outline-murder.svg
rename to src/assets/icons/game-icons/delapouite/chalk-outline-murder.svg
diff --git a/src/assets/icons/game-icons/charging-bull.svg b/src/assets/icons/game-icons/delapouite/charging-bull.svg
similarity index 100%
rename from src/assets/icons/game-icons/charging-bull.svg
rename to src/assets/icons/game-icons/delapouite/charging-bull.svg
diff --git a/src/assets/icons/game-icons/cherry.svg b/src/assets/icons/game-icons/delapouite/cherry.svg
similarity index 100%
rename from src/assets/icons/game-icons/cherry.svg
rename to src/assets/icons/game-icons/delapouite/cherry.svg
diff --git a/src/assets/icons/game-icons/contract.svg b/src/assets/icons/game-icons/delapouite/contract.svg
similarity index 100%
rename from src/assets/icons/game-icons/contract.svg
rename to src/assets/icons/game-icons/delapouite/contract.svg
diff --git a/src/assets/icons/game-icons/convince.svg b/src/assets/icons/game-icons/delapouite/convince.svg
similarity index 100%
rename from src/assets/icons/game-icons/convince.svg
rename to src/assets/icons/game-icons/delapouite/convince.svg
diff --git a/src/assets/icons/game-icons/deer-track.svg b/src/assets/icons/game-icons/delapouite/deer-track.svg
similarity index 100%
rename from src/assets/icons/game-icons/deer-track.svg
rename to src/assets/icons/game-icons/delapouite/deer-track.svg
diff --git a/src/assets/icons/game-icons/discussion.svg b/src/assets/icons/game-icons/delapouite/discussion.svg
similarity index 100%
rename from src/assets/icons/game-icons/discussion.svg
rename to src/assets/icons/game-icons/delapouite/discussion.svg
diff --git a/src/assets/icons/game-icons/expand.svg b/src/assets/icons/game-icons/delapouite/expand.svg
similarity index 100%
rename from src/assets/icons/game-icons/expand.svg
rename to src/assets/icons/game-icons/delapouite/expand.svg
diff --git a/src/assets/icons/game-icons/extra-time.svg b/src/assets/icons/game-icons/delapouite/extra-time.svg
similarity index 100%
rename from src/assets/icons/game-icons/extra-time.svg
rename to src/assets/icons/game-icons/delapouite/extra-time.svg
diff --git a/src/assets/icons/game-icons/firewall.svg b/src/assets/icons/game-icons/delapouite/firewall.svg
similarity index 100%
rename from src/assets/icons/game-icons/firewall.svg
rename to src/assets/icons/game-icons/delapouite/firewall.svg
diff --git a/src/assets/icons/game-icons/fog.svg b/src/assets/icons/game-icons/delapouite/fog.svg
similarity index 100%
rename from src/assets/icons/game-icons/fog.svg
rename to src/assets/icons/game-icons/delapouite/fog.svg
diff --git a/src/assets/icons/game-icons/frozen-body.svg b/src/assets/icons/game-icons/delapouite/frozen-body.svg
similarity index 100%
rename from src/assets/icons/game-icons/frozen-body.svg
rename to src/assets/icons/game-icons/delapouite/frozen-body.svg
diff --git a/src/assets/icons/game-icons/half-dead.svg b/src/assets/icons/game-icons/delapouite/half-dead.svg
similarity index 100%
rename from src/assets/icons/game-icons/half-dead.svg
rename to src/assets/icons/game-icons/delapouite/half-dead.svg
diff --git a/src/assets/icons/game-icons/hand-wing.svg b/src/assets/icons/game-icons/delapouite/hand-wing.svg
similarity index 100%
rename from src/assets/icons/game-icons/hand-wing.svg
rename to src/assets/icons/game-icons/delapouite/hand-wing.svg
diff --git a/src/assets/icons/game-icons/healing.svg b/src/assets/icons/game-icons/delapouite/healing.svg
similarity index 100%
rename from src/assets/icons/game-icons/healing.svg
rename to src/assets/icons/game-icons/delapouite/healing.svg
diff --git a/src/assets/icons/game-icons/heart-wings.svg b/src/assets/icons/game-icons/delapouite/heart-wings.svg
similarity index 100%
rename from src/assets/icons/game-icons/heart-wings.svg
rename to src/assets/icons/game-icons/delapouite/heart-wings.svg
diff --git a/src/assets/icons/game-icons/hole.svg b/src/assets/icons/game-icons/delapouite/hole.svg
similarity index 100%
rename from src/assets/icons/game-icons/hole.svg
rename to src/assets/icons/game-icons/delapouite/hole.svg
diff --git a/src/assets/icons/game-icons/holy-hand-grenade.svg b/src/assets/icons/game-icons/delapouite/holy-hand-grenade.svg
similarity index 100%
rename from src/assets/icons/game-icons/holy-hand-grenade.svg
rename to src/assets/icons/game-icons/delapouite/holy-hand-grenade.svg
diff --git a/src/assets/icons/game-icons/holy-water.svg b/src/assets/icons/game-icons/delapouite/holy-water.svg
similarity index 100%
rename from src/assets/icons/game-icons/holy-water.svg
rename to src/assets/icons/game-icons/delapouite/holy-water.svg
diff --git a/src/assets/icons/game-icons/human-ear.svg b/src/assets/icons/game-icons/delapouite/human-ear.svg
similarity index 100%
rename from src/assets/icons/game-icons/human-ear.svg
rename to src/assets/icons/game-icons/delapouite/human-ear.svg
diff --git a/src/assets/icons/game-icons/invisible-face.svg b/src/assets/icons/game-icons/delapouite/invisible-face.svg
similarity index 100%
rename from src/assets/icons/game-icons/invisible-face.svg
rename to src/assets/icons/game-icons/delapouite/invisible-face.svg
diff --git a/src/assets/icons/game-icons/invisible.svg b/src/assets/icons/game-icons/delapouite/invisible.svg
similarity index 100%
rename from src/assets/icons/game-icons/invisible.svg
rename to src/assets/icons/game-icons/delapouite/invisible.svg
diff --git a/src/assets/icons/game-icons/jump-across.svg b/src/assets/icons/game-icons/delapouite/jump-across.svg
similarity index 100%
rename from src/assets/icons/game-icons/jump-across.svg
rename to src/assets/icons/game-icons/delapouite/jump-across.svg
diff --git a/src/assets/icons/game-icons/kneeling.svg b/src/assets/icons/game-icons/delapouite/kneeling.svg
similarity index 100%
rename from src/assets/icons/game-icons/kneeling.svg
rename to src/assets/icons/game-icons/delapouite/kneeling.svg
diff --git a/src/assets/icons/game-icons/ladder.svg b/src/assets/icons/game-icons/delapouite/ladder.svg
similarity index 100%
rename from src/assets/icons/game-icons/ladder.svg
rename to src/assets/icons/game-icons/delapouite/ladder.svg
diff --git a/src/assets/icons/game-icons/lovers.svg b/src/assets/icons/game-icons/delapouite/lovers.svg
similarity index 100%
rename from src/assets/icons/game-icons/lovers.svg
rename to src/assets/icons/game-icons/delapouite/lovers.svg
diff --git a/src/assets/icons/game-icons/magic-axe.svg b/src/assets/icons/game-icons/delapouite/magic-axe.svg
similarity index 100%
rename from src/assets/icons/game-icons/magic-axe.svg
rename to src/assets/icons/game-icons/delapouite/magic-axe.svg
diff --git a/src/assets/icons/game-icons/magic-broom.svg b/src/assets/icons/game-icons/delapouite/magic-broom.svg
similarity index 100%
rename from src/assets/icons/game-icons/magic-broom.svg
rename to src/assets/icons/game-icons/delapouite/magic-broom.svg
diff --git a/src/assets/icons/game-icons/magic-hat.svg b/src/assets/icons/game-icons/delapouite/magic-hat.svg
similarity index 100%
rename from src/assets/icons/game-icons/magic-hat.svg
rename to src/assets/icons/game-icons/delapouite/magic-hat.svg
diff --git a/src/assets/icons/game-icons/magick-trick.svg b/src/assets/icons/game-icons/delapouite/magick-trick.svg
similarity index 100%
rename from src/assets/icons/game-icons/magick-trick.svg
rename to src/assets/icons/game-icons/delapouite/magick-trick.svg
diff --git a/src/assets/icons/game-icons/misdirection.svg b/src/assets/icons/game-icons/delapouite/misdirection.svg
similarity index 100%
rename from src/assets/icons/game-icons/misdirection.svg
rename to src/assets/icons/game-icons/delapouite/misdirection.svg
diff --git a/src/assets/icons/game-icons/mute.svg b/src/assets/icons/game-icons/delapouite/mute.svg
similarity index 100%
rename from src/assets/icons/game-icons/mute.svg
rename to src/assets/icons/game-icons/delapouite/mute.svg
diff --git a/src/assets/icons/game-icons/padlock-open.svg b/src/assets/icons/game-icons/delapouite/padlock-open.svg
similarity index 100%
rename from src/assets/icons/game-icons/padlock-open.svg
rename to src/assets/icons/game-icons/delapouite/padlock-open.svg
diff --git a/src/assets/icons/game-icons/pool-dive.svg b/src/assets/icons/game-icons/delapouite/pool-dive.svg
similarity index 100%
rename from src/assets/icons/game-icons/pool-dive.svg
rename to src/assets/icons/game-icons/delapouite/pool-dive.svg
diff --git a/src/assets/icons/game-icons/potato.svg b/src/assets/icons/game-icons/delapouite/potato.svg
similarity index 100%
rename from src/assets/icons/game-icons/potato.svg
rename to src/assets/icons/game-icons/delapouite/potato.svg
diff --git a/src/assets/icons/game-icons/rusty-sword.svg b/src/assets/icons/game-icons/delapouite/rusty-sword.svg
similarity index 100%
rename from src/assets/icons/game-icons/rusty-sword.svg
rename to src/assets/icons/game-icons/delapouite/rusty-sword.svg
diff --git a/src/assets/icons/game-icons/secret-door.svg b/src/assets/icons/game-icons/delapouite/secret-door.svg
similarity index 100%
rename from src/assets/icons/game-icons/secret-door.svg
rename to src/assets/icons/game-icons/delapouite/secret-door.svg
diff --git a/src/assets/icons/game-icons/shower.svg b/src/assets/icons/game-icons/delapouite/shower.svg
similarity index 100%
rename from src/assets/icons/game-icons/shower.svg
rename to src/assets/icons/game-icons/delapouite/shower.svg
diff --git a/src/assets/icons/game-icons/silenced.svg b/src/assets/icons/game-icons/delapouite/silenced.svg
similarity index 100%
rename from src/assets/icons/game-icons/silenced.svg
rename to src/assets/icons/game-icons/delapouite/silenced.svg
diff --git a/src/assets/icons/game-icons/sparkles.svg b/src/assets/icons/game-icons/delapouite/sparkles.svg
similarity index 100%
rename from src/assets/icons/game-icons/sparkles.svg
rename to src/assets/icons/game-icons/delapouite/sparkles.svg
diff --git a/src/assets/icons/game-icons/spy.svg b/src/assets/icons/game-icons/delapouite/spy.svg
similarity index 100%
rename from src/assets/icons/game-icons/spy.svg
rename to src/assets/icons/game-icons/delapouite/spy.svg
diff --git a/src/assets/icons/game-icons/steam.svg b/src/assets/icons/game-icons/delapouite/steam.svg
similarity index 100%
rename from src/assets/icons/game-icons/steam.svg
rename to src/assets/icons/game-icons/delapouite/steam.svg
diff --git a/src/assets/icons/game-icons/stone-wall.svg b/src/assets/icons/game-icons/delapouite/stone-wall.svg
similarity index 100%
rename from src/assets/icons/game-icons/stone-wall.svg
rename to src/assets/icons/game-icons/delapouite/stone-wall.svg
diff --git a/src/assets/icons/game-icons/sun-spear.svg b/src/assets/icons/game-icons/delapouite/sun-spear.svg
similarity index 100%
rename from src/assets/icons/game-icons/sun-spear.svg
rename to src/assets/icons/game-icons/delapouite/sun-spear.svg
diff --git a/src/assets/icons/game-icons/sunglasses.svg b/src/assets/icons/game-icons/delapouite/sunglasses.svg
similarity index 100%
rename from src/assets/icons/game-icons/sunglasses.svg
rename to src/assets/icons/game-icons/delapouite/sunglasses.svg
diff --git a/src/assets/icons/game-icons/templar-shield.svg b/src/assets/icons/game-icons/delapouite/templar-shield.svg
similarity index 100%
rename from src/assets/icons/game-icons/templar-shield.svg
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rename from src/assets/icons/game-icons/shield.svg
rename to src/assets/icons/game-icons/sbed/shield.svg
diff --git a/src/assets/icons/game-icons/weight-crush.svg b/src/assets/icons/game-icons/sbed/weight-crush.svg
similarity index 100%
rename from src/assets/icons/game-icons/weight-crush.svg
rename to src/assets/icons/game-icons/sbed/weight-crush.svg
diff --git a/src/assets/icons/game-icons/blood.svg b/src/assets/icons/game-icons/skoll/blood.svg
similarity index 100%
rename from src/assets/icons/game-icons/blood.svg
rename to src/assets/icons/game-icons/skoll/blood.svg
diff --git a/src/assets/icons/game-icons/halt.svg b/src/assets/icons/game-icons/skoll/halt.svg
similarity index 100%
rename from src/assets/icons/game-icons/halt.svg
rename to src/assets/icons/game-icons/skoll/halt.svg
diff --git a/src/assets/icons/game-icons/pentacle.svg b/src/assets/icons/game-icons/skoll/pentacle.svg
similarity index 100%
rename from src/assets/icons/game-icons/pentacle.svg
rename to src/assets/icons/game-icons/skoll/pentacle.svg
diff --git a/src/assets/icons/game-icons/raise-skeleton.svg b/src/assets/icons/game-icons/skoll/raise-skeleton.svg
similarity index 100%
rename from src/assets/icons/game-icons/raise-skeleton.svg
rename to src/assets/icons/game-icons/skoll/raise-skeleton.svg
diff --git a/src/assets/icons/game-icons/raise-zombie.svg b/src/assets/icons/game-icons/skoll/raise-zombie.svg
similarity index 100%
rename from src/assets/icons/game-icons/raise-zombie.svg
rename to src/assets/icons/game-icons/skoll/raise-zombie.svg
diff --git a/src/assets/icons/game-icons/chain-lightning.svg b/src/assets/icons/game-icons/willdabeast/chain-lightning.svg
similarity index 100%
rename from src/assets/icons/game-icons/chain-lightning.svg
rename to src/assets/icons/game-icons/willdabeast/chain-lightning.svg
diff --git a/src/assets/icons/game-icons/chain-mail.svg b/src/assets/icons/game-icons/willdabeast/chain-mail.svg
similarity index 100%
rename from src/assets/icons/game-icons/chain-mail.svg
rename to src/assets/icons/game-icons/willdabeast/chain-mail.svg
diff --git a/src/assets/icons/official/LICENSE b/src/assets/icons/official/LICENSE
deleted file mode 100644
index 46c8191..0000000
--- a/src/assets/icons/official/LICENSE
+++ /dev/null
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diff --git a/src/fonts/Lora/Lora-Bold.woff.license b/src/fonts/Lora/Lora-Bold.woff.license
new file mode 100644
index 0000000..0039966
--- /dev/null
+++ b/src/fonts/Lora/Lora-Bold.woff.license
@@ -0,0 +1,3 @@
+Copyright 2011 The Lora Project Authors (https://github.com/cyrealtype/Lora-Cyrillic), with Reserved Font Name "Lora".
+
+SPDX-License-Identifier: OFL-1.1
\ No newline at end of file
diff --git a/src/fonts/Lora/Lora-BoldItalic.woff.license b/src/fonts/Lora/Lora-BoldItalic.woff.license
new file mode 100644
index 0000000..0039966
--- /dev/null
+++ b/src/fonts/Lora/Lora-BoldItalic.woff.license
@@ -0,0 +1,3 @@
+Copyright 2011 The Lora Project Authors (https://github.com/cyrealtype/Lora-Cyrillic), with Reserved Font Name "Lora".
+
+SPDX-License-Identifier: OFL-1.1
\ No newline at end of file
diff --git a/src/fonts/Lora/Lora-Italic.woff.license b/src/fonts/Lora/Lora-Italic.woff.license
new file mode 100644
index 0000000..0039966
--- /dev/null
+++ b/src/fonts/Lora/Lora-Italic.woff.license
@@ -0,0 +1,3 @@
+Copyright 2011 The Lora Project Authors (https://github.com/cyrealtype/Lora-Cyrillic), with Reserved Font Name "Lora".
+
+SPDX-License-Identifier: OFL-1.1
\ No newline at end of file
diff --git a/src/fonts/Lora/Lora-Regular.woff.license b/src/fonts/Lora/Lora-Regular.woff.license
new file mode 100644
index 0000000..0039966
--- /dev/null
+++ b/src/fonts/Lora/Lora-Regular.woff.license
@@ -0,0 +1,3 @@
+Copyright 2011 The Lora Project Authors (https://github.com/cyrealtype/Lora-Cyrillic), with Reserved Font Name "Lora".
+
+SPDX-License-Identifier: OFL-1.1
\ No newline at end of file
diff --git a/src/fonts/Lora/Lora.woff.license b/src/fonts/Lora/Lora.woff.license
new file mode 100644
index 0000000..0039966
--- /dev/null
+++ b/src/fonts/Lora/Lora.woff.license
@@ -0,0 +1,3 @@
+Copyright 2011 The Lora Project Authors (https://github.com/cyrealtype/Lora-Cyrillic), with Reserved Font Name "Lora".
+
+SPDX-License-Identifier: OFL-1.1
\ No newline at end of file
diff --git a/src/fonts/Woodstamp/Woodstamp.woff.license b/src/fonts/Woodstamp/Woodstamp.woff.license
new file mode 100644
index 0000000..e99a18a
--- /dev/null
+++ b/src/fonts/Woodstamp/Woodstamp.woff.license
@@ -0,0 +1,3 @@
+Copyright (c) 2007 by Ryoichi Tsunekawa. All rights reserved.
+
+SPDX-License-Identifier: LicenseRef-Woodstamp
\ No newline at end of file
diff --git a/src/lang/de.json.license b/src/lang/de.json.license
new file mode 100644
index 0000000..ff79d3f
--- /dev/null
+++ b/src/lang/de.json.license
@@ -0,0 +1,6 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+SPDX-FileCopyrightText: 2021 Siegfried Krug
+
+SPDX-License-Identifier: MIT
diff --git a/src/lang/en.json.license b/src/lang/en.json.license
new file mode 100644
index 0000000..ff79d3f
--- /dev/null
+++ b/src/lang/en.json.license
@@ -0,0 +1,6 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+SPDX-FileCopyrightText: 2021 Siegfried Krug
+
+SPDX-License-Identifier: MIT
diff --git a/src/module/actor/actor-data.ts b/src/module/actor/actor-data.ts
index 9373b5f..6265450 100644
--- a/src/module/actor/actor-data.ts
+++ b/src/module/actor/actor-data.ts
@@ -1,3 +1,10 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+// SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+// SPDX-FileCopyrightText: 2021 Siegfried Krug
+//
+// SPDX-License-Identifier: MIT
+
 import { ModifiableData, ModifiableDataBase, ResourceData, UsableResource } from "../common/common-data";
 import { DS4 } from "../config";
 import { DS4ItemData } from "../item/item-data";
diff --git a/src/module/actor/actor-prepared-data.ts b/src/module/actor/actor-prepared-data.ts
index 845da92..1860583 100644
--- a/src/module/actor/actor-prepared-data.ts
+++ b/src/module/actor/actor-prepared-data.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import { ModifiableDataBaseTotal, ResourceDataBaseTotalMax } from "../common/common-data";
 import { DS4 } from "../config";
 import {
diff --git a/src/module/actor/actor.ts b/src/module/actor/actor.ts
index 8ca0812..f3ad343 100644
--- a/src/module/actor/actor.ts
+++ b/src/module/actor/actor.ts
@@ -1,3 +1,8 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver RÜmpelein
+//
+// SPDX-License-Identifier: MIT
+
 import { ModifiableDataBaseTotal } from "../common/common-data";
 import { DS4 } from "../config";
 import { DS4Item } from "../item/item";
diff --git a/src/module/actor/sheets/actor-sheet.ts b/src/module/actor/sheets/actor-sheet.ts
index c133c2c..c02b90b 100644
--- a/src/module/actor/sheets/actor-sheet.ts
+++ b/src/module/actor/sheets/actor-sheet.ts
@@ -1,3 +1,10 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+// SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+// SPDX-FileCopyrightText: 2021 Siegfried Krug
+//
+// SPDX-License-Identifier: MIT
+
 import { ModifiableDataBaseTotal } from "../../common/common-data";
 import { DS4 } from "../../config";
 import { getCanvas } from "../../helpers";
diff --git a/src/module/actor/sheets/character-sheet.ts b/src/module/actor/sheets/character-sheet.ts
index 437de82..ad2194a 100644
--- a/src/module/actor/sheets/character-sheet.ts
+++ b/src/module/actor/sheets/character-sheet.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import { DS4ActorSheet } from "./actor-sheet";
 
 /**
diff --git a/src/module/actor/sheets/creature-sheet.ts b/src/module/actor/sheets/creature-sheet.ts
index 8e032e8..4364f25 100644
--- a/src/module/actor/sheets/creature-sheet.ts
+++ b/src/module/actor/sheets/creature-sheet.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import { DS4ActorSheet } from "./actor-sheet";
 
 /**
diff --git a/src/module/common/common-data.ts b/src/module/common/common-data.ts
index 8850062..31cd6c5 100644
--- a/src/module/common/common-data.ts
+++ b/src/module/common/common-data.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 export interface ModifiableData<T> {
     mod: T;
 }
diff --git a/src/module/common/time-helpers.ts b/src/module/common/time-helpers.ts
index 8ed036c..fb32ae6 100644
--- a/src/module/common/time-helpers.ts
+++ b/src/module/common/time-helpers.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 export const secondsPerRound = 5;
 export const secondsPerMinute = 60;
 export const minutesPerHour = 60;
diff --git a/src/module/config.ts b/src/module/config.ts
index b359f20..b0e60f4 100644
--- a/src/module/config.ts
+++ b/src/module/config.ts
@@ -1,3 +1,10 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+// SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+// SPDX-FileCopyrightText: 2021 Siegfried Krug
+//
+// SPDX-License-Identifier: MIT
+
 export const DS4 = {
     // ASCII Artwork
     ASCII: String.raw`_____________________________________________________________________________________________
diff --git a/src/module/ds4.ts b/src/module/ds4.ts
index 337bb60..1ce64da 100644
--- a/src/module/ds4.ts
+++ b/src/module/ds4.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import registerForHooks from "./hooks/hooks";
 
 registerForHooks();
diff --git a/src/module/global.d.ts b/src/module/global.d.ts
index 360668e..d22133c 100644
--- a/src/module/global.d.ts
+++ b/src/module/global.d.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 declare namespace ClientSettings {
     interface Values {
         "ds4.systemMigrationVersion": number;
diff --git a/src/module/handlebars/handlebars-helpers.ts b/src/module/handlebars/handlebars-helpers.ts
index fef9268..4799b90 100644
--- a/src/module/handlebars/handlebars-helpers.ts
+++ b/src/module/handlebars/handlebars-helpers.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 export default function registerHandlebarsHelpers(): void {
     Object.entries(helpers).forEach(([key, helper]) => Handlebars.registerHelper(key, helper));
 }
diff --git a/src/module/handlebars/handlebars-partials.ts b/src/module/handlebars/handlebars-partials.ts
index 64a5f5a..5873496 100644
--- a/src/module/handlebars/handlebars-partials.ts
+++ b/src/module/handlebars/handlebars-partials.ts
@@ -1,3 +1,9 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+// SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+//
+// SPDX-License-Identifier: MIT
+
 export default async function registerHandlebarsPartials(): Promise<void> {
     const templatePaths = [
         "systems/ds4/templates/sheets/actor/components/character-progression.hbs",
diff --git a/src/module/helpers.ts b/src/module/helpers.ts
index 21a8c7d..7d23d04 100644
--- a/src/module/helpers.ts
+++ b/src/module/helpers.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 export function getCanvas(): Canvas {
     if (!(canvas instanceof Canvas) || !canvas.ready) {
         throw new Error(game.i18n.localize("DS4.ErrorCanvasIsNotInitialized"));
diff --git a/src/module/hooks/hooks.ts b/src/module/hooks/hooks.ts
index 7250989..2507c4f 100644
--- a/src/module/hooks/hooks.ts
+++ b/src/module/hooks/hooks.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import registerForHotbarDropHook from "./hotbar-drop";
 import registerForInitHook from "./init";
 import registerForReadyHook from "./ready";
diff --git a/src/module/hooks/hotbar-drop.ts b/src/module/hooks/hotbar-drop.ts
index 725b870..0613045 100644
--- a/src/module/hooks/hotbar-drop.ts
+++ b/src/module/hooks/hotbar-drop.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import { isCheck } from "../actor/actor-prepared-data";
 import { DS4Item } from "../item/item";
 import { DS4ItemData } from "../item/item-data";
diff --git a/src/module/hooks/init.ts b/src/module/hooks/init.ts
index b1b4d7d..f07b337 100644
--- a/src/module/hooks/init.ts
+++ b/src/module/hooks/init.ts
@@ -1,3 +1,9 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+// SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+//
+// SPDX-License-Identifier: MIT
+
 import { DS4Actor } from "../actor/actor";
 import { DS4CharacterActorSheet } from "../actor/sheets/character-sheet";
 import { DS4CreatureActorSheet } from "../actor/sheets/creature-sheet";
diff --git a/src/module/hooks/ready.ts b/src/module/hooks/ready.ts
index 07cbb89..b313ce5 100644
--- a/src/module/hooks/ready.ts
+++ b/src/module/hooks/ready.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import { migration } from "../migrations";
 
 export default function registerForReadyHook(): void {
diff --git a/src/module/hooks/render.ts b/src/module/hooks/render.ts
index b1e0fc2..547f80e 100644
--- a/src/module/hooks/render.ts
+++ b/src/module/hooks/render.ts
@@ -1,3 +1,8 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+//
+// SPDX-License-Identifier: MIT
+
 /**
  * @remarks The render hooks of all classes in the class hierarchy are called, so e.g. for a {@link Dialog}, both the
  * "renderDialog" hook and the "renderApplication" hook are called (in this order).
diff --git a/src/module/hooks/setup.ts b/src/module/hooks/setup.ts
index e87272c..f3c62d3 100644
--- a/src/module/hooks/setup.ts
+++ b/src/module/hooks/setup.ts
@@ -1,3 +1,10 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+// SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+// SPDX-FileCopyrightText: 2021 Siegfried Krug
+//
+// SPDX-License-Identifier: MIT
+
 import { DS4 } from "../config";
 
 export default function registerForSetupHooks(): void {
diff --git a/src/module/item/item-data.ts b/src/module/item/item-data.ts
index c5038cc..9a0f44a 100644
--- a/src/module/item/item-data.ts
+++ b/src/module/item/item-data.ts
@@ -1,3 +1,9 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+// SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+//
+// SPDX-License-Identifier: MIT
+
 import { ModifiableDataBase } from "../common/common-data";
 import { DS4 } from "../config";
 
diff --git a/src/module/item/item-prepared-data.ts b/src/module/item/item-prepared-data.ts
index 1a88fcf..180a990 100644
--- a/src/module/item/item-prepared-data.ts
+++ b/src/module/item/item-prepared-data.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import { HasTotal } from "../common/common-data";
 import {
     DS4AlphabetDataData,
diff --git a/src/module/item/item-sheet.ts b/src/module/item/item-sheet.ts
index 31ffde9..4b2c927 100644
--- a/src/module/item/item-sheet.ts
+++ b/src/module/item/item-sheet.ts
@@ -1,3 +1,9 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+// SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+//
+// SPDX-License-Identifier: MIT
+
 import { DS4 } from "../config";
 import notifications from "../ui/notifications";
 import { DS4Item } from "./item";
diff --git a/src/module/item/item.ts b/src/module/item/item.ts
index 4698467..da8ec63 100644
--- a/src/module/item/item.ts
+++ b/src/module/item/item.ts
@@ -1,3 +1,8 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+//
+// SPDX-License-Identifier: MIT
+
 import { DS4Actor } from "../actor/actor";
 import { DS4 } from "../config";
 import { createCheckRoll } from "../rolls/check-factory";
diff --git a/src/module/item/type-specific-helpers/spell.ts b/src/module/item/type-specific-helpers/spell.ts
index 1b752d4..3fd1797 100644
--- a/src/module/item/type-specific-helpers/spell.ts
+++ b/src/module/item/type-specific-helpers/spell.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import { hoursPerDay, minutesPerHour, secondsPerMinute, secondsPerRound } from "../../common/time-helpers";
 import { DS4SpellDataData, TemporalUnit, UnitData } from "../item-data";
 
diff --git a/src/module/logger.ts b/src/module/logger.ts
index cb923e2..4edd6b1 100644
--- a/src/module/logger.ts
+++ b/src/module/logger.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 const loggingContext = "DS4";
 const loggingSeparator = "|";
 
diff --git a/src/module/macros/helpers.ts b/src/module/macros/helpers.ts
index 73ee809..f556cfc 100644
--- a/src/module/macros/helpers.ts
+++ b/src/module/macros/helpers.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import { DS4Actor } from "../actor/actor";
 import { getCanvas } from "../helpers";
 
diff --git a/src/module/macros/macros.ts b/src/module/macros/macros.ts
index 8488914..cf5f2ff 100644
--- a/src/module/macros/macros.ts
+++ b/src/module/macros/macros.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import { rollCheck } from "./roll-check";
 import { rollGenericCheck } from "./roll-generic-check";
 import { rollItem } from "./roll-item";
diff --git a/src/module/macros/roll-check.ts b/src/module/macros/roll-check.ts
index 9e18fb8..e7db35e 100644
--- a/src/module/macros/roll-check.ts
+++ b/src/module/macros/roll-check.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import { Check } from "../actor/actor-prepared-data";
 import { DS4 } from "../config";
 import notifications from "../ui/notifications";
diff --git a/src/module/macros/roll-generic-check.ts b/src/module/macros/roll-generic-check.ts
index 3fa5f1b..110cd75 100644
--- a/src/module/macros/roll-generic-check.ts
+++ b/src/module/macros/roll-generic-check.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import notifications from "../ui/notifications";
 import { getActiveActor } from "./helpers";
 /**
diff --git a/src/module/macros/roll-item.ts b/src/module/macros/roll-item.ts
index 7b98c91..f5c2536 100644
--- a/src/module/macros/roll-item.ts
+++ b/src/module/macros/roll-item.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import { DS4ItemData } from "../item/item-data";
 import notifications from "../ui/notifications";
 import { getActiveActor } from "./helpers";
diff --git a/src/module/migrations.ts b/src/module/migrations.ts
index 8611816..85eb3d0 100644
--- a/src/module/migrations.ts
+++ b/src/module/migrations.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import logger from "./logger";
 import { migrate as migrate001 } from "./migrations/001";
 import { migrate as migrate002 } from "./migrations/002";
diff --git a/src/module/migrations/001.ts b/src/module/migrations/001.ts
index 4325628..9ca2143 100644
--- a/src/module/migrations/001.ts
+++ b/src/module/migrations/001.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import logger from "../logger";
 
 export async function migrate(): Promise<void> {
diff --git a/src/module/migrations/002.ts b/src/module/migrations/002.ts
index 0a267e0..741996e 100644
--- a/src/module/migrations/002.ts
+++ b/src/module/migrations/002.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import logger from "../logger";
 
 export async function migrate(): Promise<void> {
diff --git a/src/module/migrations/003.ts b/src/module/migrations/003.ts
index c9d5b87..7a85d91 100644
--- a/src/module/migrations/003.ts
+++ b/src/module/migrations/003.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import logger from "../logger";
 
 export async function migrate(): Promise<void> {
diff --git a/src/module/migrations/004.ts b/src/module/migrations/004.ts
index 77e493f..555fa16 100644
--- a/src/module/migrations/004.ts
+++ b/src/module/migrations/004.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import { DS4SpellDataData } from "../item/item-data";
 import logger from "../logger";
 
diff --git a/src/module/rolls/check-evaluation.ts b/src/module/rolls/check-evaluation.ts
index d0322a7..f7a885c 100644
--- a/src/module/rolls/check-evaluation.ts
+++ b/src/module/rolls/check-evaluation.ts
@@ -1,3 +1,8 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+//
+// SPDX-License-Identifier: MIT
+
 export default function evaluateCheck(
     dice: number[],
     checkTargetNumber: number,
diff --git a/src/module/rolls/check-factory.ts b/src/module/rolls/check-factory.ts
index ae02aa7..4db78c9 100644
--- a/src/module/rolls/check-factory.ts
+++ b/src/module/rolls/check-factory.ts
@@ -1,3 +1,8 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+//
+// SPDX-License-Identifier: MIT
+
 /**
  * Provides default values for all arguments the `CheckFactory` expects.
  */
diff --git a/src/module/rolls/check.ts b/src/module/rolls/check.ts
index f1ab678..f41dc61 100644
--- a/src/module/rolls/check.ts
+++ b/src/module/rolls/check.ts
@@ -1,3 +1,8 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+//
+// SPDX-License-Identifier: MIT
+
 import evaluateCheck, { getRequiredNumberOfDice } from "./check-evaluation";
 
 /**
diff --git a/src/module/rolls/roll.ts b/src/module/rolls/roll.ts
index 8a4c629..eb58f65 100644
--- a/src/module/rolls/roll.ts
+++ b/src/module/rolls/roll.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import { DS4Check } from "./check";
 
 export class DS4Roll<D extends Record<string, unknown> = Record<string, unknown>> extends Roll<D> {
diff --git a/src/module/rolls/slaying-dice-modifier.ts b/src/module/rolls/slaying-dice-modifier.ts
index 0af9d6b..f178c03 100644
--- a/src/module/rolls/slaying-dice-modifier.ts
+++ b/src/module/rolls/slaying-dice-modifier.ts
@@ -1,3 +1,8 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+//
+// SPDX-License-Identifier: MIT
+
 import { DS4Check } from "./check";
 
 export default function registerSlayingDiceModifier(): void {
diff --git a/src/module/settings.ts b/src/module/settings.ts
index bd7b188..e08a378 100644
--- a/src/module/settings.ts
+++ b/src/module/settings.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 export function registerSystemSettings(): void {
     /**
      * Track the migrations version of the latest migration that has been applied
diff --git a/src/module/ui/notifications.ts b/src/module/ui/notifications.ts
index 3c96136..84b62e7 100644
--- a/src/module/ui/notifications.ts
+++ b/src/module/ui/notifications.ts
@@ -1,3 +1,7 @@
+// SPDX-FileCopyrightText: 2021 Johannes Loher
+//
+// SPDX-License-Identifier: MIT
+
 import logger from "../logger";
 
 function getNotificationFunction(type: "info" | "warn" | "error") {
diff --git a/src/packs/LICENSE b/src/packs/LICENSE
deleted file mode 100644
index 46c8191..0000000
--- a/src/packs/LICENSE
+++ /dev/null
@@ -1,361 +0,0 @@
-Creative Commons Legal Code
-
-Attribution-NonCommercial-ShareAlike 3.0 Unported
-
-    CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
-    LEGAL SERVICES. DISTRIBUTION OF THIS LICENSE DOES NOT CREATE AN
-    ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS
-    INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES
-    REGARDING THE INFORMATION PROVIDED, AND DISCLAIMS LIABILITY FOR
-    DAMAGES RESULTING FROM ITS USE.
-
-License
-
-THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE
-COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY
-COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS
-AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
-
-BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE
-TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY
-BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS
-CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND
-CONDITIONS.
-
-1. Definitions
-
- a. "Adaptation" means a work based upon the Work, or upon the Work and
-    other pre-existing works, such as a translation, adaptation,
-    derivative work, arrangement of music or other alterations of a
-    literary or artistic work, or phonogram or performance and includes
-    cinematographic adaptations or any other form in which the Work may be
-    recast, transformed, or adapted including in any form recognizably
-    derived from the original, except that a work that constitutes a
-    Collection will not be considered an Adaptation for the purpose of
-    this License. For the avoidance of doubt, where the Work is a musical
-    work, performance or phonogram, the synchronization of the Work in
-    timed-relation with a moving image ("synching") will be considered an
-    Adaptation for the purpose of this License.
- b. "Collection" means a collection of literary or artistic works, such as
-    encyclopedias and anthologies, or performances, phonograms or
-    broadcasts, or other works or subject matter other than works listed
-    in Section 1(g) below, which, by reason of the selection and
-    arrangement of their contents, constitute intellectual creations, in
-    which the Work is included in its entirety in unmodified form along
-    with one or more other contributions, each constituting separate and
-    independent works in themselves, which together are assembled into a
-    collective whole. A work that constitutes a Collection will not be
-    considered an Adaptation (as defined above) for the purposes of this
-    License.
- c. "Distribute" means to make available to the public the original and
-    copies of the Work or Adaptation, as appropriate, through sale or
-    other transfer of ownership.
- d. "License Elements" means the following high-level license attributes
-    as selected by Licensor and indicated in the title of this License:
-    Attribution, Noncommercial, ShareAlike.
- e. "Licensor" means the individual, individuals, entity or entities that
-    offer(s) the Work under the terms of this License.
- f. "Original Author" means, in the case of a literary or artistic work,
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diff --git a/src/packs/items.db.license b/src/packs/items.db.license
new file mode 100644
index 0000000..357fb0b
--- /dev/null
+++ b/src/packs/items.db.license
@@ -0,0 +1,4 @@
+SPDX-FileCopyrightText: Copyright © 2011-2013 by Christian Kennig.
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: CC-BY-NC-SA-3.0
diff --git a/src/packs/languages-and-scripts.db.license b/src/packs/languages-and-scripts.db.license
new file mode 100644
index 0000000..357fb0b
--- /dev/null
+++ b/src/packs/languages-and-scripts.db.license
@@ -0,0 +1,4 @@
+SPDX-FileCopyrightText: Copyright © 2011-2013 by Christian Kennig.
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: CC-BY-NC-SA-3.0
diff --git a/src/packs/special-creature-abilities.db.license b/src/packs/special-creature-abilities.db.license
new file mode 100644
index 0000000..357fb0b
--- /dev/null
+++ b/src/packs/special-creature-abilities.db.license
@@ -0,0 +1,4 @@
+SPDX-FileCopyrightText: Copyright © 2011-2013 by Christian Kennig.
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: CC-BY-NC-SA-3.0
diff --git a/src/packs/spells.db.license b/src/packs/spells.db.license
new file mode 100644
index 0000000..c296d09
--- /dev/null
+++ b/src/packs/spells.db.license
@@ -0,0 +1,4 @@
+SPDX-FileCopyrightText: Copyright © 2011-2013 by Christian Kennig.
+SPDX-FileCopyrightText: 2021 Sascha Martens
+
+SPDX-License-Identifier: CC-BY-NC-SA-3.0
diff --git a/src/scss/components/_actor_sheet.scss b/src/scss/components/_actor_sheet.scss
index 037e31d..f68678c 100644
--- a/src/scss/components/_actor_sheet.scss
+++ b/src/scss/components/_actor_sheet.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 .ds4.sheet.actor {
     min-width: 650px;
     min-height: 620px;
diff --git a/src/scss/components/_apps.scss b/src/scss/components/_apps.scss
index a919804..e041d32 100644
--- a/src/scss/components/_apps.scss
+++ b/src/scss/components/_apps.scss
@@ -1,3 +1,10 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ * SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 .window-content {
     overflow-y: hidden;
     padding: 5px;
diff --git a/src/scss/components/_basic_property.scss b/src/scss/components/_basic_property.scss
index 64a696c..eddda73 100644
--- a/src/scss/components/_basic_property.scss
+++ b/src/scss/components/_basic_property.scss
@@ -1,3 +1,11 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ * SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+ * SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/mixins";
 
 .basic-properties {
diff --git a/src/scss/components/_character_progression.scss b/src/scss/components/_character_progression.scss
index d3c1909..8e316a8 100644
--- a/src/scss/components/_character_progression.scss
+++ b/src/scss/components/_character_progression.scss
@@ -1,3 +1,10 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ * SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/colors";
 @use "../utils/typography";
 @use "../utils/variables";
diff --git a/src/scss/components/_character_values.scss b/src/scss/components/_character_values.scss
index 69ccc0f..5dfb464 100644
--- a/src/scss/components/_character_values.scss
+++ b/src/scss/components/_character_values.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 header.sheet-header {
     .character-values {
         flex: 0 0 100%;
diff --git a/src/scss/components/_check.scss b/src/scss/components/_check.scss
index 796959d..d9cd0d0 100644
--- a/src/scss/components/_check.scss
+++ b/src/scss/components/_check.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/mixins";
 
 .ds4-check {
diff --git a/src/scss/components/_checks.scss b/src/scss/components/_checks.scss
index 9ea6750..704a428 100644
--- a/src/scss/components/_checks.scss
+++ b/src/scss/components/_checks.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 .ds4-checks {
     column-gap: 2em;
     display: grid;
diff --git a/src/scss/components/_combat_value.scss b/src/scss/components/_combat_value.scss
index 81014b0..66b102e 100644
--- a/src/scss/components/_combat_value.scss
+++ b/src/scss/components/_combat_value.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/mixins";
 @use "../utils/variables";
 
diff --git a/src/scss/components/_combat_values.scss b/src/scss/components/_combat_values.scss
index 067a3f0..66e540c 100644
--- a/src/scss/components/_combat_values.scss
+++ b/src/scss/components/_combat_values.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/variables";
 
 .ds4-combat-values {
diff --git a/src/scss/components/_core_value.scss b/src/scss/components/_core_value.scss
index b2fbd15..bc7aa7e 100644
--- a/src/scss/components/_core_value.scss
+++ b/src/scss/components/_core_value.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/colors";
 @use "../utils/typography";
 @use "../utils/variables";
diff --git a/src/scss/components/_core_values.scss b/src/scss/components/_core_values.scss
index be68751..739ebe0 100644
--- a/src/scss/components/_core_values.scss
+++ b/src/scss/components/_core_values.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/colors";
 @use "../utils/typography";
 @use "../utils/variables";
diff --git a/src/scss/components/_currency.scss b/src/scss/components/_currency.scss
index 582a654..d773dc4 100644
--- a/src/scss/components/_currency.scss
+++ b/src/scss/components/_currency.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/variables";
 
 .ds4-currency {
diff --git a/src/scss/components/_description.scss b/src/scss/components/_description.scss
index f8b5312..b59f5ec 100644
--- a/src/scss/components/_description.scss
+++ b/src/scss/components/_description.scss
@@ -1,3 +1,11 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ * SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+ * SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/mixins";
 @use "../utils/variables";
 
diff --git a/src/scss/components/_dice_total.scss b/src/scss/components/_dice_total.scss
index a9082cc..31bc684 100644
--- a/src/scss/components/_dice_total.scss
+++ b/src/scss/components/_dice_total.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/colors";
 
 // Needs to be nested in .dice-roll to win against foundry's style.css with respect to specificity
diff --git a/src/scss/components/_forms.scss b/src/scss/components/_forms.scss
index 672b56b..4062f8e 100644
--- a/src/scss/components/_forms.scss
+++ b/src/scss/components/_forms.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/colors";
 @use "../utils/typography";
 @use "../utils/variables";
diff --git a/src/scss/components/_item_list.scss b/src/scss/components/_item_list.scss
index b4d2eda..7c16a34 100644
--- a/src/scss/components/_item_list.scss
+++ b/src/scss/components/_item_list.scss
@@ -1,3 +1,10 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ * SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/mixins";
 @use "../utils/variables";
 
diff --git a/src/scss/components/_rollable_image.scss b/src/scss/components/_rollable_image.scss
index ba33bca..e883e31 100644
--- a/src/scss/components/_rollable_image.scss
+++ b/src/scss/components/_rollable_image.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 .ds4-rollable-image {
     position: relative;
 
diff --git a/src/scss/components/_tabs.scss b/src/scss/components/_tabs.scss
index 064923c..a16447a 100644
--- a/src/scss/components/_tabs.scss
+++ b/src/scss/components/_tabs.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/variables";
 
 nav.tabs {
diff --git a/src/scss/components/_talent_rank_equation.scss b/src/scss/components/_talent_rank_equation.scss
index 0b861f9..aeb70f1 100644
--- a/src/scss/components/_talent_rank_equation.scss
+++ b/src/scss/components/_talent_rank_equation.scss
@@ -1,3 +1,10 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ * SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 .ds4-talent-rank-equation {
     display: flex;
     gap: 0.5em;
diff --git a/src/scss/ds4.scss b/src/scss/ds4.scss
index 69f44da..9cdb7e6 100644
--- a/src/scss/ds4.scss
+++ b/src/scss/ds4.scss
@@ -1,3 +1,11 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ * SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+ * SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use 'sass:meta';
 
 /* Global styles */
diff --git a/src/scss/global/_accessibility.scss b/src/scss/global/_accessibility.scss
index dd0e421..e464b16 100644
--- a/src/scss/global/_accessibility.scss
+++ b/src/scss/global/_accessibility.scss
@@ -1,3 +1,10 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ * SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 .hidden {
     display: none;
 }
diff --git a/src/scss/global/_flex.scss b/src/scss/global/_flex.scss
index 3f23d10..891c83b 100644
--- a/src/scss/global/_flex.scss
+++ b/src/scss/global/_flex.scss
@@ -1,3 +1,10 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ * SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 /* ----------------------------------------- */
 /*  Flexbox                                  */
 /* ----------------------------------------- */
diff --git a/src/scss/global/_fonts.scss b/src/scss/global/_fonts.scss
index 3f931a2..4b4001e 100644
--- a/src/scss/global/_fonts.scss
+++ b/src/scss/global/_fonts.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @font-face {
     font-family: "Lora";
     font-style: normal;
diff --git a/src/scss/global/_grid.scss b/src/scss/global/_grid.scss
index b8903f7..ef735ca 100644
--- a/src/scss/global/_grid.scss
+++ b/src/scss/global/_grid.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 .grid,
 .grid-2col {
     display: grid;
diff --git a/src/scss/global/_window.scss b/src/scss/global/_window.scss
index 2d22fe5..8893cd5 100644
--- a/src/scss/global/_window.scss
+++ b/src/scss/global/_window.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "../utils/typography";
 
 .window-app {
diff --git a/src/scss/utils/_colors.scss b/src/scss/utils/_colors.scss
index b3a864a..490d329 100644
--- a/src/scss/utils/_colors.scss
+++ b/src/scss/utils/_colors.scss
@@ -1,3 +1,10 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ * SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 $c-white: #fff;
 $c-black: #000;
 $c-light-grey: #777;
diff --git a/src/scss/utils/_mixins.scss b/src/scss/utils/_mixins.scss
index 9f0db34..d78942e 100644
--- a/src/scss/utils/_mixins.scss
+++ b/src/scss/utils/_mixins.scss
@@ -1,3 +1,10 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ * SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "./colors";
 
 @mixin element-invisible {
diff --git a/src/scss/utils/_typography.scss b/src/scss/utils/_typography.scss
index 5cf2892..0ffd53d 100644
--- a/src/scss/utils/_typography.scss
+++ b/src/scss/utils/_typography.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 $font-primary: "Lora", serif;
 $font-secondary: "Lora", serif;
 $font-heading: "Wood Stamp", sans-serif;
diff --git a/src/scss/utils/_variables.scss b/src/scss/utils/_variables.scss
index 2a47a3b..c32eb8a 100644
--- a/src/scss/utils/_variables.scss
+++ b/src/scss/utils/_variables.scss
@@ -1,3 +1,9 @@
+/*
+ * SPDX-FileCopyrightText: 2021 Johannes Loher
+ *
+ * SPDX-License-Identifier: MIT
+ */
+
 @use "./colors";
 
 $padding-sm: 5px;
diff --git a/src/system.json b/src/system.json
index d245f56..d094240 100644
--- a/src/system.json
+++ b/src/system.json
@@ -6,7 +6,7 @@
     "minimumCoreVersion": "0.7.9",
     "compatibleCoreVersion": "0.7.10",
     "templateVersion": 6,
-    "author": "Johannes Loher, Gesina Schwalbe, Oliver Rümpelein, Siegfried Krug",
+    "author": "Johannes Loher, Gesina Schwalbe, Oliver Rümpelein, Siegfried Krug, Max Tharr, Sascha Martens",
     "authors": [
         {
             "name": "Johannes Loher",
@@ -23,6 +23,12 @@
         {
             "name": "Siegfried Krug",
             "email": "foundryvtt@asdil1991.de"
+        },
+        {
+            "name": "Max Tharr"
+        },
+        {
+            "name": "Sascha Martens"
         }
     ],
     "esmodules": ["module/ds4.js"],
diff --git a/src/system.json.license b/src/system.json.license
new file mode 100644
index 0000000..45e761f
--- /dev/null
+++ b/src/system.json.license
@@ -0,0 +1,10 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+SPDX-FileCopyrightText: 2021 Siegfried Krug
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Max Tharr
+SPDX-FileCopyrightText: 2021 Sascha Martens
+
+
+SPDX-License-Identifier: MIT
diff --git a/src/template.json.license b/src/template.json.license
new file mode 100644
index 0000000..ff79d3f
--- /dev/null
+++ b/src/template.json.license
@@ -0,0 +1,6 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+SPDX-FileCopyrightText: 2021 Siegfried Krug
+
+SPDX-License-Identifier: MIT
diff --git a/src/templates/dialogs/roll-options.hbs b/src/templates/dialogs/roll-options.hbs
index badac01..11e2529 100644
--- a/src/templates/dialogs/roll-options.hbs
+++ b/src/templates/dialogs/roll-options.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!--
 !-- Render a roll options dialog. It uses the default form classes of Foundry VTT.
 !-- @param checkTargetNumber: The preselected check target number.
diff --git a/src/templates/dialogs/simple-select-form.hbs b/src/templates/dialogs/simple-select-form.hbs
index 79868c4..f27a489 100644
--- a/src/templates/dialogs/simple-select-form.hbs
+++ b/src/templates/dialogs/simple-select-form.hbs
@@ -1,3 +1,9 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!--
 !-- Render a simple form with select elements. It uses the default form classes of Foundry VTT.
 !-- @param selects: An array of objects that each contain the following:
diff --git a/src/templates/dice/roll.hbs b/src/templates/dice/roll.hbs
index 89ffe7a..8afcbd1 100644
--- a/src/templates/dice/roll.hbs
+++ b/src/templates/dice/roll.hbs
@@ -1,3 +1,9 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
+--}}
+
 <div class="dice-roll">
     {{#if flavor}}
     <div class="dice-flavor">{{flavor}}</div>
diff --git a/src/templates/sheets/actor/character-sheet.hbs b/src/templates/sheets/actor/character-sheet.hbs
index a88de80..b2a2415 100644
--- a/src/templates/sheets/actor/character-sheet.hbs
+++ b/src/templates/sheets/actor/character-sheet.hbs
@@ -1,3 +1,11 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <form class="{{cssClass}} flexcol" autocomplete="off">
     {{!-- Sheet Header --}}
     <header class="sheet-header">
diff --git a/src/templates/sheets/actor/components/character-progression.hbs b/src/templates/sheets/actor/components/character-progression.hbs
index 446142e..cb43ed6 100644
--- a/src/templates/sheets/actor/components/character-progression.hbs
+++ b/src/templates/sheets/actor/components/character-progression.hbs
@@ -1,3 +1,11 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <div class="progression flexrow">
     <div class="progression-entry">
         <h2 class="progression-label"><label for="data.combatValues.hitPoints.value"
diff --git a/src/templates/sheets/actor/components/check.hbs b/src/templates/sheets/actor/components/check.hbs
index 2d912ca..4339297 100644
--- a/src/templates/sheets/actor/components/check.hbs
+++ b/src/templates/sheets/actor/components/check.hbs
@@ -1,3 +1,9 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!--
 !-- Render a check.
 !--
diff --git a/src/templates/sheets/actor/components/checks.hbs b/src/templates/sheets/actor/components/checks.hbs
index e10f671..bdffe15 100644
--- a/src/templates/sheets/actor/components/checks.hbs
+++ b/src/templates/sheets/actor/components/checks.hbs
@@ -1,3 +1,9 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
+--}}
+
 <div class="ds4-checks">
     {{#each config.i18n.checks as |check-label check-key|}}
     {{> systems/ds4/templates/sheets/actor/components/check.hbs check-key=check-key check-target-number=(lookup
diff --git a/src/templates/sheets/actor/components/combat-value.hbs b/src/templates/sheets/actor/components/combat-value.hbs
index b2368d8..5d55c0f 100644
--- a/src/templates/sheets/actor/components/combat-value.hbs
+++ b/src/templates/sheets/actor/components/combat-value.hbs
@@ -1,3 +1,9 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!--
 !-- Render a combat value.
 !--
diff --git a/src/templates/sheets/actor/components/combat-values.hbs b/src/templates/sheets/actor/components/combat-values.hbs
index f8c2e8f..4c05153 100644
--- a/src/templates/sheets/actor/components/combat-values.hbs
+++ b/src/templates/sheets/actor/components/combat-values.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <div class="ds4-combat-values">
     {{#each config.i18n.combatValues as |combat-value-label combat-value-key|}}
     {{> systems/ds4/templates/sheets/actor/components/combat-value.hbs combat-value-key=combat-value-key
diff --git a/src/templates/sheets/actor/components/core-value.hbs b/src/templates/sheets/actor/components/core-value.hbs
index c73f003..d9e0797 100644
--- a/src/templates/sheets/actor/components/core-value.hbs
+++ b/src/templates/sheets/actor/components/core-value.hbs
@@ -1,3 +1,9 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!--
 !-- Render a core value.
 !--
diff --git a/src/templates/sheets/actor/components/core-values.hbs b/src/templates/sheets/actor/components/core-values.hbs
index b2e634e..762624f 100644
--- a/src/templates/sheets/actor/components/core-values.hbs
+++ b/src/templates/sheets/actor/components/core-values.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <div class="ds4-core-values">
     {{#each config.i18n.attributes as |attribute-label attribute-key|}}
     {{> systems/ds4/templates/sheets/actor/components/core-value.hbs core-value-label=attribute-label
diff --git a/src/templates/sheets/actor/components/currency.hbs b/src/templates/sheets/actor/components/currency.hbs
index 821c769..6cb61f0 100644
--- a/src/templates/sheets/actor/components/currency.hbs
+++ b/src/templates/sheets/actor/components/currency.hbs
@@ -1,3 +1,11 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+SPDX-FileCopyrightText: 2021 Siegfried Krug
+
+SPDX-License-Identifier: MIT
+--}}
+
 <h4 class="ds4-currency-title">{{localize 'DS4.CharacterCurrency'}}</h4>
 <div class="ds4-currency">
     {{#each data.currency as |value key|}}
diff --git a/src/templates/sheets/actor/components/item-list-entry.hbs b/src/templates/sheets/actor/components/item-list-entry.hbs
index 1f227c9..989e90b 100644
--- a/src/templates/sheets/actor/components/item-list-entry.hbs
+++ b/src/templates/sheets/actor/components/item-list-entry.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!--
 !-- Render an item list entry row.
 !-- If the partial is called with a partial block, the partial block
diff --git a/src/templates/sheets/actor/components/item-list-header.hbs b/src/templates/sheets/actor/components/item-list-header.hbs
index 4a478e3..c2ebdb9 100644
--- a/src/templates/sheets/actor/components/item-list-header.hbs
+++ b/src/templates/sheets/actor/components/item-list-header.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!--
 !-- Render an item list header row.
 !-- If the partial is called with a partial block, the partial block
diff --git a/src/templates/sheets/actor/components/items-overview.hbs b/src/templates/sheets/actor/components/items-overview.hbs
index 9ad5cb2..0cc083c 100644
--- a/src/templates/sheets/actor/components/items-overview.hbs
+++ b/src/templates/sheets/actor/components/items-overview.hbs
@@ -1,3 +1,11 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+SPDX-FileCopyrightText: 2021 Siegfried Krug
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!-- WEAPONS --}}
 <h4 class="ds4-item-list-title">{{localize 'DS4.ItemTypeWeaponPlural'}}</h4>
 {{#unless (isEmpty itemsByType.weapon)}}
diff --git a/src/templates/sheets/actor/components/overview-add-button.hbs b/src/templates/sheets/actor/components/overview-add-button.hbs
index ad60bc7..a041ac9 100644
--- a/src/templates/sheets/actor/components/overview-add-button.hbs
+++ b/src/templates/sheets/actor/components/overview-add-button.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!
 !-- Render an "add" button for adding an item of given data type.
 !-- @param dataType: hand over the dataType to the partial as hash parameter
diff --git a/src/templates/sheets/actor/components/overview-control-buttons.hbs b/src/templates/sheets/actor/components/overview-control-buttons.hbs
index ac7177b..e307822 100644
--- a/src/templates/sheets/actor/components/overview-control-buttons.hbs
+++ b/src/templates/sheets/actor/components/overview-control-buttons.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!--
 !-- Render a group of an "edit" and a "delete" button for the current item.
 !-- The current item is defined by the data-item-id HTML property of the parent li element.
diff --git a/src/templates/sheets/actor/components/rollable-image.hbs b/src/templates/sheets/actor/components/rollable-image.hbs
index 08abc7d..c30426d 100644
--- a/src/templates/sheets/actor/components/rollable-image.hbs
+++ b/src/templates/sheets/actor/components/rollable-image.hbs
@@ -1,3 +1,9 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!--
 !-- Render an image that has a dice overlay image.
 !-- @param rollable: A flag indicating whether or not the image is actually rollable.
diff --git a/src/templates/sheets/actor/components/talent-rank-equation.hbs b/src/templates/sheets/actor/components/talent-rank-equation.hbs
index e6e2f05..ce91c8b 100644
--- a/src/templates/sheets/actor/components/talent-rank-equation.hbs
+++ b/src/templates/sheets/actor/components/talent-rank-equation.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!-- ======================================================================== --}}
 {{!-- INLINE PARTIAL DEFINITIONS --}}
 {{!-- ======================================================================== --}}
diff --git a/src/templates/sheets/actor/creature-sheet.hbs b/src/templates/sheets/actor/creature-sheet.hbs
index 51b33c8..fa128d8 100644
--- a/src/templates/sheets/actor/creature-sheet.hbs
+++ b/src/templates/sheets/actor/creature-sheet.hbs
@@ -1,3 +1,11 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <form class="{{cssClass}} flexcol" autocomplete="off">
     {{!-- Sheet Header --}}
     <header class="sheet-header">
diff --git a/src/templates/sheets/actor/tabs/biography.hbs b/src/templates/sheets/actor/tabs/biography.hbs
index 461bdc1..ee49b3b 100644
--- a/src/templates/sheets/actor/tabs/biography.hbs
+++ b/src/templates/sheets/actor/tabs/biography.hbs
@@ -1,3 +1,9 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
+--}}
+
 <div class="tab biography" data-group="primary" data-tab="biography">
     {{editor content=data.profile.biography target="data.profile.biography" button=true owner=owner
     editable=editable}}
diff --git a/src/templates/sheets/actor/tabs/character-inventory.hbs b/src/templates/sheets/actor/tabs/character-inventory.hbs
index e763a21..3fd0724 100644
--- a/src/templates/sheets/actor/tabs/character-inventory.hbs
+++ b/src/templates/sheets/actor/tabs/character-inventory.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <div class="tab inventory" data-group="primary" data-tab="inventory">
     {{> systems/ds4/templates/sheets/actor/components/currency.hbs}}
     {{> systems/ds4/templates/sheets/actor/components/items-overview.hbs}}
diff --git a/src/templates/sheets/actor/tabs/creature-inventory.hbs b/src/templates/sheets/actor/tabs/creature-inventory.hbs
index 7512829..b538cc1 100644
--- a/src/templates/sheets/actor/tabs/creature-inventory.hbs
+++ b/src/templates/sheets/actor/tabs/creature-inventory.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <div class="tab inventory" data-group="primary" data-tab="inventory">
     {{> systems/ds4/templates/sheets/actor/components/items-overview.hbs}}
 </div>
diff --git a/src/templates/sheets/actor/tabs/description.hbs b/src/templates/sheets/actor/tabs/description.hbs
index 6dc48ff..a46a2ee 100644
--- a/src/templates/sheets/actor/tabs/description.hbs
+++ b/src/templates/sheets/actor/tabs/description.hbs
@@ -1,3 +1,9 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
+--}}
+
 <div class="tab description" data-group="primary" data-tab="description">
     {{editor content=data.baseInfo.description target="data.baseInfo.description" button=true owner=owner
     editable=editable}}
diff --git a/src/templates/sheets/actor/tabs/profile.hbs b/src/templates/sheets/actor/tabs/profile.hbs
index 06647b3..5c5db70 100644
--- a/src/templates/sheets/actor/tabs/profile.hbs
+++ b/src/templates/sheets/actor/tabs/profile.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <div class="tab profile" data-group="primary" data-tab="profile">
     <div class="grid grid-2col">
         {{#each data.profile as |profile-data-value profile-data-key|}}
@@ -15,7 +22,8 @@
             <label for="data.profile.specialCharacteristics">
                 {{lookup config.i18n.characterProfile 'specialCharacteristics'}}
             </label>
-            <textarea name="data.profile.specialCharacteristics" data-dtype="String" rows="4">{{data.profile.specialCharacteristics}}</textarea>
+            <textarea name="data.profile.specialCharacteristics" data-dtype="String"
+                rows="4">{{data.profile.specialCharacteristics}}</textarea>
         </div>
     </div>
 </div>
diff --git a/src/templates/sheets/actor/tabs/special-creature-abilities.hbs b/src/templates/sheets/actor/tabs/special-creature-abilities.hbs
index 602b73b..6782d48 100644
--- a/src/templates/sheets/actor/tabs/special-creature-abilities.hbs
+++ b/src/templates/sheets/actor/tabs/special-creature-abilities.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <div class="tab special-creature-abilities" data-group="primary" data-tab="special-creature-abilities">
     {{#unless (isEmpty itemsByType.specialCreatureAbility)}}
     <ol class="ds4-item-list ds4-item-list--special-creature-ability item-list">
diff --git a/src/templates/sheets/actor/tabs/spells.hbs b/src/templates/sheets/actor/tabs/spells.hbs
index 4e16590..4dac5d2 100644
--- a/src/templates/sheets/actor/tabs/spells.hbs
+++ b/src/templates/sheets/actor/tabs/spells.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!-- ======================================================================== --}}
 {{!-- INLINE PARTIAL DEFINITIONS --}}
 {{!-- ======================================================================== --}}
diff --git a/src/templates/sheets/actor/tabs/talents-abilities.hbs b/src/templates/sheets/actor/tabs/talents-abilities.hbs
index 9793a6e..a1ad4ba 100644
--- a/src/templates/sheets/actor/tabs/talents-abilities.hbs
+++ b/src/templates/sheets/actor/tabs/talents-abilities.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <div class="tab talents-abilities" data-group="primary" data-tab="talents-abilities">
     {{!-- TALENT --}}
     <h4 class="ds4-item-list-title">{{localize 'DS4.ItemTypeTalentPlural'}}</h4>
diff --git a/src/templates/sheets/actor/tabs/values.hbs b/src/templates/sheets/actor/tabs/values.hbs
index e2ca14e..602faeb 100644
--- a/src/templates/sheets/actor/tabs/values.hbs
+++ b/src/templates/sheets/actor/tabs/values.hbs
@@ -1,3 +1,9 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
+--}}
+
 <div class="tab values" data-group="primary" data-tab="values">
     {{> systems/ds4/templates/sheets/actor/components/core-values.hbs}}
     {{> systems/ds4/templates/sheets/actor/components/combat-values.hbs}}
diff --git a/src/templates/sheets/item/alphabet-sheet.hbs b/src/templates/sheets/item/alphabet-sheet.hbs
index 1211ada..8548932 100644
--- a/src/templates/sheets/item/alphabet-sheet.hbs
+++ b/src/templates/sheets/item/alphabet-sheet.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <form class="{{cssClass}}" autocomplete="off">
     {{#> systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
     {{/systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
diff --git a/src/templates/sheets/item/armor-sheet.hbs b/src/templates/sheets/item/armor-sheet.hbs
index 402f4f0..80773f0 100644
--- a/src/templates/sheets/item/armor-sheet.hbs
+++ b/src/templates/sheets/item/armor-sheet.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <form class="{{cssClass}}" autocomplete="off">
     {{#> systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
             <div class="grid grid-3col basic-properties">
diff --git a/src/templates/sheets/item/components/body.hbs b/src/templates/sheets/item/components/body.hbs
index 2bfe9ca..8779e25 100644
--- a/src/templates/sheets/item/components/body.hbs
+++ b/src/templates/sheets/item/components/body.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!-- Template for the common body (navigation & body sections) of all items. --}}
 
 {{!-- Sheet Tab Navigation --}}
diff --git a/src/templates/sheets/item/components/sheet-header.hbs b/src/templates/sheets/item/components/sheet-header.hbs
index ff30f52..7d84e2b 100644
--- a/src/templates/sheets/item/components/sheet-header.hbs
+++ b/src/templates/sheets/item/components/sheet-header.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <header class="sheet-header">
     <img class="profile-img" src="{{item.img}}" data-edit="img" title="{{item.name}}" />
     <div class="header-fields flexrow">
@@ -5,4 +12,4 @@
         <h2 class="item-type">{{lookup config.i18n.itemTypes item.type}}</h2>
         {{> @partial-block}}
     </div>
-</header>
\ No newline at end of file
+</header>
diff --git a/src/templates/sheets/item/equipment-sheet.hbs b/src/templates/sheets/item/equipment-sheet.hbs
index 723636c..06ca88c 100644
--- a/src/templates/sheets/item/equipment-sheet.hbs
+++ b/src/templates/sheets/item/equipment-sheet.hbs
@@ -1,7 +1,15 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <form class="{{cssClass}}" autocomplete="off">
     {{#> systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
     {{/systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
 
     {{!-- Common Item body --}}
-    {{#> systems/ds4/templates/sheets/item/components/body.hbs}}{{/systems/ds4/templates/sheets/item/components/body.hbs}}
+    {{#>
+    systems/ds4/templates/sheets/item/components/body.hbs}}{{/systems/ds4/templates/sheets/item/components/body.hbs}}
 </form>
diff --git a/src/templates/sheets/item/language-sheet.hbs b/src/templates/sheets/item/language-sheet.hbs
index 1211ada..8548932 100644
--- a/src/templates/sheets/item/language-sheet.hbs
+++ b/src/templates/sheets/item/language-sheet.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <form class="{{cssClass}}" autocomplete="off">
     {{#> systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
     {{/systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
diff --git a/src/templates/sheets/item/loot-sheet.hbs b/src/templates/sheets/item/loot-sheet.hbs
index 723636c..1beacc2 100644
--- a/src/templates/sheets/item/loot-sheet.hbs
+++ b/src/templates/sheets/item/loot-sheet.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <form class="{{cssClass}}" autocomplete="off">
     {{#> systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
     {{/systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
diff --git a/src/templates/sheets/item/racialAbility-sheet.hbs b/src/templates/sheets/item/racialAbility-sheet.hbs
index 1211ada..8548932 100644
--- a/src/templates/sheets/item/racialAbility-sheet.hbs
+++ b/src/templates/sheets/item/racialAbility-sheet.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <form class="{{cssClass}}" autocomplete="off">
     {{#> systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
     {{/systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
diff --git a/src/templates/sheets/item/shield-sheet.hbs b/src/templates/sheets/item/shield-sheet.hbs
index 160e792..dfec284 100644
--- a/src/templates/sheets/item/shield-sheet.hbs
+++ b/src/templates/sheets/item/shield-sheet.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <form class="{{cssClass}}" autocomplete="off">
     {{#> systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
         <div class="grid grid-1col basic-properties">
diff --git a/src/templates/sheets/item/specialCreatureAbility-sheet.hbs b/src/templates/sheets/item/specialCreatureAbility-sheet.hbs
index 8808afa..97c1e3a 100644
--- a/src/templates/sheets/item/specialCreatureAbility-sheet.hbs
+++ b/src/templates/sheets/item/specialCreatureAbility-sheet.hbs
@@ -1,3 +1,9 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
+--}}
+
 <form class="{{cssClass}}" autocomplete="off">
     {{#> systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
     <div class="grid grid-3col basic-properties">
diff --git a/src/templates/sheets/item/spell-sheet.hbs b/src/templates/sheets/item/spell-sheet.hbs
index bcbdba9..5983d50 100644
--- a/src/templates/sheets/item/spell-sheet.hbs
+++ b/src/templates/sheets/item/spell-sheet.hbs
@@ -1,3 +1,11 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!-- ======================================================================== --}}
 {{!-- INLINE PARTIAL DEFINITIONS --}}
 {{!-- ======================================================================== --}}
diff --git a/src/templates/sheets/item/tabs/description.hbs b/src/templates/sheets/item/tabs/description.hbs
index 9182122..d0782bb 100644
--- a/src/templates/sheets/item/tabs/description.hbs
+++ b/src/templates/sheets/item/tabs/description.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!--
 Render a description tab.
 Additional elements of the side-properties div can be handed over via the @partial-block.
diff --git a/src/templates/sheets/item/tabs/details.hbs b/src/templates/sheets/item/tabs/details.hbs
index 69f7526..87f0381 100644
--- a/src/templates/sheets/item/tabs/details.hbs
+++ b/src/templates/sheets/item/tabs/details.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!-- The item tab for details. --}}
 <div class="tab details" data-group="primary" data-tab="details">
     {{!-- As you add new fields, add them in here! --}}
@@ -18,4 +25,4 @@
             </select>
         </div>
     </div>
-</div>
\ No newline at end of file
+</div>
diff --git a/src/templates/sheets/item/tabs/effects.hbs b/src/templates/sheets/item/tabs/effects.hbs
index 03b99df..e0add63 100644
--- a/src/templates/sheets/item/tabs/effects.hbs
+++ b/src/templates/sheets/item/tabs/effects.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!-- Tab for the items view to manage effects --}}
 <div class="tab effects" data-group="primary" data-tab="effects">
     <ol class="effects-list">
diff --git a/src/templates/sheets/item/talent-sheet.hbs b/src/templates/sheets/item/talent-sheet.hbs
index cd151f6..bf628e9 100644
--- a/src/templates/sheets/item/talent-sheet.hbs
+++ b/src/templates/sheets/item/talent-sheet.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 {{!-- ======================================================================== --}}
 {{!-- INLINE PARTIAL DEFINITIONS --}}
 {{!-- ======================================================================== --}}
diff --git a/src/templates/sheets/item/weapon-sheet.hbs b/src/templates/sheets/item/weapon-sheet.hbs
index ead8fa9..591e33b 100644
--- a/src/templates/sheets/item/weapon-sheet.hbs
+++ b/src/templates/sheets/item/weapon-sheet.hbs
@@ -1,3 +1,10 @@
+{{!--
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Gesina Schwalbe
+
+SPDX-License-Identifier: MIT
+--}}
+
 <form class="{{cssClass}}" autocomplete="off">
     {{#> systems/ds4/templates/sheets/item/components/sheet-header.hbs}}
         <div class="grid grid-3col basic-properties">
diff --git a/tsconfig.eslint.json.license b/tsconfig.eslint.json.license
new file mode 100644
index 0000000..31803f3
--- /dev/null
+++ b/tsconfig.eslint.json.license
@@ -0,0 +1,3 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
\ No newline at end of file
diff --git a/tsconfig.json.license b/tsconfig.json.license
new file mode 100644
index 0000000..409f785
--- /dev/null
+++ b/tsconfig.json.license
@@ -0,0 +1,4 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+SPDX-FileCopyrightText: 2021 Oliver Rümpelein
+
+SPDX-License-Identifier: MIT
diff --git a/yarn.lock.license b/yarn.lock.license
new file mode 100644
index 0000000..31803f3
--- /dev/null
+++ b/yarn.lock.license
@@ -0,0 +1,3 @@
+SPDX-FileCopyrightText: 2021 Johannes Loher
+
+SPDX-License-Identifier: MIT
\ No newline at end of file

From 4a169c71114483352e9474633b2030467eca10ed Mon Sep 17 00:00:00 2001
From: Johannes Loher <johannes.loher@fg4f.de>
Date: Sat, 26 Jun 2021 23:57:36 +0200
Subject: [PATCH 2/5] Update icon paths in compendium packs and config.ts

---
 src/module/config.ts               |  56 +++----
 src/packs/languages-and-scripts.db |  12 +-
 src/packs/spells.db                | 258 ++++++++++++++---------------
 3 files changed, 163 insertions(+), 163 deletions(-)

diff --git a/src/module/config.ts b/src/module/config.ts
index b0e60f4..a8850b3 100644
--- a/src/module/config.ts
+++ b/src/module/config.ts
@@ -366,34 +366,34 @@ export const DS4 = {
          * Define the file paths to check images
          */
         checks: {
-            appraise: "systems/ds4/assets/icons/game-icons/two-coins.svg",
-            changeSpell: "systems/ds4/assets/icons/game-icons/card-exchange.svg",
-            climb: "systems/ds4/assets/icons/game-icons/mountain-climbing.svg",
-            communicate: "systems/ds4/assets/icons/game-icons/discussion.svg",
-            decipherScript: "systems/ds4/assets/icons/game-icons/rune-stone.svg",
-            defend: "systems/ds4/assets/icons/game-icons/shield.svg",
-            defyPoison: "systems/ds4/assets/icons/game-icons/poison-bottle.svg",
-            disableTraps: "systems/ds4/assets/icons/game-icons/wolf-trap.svg",
-            featOfStrength: "systems/ds4/assets/icons/game-icons/biceps.svg",
-            flirt: "systems/ds4/assets/icons/game-icons/charm.svg",
-            haggle: "systems/ds4/assets/icons/game-icons/cash.svg",
-            hide: "systems/ds4/assets/icons/game-icons/hidden.svg",
-            identifyMagic: "systems/ds4/assets/icons/game-icons/uncertainty.svg",
-            jump: "systems/ds4/assets/icons/game-icons/jump-across.svg",
-            knowledge: "systems/ds4/assets/icons/game-icons/bookshelf.svg",
-            openLock: "systems/ds4/assets/icons/game-icons/padlock-open.svg",
-            perception: "systems/ds4/assets/icons/game-icons/awareness.svg",
-            pickPocket: "systems/ds4/assets/icons/game-icons/robber-hand.svg",
-            readTracks: "systems/ds4/assets/icons/game-icons/deer-track.svg",
-            resistDisease: "systems/ds4/assets/icons/game-icons/virus.svg",
-            ride: "systems/ds4/assets/icons/game-icons/cavalry.svg",
-            search: "systems/ds4/assets/icons/game-icons/magnifying-glass.svg",
-            senseMagic: "systems/ds4/assets/icons/game-icons/sparkles.svg",
-            sneak: "systems/ds4/assets/icons/game-icons/mute.svg",
-            startFire: "systems/ds4/assets/icons/game-icons/campfire.svg",
-            swim: "systems/ds4/assets/icons/game-icons/pool-dive.svg",
-            wakeUp: "systems/ds4/assets/icons/game-icons/alarm-clock.svg",
-            workMechanism: "systems/ds4/assets/icons/game-icons/lever.svg",
+            appraise: "systems/ds4/assets/icons/game-icons/delapouite/two-coins.svg",
+            changeSpell: "systems/ds4/assets/icons/game-icons/delapouite/card-exchange.svg",
+            climb: "systems/ds4/assets/icons/game-icons/caro-asercion/mountain-climbing.svg",
+            communicate: "systems/ds4/assets/icons/game-icons/delapouite/discussion.svg",
+            decipherScript: "systems/ds4/assets/icons/game-icons/lorc/rune-stone.svg",
+            defend: "systems/ds4/assets/icons/game-icons/sbed/shield.svg",
+            defyPoison: "systems/ds4/assets/icons/game-icons/lorc/poison-bottle.svg",
+            disableTraps: "systems/ds4/assets/icons/game-icons/lorc/wolf-trap.svg",
+            featOfStrength: "systems/ds4/assets/icons/game-icons/delapouite/biceps.svg",
+            flirt: "systems/ds4/assets/icons/game-icons/lorc/charm.svg",
+            haggle: "systems/ds4/assets/icons/game-icons/lorc/cash.svg",
+            hide: "systems/ds4/assets/icons/game-icons/lorc/hidden.svg",
+            identifyMagic: "systems/ds4/assets/icons/game-icons/lorc/uncertainty.svg",
+            jump: "systems/ds4/assets/icons/game-icons/delapouite/jump-across.svg",
+            knowledge: "systems/ds4/assets/icons/game-icons/delapouite/bookshelf.svg",
+            openLock: "systems/ds4/assets/icons/game-icons/delapouite/padlock-open.svg",
+            perception: "systems/ds4/assets/icons/game-icons/lorc/awareness.svg",
+            pickPocket: "systems/ds4/assets/icons/game-icons/darkzaitev/robber-hand.svg",
+            readTracks: "systems/ds4/assets/icons/game-icons/delapouite/deer-track.svg",
+            resistDisease: "systems/ds4/assets/icons/game-icons/lorc/virus.svg",
+            ride: "systems/ds4/assets/icons/game-icons/delapouite/cavalry.svg",
+            search: "systems/ds4/assets/icons/game-icons/lorc/magnifying-glass.svg",
+            senseMagic: "systems/ds4/assets/icons/game-icons/delapouite/sparkles.svg",
+            sneak: "systems/ds4/assets/icons/game-icons/delapouite/mute.svg",
+            startFire: "systems/ds4/assets/icons/game-icons/lorc/campfire.svg",
+            swim: "systems/ds4/assets/icons/game-icons/delapouite/pool-dive.svg",
+            wakeUp: "systems/ds4/assets/icons/game-icons/delapouite/alarm-clock.svg",
+            workMechanism: "systems/ds4/assets/icons/game-icons/lorc/lever.svg",
         },
     },
 
diff --git a/src/packs/languages-and-scripts.db b/src/packs/languages-and-scripts.db
index a87693e..64f3050 100644
--- a/src/packs/languages-and-scripts.db
+++ b/src/packs/languages-and-scripts.db
@@ -1,12 +1,12 @@
-{"name":"Freiwort","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"language","data":{"description":"<p>Freiwort ist die Gemeinsprache der Freien Lande.</p>"},"flags":{},"img":"systems/ds4/assets/icons/game-icons/conversation.svg","effects":[],"_id":"GQNpFENXcjJGeYr2"}
-{"name":"Zwergisch","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"language","data":{"description":""},"flags":{},"img":"systems/ds4/assets/icons/game-icons/conversation.svg","effects":[],"_id":"PzkVTViII6ungWyp"}
-{"name":"Kaitanisch","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"language","data":{"description":""},"flags":{},"img":"systems/ds4/assets/icons/game-icons/conversation.svg","effects":[],"_id":"n6KU1XIzbPWups0D"}
-{"name":"Elfisch","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"language","data":{"description":""},"flags":{},"img":"systems/ds4/assets/icons/game-icons/conversation.svg","effects":[],"_id":"xpvHuSywc8lJa2UN"}
-{"name":"Zasarisch","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"language","data":{"description":""},"flags":{},"img":"systems/ds4/assets/icons/game-icons/conversation.svg","effects":[],"_id":"usEWD48iYnMHO3Ty"}
+{"name":"Freiwort","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"language","data":{"description":"<p>Freiwort ist die Gemeinsprache der Freien Lande.</p>"},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/conversation.svg","effects":[],"_id":"GQNpFENXcjJGeYr2"}
+{"name":"Zwergisch","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"language","data":{"description":""},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/conversation.svg","effects":[],"_id":"PzkVTViII6ungWyp"}
+{"name":"Kaitanisch","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"language","data":{"description":""},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/conversation.svg","effects":[],"_id":"n6KU1XIzbPWups0D"}
+{"name":"Elfisch","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"language","data":{"description":""},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/conversation.svg","effects":[],"_id":"xpvHuSywc8lJa2UN"}
+{"name":"Zasarisch","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"language","data":{"description":""},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/conversation.svg","effects":[],"_id":"usEWD48iYnMHO3Ty"}
 {"name":"Ahnenrunen","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"alphabet","data":{"description":""},"flags":{},"img":"icons/svg/book.svg","effects":[],"_id":"ylqXcZHRbIBeV20Z"}
 {"name":"Gormanische Schrift","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"alphabet","data":{"description":""},"flags":{},"img":"icons/svg/book.svg","effects":[],"_id":"4KbbQeTvvJC7iNrI"}
 {"name":"Kaitanische Schrift","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"alphabet","data":{"description":""},"flags":{},"img":"icons/svg/book.svg","effects":[],"_id":"k8FSxBda9CoLOJqZ"}
 {"name":"Ornamentschrift","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"alphabet","data":{"description":""},"flags":{},"img":"icons/svg/book.svg","effects":[],"_id":"josgKzD9UmDOvTup"}
 {"name":"Keilschrift","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"alphabet","data":{"description":""},"flags":{},"img":"icons/svg/book.svg","effects":[],"_id":"n2Nbg0ttFzcMxp7T"}
 {"name":"Zasarische Schrift","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"alphabet","data":{"description":""},"flags":{},"img":"icons/svg/book.svg","effects":[],"_id":"O1U9jd0yJoydHwT8"}
-{"_id":"GQNpFENXcjJGeYr2","name":"Freiwort","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"language","data":{"description":"<p>Freiwort ist die Gemeinsprache der Freien Lande.</p>"},"flags":{},"img":"systems/ds4/assets/icons/game-icons/conversation.svg","effects":[]}
+{"_id":"GQNpFENXcjJGeYr2","name":"Freiwort","permission":{"default":0,"onhXSUZqbwjdEiuE":3},"type":"language","data":{"description":"<p>Freiwort ist die Gemeinsprache der Freien Lande.</p>"},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/conversation.svg","effects":[]}
diff --git a/src/packs/spells.db b/src/packs/spells.db
index e8fc3a5..a4d26d9 100644
--- a/src/packs/spells.db
+++ b/src/packs/spells.db
@@ -1,129 +1,129 @@
-{"name":"Verteidigung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel erh&auml;lt das Probenergebnis als Bonus auf seine Abwehr, bis der Zauberwirker in der n&auml;chsten Kampfrunde wieder an der Reihe ist.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"1","unit":"rounds"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":4,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/templar-shield.svg","effects":[],"_id":"0Jp3WM3Aba8VKcrb"}
-{"name":"Schutzschild stärken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Verdoppelt den Bonus auf die Abwehr eines <em>Schutzschild</em>-Zaubers, der bereits auf das Ziel wirkt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":4,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/diamond-hard.svg","effects":[],"_id":"0O56S0JDXi2y71Pu"}
-{"name":"Lichtlanze","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dies ist eine m&auml;chtigere Variante des Zaubers Lichtpfeil, gegen dessen Schaden Wesen der Dunkelheit einen Malus von 2 auf ihre Abwehr erhalten. </span></p>\n<p><span dir=\"ltr\">Charaktere mit dem Talent <strong>Diener der Dunkelheit </strong>k&ouml;nnen diesen Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"light","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"custom"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":12,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sun-spear.svg","effects":[],"_id":"1b32mq9AWEMuoBAs"}
-{"name":"Halt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Bei Erfolg kann sich das Ziel, </span><span dir=\"ltr\">welches keine Abwehr gegen den Zauber </span><span dir=\"ltr\">w&uuml;rfeln darf, nicht mehr bewegen. <br /></span><span dir=\"ltr\">Die Starre endet vorzeitig, sollte das Ziel </span><span dir=\"ltr\">Schaden erhalten. W&auml;hrend der Starre ist </span><span dir=\"ltr\">es dem Ziel m&ouml;glich, die Augen zu bewegen, </span><span dir=\"ltr\">zu atmen und klar zu denken. Ein erstarrter </span><span dir=\"ltr\">Zauberwirker k&ouml;nnte also immer noch seine </span><span dir=\"ltr\">Zauber wechseln oder gar versuchen, ohne </span><span dir=\"ltr\">Worte und Gesten (siehe Seite 47) einen </span><span dir=\"ltr\">Zauber zu wagen.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":6,"sorcerer":6}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/halt.svg","effects":[],"_id":"1hhpEYpQQ0oLNptl"}
-{"name":"Erdspalt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Auf festem Boden &ouml;ffnet der Zauber </span><span dir=\"ltr\">einen Erdspalt. Der Erdspalt ist bis zu VE </span><span dir=\"ltr\">in Meter breit und VE/2 in Metern lang </span><span dir=\"ltr\">und tief. Stehen Wesen an der Stelle, unter </span><span dir=\"ltr\">der der Erdspalt erscheint, k&ouml;nnen sie mit </span><span dir=\"ltr\">AGI+BE augen</span><span dir=\"ltr\">blicklich versuchen, noch in </span><span dir=\"ltr\">Sicherheit zu springen (z&auml;hlt als freie Aktion). </span><span dir=\"ltr\">Wesen, die sich in der Erdspalte befinden, </span><span dir=\"ltr\">wenn diese sich wieder schlie&szlig;t, erhalten </span><span dir=\"ltr\">augenblicklich 2W20 nicht abwehrbaren </span><span dir=\"ltr\">Schaden und sind - ohne noch richtig atmen </span><span dir=\"ltr\">zu k&ouml;nnen - eingeschlossen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":10,"sorcerer":14}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/earth-spit.svg","effects":[],"_id":"4R2OiLe4Ojht69Ea"}
-{"name":"Heilende Strahlen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Lichtstrahlen schie&szlig;en vom Heiler </span><span dir=\"ltr\">aus und heilen die Wunden von bis zu </span><span dir=\"ltr\">VE/2 Gef&auml;hrten, die Lebenskraft in H&ouml;he </span><span dir=\"ltr\">des Probenergebnisses dazu erhalten. Es </span><span dir=\"ltr\">wird nur eine Probe f&uuml;r diesen Zielzauber </span><span dir=\"ltr\">gew&uuml;rfelt: Einzig der Distanzmalus (siehe </span><span dir=\"ltr\">Seite 43) des Ziels, das am weitesten entfernt </span><span dir=\"ltr\">steht, wird als Malus gewertet.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"2","unit":"rounds"},"minimumLevels":{"healer":12,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sinusoidal-beam.svg","effects":[],"_id":"4StILfq4zNUWBAgz"}
-{"name":"Verwandlung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker nimmt das Aussehen einer anderen Person an, die seinem Volk angeh&ouml;ren und gleichen Geschlechts sein muss.</span></p>\n<p><span dir=\"ltr\">Handelt es sich um eine bestimmte Person, die der Charakter jedoch nur fl&uuml;chtig oder aus der Ferne kennt, k&ouml;nnen ihm Fehler unterlaufen, wodurch Bekannte der Zielperson mit einer Bemerken-Probe den Zauber durchschauen k&ouml;nnen.</span></p>\n<p><span dir=\"ltr\">Untote Wesen u.&auml;. kann man mit diesem rein optischen Effekt nicht t&auml;uschen. </span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"mindAffecting","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/ghost-ally.svg","effects":[],"_id":"4Wlx1LdkUK3BYctJ"}
-{"name":"Flackern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker beginnt zu </span><span dir=\"ltr\">flackern und ist dadurch schwieriger zu </span><span dir=\"ltr\">treffen. </span><span dir=\"ltr\">Seine Abwehr wird f&uuml;r die Dauer des </span><span dir=\"ltr\">Zaubers um seinen halbierten Wert in GEI </span><span dir=\"ltr\">erh&ouml;ht (nur nicht gegen alles einh&uuml;llenden </span><span dir=\"ltr\">Fl&auml;chenschaden).</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":4,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/duality.svg","effects":[],"_id":"5RUGIWTftCyeJkDQ"}
-{"name":"Schatten","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dunkle Schatten umh&uuml;llen das Ziel (welches keine Abwehr dagegen w&uuml;rfeln darf), wodurch es -8 auf alle Handlungen hat, bei denen es besser sehen k&ouml;nnen sollte.Augenlosen Untoten, wie beispielsweise Skeletten, aber auch blinden Lebewesen, kann der Zauber nichts anhaben.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"darkness","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/shadow-follower.svg","effects":[],"_id":"5mF59XCsZffF0cSp"}
-{"name":"Lichtsäule","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dies ist eine m&auml;chtigere Variante des Zaubers Lichtlanze, gegen dessen Schaden Wesen der Dunkelheit ebenfalls einen Malus von 2 auf ihre Abwehr erhalten.</span></p>\n<p><span dir=\"ltr\">Charaktere mit dem Talent <strong>D</strong></span><span dir=\"ltr\"><strong>iener der Dunkelheit</strong> k&ouml;nnen diesen Zauber nicht anwenden.</span></p>\n<p><span dir=\"ltr\">Charaktere mit dem Talent <strong>Vergeltung</strong> addieren ihren Talentrang auf den PW der Zielzaubern-Probe der Lichts&auml;ule.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"8","spellCategory":"light","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":16,"wizard":19,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/laser-precision.svg","effects":[],"_id":"6bptWPrq5gkX2UaT"}
-{"name":"Netz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Ein Netz aus klebriger Astralmasse mit einem Radius von VE/2 in Metern erscheint. <br />Vom Netz getroffene Wesen, welche keine Abwehr dagegen w&uuml;rfeln d&uuml;rfen, halbieren f&uuml;r die Dauer des Zaubers Initiative, Laufen und Schlagen.</span></p>\n<p><span dir=\"ltr\">Der Zauber wirkt nicht gegen Wesen, die 2+ Gr&ouml;&szlig;enkategorien (siehe Seite 104) gr&ouml;&szlig;er sind.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+ST)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":9,"sorcerer":9}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/spider-web.svg","effects":[],"_id":"73bT47FtQgPp9Snq"}
-{"name":"Wächter","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Ein magischer W&auml;chter alarmiert </span><span dir=\"ltr\">bzw. weckt den Zauberwirker, sobald ein </span><span dir=\"ltr\">Wesen sich bis auf VE x 2 Meter oder weniger </span><span dir=\"ltr\">dem Zielpunkt n&auml;hert.</span></p>\n<p><span dir=\"ltr\">Dies gilt nicht f&uuml;r Wesen, die sich w&auml;hrend </span><span dir=\"ltr\">des Zaubervorgangs bereits in diesem </span><span dir=\"ltr\">Bereich aufhielten.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":4,"wizard":6,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/static-guard.svg","effects":[],"_id":"7HCeOPLYvb1SQxcV"}
-{"name":"Wandöffnung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker &ouml;ffnet ein </span><span dir=\"ltr\">kreisrundes Loch von 1m Durchmesser </span><span dir=\"ltr\">in einer bis zu VE x 10 cm dicken, </span><span dir=\"ltr\">nichtmagischen Steinwand.</span></p>\n<p><span dir=\"ltr\">Nach Ablauf des Zaubers verschwindet das </span><span dir=\"ltr\">Loch ohne Spuren zu hinterlassen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":14}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/hole.svg","effects":[],"_id":"7foZzrxZuX0dCh3C"}
-{"name":"Feuerwand","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker l&auml;sst eine </span><span dir=\"ltr\">Feuerwand erscheinen, die Ausma&szlig;e von </span><span dir=\"ltr\">maximal 1m x VE m x VE m annehmen </span><span dir=\"ltr\">kann. Wesen, die an der Stelle stehen, </span><span dir=\"ltr\">wo die Feuerwand erscheint, oder durch </span><span dir=\"ltr\">sie hindurch springen, erhalten 2W20 </span><span dir=\"ltr\">abwehrbaren Schaden. </span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"fire","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/firewall.svg","effects":[],"_id":"7yYxjxuGjTo29r10"}
-{"name":"Flammeninferno","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Eine kreisrunde Fl&auml;che mit einem </span><span dir=\"ltr\">Radius von VE in Metern geht in Flammen </span><span dir=\"ltr\">auf. Jeder in dem Inferno erh&auml;lt pro </span><span dir=\"ltr\">Kampfrunde nicht abwehrbaren Schaden in </span><span dir=\"ltr\">H&ouml;he des Probenergebnisses.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"fire","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":15}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fire-wave.svg","effects":[],"_id":"7ybmodIkWDP1z1D6"}
-{"name":"Volksgestalt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Bis zu VE einwilligende, </span><span dir=\"ltr\">humanoide Ziele (zu denen nat&uuml;rlich auch </span><span dir=\"ltr\">der Zauberwirker selbst geh&ouml;ren kann) </span><span dir=\"ltr\">in Reichweite werden in die Gestalt eines </span><span dir=\"ltr\">anderen humanoiden Volkes der gleichen </span><span dir=\"ltr\">Gr&ouml;&szlig;enkategorie (siehe Seite 104) verwandelt </span><span dir=\"ltr\">(nicht jedoch seine Ausr&uuml;stung). </span></p>\n<p><span dir=\"ltr\">Beispielsweise k&ouml;nnte man einen Menschen </span><span dir=\"ltr\">in einen Ork oder sogar in einen uralten </span><span dir=\"ltr\">Zwerg verwandeln. </span></p>\n<p><span dir=\"ltr\">Der Charakter beh&auml;lt dabei all seine </span><span dir=\"ltr\">F&auml;higkeiten und erh&auml;lt umgekehrt auch </span><span dir=\"ltr\">keine F&auml;higkeiten des Volkes, in das er </span><span dir=\"ltr\">verwandelt wurde.</span></p>\n<p><span dir=\"ltr\">W&auml;hrend die Stimme sich dem neuen Volk </span><span dir=\"ltr\">anpasst, erinnern Augen und Gesichtz&uuml;ge </span><span dir=\"ltr\">weiterhin an die eigentliche Gestalt des </span><span dir=\"ltr\">verwandelten Charakters.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/relationship-bounds.svg","effects":[],"_id":"8Y5rUQhP8XCQM9xL"}
-{"name":"Glühender Glaube","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Die ber&uuml;hrte Waffe - das Ziel des </span><span dir=\"ltr\">Zaubers - ergl&uuml;ht vor heiliger Kraft. F&uuml;r die </span><span dir=\"ltr\">Wirkungsdauer des Zaubers gilt der mit der </span><span dir=\"ltr\">Waffe verursachte Schaden als magisch und </span><span dir=\"ltr\">der WB wird um VE/2 erh&ouml;ht, w&auml;hrend die </span><span dir=\"ltr\">Abwehr getroffener Gegner gegen Angriffe </span><span dir=\"ltr\">mit dieser Waffe um VE/2 gesenkt wird.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"light","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":6,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/glowing-hands.svg","effects":[],"_id":"919AW6tITRT8WikD"}
-{"name":"Heilendes Licht","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Ein vom Heiler ausgehender </span><span dir=\"ltr\">Lichtstrahl heilt die Lebenskraft des Ziels in </span><span dir=\"ltr\">H&ouml;he des Probenergebnisses.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"healing","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"2","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sunbeams.svg","effects":[],"_id":"9VLNUomSaxPTdfZY"}
-{"name":"Kontrollieren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"><strong>Effekt: </strong>Bei Erfolg bringt der Zauberwirker eine maximale Anzahl untoter Ziele gleich seiner Stufe unter Kontrolle, selbst wenn diese einem anderen Zauberwirker unterstehen. </span></p>\n<p><span dir=\"ltr\">Bei zu vielen Untoten entscheidet der Zufall, welche durch den Zauber betroffen sind. Alternativ kann auch ein einzelner Untoter als Ziel bestimmt werden. </span></p>\n<p><span dir=\"ltr\">Kontrollierte Untote unterstehen dem Zauberwirker, f&uuml;hren bedingungslos seine Befehle aus und k&ouml;nnen nur auf Wunsch des Zauberwirkers wieder ihren Frieden finden, oder wenn dieser stirbt. </span></p>\n<p><span dir=\"ltr\">Ein Zauberwirker kann nicht mehr Untote gleichzeitig kontrollieren, als seine eigene Stufe betr&auml;gt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis erlöst","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fomorian.svg","effects":[],"_id":"9gc1CF70165NXymH"}
-{"name":"Duftnote","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Das Ziel wird vom Zauberwirker mit einem Duft versehen.</p>\n<p>Dieser Geruch kann angenehm oder unangenehm sein und erleichtert bzw. erschwert s&auml;mtliche sozialen Proben des Ziels f&uuml;r die Wirkungsdauer um 2.</p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":1,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fragrance.svg","effects":[],"_id":"A9c19uUSIH4kvvHS"}
-{"name":"Teleport","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber teleportiert den Zauberwirker und bis zu VE Begleiter an einen ihm bekannten Ort. War der Zauberwirker nur einmal dort und kennt ihn nur fl&uuml;chtig, wird der PW der Zaubern-Probe halbiert. Bei einem Teleport-Patzer erscheinen die Charaktere in einem Objekt (zu tief im Boden, ein naher Baum) und erhalten W20 nicht abwehrbaren Schaden (2W20, wenn der Ort nur fl&uuml;chtig bekannt ist).</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-1 pro Begleiter","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":20,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/teleport.svg","effects":[],"_id":"ANV77WNlbZFRMssv"}
-{"name":"Magische Waffe","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber verleiht einer Waffe magische Kr&auml;fte. Ihr WB erh&ouml;ht sich f&uuml;r die Dauer des Zauber um +1 und der mit ihr verursachte Schaden gilt als magisch, verletzt beispielsweise also auch k&ouml;rperlose Wesen wie Geister.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/pointy-sword.svg","effects":[],"_id":"ASvdS1fyjmRS1Xb6"}
-{"name":"Feueratem","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Aus dem Mund des Zauberwirkers </span><span dir=\"ltr\">schie&szlig;t eine lodernde S&auml;ule, die alle </span><span dir=\"ltr\">hintereinander stehenden Gegner in einer </span><span dir=\"ltr\">1m breiten, geraden Schneise in Flammen </span><span dir=\"ltr\">h&uuml;llt. Der feurige Atem verursacht nicht </span><span dir=\"ltr\">abwehrbaren Schaden in H&ouml;he des </span><span dir=\"ltr\">Probenergebnisses.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"fire","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fire-breath.svg","effects":[],"_id":"AyTRXMB9PBeVsmus"}
-{"name":"Zeitstop","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker h&auml;lt die Zeit an, bis die Zauberdauer endet oder er Schaden verursacht bzw. selber erleidet. </span></p>\n<p><span dir=\"ltr\">Andere Objekte und Lebewesen k&ouml;nnen nicht bewegt werden - sie sind starr in der Zeit eingefroren.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-5","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":20}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/time-trap.svg","effects":[],"_id":"BGnY1p1qZXwpzXFA"}
-{"name":"Tarnender Nebel","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Eine Nebelwolke mit einem Radius von maximal VE in Metern entsteht. </span></p>\n<p><span dir=\"ltr\">Angriffe gegen Ziele in der Nebelwolke werden um 8 erschwert, gleichsam erhalten alle innerhalb des Nebels -8 auf alle Proben, bei denen man besser sehen k&ouml;nnen sollte.Eine Nebelwolke kann durch Wind bewegt oder gar auseinander geweht werden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fog.svg","effects":[],"_id":"BdBUObZr9RahUqxA"}
-{"name":"Einschläfern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Dieser Zauber schl&auml;fert eine maximale Anzahl von Zielen gleich der Stufe des Zauberwirkers ein. Es handelt sich dabei um einen nat&uuml;rlichen Schlaf, aus dem man durch Kampfl&auml;rm u.&auml;. erwachen kann.</p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+VE)/2 des jeweiligen Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sleepy.svg","effects":[],"_id":"CrZ8L7oaWvPjLou0"}
-{"name":"Wechselzauber","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Pr&auml;pariert einen Zauberspruch des Zauberwirkers, um einmalig aktionsfrei zu diesem zu wechseln.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":12,"wizard":10,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magick-trick.svg","effects":[],"_id":"DNplbUwfxszg5UbZ"}
-{"name":"Stoßgebet","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Eine Druckwelle heiliger Macht schie&szlig;t aus dem Heiler und bringt Gegner in einem Radius gleich seiner doppelten Stufe in Metern zu Fall.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/kneeling.svg","effects":[],"_id":"DPFRVvfvmhCfcm7E"}
-{"name":"Fluch","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker ben&ouml;tigt etwas </span><span dir=\"ltr\">vom Ziel in seinem Besitz, wie beispielsweise </span><span dir=\"ltr\">ein Haar, ein Kleidungsst&uuml;ck o.&auml;., das beim </span><span dir=\"ltr\">Zaubern - ob erfolgreich oder nicht - zerst&ouml;rt </span><span dir=\"ltr\">wird. Das Ziel wird verflucht und erh&auml;lt </span><span dir=\"ltr\">auf alle Proben -2, bis die Zauberdauer </span><span dir=\"ltr\">verstrichen ist oder der Fluch mittels </span><em><span dir=\"ltr\">Magie </span><span dir=\"ltr\">bannen</span></em><span dir=\"ltr\"> schon vorher entfernt wird.<br /></span><span dir=\"ltr\">Ein Ziel kann mehrmals verflucht werden. </span><span dir=\"ltr\">Alle Fl&uuml;che m&uuml;ssen einzeln gebannt </span><span dir=\"ltr\">werden, stammen sie nicht vom selben </span><span dir=\"ltr\">Zauberwirker.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"- (GEI+AU)/2 des Ziel","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"days"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/voodoo-doll.svg","effects":[],"_id":"DjvQzdWEmm8h7G4X"}
-{"name":"Unsichtbarkeit","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Macht ein Lebewesen (samt seiner getragenen Ausr&uuml;stung) oder ein Objekt f&uuml;r die Dauer des Zauberspruchs unsichtbar.</span></p>\n<p><span dir=\"ltr\">Der Zauberspruch endet vorzeitig, wenn das Ziel jemanden angreift, zaubert oder selbst Schaden erh&auml;lt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":20,"wizard":12,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/invisible.svg","effects":[],"_id":"EXqdD6yddQ4c0zAw"}
-{"name":"Heilende Hand","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Durch Hand auflegen wird bei dem Ziel Lebenskraft in H&ouml;he des Probenergebnisses geheilt.</p>","equipped":false,"spellType":"spellcasting","bonus":"1","spellCategory":"healing","maxDistance":{"value":"Berührung","unit":"custom"},"effectRadius":{"value":"","unit":"custom"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/health-normal.svg","effects":[],"_id":"FJE2X2GXFDs9LT7J"}
-{"name":"Blut kochen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Das Blut des Ziels beginnt auf magische Art und Weise zu kochen, ohne dass es gerinnt.</p>\n<p>Der innerlich wirkende Schaden entspricht dem doppelten Probenergebnis, das Ziel w&uuml;rfelt seine Abwehr ohne die Panzerungsboni seiner Gegenst&auml;nde.</p>\n<p>Der Zauber ist gegen Wesen ohne Blut - wie&nbsp; beispielsweise viele Untote - nicht einsetzbar.</p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"darkness","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":17,"sorcerer":13}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/blood.svg","effects":[],"_id":"GPaDrKIFw2kjzryU"}
-{"name":"Frostwaffe","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker kann eine Waffe </span><span dir=\"ltr\">in eisige K&auml;lte h&uuml;llen. F&uuml;r die Dauer des </span><span dir=\"ltr\">Zauberspruchs wird der WB der Waffe um </span><span dir=\"ltr\">+1 erh&ouml;ht und ihr Schaden gilt als magisch. </span><span dir=\"ltr\">Ein Immersieg bei einem Angriff friert den </span><span dir=\"ltr\">Gegner f&uuml;r eine Kampfrunde lang ein, als </span><span dir=\"ltr\">wirke auf ihn der Zauber </span><span dir=\"ltr\">Halt</span><span dir=\"ltr\">. </span><span dir=\"ltr\"><em>Frostwaffe</em> </span><span dir=\"ltr\">ist nicht mit </span><em><span dir=\"ltr\">Flammenklinge</span></em><span dir=\"ltr\"> kombinierbar.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"ice","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sparkling-sabre.svg","effects":[],"_id":"Gc5G9kixOqNbuwp1"}
-{"name":"Tiere besänftigen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Aggressive Tiere im Wirkungsradius k&ouml;nnen mit diesem Zauber bes&auml;nftigt werden. Magische Wesen (wie beispielsweise Einh&ouml;rner oder Unw&ouml;lfe) sind gegen den Zauber immun, ebenso Tiere, die unter einem Kontrollzauber wie <em>Tierbeherrschungo</em>.&auml;. stehen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-LK/5 des Ziels","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":1,"wizard":7,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/paw-heart.svg","effects":[],"_id":"GpdYH1BAO4tIf6Fj"}
-{"name":"Heilendes Feld","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Dieser Zauber heilt bei allen </span><span dir=\"ltr\">Gef&auml;hrten im Wirkungsradius die </span><span dir=\"ltr\">Lebenskraft um das Probenergebnis.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"healing","maxDistance":{"value":"","unit":"custom"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":18,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/chained-heart.svg","effects":[],"_id":"HWjB5kPr3AZbFOFZ"}
-{"name":"Verkleinern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das freiwillige Ziel - samt seiner Ausr&uuml;stung - wird auf ein Zehntel seiner K&ouml;rpergr&ouml;&szlig;e verkleinert.Charaktere nehmen die Gr&ouml;&szlig;enkategorie &ldquo;winzig&rdquo; (siehe Seite 104) an. </span></p>\n<p><span dir=\"ltr\">F&uuml;r die Dauer des Zauberspruchs werden K&Ouml;R, ST und H&Auml; halbiert und Laufen durch 10 geteilt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/contract.svg","effects":[],"_id":"ITWKevUdrtyBHjgR"}
-{"name":"Blenden","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Ein glei&szlig;ender Lichtstrahl schie&szlig;t aus der Hand des Zauberwirkers und blendet bei Erfolg das Ziel&nbsp; (welches dagegen keine Abwehr w&uuml;rfeln darf).</p>\n<p>Ein geblendetes Ziel hat -8 auf alle Handlungen, bei denen es sehen k&ouml;nnen sollte.</p>\n<p>Selbst augenlose Untote, wie beispielsweise Skelette, werden durch das magische Licht geblendet. Blinde Lebewesen sind dagegen nicht betroffen.</p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":5,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/laser-sparks.svg","effects":[],"_id":"JldAx8a91vVO2wUf"}
-{"name":"Manabrot","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker b&uuml;ndelt die magische Energien um sich herum und erschafft daraus warmes, aber geschmackloses Manabrot. <br />Maximal kann der Zauberwirker eine Anzahl von Manabrot gleich seiner halbierten Stufe erschaffen. Jeder der blau-violetten, teig&auml;hnlichen Klumpen, entspricht einer ganzen Mahlzeit (von denen ein Erwachsener 3 pro Tag ben&ouml;tigt) f&uuml;r eine Person.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sliced-bread.svg","effects":[],"_id":"JvK5b8DXdHgaByjP"}
-{"name":"Stolpern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel, welches keine Abwehr gegen den Zauber w&uuml;rfeln darf, st&uuml;rzt augenblicklich zu Boden. </span></p>\n<p><span dir=\"ltr\">Misslingt ihm au&szlig;erdem eine Probe auf AGI+GE, l&auml;sst er alles Gehaltene fallen.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/tripwire.svg","effects":[],"_id":"KIyVOdiXZnXJIAh6"}
-{"name":"Spurt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Laufen-Wert des Ziels wird f&uuml;r die Dauer des Zaubers verdoppelt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":7,"wizard":7,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/run.svg","effects":[],"_id":"KUbT1gBeThcLY7vU"}
-{"name":"Magische Barriere","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker erschafft ein unbewegliches, w&uuml;rfelf&ouml;rmiges Kraftfeld mit einer Gr&ouml;&szlig;e von maximal VE/2 m&sup3;, welches s&auml;mtliche Magie- und Zaubersprucheffekte nach innen und au&szlig;en hin komplett abblockt. Weder Feuerb&auml;lle, noch Lauschen- oder Teleport-Zauber k&ouml;nnen diese magische Barriere durchbrechen. <br />Die magische Barriere verschwindet, sofern der Zauerwirker sie nicht - nach Ablauf der Spruchdauer - durch ununterbrochene Konzentration (z&auml;hlt als ganze Aktion) aufrecht erh&auml;lt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE min oder Konzentration","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":14,"wizard":10,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/stone-wall.svg","effects":[],"_id":"KhmJCaFuP7Tgdw7q"}
-{"name":"Licht","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das ber&uuml;hrte, leblose Ziel - beipielsweise ein Stab oder eine kleine, abdeckbare M&uuml;nze - leuchtet fackelhell auf.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"5","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":1,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/explosion-rays.svg","effects":[],"_id":"L4pdDXSYAOgtWIbd"}
-{"name":"Springen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker springt augenblicklich bis zu Probenergebnis/2 Meter weit und landet dabei wieder sicher auf seinen Beinen. Alternativ kann man auch hoch oder runter springen, beispielsweise um einen Balkon zu erreichen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":2,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/jump-across.svg","effects":[],"_id":"L6NrH3AEmS2I3NWG"}
-{"name":"Ebenentor","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> &Ouml;ffnet ein Tor zu einer anderen Existenzebene, die der Zauberwirker namentlich nennen muss. Das Tor&nbsp; schlie&szlig;t sich, sobald VE/2 Wesen es durchschritten haben, oder die Spruchdauer abgelaufen ist.</p>","equipped":false,"spellType":"spellcasting","bonus":"-8","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":18,"sorcerer":16}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magic-portal.svg","effects":[],"_id":"MKlGqhjQa3GZu4gq"}
-{"name":"Geben und Nehmen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Das Ziel des Zaubers erh&auml;lt 50% des </span><span dir=\"ltr\">Schadens, den es per Schlagen im Nahkampf </span><span dir=\"ltr\">verursacht (also abz&uuml;glich des Abwehrwurfs </span><span dir=\"ltr\">des Gegners), in Form von heilender Magie </span><span dir=\"ltr\">auf die eigene Lebenskraft gutgeschrieben.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/heart-inside.svg","effects":[],"_id":"MpqPWr2l8qV4oQyL"}
-{"name":"Steinwand","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker erschafft eine Steinwand, die Ausma&szlig;e von bis zu 1m x VE m x VE m annehmen kann und nicht wieder verschwindet. <br />Die Steinwand muss auf festen Boden stehen und kann nicht an einem Ort erscheinen, wo sich bereits etwas befindet.</span></p>\n<p><span dir=\"ltr\">Die Steinwand hat eine Abwehr gleich der dreifachen Stufe des Zauberwirkers, f&uuml;r den Fall, dass jemand sie mit Gewalt durchdringen will. Jeder einzelne Kubikmeter der Steinwand verf&uuml;gt &uuml;ber LK in H&ouml;he der Stufe des Zauberwirkers.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":14}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/brick-wall.svg","effects":[],"_id":"NRfYtF7tFoNMe1cR"}
-{"name":"Schutzfeld","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">E</span></strong><span dir=\"ltr\"><strong>ffekt:</strong> Ein Schutzfeld mit einem Radius von VE in Metern erscheint um den Zauberwirker herum, an dem nichtmagische Geschosse von au&szlig;en her wirkungslos abprallen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/omega.svg","effects":[],"_id":"NWPoiZHCmZ7ZJud4"}
-{"name":"Freund","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Bei Erfolg h&auml;lt das Ziel den </span><span dir=\"ltr\">Zauberwirker (und nur ihn!) f&uuml;r einen sehr </span><span dir=\"ltr\">guten Freund. <br /></span><span dir=\"ltr\">Das Ziel wird ihm alles anvertrauen, was </span><span dir=\"ltr\">er auch einem sehr guten Freund verraten </span><span dir=\"ltr\">w&uuml;rde und alles f&uuml;r ihn machen, was er auch </span><span dir=\"ltr\">f&uuml;r einen guten Freund tun w&uuml;rde.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":6,"wizard":7,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lovers.svg","effects":[],"_id":"NcK7zXn0IeCfqjkl"}
-{"name":"Fliegen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Das Ziel kann fliegen. Die Fort</span><span dir=\"ltr\">bewegungsgeschwindigkeit ist im Flug </span><span dir=\"ltr\">doppelt so hoch wie am Boden (zus&auml;tzlich </span><span dir=\"ltr\">kann man sie wie beim &ldquo;Rennen&rdquo; verdoppeln). </span><span dir=\"ltr\">Ein Charakter mit Laufen 4,5m fliegt also </span><span dir=\"ltr\">9m in einer Kampfrunde, &ldquo;rennend&rdquo; 18m.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 5","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":20,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/hand-wing.svg","effects":[],"_id":"NwLeietvcarS6zP5"}
-{"name":"Giftbann","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Neutralisiert augenblicklich ein </span><span dir=\"ltr\">nichtmagisches Gift, sofern es noch nicht zu </span><span dir=\"ltr\">sp&auml;t ist.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":6,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/foamy-disc.svg","effects":[],"_id":"ONhSaLNmvvacgCjA"}
-{"name":"Wahnsinn","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Das Ziel des Zaubers wird auf der </span><span dir=\"ltr\">Stelle wahnsinnig und zu einem sabbernden </span><span dir=\"ltr\">Schwachsinnigen, dessen Geist fortan auf 0 </span><span dir=\"ltr\">gesenkt ist.<br /></span><span dir=\"ltr\">Nur der Zauberspruch </span><span dir=\"ltr\">Allheilung</span><span dir=\"ltr\">kann diesen Effekt bannen, wof&uuml;r pro </span><span dir=\"ltr\">wiederherzustellenden Punkt in GEI </span><span dir=\"ltr\">der Spruch jeweils einmal auf das Ziel </span><span dir=\"ltr\">angewendet werden muss.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":15}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/mad-scientist.svg","effects":[],"_id":"OODDFguw5Y113ywm"}
-{"name":"Vertreiben","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Vertreibt eine Anzahl von Untoten im Wirkungsbereich gleich der halbierten Stufe des Zauberwirkers. </span></p>\n<p><span dir=\"ltr\">F&uuml;r die Dauer der Vertreibung ziehen sich die Untoten so schnell wie m&ouml;glich von dem Zauberwirker zur&uuml;ck bis auf eine Distanz von Probenergebnis x 5m. </span></p>\n<p><span dir=\"ltr\">Bis zum Ablauf des Zaubers k&ouml;nnen die Untoten niemanden in seinem Wirkungsbereich angreifen.</span></p>\n<p><span dir=\"ltr\">Der Effekt endet bei jedem Untoten, der Schaden erleidet.</span></p>\n<p><span dir=\"ltr\">Bei zu vielen Untoten entscheidet der Zufall, welche betroffen sind. Alternativ kann auch ein bestimmter Untoter als Ziel der Vertreibung bestimmt werden.<br /></span></p>\n<p><span dir=\"ltr\">Wird beim Vertreiben ein Immersieg gew&uuml;rfelt, erhalten die betroffenen Untoten zus&auml;tzlichen abwehrbaren Schaden in der tats&auml;chlichen H&ouml;he des Immersiegs.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb./2","unit":"minutes"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/chalk-outline-murder.svg","effects":[],"_id":"QVcmtKpmT5HzIwur"}
-{"name":"Balancieren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Das Ziel kann absolut sicher mit seinem reinen Laufen-Wert &uuml;ber d&uuml;nne Seile u.&auml;. balancieren.</p>\n<p>Sobald der Zauber gewirkt wurde, gilt der Balancieren-Effekt und endet, nachdem der Charakter eine Strecke in H&ouml;he des eigenen, doppelten Laufen- Wertes in Metern zur&uuml;ckgelegt hat.</p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis Strecke zurückgelegt","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":3,"sorcerer":6}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/tightrope.svg","effects":[],"_id":"QZW2p3k9uGuYKCbN"}
-{"name":"Feuerlanze","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Dies ist eine m&auml;chtigere Variante </span><span dir=\"ltr\">des Zaubers </span><em><span dir=\"ltr\">Feuerstrahl</span></em><span dir=\"ltr\">.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"fire","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fire-ray.svg","effects":[],"_id":"QuuHhHmliyC5N55q"}
-{"name":"Heiliger Hammer","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Ein Hammer aus hellem Licht </span><span dir=\"ltr\">erscheint innerhalb eines Radius von VE in </span><span dir=\"ltr\">Metern um den Heiler herum. </span><span dir=\"ltr\">Innerhalb dieses Wirkungsbereiches </span><span dir=\"ltr\">k&auml;mpft er v&ouml;llig selbstst&auml;ndig, h&ouml;rt jedoch </span><span dir=\"ltr\">auf gedankliche Kampfkommandos des </span><span dir=\"ltr\">Zauberwirkers wie &bdquo;Halte den D&auml;mon auf&ldquo; </span><span dir=\"ltr\">oder &bdquo;Helfe dem Paladin&ldquo;. <br /></span><span dir=\"ltr\">Bewegt sich der Charakter, wandert der </span><span dir=\"ltr\">Wirkungsbereich des Hammers mit ihm </span><span dir=\"ltr\">mit, so dass die heilige Waffe niemals mehr </span><span dir=\"ltr\">als VE x 2 in Metern von ihm entfernt sein </span><span dir=\"ltr\">kann. Der heilige Hammer verschwindet, </span><span dir=\"ltr\">sobald seine (nicht heilbaren) LK auf Null </span><span dir=\"ltr\">oder niedriger sinken bzw. die Zauberdauer </span><span dir=\"ltr\">abgelaufen ist.<br /></span><span dir=\"ltr\">S&auml;mtliche Kampfwerte des heiligen </span><span dir=\"ltr\">Hammers entsprechen der Stufe des Heilers </span><span dir=\"ltr\">+8. Die einzige Ausnahme bildet der Laufen-</span><span dir=\"ltr\">Wert, der dem doppelten Laufen-Wert des </span><span dir=\"ltr\">Heilers entspricht.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"light","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/hammer-drop.svg","effects":[],"_id":"QzcgykKQKztABe2a"}
-{"name":"Schattenklinge","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Die verzauberte Klinge verstr&ouml;mt rauchartige Schatten voll dunkler Magie.Die folgenden Effekte gelten nur, wenn ein Charakter mit dem Talent <strong>Diener der Dunkelheit</strong> die Waffe benutzt:<br />F&uuml;r die Dauer des Zauberspruchs wird der WB der Waffe um +1 erh&ouml;ht und ihr Schaden gilt als magisch. Jedesmal, wenn mit der Waffe Schaden verursacht wird, sinkt die Abwehr des Ziels um 1. Dieser Effekt endet, wenn die Zauberdauer abgelaufen ist.<br /><em>Schattenklinge</em> ist nicht mit <em>Flammenklinge, Frostwaffe, Gl&uuml;hender Glaube</em> oder <em>Waffe des Lichts</em> kombinierbar.<br />Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen diesen Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"darkness","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/blade-fall.svg","effects":[],"_id":"RUfE7hqqHCKMEMbh"}
-{"name":"Schweben","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel kann statt zu laufen auch lotrecht hoch und runter schweben.</span></p>\n<p><span dir=\"ltr\">Der Laufen-Wert beim Schweben ist dabei genau so hoch, wie am Boden (man kann im Schweben nicht rennen).</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"custom"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":7,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/angel-wings.svg","effects":[],"_id":"SPnYNGggFb8XRICE"}
-{"name":"Versetzte Stimme","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker kann das von ihm Gesagte an einen bis zu VE x 10 Meter entfernten Punkt verlagern (eine klare Sichtlinie vorausgesetzt). <br />Dieser Punkt kann eine freie Stelle im Raum sein oder auch ein Kleidungsst&uuml;ck einer Person. <br />Jeder in H&ouml;rweite dieses Punktes kann den Zauberwirker h&ouml;ren</span><span dir=\"ltr\">.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-1 pro 10 Meter Entfernung","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":2,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lips.svg","effects":[],"_id":"SaLY0K9FQRb1TQoQ"}
-{"name":"Blitz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Der Zauberwirker schie&szlig;t einen Blitz auf einen Feind. Gegner in Metallr&uuml;stung d&uuml;rfen keine Abwehr gegen Blitze w&uuml;rfeln.</p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"electricity","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":7,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/bolt-spell-cast.svg","effects":[],"_id":"Senq5ub2Cx0agJgi"}
-{"name":"Terror","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Bei Erfolg fliehen betroffene Ziele - maximal eine Anzahl gleich der Stufe des Zauberwirkers - so schnell wie m&ouml;glich in panischer Angst und k&ouml;nnen erst nach Ablauf der Zauberdauer wieder umkehren. </span></p>\n<p><span dir=\"ltr\">Der Effekt endet bei jedem Fliehenden, der Schaden erleidet.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":5,"wizard":9,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/terror.svg","effects":[],"_id":"SgDFje4OTxqPEzoA"}
-{"name":"Wasser weihen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Ber&uuml;hrtes, reines Wasser wird zu </span><span dir=\"ltr\">heiligem Weihwasser (siehe Kasten). Bei </span><span dir=\"ltr\">jeder Anwendung des Zaubers stellt der </span><span dir=\"ltr\">Heiler eine Anzahl an Weihwassereinheiten </span><span dir=\"ltr\">(etwa 1/2 Liter) gleich dem halbierten </span><span dir=\"ltr\">Probenergebnis her, gen&uuml;gend &ldquo;normales&rdquo; </span><span dir=\"ltr\">Wasser als Rohstoff vorausgesetzt.</span></p>\n<p>&nbsp;</p>\n<blockquote>\n<div><span dir=\"ltr\"><strong>Weihwasser</strong></span><br />\n<p id=\"bkmrk-weihwasserweihwasser\" class=\"callout info\"><span dir=\"ltr\">Weihwasser verursacht gegen D&auml;monen und Untote nicht abwehrbaren Schaden. Jede Einheit Weihwasser hat einen anderen Angriffswert, der mit W20 ermittelt wird. Dieser Wert wird erst ausgew&uuml;rfelt, wenn das Weihwasser den D&auml;monen bzw. Untoten trifft, es sei denn, es wird vorher in Bezug auf seinen Schadenswert von einem Zauberwirker mit GEI+AU, gefolgt von GEI+VE, erfolgreich analysiert.<br /><br /></span><span dir=\"ltr\">Eine Weihwassereinheit kann man auf eine Waffe/ein Geschoss auftragen (ben&ouml;tigt 1 Aktion) und dann einen normalen Angriff mit Schlagen bzw. Schie&szlig;en w&uuml;rfeln. Ist dieser erfolgreich, wird bei D&auml;monen und Untoten neben dem normalen Schaden auch noch ein Angriff f&uuml;r das Weihwasser gew&uuml;rfelt, der nicht abwehrbaren Schaden verursacht. Nach dem ersten Treffer ist die Einheit Weihwasser aufgebraucht.<br /><br />Alternativ kann man Weihwassereinheiten in zerbrechliche Phiolen (WB+0; 2GM) f&uuml;llen und diese im Nah- oder Fernkampf gegen D&auml;monen und Untote einsetzen, wobei die zerbrechlichen Gef&auml;&szlig;e zerspringen. In solchen F&auml;llen verursacht nur das Weihwasser Schaden, nicht die Schie&szlig;en-Probe.<br /><br />Weihwasser kann au&szlig;erdem dazu benutzt werden, in sch&uuml;tzenden Linien oder Kreisen (1m pro Einheit) auf den Boden gesch&uuml;ttet zu werden, um f&uuml;r eine gewisse Zeit D&auml;monen bzw. Untote aufzuhalten, die das Weihwasser nicht passieren k&ouml;nnen.</span></p>\n</div>\n</blockquote>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":1,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/holy-water.svg","effects":[],"_id":"TKkpNdYo6cbFq7Pt"}
-{"name":"Schutzkuppel","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Eine Schutzkuppel mit einem Radius von VE in Metern erscheint um den Zauberwirker herum, solange er sich konzentriert (z&auml;hlt als ganze Aktion). </span></p>\n<p><span dir=\"ltr\">Die unbewegliche Kuppel ist von beiden Seiten unpassierbar - weder Angriffe, Personen noch Zauber wie <em>Teleport</em> gelangen hindurch.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Konzentration","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":8,"wizard":12,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/shiny-omega.svg","effects":[],"_id":"TKx3LO5ZWQuKpK04"}
-{"name":"Tierbeherschung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Bei Erfolg wird das Tier zu einem willenlosen Sklaven des Zauberwirkers. Es befolgt alle seine einsilbigen Befehle, auch wenn diese den eigenen Tod bedeuten k&ouml;nnen.</span></p>\n<p><span dir=\"ltr\">Ein Zauberwirker kann niemals mehr als VE Tiere gleichzeitig durch diesen Zauber beherrschen.</span></p>\n<p><span dir=\"ltr\">Endet der Zauber, nimmt das Tier wieder sein urspr&uuml;ngliches Verhalten an.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-LK/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":9,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/charging-bull.svg","effects":[],"_id":"TVsayZ3WkUxyzKbL"}
-{"name":"Zauberleiter","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Eine magische Leiter entsteht, die bis zu VE x Zauberwirkerstufe Meter hoch sein kann. </span></p>\n<p><span dir=\"ltr\">Die Leiter steht fest im Raum und ben&ouml;tigt keinen Halt. Sie bleibt, solange der Zauberwirker sich ununterbrochen konzentriert (z&auml;hlt als ganze Aktion).</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Konzentration","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":8,"wizard":4,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/ladder.svg","effects":[],"_id":"USNJNNF2jDaS6BDQ"}
-{"name":"Telekinese","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Mit diesem Zauber l&auml;sst der Zauberwirker einen unbelebten Gegenstand mit einer Geschwindigkeit von 1m pro Kampfrunde schweben, solange er sich ununterbrochen konzentriert (z&auml;hlt als ganze Aktion).</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-1 pro (Stufe x 5) kg Gewicht","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Konzentration","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/weight-crush.svg","effects":[],"_id":"VGeMfTNSKWzNGm6r"}
-{"name":"Bannen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Dieser Zauber vernichtet feindliche D&auml;monen, Elementare und Untote im Wirkungsradius. Maximal wird eine Anzahl von Wesenheiten vernichtet, die der halbierten Stufe des Zauberwirkers entspricht. Bei zu vielen Wesenheiten entscheidet der Zufall, welche&nbsp; betroffen sind. Alternativ k&ouml;nnen auch bestimmte, einzelne Wesenheiten als Ziel des Bannes bestimmt werden. Pro misslungenen Bannversuch steigt die Schwierigkeit um 2.</p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 der Wesenheit","spellCategory":"unset","maxDistance":{"value":"","unit":"custom"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":8,"wizard":18,"sorcerer":14}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magic-palm.svg","effects":[],"_id":"VIRaUl51s1vnDHUt"}
-{"name":"Arkanes Schwert","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Ein Schwert aus hellem (oder je nach Belieben auch dunklem) Licht erscheint innerhalb eines Radius von VE in Metern um den Zauberwirker herum.</p>\n<p>Innerhalb&nbsp; dieses&nbsp; Wirkungsbereiches k&auml;mpft es v&ouml;llig selbstst&auml;ndig, h&ouml;rt jedoch auf gedankliche Kampfkommandos seines Beschw&ouml;reres wie &bdquo;Greif den gro&szlig;en Troll an&ldquo; oder &bdquo;Sch&uuml;tze mich&ldquo;.</p>\n<p>Bewegt sich der Zauberwirker, wandert der Wirkungsbereich des Schwertes mit ihm mit, so dass die magische Klinge niemals mehr als VE in Metern von ihm getrennt sein kann. <br />Das Schwert l&ouml;st sich in seine arkanen Bestandteile auf, sobald seine (nicht heilbaren) LK auf Null oder niedriger sinken bzw. die Zauberdauer verstrichen ist.</p>\n<p>S&auml;mtliche Kampfwerte des Schwertes entsprechen der Stufe des Zauberwirkers +10. <br />Die einzige Ausnahme bildet der Laufen-Wert, der dem doppelten Laufen-Wert des Zauberwirkers entspricht.</p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sword-wound.svg","effects":[],"_id":"VjvrapwDmBvGYmfj"}
-{"name":"Versetzen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das einwilligende Ziel wird bis zu Probenergebnis/2 Meter weit teleportiert, eine klare Sichtlinie vorausgesetzt.</span></p>\n<p><span dir=\"ltr\">Reicht die ermittelte Entfernung nicht aus, um den Zielpunkt zu erreichen, wird der Charakter dennoch - so weit wie m&ouml;glich - in dessen Richtung versetzt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":6,"sorcerer":6}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/body-swapping.svg","effects":[],"_id":"WETUfLs0pbo1odAp"}
-{"name":"Lauschen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker kann sein H&ouml;rzentrum an einen bis zu VE x 5 Meter entfernten Punkt verlagern (eine klare Sichtlinie vorausgesetzt) und vernimmt dadurch alles, was dort zu h&ouml;ren ist, als w&uuml;rde er sich dort befinden.</span></p>\n<p><span dir=\"ltr\">Dieser Punkt kann eine freie Stelle im Raum sein oder auch ein Kleidungsst&uuml;ck des Belauschten.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-1 pro 10m Entfernung","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":6,"wizard":2,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/human-ear.svg","effects":[],"_id":"WkZBOsMblhcrPRUF"}
-{"name":"Segen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker und bis zu VE x 2 Kameraden in VE x 2 Meter Umkreis werden gesegnet. <br />F&uuml;r die Dauer des Zauberspruchs erhalten sie auf alle Proben einen PW-Bonus von +1.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":2,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/holy-hand-grenade.svg","effects":[],"_id":"ZF5cwMCnw4Uf1MCz"}
-{"name":"Reinigen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber reinigt eine ungewaschene Person, einen Gegenstand (wie einen schlammbesudelten Umhang) oder auch eine Mahlzeit (von Bakterien, F&auml;ulnis und Gift).</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":7,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/shower.svg","effects":[],"_id":"ZXBYdYAtcs3FoTAx"}
-{"name":"Magische Rüstung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Die Lebenskraft des Charakters erh&ouml;ht sich um das Wurfergebnis. Erh&auml;lt der Zauberwirker Schaden, kostet ihn das zuerst immer die (nicht heilbare) Lebenskraft der magischen R&uuml;stung, bevor es an die eigene Lebenskraft geht. Die LK der magischen R&uuml;stung bleiben erhalten, bis sie durch Schaden verloren sind, oder wenn der Charakter den Zauber abermals anwendet. </span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":4,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/chain-mail.svg","effects":[],"_id":"ZdlsX5F803JJEat6"}
-{"name":"Wolke der Reue","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Eine unsichtbare Wolke der Reue mit einem Radius von maximal VE in Metern entsteht. </span></p>\n<p><span dir=\"ltr\">Jeder Charakter innerhalb der Wolke empfindet ein unterschwelliges Schuldgef&uuml;hl, wirkt leicht verunsichert und erh&auml;lt dadurch -1 auf alle Proben.</span></p>\n<p><span dir=\"ltr\">Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":6,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/tear-tracks.svg","effects":[],"_id":"aDitBSXiHFI67zDZ"}
-{"name":"Körperexplosion","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauber versucht das Ziel zur Explosion zu bringen. Der verursachte Schaden entspricht dem vierfachen Probenergebnis, das Ziel w&uuml;rfelt Abwehr ohne Panzerungsboni von Gegenst&auml;nden.</span></p>\n<p><span dir=\"ltr\">Der Zauber ist gegen k&ouml;rperlose Wesen - wie beispielsweise Geister - nicht einsetzbar. </span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"darkness","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":20}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/mine-explosion.svg","effects":[],"_id":"apMuLg0knKnmC2Wv"}
-{"name":"Schattenlanze","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dies ist eine m&auml;chtigere Variante des Zaubers Schattenpfeil, gegen dessen Schaden Wesen des Lichts einen Malus von 2 auf ihre Abwehr erhalten. <br />Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen diesen Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"darkness","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/spear-hook.svg","effects":[],"_id":"b5RFJWPaYbpXNpsv"}
-{"name":"Skelette erwecken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Schwarzmagier kann eine maximale Anzahl von Skeletten (siehe Seite 122) im Wirkungsradius gleich seiner eigenen Stufe zu untotem Leben erwecken. Die Skelette ben&ouml;tigen drei Kampfrunden, um sich zu erheben, danach wollen sie ihren Erwecker vernichten, um wieder Erl&ouml;sung zu finden, gelingt es diesem nicht, sie mit dem Zauber <em>Kontrollieren</em> zu beherrschen. Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen den Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":6}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/raise-skeleton.svg","effects":[],"_id":"bGs9MiTMj6k4d1Nl"}
-{"name":"Schleudern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Diese Zauberspruch, gegen den das Ziel keine Abwehr w&uuml;rfeln kann, schleudert das Ziel (Probenergebnis/3) Meter weit fort. </span></p>\n<p><span dir=\"ltr\">Das Ziel erh&auml;lt f&uuml;r die Distanz, die es geschleudert wird (auch wenn eine Wand den Flug bremst) Sturzschaden (siehe Seite 85), gegen den es ganz normal Abwehr w&uuml;rfelt. </span></p>\n<p><span dir=\"ltr\">Nach dem Fortschleudern liegt das Ziel immer am Boden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE/2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":16,"wizard":12,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/catapult.svg","effects":[],"_id":"bKCGwIne0uoWZiY0"}
-{"name":"Niesanfall","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Bei Erfolg kann das Ziel, welches keine Abwehr gegen den Zauber w&uuml;rfeln darf, sich vor lauter Niesen nur (mit halbierten Laufen-Wert) bewegen, bis der Spruchwirker wieder an der Reihe ist. </span></p>\n<p><span dir=\"ltr\">Der Niesanfall endet vorzeitig, sollte das Ziel Schaden erhalten. </span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"1","unit":"rounds"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":3,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/energy-breath.svg","effects":[],"_id":"c9confMPTK2Q7AfX"}
-{"name":"Waffe des Lichts","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Die anvisierte Waffe erstrahlt mit </span><span dir=\"ltr\">der heiligen Kraft des Lichts. </span></p>\n<p><span dir=\"ltr\">Die folgenden Effekte gelten nur, wenn </span><span dir=\"ltr\">ein Charakter mit dem Talent </span><strong><span dir=\"ltr\">Diener des </span><span dir=\"ltr\">Lichts</span></strong><span dir=\"ltr\"> die Waffe benutzt:</span></p>\n<p><span dir=\"ltr\">F&uuml;r die Dauer des Zauberspruchs wird der </span><span dir=\"ltr\">WB der Waffe um +1 erh&ouml;ht und ihr Schaden </span><span dir=\"ltr\">gilt als magisch.<br /></span><span dir=\"ltr\">Jedesmal, wenn mit der Waffe Schaden </span><span dir=\"ltr\">verursacht wird, erh&ouml;ht sich die Abwehr des </span><span dir=\"ltr\">Waffentr&auml;gers um 1. </span></p>\n<p><span dir=\"ltr\">Dieser Effekt endet, wenn die Zauberdauer </span><span dir=\"ltr\">abgelaufen ist oder der Charakter die Waffe </span><span dir=\"ltr\">fallen l&auml;sst.<br /></span><em><span dir=\"ltr\">Waffe des Lichts</span></em><span dir=\"ltr\"> kann man nicht mit </span><em><span dir=\"ltr\">Flammenklinge</span><span dir=\"ltr\">, </span><span dir=\"ltr\">Frostwaffe</span></em><span dir=\"ltr\"> oder </span><em><span dir=\"ltr\">Schattenklinge</span></em><span dir=\"ltr\"> kombinieren.</span></p>\n<p><span dir=\"ltr\">Charaktere mit dem Talent </span><strong><span dir=\"ltr\">Diener der </span><span dir=\"ltr\">Dunkelheit</span></strong><span dir=\"ltr\"><strong> </strong>k&ouml;nnen diesen Zauber nicht </span><span dir=\"ltr\">anwenden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"light","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":7,"wizard":8,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/aspergillum.svg","effects":[],"_id":"cggG4v6EBPmEZuAQ"}
-{"name":"Magie entdecken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Scheitert ein Zauberwirker, die Magie einer &Ouml;rtlichkeit, eines Objektes oder eines Wesen zu ersp&uuml;ren (siehe Seite 47), kann er s&auml;mtliche Magie im Wirkungsbreich - nur f&uuml;r ihn sichtbar - mit Hilfe dieses Zaubers f&uuml;r kurze Zeit aufleuchten sehen, sofern sie nicht verborgen ist (unter einem Umhang, in einer Truhe usw.).<br />Betrachtet man Zauberwirker, leuchten diese ebenfalls kurz auf, je heller, desto m&auml;chtiger ist die Magie in ihnen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sparkles.svg","effects":[],"_id":"d1PUhzL8wuBe3mTl"}
-{"name":"Schatten erwecken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Schwarzmagier kann die Seelen von einer maximalen Anzahl von Toten im Wirkungsradius gleich seiner eigenen Stufe verderben und in Form t&ouml;dlicher Schatten (siehe Seite 121) zu gequ&auml;ltem Unleben erwecken. Die Schatten ben&ouml;tigen drei Kampfrunden, um sich zu bilden, danach wollen sie ihren Erwecker vernichten, um wieder Erl&ouml;sung zu finden, gelingt es diesem nicht, sie mit dem Zauber <em>Kontrollieren</em> zu beherrschen. <br />Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen den Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"darkness","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":13}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/two-shadows.svg","effects":[],"_id":"dPGm1Ji2U0fJxnT3"}
-{"name":"Schutzschild","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel erh&auml;lt das Probenergebnis als Bonus auf seine Abwehr, bis die Dauer des Zaubers abgelaufen ist.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/bell-shield.svg","effects":[],"_id":"dpz383XbGFXEsGot"}
-{"name":"Kleiner Terror","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Bei Erfolg fliehen betroffene Ziele - maximal eine Anzahl gleich der halbierten Stufe des Zauberwirkers - so schnell wie m&ouml;glich in panischer Angst und k&ouml;nnen erst nach Ablauf der Zauberdauer wieder umkehren. Der Effekt endet bei jedem Fliehenden, der Schaden erleidet.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"custom"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":6,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/dread.svg","effects":[],"_id":"dt2E4g7iwVqTSlMl"}
-{"name":"Wiederbelebung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber belebt einen Charakter, der nicht eines nat&uuml;rlichen Todes starb, wieder zum Leben mit 1LK. </span></p>\n<p><span dir=\"ltr\">Das Ziel darf h&ouml;chstens seit W20 Tagen tot sein und verliert bei der Wiederbelebung permanent 1 Punkt K&Ouml;R (siehe Seite 42). </span></p>\n<p><span dir=\"ltr\">Charaktere mit K&Ouml;R 1 k&ouml;nnen folglich also nicht mehr mit Hilfe dieses Zauberspruchs wiederbelebt bleiben.</span></p>\n<p><span dir=\"ltr\">Zu beachten ist, dass dieser Zauber keine besonderen Verletzungen heilt - beispielsweise sollte ein aufgeschlitzte Kehle oder ein zerstampfter K&ouml;rper vor der Wiederbelebung mit dem Zauber <em>Allheilung</em> behandelt werden, um ein erneutes Ableben gleich nach der Wiederbelebung zu verhindern.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":10,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/heart-wings.svg","effects":[],"_id":"duf86LKvOIyDXJbc"}
-{"name":"Magisches Schloss","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber verschlie&szlig;t auf magische Weise eine Klappe, Truhe, T&uuml;r oder &auml;hnliche &Ouml;ffnung. <br />Das Probenergebnis stellt die Erschwernis dar, um dieses Schloss zu &ouml;ffnen (ob nun mit einem Dietrich, roher Gewalt oder Magie), nur der Zauberwirker selbst kann es ohne Probleme &ouml;ffnen.<br />Der Zauber kann auch auf ein mechanisches Schloss gesprochen werden, um dessen Schlosswert (SW) zu verst&auml;rken.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis Schloss geöffnet","unit":"custom"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/padlock.svg","effects":[],"_id":"dzYAc9ti7ghhkyiX"}
-{"name":"Rost","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber l&auml;sst bei Erfolg eine nichtmagische Waffe oder ein nichtmagisches R&uuml;stungsteil aus Metall augenblicklich zu rostisgen Staub zerfallen.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-WB der Waffe bzw. -PA der Rüstung","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":7,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/rusty-sword.svg","effects":[],"_id":"eMeuOnBODch7D9dm"}
-{"name":"Trugbild","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber erschafft eine rein optische, unbewegliche Illusion, deren Ausma&szlig;e maximal VE/2 Kubikmeter betragen k&ouml;nnen. Die Illusion ist mit einer erfolgreichen Bemerken-Probe (siehe Seite 89) - abz&uuml;glich des halbierten Probenergebnisses der <em>Trugbild</em> Zaubern-Probe - durchschaubar.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"mindAffecting","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"hours"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/mirror-mirror.svg","effects":[],"_id":"eMilydZd4gqDUsff"}
-{"name":"Durchsicht","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Der Zauberwirker kann durch nichtmagische, unbelebte Objekte VE/2 Meter weit sehen.</p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":7,"wizard":3,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sunglasses.svg","effects":[],"_id":"eNefaoD15JrT4ixR"}
-{"name":"Federgleich","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Das Ziel - samt seiner getragenen </span><span dir=\"ltr\">Ausr&uuml;stung - kann aus einer H&ouml;he gleich </span><span dir=\"ltr\">dem doppelten Probenergebniss in Metern </span><span dir=\"ltr\">sanft wie ein Feder ungelenkt zu Boden </span><span dir=\"ltr\">gleiten (1m pro Kampfrunde).<br /></span><span dir=\"ltr\">D</span><span dir=\"ltr\">er federgleiche Fall muss sp&auml;testens 1 </span><span dir=\"ltr\">Minute, nachdem der Zauber gewirkt wurde, </span><span dir=\"ltr\">begonnen werden, sonst verf&auml;llt sein Effekt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"1 Min & bis Distanz gefallen","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":3,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/two-feathers.svg","effects":[],"_id":"eYy2tF4LpHth18t6"}
-{"name":"Flammenklinge","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker kann eine </span><span dir=\"ltr\">Metallklinge in lodernde Flammen h&uuml;llen.</span><span dir=\"ltr\">Dabei handelt es sich um ein magisches </span><span dir=\"ltr\">Feuer, das keinen Sauerstoff ben&ouml;tigt und </span><span dir=\"ltr\">dessen Flammenfarbe der Zauberwirker frei </span><span dir=\"ltr\">bestimmen kann. <br /></span><span dir=\"ltr\">F&uuml;r die Dauer des Zauberspruchs wird der </span><span dir=\"ltr\">WB der Waffe um +1 erh&ouml;ht und ihr Schaden </span><span dir=\"ltr\">gilt als magisch. </span><span dir=\"ltr\"><br />Ein Immersieg bei einem Angriff erzeugt </span><span dir=\"ltr\">eine kleine Explosion, wodurch der </span><span dir=\"ltr\">erw&uuml;rfelte Schaden in dieser Kampfrunde </span><span dir=\"ltr\">um zus&auml;tzliche W20 erh&ouml;ht wird. </span></p>\n<p><em><span dir=\"ltr\">Flammenklinge</span></em><span dir=\"ltr\"> ist nicht mit </span><span dir=\"ltr\"><em>Frostwaffe</em> </span><span dir=\"ltr\">kombinierbar.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"fire","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/shard-sword.svg","effects":[],"_id":"gJ3Z8y7i6LWjSMKJ"}
-{"name":"Putzteufel","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker erschafft einen kleinen, magischen Diener, der f&uuml;r ihn unglaublich flink putzt, aufr&auml;umt und packt. <br />Ansonsten ist der Putzteufel v&ouml;llig un&uuml;tz, befolgt keine andersartigen Befehle und verpufft bei Schaden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"bis zu VE/2","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magic-broom.svg","effects":[],"_id":"gLzyooEA8RBya37o"}
-{"name":"Kettenblitz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"><strong>Effekt: </strong>Der Zauberwirker schie&szlig;t einen Blitz auf einen Feind, der auf bis zu VE weitere Gegner in seiner N&auml;he &uuml;berspringt. Nur Gegner, die 2 oder mehr Meter von einem ihrer getroffenen Mitstreiter entfernt stehen, kann der Kettenblitz nicht</span><span dir=\"ltr\"> erreichen:</span><br /><br /><span dir=\"ltr\">Getroffene Gegner in Metallr&uuml;stung d&uuml;rfen </span><span dir=\"ltr\">keine Abwehr gegen einen Kettenblitz </span><span dir=\"ltr\">w&uuml;rfeln.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"electricity","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":16,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/chain-lightning.svg","effects":[],"_id":"gePnhgqnsmdEbj3Z"}
-{"name":"Elementar herbeirufen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Dieser Zauber ruft ein Elementar </span><span dir=\"ltr\">von seiner Ebene herbei und existiert in vier </span><span dir=\"ltr\">unterschiedlichen Varianten (Erde, Feuer, </span><span dir=\"ltr\">Luft und Wasser - jeweils ein einzelner </span><span dir=\"ltr\">Spruch). Alle Elementare (siehe Seite </span><span dir=\"ltr\">110-112) existieren in drei verschiedenen </span><span dir=\"ltr\">Elementarstufen (I-III), zwischen denen </span><span dir=\"ltr\">man frei w&auml;hlen kann. Elementare </span><span dir=\"ltr\">verachten die niederen Wesen, die es wagen, </span><span dir=\"ltr\">sie herbeizurufen, k&ouml;nnen ihnen bei einer </span><span dir=\"ltr\">erfolgreichen Herbeirufung aber nichts </span><span dir=\"ltr\">anhaben und k&auml;mpfen nur, wenn man sie </span><span dir=\"ltr\">angreift oder ihr Herbeirufer es befiehlt.</span></p>\n<p><strong><span dir=\"ltr\">Auftr&auml;ge: </span></strong><span dir=\"ltr\">Ein Elementar kann erst auf </span><span dir=\"ltr\">seine Existenzebene zur&uuml;ckkehren, wenn </span><span dir=\"ltr\">es f&uuml;r seinen Beschw&ouml;rer eine Anzahl von </span><span dir=\"ltr\">Auftr&auml;gen gleich dessen hablierter VE </span><span dir=\"ltr\">ausgef&uuml;hrt hat (Elementare verstehen </span><span dir=\"ltr\">immer die Sprache ihres Herbeirufers). </span><span dir=\"ltr\">Dabei kann es sich um das simple </span><span dir=\"ltr\">Beantworten von Fragen handeln, aber </span><span dir=\"ltr\">auch komplexere Anweisungen enthalten </span><span dir=\"ltr\">wie: &ldquo;Begebe Dich zu dem Dorf dort vorne </span><span dir=\"ltr\">(Auftrag 1) und entz&uuml;nde die Strohd&auml;cher </span><span dir=\"ltr\">(Auftrag 2).&rdquo;</span><span dir=\"ltr\">Wird das Elementar vor Ablauf der </span><span dir=\"ltr\">Zauberdauer entlassen oder hat es alle </span><span dir=\"ltr\">Auftr&auml;ge erf&uuml;llt, kehrt es augenblicklich </span><span dir=\"ltr\">zur&uuml;ck auf seine Ebene. Nach jeder Stunde </span><span dir=\"ltr\">besteht zudem eine Chance von 1-5 auf W20, </span><span dir=\"ltr\">dass es sich befreit und sofort verschwindet.</span></p>\n<p><span dir=\"ltr\"><strong>Elementarportale:</strong> </span><span dir=\"ltr\">Um ein Elementar zu </span><span dir=\"ltr\">beschw&ouml;ren, wird immer sein Element in </span><span dir=\"ltr\">irgendeiner Form ben&ouml;tigt, das als Portal </span><span dir=\"ltr\">dient, um das Elementar von seiner Ebene </span><span dir=\"ltr\">zu rufen. So kann man unter Wasser keine </span><span dir=\"ltr\">Feuer- oder Luftelementare beschw&ouml;ren, </span><span dir=\"ltr\">wohl aber Wasserlementare. Die Gr&ouml;&szlig;e </span><span dir=\"ltr\">des Portals regelt, wieviel Elementarstufen </span><span dir=\"ltr\">insgesamt herbeigerufen werden k&ouml;nnen. </span><span dir=\"ltr\">Dabei ist die Stufe senk- und aufsplittbar:</span><span dir=\"ltr\">Beispielsweise kann man mit einem </span><span dir=\"ltr\">Lagerfeuer ein Elementar der Stufe II </span><span dir=\"ltr\">herbeirufen. Alternativ kann man auch zwei </span><span dir=\"ltr\">Elementare der Stufe I herbeirufen oder gar </span><span dir=\"ltr\">nur eins. Die Stufensumme, die am Ende </span><span dir=\"ltr\">insgesamt herbeigerufen wird (I-III), wird </span><span dir=\"ltr\">mit 5 multipliziert und ergibt den Malus auf </span><span dir=\"ltr\">den ZB. Die Gr&ouml;&szlig;e des Elementarportals </span><span dir=\"ltr\">gibt wiederum einen Herbeirufungsbonus </span><span dir=\"ltr\">(HB) auf die Zaubern-Probe.</span></p>\n<p><span dir=\"ltr\"><strong>Misslungenes Herbeirufen: </strong>Ein Elementar wird auch herbeigerufen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Herbeirufers. Ein fehlerhaft herbeigerufenes Elementar hat nur ein Ziel im Sinn: Seinen Herbeirufer zu vernichten, damit es bereits vor Ablauf der Zauberdauer wieder auf seine eigene Heimatebene zur&uuml;ckkehren kann.</span><a id=\"pointer-edit\" class=\"button primary outline icon heading-edit-icon ml-s px-s\" title=\"Edit Content\" href=\"https://wiki.irgendwasmit.it/books/dungeonslayers/page/zauberspruche-a-m/edit?content-id=bkmrk-%2A%3A-maximal-erreichba&amp;content-text=*%3A%20Maximal%20erreichbarer%20Bonus%20entspricht%20VE\" data-edit-href=\"https://wiki.irgendwasmit.it/books/dungeonslayers/page/zauberspruche-a-m/edit\"></a></p>\n<table id=\"bkmrk-elementarportal-stuf\" style=\"height: 471px; width: 100%;\" border=\"1\">\n<tbody>\n<tr style=\"height: 29px;\">\n<td style=\"width: 40.1235%; height: 29px;\"><strong>Elementarportal</strong></td>\n<td class=\"align-center\" style=\"width: 12.8877%; height: 29px; text-align: center;\"><strong>Stufe</strong></td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><strong><span dir=\"ltr\">Feuer:</span></strong><span dir=\"ltr\"> Kerzenflamme bis Fackel</span></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\">I</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Feuer:</span></strong><span dir=\"ltr\"> Lagerfeuer</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">II</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Feuer:</span></strong><span dir=\"ltr\"> Brand/Lava</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">III</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Erde:</span></strong><span dir=\"ltr\"> Erdboden/Kiesel/Sand</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">I</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Erde:</span></strong><span dir=\"ltr\"> Felsen/Findling</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">II</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Erde:</span></strong><span dir=\"ltr\"> Steinh&uuml;gel oder gr&ouml;&szlig;er</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">III</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Wasser:</span></strong><span dir=\"ltr\"> Pf&uuml;tze/Regen/Wassertonne</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">I</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Wasser:</span></strong><span dir=\"ltr\"> Brunnen/Teich/Weiher o.&auml;.</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">II</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Wasser:</span></strong><span dir=\"ltr\"> Fluss/Meer/See</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">III</td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><span dir=\"ltr\"><strong>Luft:</strong> Leichte Brise/Windiges Wetter</span></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\">I</td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><span dir=\"ltr\"><strong>Luft:</strong> St&uuml;rmisch</span></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\">II</td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><span dir=\"ltr\"><strong>Luft:</strong> Gewittersturm</span></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\">III</td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><strong><span dir=\"ltr\">Gr&ouml;&szlig;e des Elementarportals<br /></span></strong></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\"><strong>HB</strong></td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><span dir=\"ltr\">Pro m&sup2; Feuer-/Lava-/Wasserfl&auml;che</span></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\">+1*</td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><span dir=\"ltr\">Pro m3 Erde/Gestein/Luft</span></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\">+1*</td>\n</tr>\n</tbody>\n</table>\n<p><em>*: Maximal erreichbarer Bonus entspricht VE</em></p>","equipped":false,"spellType":"spellcasting","bonus":"-Elementarstufe x 5","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":16}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/ifrit.svg","effects":[],"_id":"hZeUW6DMdNx2qqNA"}
-{"name":"Heilbeeren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Heiler ben&ouml;tigt frische Beeren, </span><span dir=\"ltr\">kleine N&uuml;sse, schmackhafte Bl&auml;tter o.&auml;. f&uuml;r </span><span dir=\"ltr\">diesen Zauber. Insgesamt wird von ihnen </span><span dir=\"ltr\">eine Anzahl gleich dem Probenergebnis (bei </span><span dir=\"ltr\">Druiden x 2) mit einem Heileffekt versehen: </span><span dir=\"ltr\">Jede Heilbeere heilt augenblicklich 1LK (pro </span><span dir=\"ltr\">Aktion k&ouml;nnen bis zu 10 Heilbeeren verzehrt </span><span dir=\"ltr\">werden). Die Heilbeeren verlieren nach VE </span><span dir=\"ltr\">Tagen ihre Wirkung, oder wenn der Heiler </span><span dir=\"ltr\">den Zauber erneut anwendet.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":1,"wizard":10,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/cherry.svg","effects":[],"_id":"htK3mzAMFbTwYRTR"}
-{"name":"Frostschock","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Ein Eisstrahl schie&szlig;t aus den </span><span dir=\"ltr\">H&auml;nden des Zauberwirkers. Gegen den </span><span dir=\"ltr\">Schaden dieses frostigen Zauber ist keine </span><span dir=\"ltr\">Abwehr zul&auml;ssig. </span></p>\n<p><span dir=\"ltr\">Zudem wird das Ziel magisch eingefroren, </span><span dir=\"ltr\">bis VE Kampfrunden verstrichen sind oder </span><span dir=\"ltr\">es Schaden erh&auml;lt.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"ice","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":12,"sorcerer":16}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/frozen-body.svg","effects":[],"_id":"iH2NtsJtMfG0ZAU3"}
-{"name":"Feuerball","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"><strong><span dir=\"ltr\">Effekt:</span></strong> Der Zauberwirker schie&szlig;t einen </span><span dir=\"ltr\">flammenden Ball auf seine Gegner, der </span><span dir=\"ltr\">in einer feurigen Explosion - ihr Radius </span><span dir=\"ltr\">entspricht der VE des Zauberwirkers in </span><span dir=\"ltr\">Metern - endet, welche nicht abwehrbaren </span><span dir=\"ltr\">Schaden in H&ouml;he des Probenergebnisses </span><span dir=\"ltr\">verursacht.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"fire","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fire-tail.svg","effects":[],"_id":"ifRUXwqnjd1SCcRG"}
-{"name":"Öffnen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> &Ouml;ffnet ein Schloss, ohne es zu besch&auml;digen. Der normalerweise immer +0 betragende Schlosswert (SW) kann durch bessere Qualit&auml;t oder den Zauberspruch Magisches Schloss erh&ouml;ht werden.<br />Misslingt der Zauber, kann der Zauberwirker es erneut versuchen. Jeder Folgewurf senkt den PW der Zaubern-Proben bei diesem speziellen Schloss jedoch um jeweils 2. <br /><br />Dieser kumulative Malus gegen dieses eine Schloss erl&ouml;scht erst, wenn der Zauberwirker eine neue Stufe erreicht.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-SW","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/padlock-open.svg","effects":[],"_id":"ip0DVeb1YeNrEeUu"}
-{"name":"Zaubertrick","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauberspruch erzeugt kleine, unsch&auml;dliche Illusionen. Beispielsweise kann der Zauberwirker schwebende B&auml;lle zaubern oder die Illusion eines Kaninchens aus einem Hut ziehen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magic-hat.svg","effects":[],"_id":"kOCHuBrtIXOwoZ1J"}
-{"name":"Feuerstrahl","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker schie&szlig;t einen </span><span dir=\"ltr\">Feuerstrahl auf einen Feind, dessen Schaden </span><span dir=\"ltr\">dem Probenergebnis entspricht.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"1","spellCategory":"fire","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/fire-ray-small.svg","effects":[],"_id":"kudkdrpMU0C83vM7"}
-{"name":"Nahrung zaubern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker b&uuml;ndelt die magische Energien um sich herum und erschafft daraus die Grundzutat einer einfachen Mahlzeit, wie etwa Linsen, Reis oder R&uuml;ben. </span></p>\n<p><span dir=\"ltr\">Maximal kann der Zauberwirker gen&uuml;gend Zutaten f&uuml;r eine Anzahl von Mahlzeiten (von denen ein Erwachsener 3 pro Tag ben&ouml;tigt) gleich seiner Stufe erschaffen</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":2,"wizard":7,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/potato.svg","effects":[],"_id":"l8o3vG0kW9qvFmBY"}
-{"name":"Tanz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel, welches keine Abwehr gegen den Zauber w&uuml;rfeln darf, kann f&uuml;r die Dauer des Zauberspruchs nur tanzen (und dabei h&ouml;chstens 1m pro Kampfrunde laufen).</span></p>\n<p><span dir=\"ltr\">Das groteske Schauspiel endet vorzeitig, sollte das Ziel Schaden erhalten.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"minutes"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/ballerina-shoes.svg","effects":[],"_id":"lQJvJQFzSxfriOlc"}
-{"name":"Giftschutz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Das Ziel erh&auml;lt einen Bonus auf </span><span dir=\"ltr\">Abwehr-Proben gegen Gifte in H&ouml;he der </span><span dir=\"ltr\">Stufe des Zauberwirkers. Der alleinige Bonus </span><span dir=\"ltr\">(ohne den normalen Abwehr-Wert) wirkt </span><span dir=\"ltr\">auch gegen Gifte, bei denen normalerweise </span><span dir=\"ltr\">keine Abwehr erlaubt ist.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":2,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/aura.svg","effects":[],"_id":"lSIJsq1WJbNTpV9F"}
-{"name":"Lichtpfeil","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Gegen den Schaden dieses Zielzaubers erhalten Wesen der Dunkelheit einen Malus von 2 auf ihre Abwehr. </span></p>\n<p><span dir=\"ltr\">Charaktere mit dem Talent <strong>Diener der Dunkelheit</strong> k&ouml;nnen diesen Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"light","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":5,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/middle-arrow.svg","effects":[],"_id":"lj8NQ5l4wLWmYcEt"}
-{"name":"Zombies erwecken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Schwarzmagier kann eine maximale Anzahl an Leichen gleich seiner eigenen Stufe im Wirkungsradius zu untotem Leben erwecken. </span></p>\n<p><span dir=\"ltr\">Die Zombies (siehe Seite 125) ben&ouml;tigen drei Kampfrunden, um sich zu erheben, danach wollen sie ihren Erwecker vernichten, um wieder Erl&ouml;sung zu finden, gelingt es diesem nicht, sie mit dem Zauber Kontrollieren zu beherrschen. </span></p>\n<p><span dir=\"ltr\">Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen den Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/raise-zombie.svg","effects":[],"_id":"mBFPKvtK3Rmq7CFY"}
-{"name":"Wasserwandeln","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel des Zaubers kann eine Anzahl von Runden gleich dem Probenergebnis auf Wasser laufen, als bef&auml;nde es sich an Land.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":9,"sorcerer":9}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/walk.svg","effects":[],"_id":"mYZ3gFtRJASLL9pv"}
-{"name":"Schattensäule","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dies ist eine m&auml;chtigere Variante des Zaubers <em>Schattenlanze</em>, gegen dessen Schaden Wesen des Lichts ebenfalls einen Malus von 2 auf ihre Abwehr erhalten.<br />Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen diesen Zauber nicht anwenden. <br />Charaktere mit dem Talent <strong>Vergeltung</strong> addieren ihren Talentrang auf den PW der Zielzaubern-Probe Schattens&auml;ule.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"8","spellCategory":"darkness","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":20,"sorcerer":15}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/bubbling-beam.svg","effects":[],"_id":"mg3rChUVQrZ09gCW"}
-{"name":"Unsichtbares sehen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel erh&auml;lt f&uuml;r die Dauer des Zauberspruchs die F&auml;higkeit, unsichtbare Objekte und Lebewesen ganz normal erkennen zu k&ouml;nnen.</span></p>\n<p><span dir=\"ltr\">Magie, magische Effekte - bis auf den Zauberspruch <em>Unsichtbarkeit</em> - oder auch verborgene Fallen gelten nicht als unsichtbar in Bezug auf diesen Zauberspruch.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":12,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/invisible-face.svg","effects":[],"_id":"nR6Wbt9k2c8SBVpT"}
-{"name":"Verwirren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Dieser Zauberspruch verwirrt bei </span><span dir=\"ltr\">Erfolg das Ziel, dessen Handeln f&uuml;r die </span><span dir=\"ltr\">gesamte Zauberdauer auf folgender Tabelle </span><span dir=\"ltr\">jede Kampfrunde neu ermittelt wird:</span></p>\n<table id=\"bkmrk-w20-der-verwirrte...\" style=\"height: 145px; width: 100%;\" border=\"1\">\n<tbody>\n<tr style=\"height: 29px;\">\n<td class=\"align-center\" style=\"width: 12.9507%; height: 29px;\"><strong>W20</strong></td>\n<td style=\"width: 44.3333%; height: 29px;\"><strong>Der Verwirrte...</strong></td>\n</tr>\n<tr style=\"height: 29px;\">\n<td class=\"align-center\" style=\"width: 12.9507%; height: 29px;\">1-5</td>\n<td style=\"width: 44.3333%; height: 29px;\">... greift die Charaktere an</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td class=\"align-center\" style=\"width: 12.9507%; height: 29px;\">6-10</td>\n<td style=\"width: 44.3333%; height: 29px;\">... l&auml;uft verwirrt in eine zuf. Richtung</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td class=\"align-center\" style=\"width: 12.9507%; height: 29px;\">11-15</td>\n<td style=\"width: 44.3333%; height: 29px;\">... steht verwirrt herum</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td class=\"align-center\" style=\"width: 12.9507%; height: 29px;\">16+</td>\n<td style=\"width: 44.3333%; height: 29px;\">... greift die eigenen Verb&uuml;ndeten an</td>\n</tr>\n</tbody>\n</table>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":8,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/misdirection.svg","effects":[],"_id":"niQVUxJHzdMDlwXc"}
-{"name":"Heilende Aura","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Heiler und alle seine Gef&auml;hrten </span><span dir=\"ltr\">in einem Radius von VE in Metern erhalten </span><span dir=\"ltr\">1LK jede Kampfrunde geheilt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/beams-aura.svg","effects":[],"_id":"pFPofa4TEi69slEy"}
-{"name":"Magie identifizieren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Offenbart dem Zauberwirker die Quelle und/oder Funktion der Magie eines Objektes oder einer &Ouml;rtlichkeit. </span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magic-axe.svg","effects":[],"_id":"pUhIT77TSIDrv9Pi"}
-{"name":"Allheilung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Dieser Zauber heilt s&auml;mtliche Verletzungen und schlie&szlig;t jede noch so gro&szlig;e Wunde, ohne Narben zu hinterlassen. Selbst abgetrennte Gliedma&szlig;en (sofern nicht mehr als W20 Stunden abgetrennt) lassen sich mit diesem Spruch wieder anf&uuml;gen.</p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":10,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/healing.svg","effects":[],"_id":"pmYcjLXv1EB9bM59"}
-{"name":"Schweig","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel, welches keine Abwehr gegen den Zauber w&uuml;rfeln darf, verstummt f&uuml;r die Dauer des Zauberspruchs. Verstummte Zauberwirker k&ouml;nnen solange nur wortlos zaubern (siehe Seite 47).</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":12,"wizard":10,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/silenced.svg","effects":[],"_id":"rojd8AL3iXmGfc5m"}
-{"name":"Schutzschild dehnen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Verdoppelt die erw&uuml;rfelte Dauer eines <em>Schutzschild</em>-Zaubers, der bereits auf das Ziel wirkt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":4,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/alarm-clock.svg","effects":[],"_id":"s31yIj9viKMLyaen"}
-{"name":"Verdampfen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel beginnt vor magischer Hitze regelrecht zu verdampfen. Der innerlich wirkende Schaden entspricht dem dreifachen Probenergebnis, das Ziel w&uuml;rfelt seine Abwehr ohne die Panzerungsboni von seinen Gegenst&auml;nden.</span></p>\n<p><span dir=\"ltr\">Der Zauber ist gegen wasserlose Wesen - wie beispielsweise Skelette oder Feuerelementare - nicht einsetzbar. </span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":20,"sorcerer":18}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/smoking-orb.svg","effects":[],"_id":"s3nfDjJjDtiHGKzm"}
-{"name":"Totengespräch","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker kann den Geist eines Toten befragen, dieser muss ihm antworten, allerdings nicht automatisch wahrheitsgem&auml;&szlig;. <br />Maximal wirkt der Zauber VE Minuten oder bis dem Geist VE Fragen gestellt wurden, die dieser nur mit &ldquo;Ja&rdquo; oder &ldquo;Nein&rdquo; beantwortet. Der Geist versteht die Sprache des Zauberwirkers und antwortet in dieser.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE Fragen, bzw. VE Minuten","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":9}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/half-dead.svg","effects":[],"_id":"sKCHnXV6c4w1CJWf"}
-{"name":"Magie bannen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker bannt permanent einen Zauberspruch oder magischen Effekt. Die Probe wird durch die Stufe des Wesens, welches den Zauber wirkte, gemindert.<br />Versucht man den Zauberspruch gegen ein magisches Wesen (worunter auch Zauberwirker fallen) anzuwenden, gilt dessen halbierte LK als Malus auf die Probe. Bei einem Erfolg wird das Ziel aber nicht automatisch gebannt, sondern erh&auml;lt nicht abwehrbaren Schaden in H&ouml;he des doppelten Probenergebnisses. Stirbt das Ziel, verschwindet es spurlos samt seiner getragenen Ausr&uuml;stung.<br />Sollte der bannende Charakter die Probe jedoch nicht schaffen, kann er selbst zum Ziel des Zaubers werden: Der Zauberwirker w&uuml;rfelt augenblicklich und aktionsfrei erneut den Zauber - allerdings ist er diesmal selbst das Ziel. Alle angewendeten, verst&auml;rkenden Zaubereffekte (beispielsweise durch Talente), gelten auch bei diesem zweiten Wurf.<br />Die gleiche Prozedur kommt zur Anwendung, wenn der Zauberwirker versucht, den magischen Effekt eines Gegenstandes zu bannen. Der ZB-Malus bei Gegenst&auml;nden entspricht dabei der Stufesumme all derjenigen, die diesen Gegenstand erschufen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"- Wirkerstufe bzw. -LK/2","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":12,"wizard":7,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/magic-swirl.svg","effects":[],"_id":"tBWEyulMfJFzPuWM"}
-{"name":"Schattenpfeil","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Gegen den Schaden dieses Zielzaubers erhalten Wesen des Lichts einen Malus von 2 auf ihre Abwehr. <br />Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen diesen Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"darkness","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/energy-arrow.svg","effects":[],"_id":"tPFiElqQuvih76gd"}
-{"name":"Gasgestalt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Das Ziel - samt seiner getragenen </span><span dir=\"ltr\">Ausr&uuml;stung - wird gasf&ouml;rmig und kann </span><span dir=\"ltr\">durch jede noch so kleine &Ouml;ffnung gleiten. </span><span dir=\"ltr\">Das Ziel kann jederzeit die Wirkung des </span><span dir=\"ltr\">Zaubers als freie Aktion beenden. In </span><span dir=\"ltr\">Gasform wird der Laufen-Wert vervierfacht, </span><span dir=\"ltr\">der Charakter kann seine Umgebung </span><span dir=\"ltr\">weiterhin wahrnehmen. In Gastgestalt ist </span><span dir=\"ltr\">es allerdings nicht m&ouml;glich, zu zaubern, zu </span><span dir=\"ltr\">sprechen, anzugreifen oder in andere Wesen </span><span dir=\"ltr\">einzudringen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 5","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":18}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/steam.svg","effects":[],"_id":"tZJoj1PGrRGe9eMV"}
-{"name":"Verlangsamen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber halbiert den Laufen-Wert von einer maximalen Anzahl von Zielen gleich der halbierten Stufe des Zauberwirkers.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/snail.svg","effects":[],"_id":"tqJ8DBLXcnCfrG3t"}
-{"name":"Zauberabklang","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Mit diesem Zauber kann versucht werden, die Abklingzeit eines zuvor (innerhalb der letzten VE Kamfprunden) erfolgreich gewirkten Zauberspruchs wieder auf Null zu senken.</span></p>\n<p><span dir=\"ltr\">Misslingt die Probe, kann man den <em>Zauberabklang</em> bei diesem speziellen Zauberspruch erst wieder versuchen, wenn der Zauberwirker ihn abermals gewirkt hat.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"- eigene Zugangsstufe für den Spruch","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":10,"wizard":5,"sorcerer":9}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/backward-time.svg","effects":[],"_id":"uAgln8KHIaeK9G1I"}
-{"name":"Vergrößern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Die K&ouml;rpergr&ouml;&szlig;e des freiwilligen Ziels - samt seiner Ausr&uuml;stung - verdoppelt sich augenblicklich. Charaktere nehmen die Gr&ouml;&szlig;enkategorie &ldquo;gro&szlig;&rdquo; (siehe Seite 104) an. </span></p>\n<p><span dir=\"ltr\">F&uuml;r die Dauer des Zauberspruchs werden K&Ouml;R, ST und H&Auml; sowie Laufen verdoppelt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/expand.svg","effects":[],"_id":"uryiDdwKAwbASnuH"}
-{"name":"Gehorche","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong> <span dir=\"ltr\">Bei Erfolg wird das Ziel dem </span><span dir=\"ltr\">Zauberwirker h&ouml;rig und f&uuml;hrt bedingungslos </span><span dir=\"ltr\">jeden seiner Befehle aus (au&szlig;er Selbstmord </span><span dir=\"ltr\">oder -verst&uuml;mmelung). Es w&uuml;rde sogar seine </span><span dir=\"ltr\">eigenen Kameraden angreifen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":12,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/convince.svg","effects":[],"_id":"wZYElRaDmhqgzUvQ"}
-{"name":"Botschaft","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Beauftragt ein geisterhaftes Abbild des Zaubernden bei einem ihm bekannten Wesen in Reichweite zu&nbsp; erscheinen und bis zu VE x 2 Wortsilben zu zitieren.</p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"kilometer"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis auformuliert","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":8,"wizard":6,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/envelope.svg","effects":[],"_id":"wnYRgIjVtIhL26eg"}
-{"name":"Spionage","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker begibt sich in einen trance&auml;hnlichen Zustand, in dem seine optischen und akustischen Sinne sich von seinem K&ouml;rper l&ouml;sen k&ouml;nnen.<br />Sein unsichtbarer, h&ouml;render Blick bewegt sich mit einer konstanten Geschwindigkeit von VE Meter pro Kampfrunde und kann durch die kleinsten &Ouml;ffnungen dringen. Der Zauberwirker sieht und h&ouml;rt dabei alles, als w&auml;re er selbst vor Ort.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":8,"wizard":6,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/spy.svg","effects":[],"_id":"xR5aBGFz3916e82x"}
-{"name":"Wolke des Todes","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Eine schwarze, qualmende Wolke des Todes mit einem Radius von maximal VE in Metern entsteht. </span></p>\n<p><span dir=\"ltr\">Zwar ist die Wolke nicht undurchsichtig, dennoch werden Angriffe gegen Ziele darin um 2 erschwert, gleichsam erhalten alle innerhalb der Wolke -2 auf alle Proben, bei denen man besser sehen k&ouml;nnen sollte. </span></p>\n<p><span dir=\"ltr\">Jeder Charakter innerhalb der Wolke erleidet pro Runde automatisch einen nicht abwehrbaren Punkt Schaden. </span></p>\n<p><span dir=\"ltr\">Sollte der Schwarzmagier &uuml;ber das Talent <strong>Diener der Dunkelheit</strong> verf&uuml;gen, wird sein Talentrang auf den nicht abwehrbaren Schaden, den jedes Opfer pro Kampfrunde erleidet, addiert.<br /></span></p>\n<p><span dir=\"ltr\">Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":13}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/skull-mask.svg","effects":[],"_id":"xs7tx8K3ZdQ76u0b"}
-{"name":"Durchlässig","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Der Zauberwirker wird mit samt seiner getragenen Ausr&uuml;stung durchl&auml;ssig und kann f&uuml;r VE/2 Kampfrunden durch nichtmagische, unbelebte Objekte schreiten.</p>","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/icicles-aura.svg","effects":[],"_id":"yHUqMy4NoAtu9Tnh"}
-{"name":"Dämonen beschwören","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong>Effekt: </strong>Mit diesem Zauber beschw&ouml;rt der&nbsp; Zauberwirker einen D&auml;mon aus einer anderen&nbsp; Existenzebene.&nbsp; Der Charakter kann dabei frei w&auml;hlen, was f&uuml;r eine D&auml;monenart (siehe Seite 107-108) er&nbsp; beschw&ouml;ren will und ob die Kreatur fliegen k&ouml;nnen soll (was ihre&nbsp; Beschw&ouml;rung aber auch erschwert).&nbsp; Alle D&auml;monen hassen die niederen Wesen, die es wagen, sie zu beschw&ouml;ren, k&ouml;nnen ihnen bei einer erfolgreichen Beschw&ouml;rung aber nichts anhaben. Beschworene D&auml;monen k&ouml;nnen nur jemanden angreifen, wenn ihr Beschw&ouml;rer es ihnen befiehlt oder sie selbst angegriffen werden.</p>\n<p><strong>Auftr&auml;ge: </strong>Ein D&auml;mon kann erst auf seine Existenzebene zur&uuml;ckkehren, wenn er f&uuml;r seinen Beschw&ouml;rer eine Anzahl von Auftr&auml;gen gleich dessen VE ausgef&uuml;hrt hat (D&auml;monen verstehen immer die&nbsp; Sprache ihres Beschw&ouml;rers).<br />Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: &ldquo;Folge der Stra&szlig;e bis zur n&auml;chsten Ortschaft (Auftrag 1) und vernichte jeden, dem Du unterwegs begegnest (Auftrag 2).&rdquo; <br />Wird der D&auml;mon von seinem Beschw&ouml;rer vor Ablauf der Zauberdauer (VE x 2 Stunden) entlassen oder hat er&nbsp; alle seine Auftr&auml;ge erf&uuml;llt, kehrt er augenblicklich&nbsp; zur&uuml;ck auf seine Existenzebene.</p>\n<p><strong>Beschw&ouml;rungskreise:&nbsp;</strong> Um&nbsp; einen D&auml;mon zu&nbsp; beschw&ouml;ren, wird immer ein Beschw&ouml;rungskreis&nbsp; ben&ouml;tigt. Dieser kann hastig auf den Boden gekritzelt oder in langen Stunden aufwendig gezeichnet werden. <br />Je mehr Arbeit in einem Beschw&ouml;rungskreis steckt, desto eher gelingt die Beschw&ouml;rung: <br />Jeder Beschw&ouml;rungskreis verf&uuml;gt &uuml;ber einen Beschw&ouml;renbonus (BB), der die Zaubern-Probe beim&nbsp; Beschw&ouml;ren erleichtert.</p>\n<table style=\"width: 98.9111%; height: 228px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px; text-align: center;\"><strong>BESCHW&Ouml;RUNGSKREIS ZEICHNEN</strong></td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\"><strong>BB</strong></td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Innerhalb 1 Kampfrunde gekritzelt</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">-2</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Innerhalb weniger Minuten gefertigt</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+0</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Pro Zeichenstunde (max. VE Stunden)</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+1</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Mit Blut gezeichnet</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+2</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Nachts gezeichnet</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+2</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">13 brennende Kerzen auf Kreis stellen</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+1</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px; text-align: center;\"><strong>WEITERE MODIFIKATOREN (KREIS N&Ouml;TIG)</strong></td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\"><strong>BB</strong></td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Bestimmter D&auml;mon (Name bekannt)</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+2</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">D&auml;mon soll fliegen k&ouml;nnen</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">-K&Ouml;R/2*</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Singsang zum Ende (max. VE/2 Rd.)</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+1/Rd.</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Todesopfer (intelligentes Wesen)</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+K&Ouml;R**</td>\n</tr>\n</tbody>\n</table>\n<p>*: K&Ouml;R des D&auml;monen<br />**: K&Ouml;R des Opfers</p>\n<p><strong><em>Beispiel:</em></strong><br /><em>Ein hoher D&auml;mon (K&Ouml;R 7 AU 3 = ZB -10), der </em><em>zudem auch noch fliegen k&ouml;nnen soll (K&Ouml;R 7/2</em><br /><em>= 3,5, aufgerundet zu 4), w&uuml;rde die Zaubern-</em><em>Probe um -14 erschweren.</em></p>\n<p><em>Ein Beschw&ouml;rer mit VE 8 k&ouml;nnte, um diesen </em><em>Malus zu reduzieren, maximal 8 Stunden (+8) in</em><br /><em>der Nacht (+2) den Beschw&ouml;rungskreis zeichnen </em><em>und 13 Kerzen ringsum entz&uuml;nden (+2).</em><br /><em>W&uuml;rde er die ihm m&ouml;glichen 4 Kampfrunden </em><em>(VE/2) vor der eigentlichen Beschw&ouml;rung noch </em><em>einen Singsang anstimmen, w&auml;re der endg&uuml;ltige </em><em>ZB sogar +2 (= -14 + 8 + 2 + 2 + 4).</em></p>\n<p><strong>Misslungenes Beschw&ouml;ren: </strong>Ein D&auml;mon wird auch beschworen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Beschw&ouml;rers und kann frei handeln. Ein fehlerhaft beschworener D&auml;mon hat nur ein Ziel vor Augen: Augenblicklich seinen Beschw&ouml;rer zu vernichten, wodurch er wieder auf seine Existenzebene zur&uuml;ckkehren kann (ansonsten m&uuml;sste er die Zauberdauer abwarten, ein inakzeptabler Zustand).<br />Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen den Zauber nicht anwenden.</p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU) des Dämonen und +BB","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE","unit":"meter"},"duration":{"value":"VE x 2","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":17,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/pentacle.svg","effects":[],"_id":"yy43TiBbip28QRhs"}
-{"name":"Verborgenes sehen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker kann unbelebte Dinge - die verborgen oder absichtlich versteckt sind (Fallen, Geheimt&uuml;ren u.&auml;.) - mit Hilfe dieses Zaubers f&uuml;r kurze Zeit aufleuchten sehen, selbst wenn sie durch etwas verdeckt sind, wie ein Vorhang oder ein Beh&auml;ltnis.</span></p>\n<p><span dir=\"ltr\">Der Zauber funktioniert nicht bei magischen oder unsichtbaren Objekten.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":8,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/secret-door.svg","effects":[],"_id":"zWol1q702sjg2b7K"}
-{"name":"Wasser teilen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\">Der Zauberwirker kann jegliche </span><span dir=\"ltr\">Gew&auml;sser teilen und eine 1m breite Schneise </span><span dir=\"ltr\">bis zu Grund in sie schlagen, ihre L&auml;nge </span><span dir=\"ltr\">einzig und allein begrenzt durch den </span><span dir=\"ltr\">Entfernungsmalus auf Zielzauber (siehe </span><span dir=\"ltr\">Seite 43).</span></p>\n<p><span dir=\"ltr\">Wird der Zauber gegen fl&uuml;ssige Wesen </span><span dir=\"ltr\">wie beispielsweise Wasserlementare </span><span dir=\"ltr\">eingesetzt, entspricht das Wurfergebnis </span><span dir=\"ltr\">nicht abwehrbaren Schaden, w&auml;hrend die </span><span dir=\"ltr\">Zauberdauer nur noch augenblicklich ist.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Konzentration","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":12,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/zigzag-hieroglyph.svg","effects":[],"_id":"zcuCpowoHDs7eIHn"}
+{"name":"Verteidigung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel erh&auml;lt das Probenergebnis als Bonus auf seine Abwehr, bis der Zauberwirker in der n&auml;chsten Kampfrunde wieder an der Reihe ist.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"1","unit":"rounds"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":4,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/templar-shield.svg","effects":[],"_id":"0Jp3WM3Aba8VKcrb"}
+{"name":"Schutzschild stärken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Verdoppelt den Bonus auf die Abwehr eines <em>Schutzschild</em>-Zaubers, der bereits auf das Ziel wirkt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":4,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/diamond-hard.svg","effects":[],"_id":"0O56S0JDXi2y71Pu"}
+{"name":"Lichtlanze","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dies ist eine m&auml;chtigere Variante des Zaubers Lichtpfeil, gegen dessen Schaden Wesen der Dunkelheit einen Malus von 2 auf ihre Abwehr erhalten. </span></p>\n<p><span dir=\"ltr\">Charaktere mit dem Talent <strong>Diener der Dunkelheit </strong>k&ouml;nnen diesen Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"light","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"custom"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":12,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/sun-spear.svg","effects":[],"_id":"1b32mq9AWEMuoBAs"}
+{"name":"Halt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Bei Erfolg kann sich das Ziel, </span><span dir=\"ltr\">welches keine Abwehr gegen den Zauber </span><span dir=\"ltr\">w&uuml;rfeln darf, nicht mehr bewegen. <br /></span><span dir=\"ltr\">Die Starre endet vorzeitig, sollte das Ziel </span><span dir=\"ltr\">Schaden erhalten. W&auml;hrend der Starre ist </span><span dir=\"ltr\">es dem Ziel m&ouml;glich, die Augen zu bewegen, </span><span dir=\"ltr\">zu atmen und klar zu denken. Ein erstarrter </span><span dir=\"ltr\">Zauberwirker k&ouml;nnte also immer noch seine </span><span dir=\"ltr\">Zauber wechseln oder gar versuchen, ohne </span><span dir=\"ltr\">Worte und Gesten (siehe Seite 47) einen </span><span dir=\"ltr\">Zauber zu wagen.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":6,"sorcerer":6}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/skoll/halt.svg","effects":[],"_id":"1hhpEYpQQ0oLNptl"}
+{"name":"Erdspalt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Auf festem Boden &ouml;ffnet der Zauber </span><span dir=\"ltr\">einen Erdspalt. Der Erdspalt ist bis zu VE </span><span dir=\"ltr\">in Meter breit und VE/2 in Metern lang </span><span dir=\"ltr\">und tief. Stehen Wesen an der Stelle, unter </span><span dir=\"ltr\">der der Erdspalt erscheint, k&ouml;nnen sie mit </span><span dir=\"ltr\">AGI+BE augen</span><span dir=\"ltr\">blicklich versuchen, noch in </span><span dir=\"ltr\">Sicherheit zu springen (z&auml;hlt als freie Aktion). </span><span dir=\"ltr\">Wesen, die sich in der Erdspalte befinden, </span><span dir=\"ltr\">wenn diese sich wieder schlie&szlig;t, erhalten </span><span dir=\"ltr\">augenblicklich 2W20 nicht abwehrbaren </span><span dir=\"ltr\">Schaden und sind - ohne noch richtig atmen </span><span dir=\"ltr\">zu k&ouml;nnen - eingeschlossen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":10,"sorcerer":14}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/earth-spit.svg","effects":[],"_id":"4R2OiLe4Ojht69Ea"}
+{"name":"Heilende Strahlen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Lichtstrahlen schie&szlig;en vom Heiler </span><span dir=\"ltr\">aus und heilen die Wunden von bis zu </span><span dir=\"ltr\">VE/2 Gef&auml;hrten, die Lebenskraft in H&ouml;he </span><span dir=\"ltr\">des Probenergebnisses dazu erhalten. Es </span><span dir=\"ltr\">wird nur eine Probe f&uuml;r diesen Zielzauber </span><span dir=\"ltr\">gew&uuml;rfelt: Einzig der Distanzmalus (siehe </span><span dir=\"ltr\">Seite 43) des Ziels, das am weitesten entfernt </span><span dir=\"ltr\">steht, wird als Malus gewertet.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"2","unit":"rounds"},"minimumLevels":{"healer":12,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/sinusoidal-beam.svg","effects":[],"_id":"4StILfq4zNUWBAgz"}
+{"name":"Verwandlung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker nimmt das Aussehen einer anderen Person an, die seinem Volk angeh&ouml;ren und gleichen Geschlechts sein muss.</span></p>\n<p><span dir=\"ltr\">Handelt es sich um eine bestimmte Person, die der Charakter jedoch nur fl&uuml;chtig oder aus der Ferne kennt, k&ouml;nnen ihm Fehler unterlaufen, wodurch Bekannte der Zielperson mit einer Bemerken-Probe den Zauber durchschauen k&ouml;nnen.</span></p>\n<p><span dir=\"ltr\">Untote Wesen u.&auml;. kann man mit diesem rein optischen Effekt nicht t&auml;uschen. </span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"mindAffecting","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/ghost-ally.svg","effects":[],"_id":"4Wlx1LdkUK3BYctJ"}
+{"name":"Flackern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker beginnt zu </span><span dir=\"ltr\">flackern und ist dadurch schwieriger zu </span><span dir=\"ltr\">treffen. </span><span dir=\"ltr\">Seine Abwehr wird f&uuml;r die Dauer des </span><span dir=\"ltr\">Zaubers um seinen halbierten Wert in GEI </span><span dir=\"ltr\">erh&ouml;ht (nur nicht gegen alles einh&uuml;llenden </span><span dir=\"ltr\">Fl&auml;chenschaden).</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":4,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/duality.svg","effects":[],"_id":"5RUGIWTftCyeJkDQ"}
+{"name":"Schatten","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dunkle Schatten umh&uuml;llen das Ziel (welches keine Abwehr dagegen w&uuml;rfeln darf), wodurch es -8 auf alle Handlungen hat, bei denen es besser sehen k&ouml;nnen sollte.Augenlosen Untoten, wie beispielsweise Skeletten, aber auch blinden Lebewesen, kann der Zauber nichts anhaben.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"darkness","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/shadow-follower.svg","effects":[],"_id":"5mF59XCsZffF0cSp"}
+{"name":"Lichtsäule","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dies ist eine m&auml;chtigere Variante des Zaubers Lichtlanze, gegen dessen Schaden Wesen der Dunkelheit ebenfalls einen Malus von 2 auf ihre Abwehr erhalten.</span></p>\n<p><span dir=\"ltr\">Charaktere mit dem Talent <strong>D</strong></span><span dir=\"ltr\"><strong>iener der Dunkelheit</strong> k&ouml;nnen diesen Zauber nicht anwenden.</span></p>\n<p><span dir=\"ltr\">Charaktere mit dem Talent <strong>Vergeltung</strong> addieren ihren Talentrang auf den PW der Zielzaubern-Probe der Lichts&auml;ule.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"8","spellCategory":"light","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":16,"wizard":19,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/laser-precision.svg","effects":[],"_id":"6bptWPrq5gkX2UaT"}
+{"name":"Netz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Ein Netz aus klebriger Astralmasse mit einem Radius von VE/2 in Metern erscheint. <br />Vom Netz getroffene Wesen, welche keine Abwehr dagegen w&uuml;rfeln d&uuml;rfen, halbieren f&uuml;r die Dauer des Zaubers Initiative, Laufen und Schlagen.</span></p>\n<p><span dir=\"ltr\">Der Zauber wirkt nicht gegen Wesen, die 2+ Gr&ouml;&szlig;enkategorien (siehe Seite 104) gr&ouml;&szlig;er sind.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+ST)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":9,"sorcerer":9}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/spider-web.svg","effects":[],"_id":"73bT47FtQgPp9Snq"}
+{"name":"Wächter","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Ein magischer W&auml;chter alarmiert </span><span dir=\"ltr\">bzw. weckt den Zauberwirker, sobald ein </span><span dir=\"ltr\">Wesen sich bis auf VE x 2 Meter oder weniger </span><span dir=\"ltr\">dem Zielpunkt n&auml;hert.</span></p>\n<p><span dir=\"ltr\">Dies gilt nicht f&uuml;r Wesen, die sich w&auml;hrend </span><span dir=\"ltr\">des Zaubervorgangs bereits in diesem </span><span dir=\"ltr\">Bereich aufhielten.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":4,"wizard":6,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/static-guard.svg","effects":[],"_id":"7HCeOPLYvb1SQxcV"}
+{"name":"Wandöffnung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker &ouml;ffnet ein </span><span dir=\"ltr\">kreisrundes Loch von 1m Durchmesser </span><span dir=\"ltr\">in einer bis zu VE x 10 cm dicken, </span><span dir=\"ltr\">nichtmagischen Steinwand.</span></p>\n<p><span dir=\"ltr\">Nach Ablauf des Zaubers verschwindet das </span><span dir=\"ltr\">Loch ohne Spuren zu hinterlassen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":14}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/hole.svg","effects":[],"_id":"7foZzrxZuX0dCh3C"}
+{"name":"Feuerwand","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker l&auml;sst eine </span><span dir=\"ltr\">Feuerwand erscheinen, die Ausma&szlig;e von </span><span dir=\"ltr\">maximal 1m x VE m x VE m annehmen </span><span dir=\"ltr\">kann. Wesen, die an der Stelle stehen, </span><span dir=\"ltr\">wo die Feuerwand erscheint, oder durch </span><span dir=\"ltr\">sie hindurch springen, erhalten 2W20 </span><span dir=\"ltr\">abwehrbaren Schaden. </span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"fire","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/firewall.svg","effects":[],"_id":"7yYxjxuGjTo29r10"}
+{"name":"Flammeninferno","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Eine kreisrunde Fl&auml;che mit einem </span><span dir=\"ltr\">Radius von VE in Metern geht in Flammen </span><span dir=\"ltr\">auf. Jeder in dem Inferno erh&auml;lt pro </span><span dir=\"ltr\">Kampfrunde nicht abwehrbaren Schaden in </span><span dir=\"ltr\">H&ouml;he des Probenergebnisses.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"fire","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":15}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/fire-wave.svg","effects":[],"_id":"7ybmodIkWDP1z1D6"}
+{"name":"Volksgestalt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Bis zu VE einwilligende, </span><span dir=\"ltr\">humanoide Ziele (zu denen nat&uuml;rlich auch </span><span dir=\"ltr\">der Zauberwirker selbst geh&ouml;ren kann) </span><span dir=\"ltr\">in Reichweite werden in die Gestalt eines </span><span dir=\"ltr\">anderen humanoiden Volkes der gleichen </span><span dir=\"ltr\">Gr&ouml;&szlig;enkategorie (siehe Seite 104) verwandelt </span><span dir=\"ltr\">(nicht jedoch seine Ausr&uuml;stung). </span></p>\n<p><span dir=\"ltr\">Beispielsweise k&ouml;nnte man einen Menschen </span><span dir=\"ltr\">in einen Ork oder sogar in einen uralten </span><span dir=\"ltr\">Zwerg verwandeln. </span></p>\n<p><span dir=\"ltr\">Der Charakter beh&auml;lt dabei all seine </span><span dir=\"ltr\">F&auml;higkeiten und erh&auml;lt umgekehrt auch </span><span dir=\"ltr\">keine F&auml;higkeiten des Volkes, in das er </span><span dir=\"ltr\">verwandelt wurde.</span></p>\n<p><span dir=\"ltr\">W&auml;hrend die Stimme sich dem neuen Volk </span><span dir=\"ltr\">anpasst, erinnern Augen und Gesichtz&uuml;ge </span><span dir=\"ltr\">weiterhin an die eigentliche Gestalt des </span><span dir=\"ltr\">verwandelten Charakters.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/relationship-bounds.svg","effects":[],"_id":"8Y5rUQhP8XCQM9xL"}
+{"name":"Glühender Glaube","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Die ber&uuml;hrte Waffe - das Ziel des </span><span dir=\"ltr\">Zaubers - ergl&uuml;ht vor heiliger Kraft. F&uuml;r die </span><span dir=\"ltr\">Wirkungsdauer des Zaubers gilt der mit der </span><span dir=\"ltr\">Waffe verursachte Schaden als magisch und </span><span dir=\"ltr\">der WB wird um VE/2 erh&ouml;ht, w&auml;hrend die </span><span dir=\"ltr\">Abwehr getroffener Gegner gegen Angriffe </span><span dir=\"ltr\">mit dieser Waffe um VE/2 gesenkt wird.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"light","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":6,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/glowing-hands.svg","effects":[],"_id":"919AW6tITRT8WikD"}
+{"name":"Heilendes Licht","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Ein vom Heiler ausgehender </span><span dir=\"ltr\">Lichtstrahl heilt die Lebenskraft des Ziels in </span><span dir=\"ltr\">H&ouml;he des Probenergebnisses.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"healing","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"2","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/sunbeams.svg","effects":[],"_id":"9VLNUomSaxPTdfZY"}
+{"name":"Kontrollieren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"><strong>Effekt: </strong>Bei Erfolg bringt der Zauberwirker eine maximale Anzahl untoter Ziele gleich seiner Stufe unter Kontrolle, selbst wenn diese einem anderen Zauberwirker unterstehen. </span></p>\n<p><span dir=\"ltr\">Bei zu vielen Untoten entscheidet der Zufall, welche durch den Zauber betroffen sind. Alternativ kann auch ein einzelner Untoter als Ziel bestimmt werden. </span></p>\n<p><span dir=\"ltr\">Kontrollierte Untote unterstehen dem Zauberwirker, f&uuml;hren bedingungslos seine Befehle aus und k&ouml;nnen nur auf Wunsch des Zauberwirkers wieder ihren Frieden finden, oder wenn dieser stirbt. </span></p>\n<p><span dir=\"ltr\">Ein Zauberwirker kann nicht mehr Untote gleichzeitig kontrollieren, als seine eigene Stufe betr&auml;gt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis erlöst","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/cathelineau/fomorian.svg","effects":[],"_id":"9gc1CF70165NXymH"}
+{"name":"Duftnote","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Das Ziel wird vom Zauberwirker mit einem Duft versehen.</p>\n<p>Dieser Geruch kann angenehm oder unangenehm sein und erleichtert bzw. erschwert s&auml;mtliche sozialen Proben des Ziels f&uuml;r die Wirkungsdauer um 2.</p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":1,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/fragrance.svg","effects":[],"_id":"A9c19uUSIH4kvvHS"}
+{"name":"Teleport","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber teleportiert den Zauberwirker und bis zu VE Begleiter an einen ihm bekannten Ort. War der Zauberwirker nur einmal dort und kennt ihn nur fl&uuml;chtig, wird der PW der Zaubern-Probe halbiert. Bei einem Teleport-Patzer erscheinen die Charaktere in einem Objekt (zu tief im Boden, ein naher Baum) und erhalten W20 nicht abwehrbaren Schaden (2W20, wenn der Ort nur fl&uuml;chtig bekannt ist).</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-1 pro Begleiter","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":20,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/teleport.svg","effects":[],"_id":"ANV77WNlbZFRMssv"}
+{"name":"Magische Waffe","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber verleiht einer Waffe magische Kr&auml;fte. Ihr WB erh&ouml;ht sich f&uuml;r die Dauer des Zauber um +1 und der mit ihr verursachte Schaden gilt als magisch, verletzt beispielsweise also auch k&ouml;rperlose Wesen wie Geister.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/pointy-sword.svg","effects":[],"_id":"ASvdS1fyjmRS1Xb6"}
+{"name":"Feueratem","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Aus dem Mund des Zauberwirkers </span><span dir=\"ltr\">schie&szlig;t eine lodernde S&auml;ule, die alle </span><span dir=\"ltr\">hintereinander stehenden Gegner in einer </span><span dir=\"ltr\">1m breiten, geraden Schneise in Flammen </span><span dir=\"ltr\">h&uuml;llt. Der feurige Atem verursacht nicht </span><span dir=\"ltr\">abwehrbaren Schaden in H&ouml;he des </span><span dir=\"ltr\">Probenergebnisses.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"fire","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/fire-breath.svg","effects":[],"_id":"AyTRXMB9PBeVsmus"}
+{"name":"Zeitstop","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker h&auml;lt die Zeit an, bis die Zauberdauer endet oder er Schaden verursacht bzw. selber erleidet. </span></p>\n<p><span dir=\"ltr\">Andere Objekte und Lebewesen k&ouml;nnen nicht bewegt werden - sie sind starr in der Zeit eingefroren.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-5","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":20}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/time-trap.svg","effects":[],"_id":"BGnY1p1qZXwpzXFA"}
+{"name":"Tarnender Nebel","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Eine Nebelwolke mit einem Radius von maximal VE in Metern entsteht. </span></p>\n<p><span dir=\"ltr\">Angriffe gegen Ziele in der Nebelwolke werden um 8 erschwert, gleichsam erhalten alle innerhalb des Nebels -8 auf alle Proben, bei denen man besser sehen k&ouml;nnen sollte.Eine Nebelwolke kann durch Wind bewegt oder gar auseinander geweht werden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/fog.svg","effects":[],"_id":"BdBUObZr9RahUqxA"}
+{"name":"Einschläfern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Dieser Zauber schl&auml;fert eine maximale Anzahl von Zielen gleich der Stufe des Zauberwirkers ein. Es handelt sich dabei um einen nat&uuml;rlichen Schlaf, aus dem man durch Kampfl&auml;rm u.&auml;. erwachen kann.</p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+VE)/2 des jeweiligen Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/sleepy.svg","effects":[],"_id":"CrZ8L7oaWvPjLou0"}
+{"name":"Wechselzauber","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Pr&auml;pariert einen Zauberspruch des Zauberwirkers, um einmalig aktionsfrei zu diesem zu wechseln.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":12,"wizard":10,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/magick-trick.svg","effects":[],"_id":"DNplbUwfxszg5UbZ"}
+{"name":"Stoßgebet","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Eine Druckwelle heiliger Macht schie&szlig;t aus dem Heiler und bringt Gegner in einem Radius gleich seiner doppelten Stufe in Metern zu Fall.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/kneeling.svg","effects":[],"_id":"DPFRVvfvmhCfcm7E"}
+{"name":"Fluch","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker ben&ouml;tigt etwas </span><span dir=\"ltr\">vom Ziel in seinem Besitz, wie beispielsweise </span><span dir=\"ltr\">ein Haar, ein Kleidungsst&uuml;ck o.&auml;., das beim </span><span dir=\"ltr\">Zaubern - ob erfolgreich oder nicht - zerst&ouml;rt </span><span dir=\"ltr\">wird. Das Ziel wird verflucht und erh&auml;lt </span><span dir=\"ltr\">auf alle Proben -2, bis die Zauberdauer </span><span dir=\"ltr\">verstrichen ist oder der Fluch mittels </span><em><span dir=\"ltr\">Magie </span><span dir=\"ltr\">bannen</span></em><span dir=\"ltr\"> schon vorher entfernt wird.<br /></span><span dir=\"ltr\">Ein Ziel kann mehrmals verflucht werden. </span><span dir=\"ltr\">Alle Fl&uuml;che m&uuml;ssen einzeln gebannt </span><span dir=\"ltr\">werden, stammen sie nicht vom selben </span><span dir=\"ltr\">Zauberwirker.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"- (GEI+AU)/2 des Ziel","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"days"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/voodoo-doll.svg","effects":[],"_id":"DjvQzdWEmm8h7G4X"}
+{"name":"Unsichtbarkeit","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Macht ein Lebewesen (samt seiner getragenen Ausr&uuml;stung) oder ein Objekt f&uuml;r die Dauer des Zauberspruchs unsichtbar.</span></p>\n<p><span dir=\"ltr\">Der Zauberspruch endet vorzeitig, wenn das Ziel jemanden angreift, zaubert oder selbst Schaden erh&auml;lt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":20,"wizard":12,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/invisible.svg","effects":[],"_id":"EXqdD6yddQ4c0zAw"}
+{"name":"Heilende Hand","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Durch Hand auflegen wird bei dem Ziel Lebenskraft in H&ouml;he des Probenergebnisses geheilt.</p>","equipped":false,"spellType":"spellcasting","bonus":"1","spellCategory":"healing","maxDistance":{"value":"Berührung","unit":"custom"},"effectRadius":{"value":"","unit":"custom"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sbed/health-normal.svg","effects":[],"_id":"FJE2X2GXFDs9LT7J"}
+{"name":"Blut kochen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Das Blut des Ziels beginnt auf magische Art und Weise zu kochen, ohne dass es gerinnt.</p>\n<p>Der innerlich wirkende Schaden entspricht dem doppelten Probenergebnis, das Ziel w&uuml;rfelt seine Abwehr ohne die Panzerungsboni seiner Gegenst&auml;nde.</p>\n<p>Der Zauber ist gegen Wesen ohne Blut - wie&nbsp; beispielsweise viele Untote - nicht einsetzbar.</p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"darkness","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":17,"sorcerer":13}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/skoll/blood.svg","effects":[],"_id":"GPaDrKIFw2kjzryU"}
+{"name":"Frostwaffe","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker kann eine Waffe </span><span dir=\"ltr\">in eisige K&auml;lte h&uuml;llen. F&uuml;r die Dauer des </span><span dir=\"ltr\">Zauberspruchs wird der WB der Waffe um </span><span dir=\"ltr\">+1 erh&ouml;ht und ihr Schaden gilt als magisch. </span><span dir=\"ltr\">Ein Immersieg bei einem Angriff friert den </span><span dir=\"ltr\">Gegner f&uuml;r eine Kampfrunde lang ein, als </span><span dir=\"ltr\">wirke auf ihn der Zauber </span><span dir=\"ltr\">Halt</span><span dir=\"ltr\">. </span><span dir=\"ltr\"><em>Frostwaffe</em> </span><span dir=\"ltr\">ist nicht mit </span><em><span dir=\"ltr\">Flammenklinge</span></em><span dir=\"ltr\"> kombinierbar.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"ice","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/sparkling-sabre.svg","effects":[],"_id":"Gc5G9kixOqNbuwp1"}
+{"name":"Tiere besänftigen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Aggressive Tiere im Wirkungsradius k&ouml;nnen mit diesem Zauber bes&auml;nftigt werden. Magische Wesen (wie beispielsweise Einh&ouml;rner oder Unw&ouml;lfe) sind gegen den Zauber immun, ebenso Tiere, die unter einem Kontrollzauber wie <em>Tierbeherrschungo</em>.&auml;. stehen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-LK/5 des Ziels","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":1,"wizard":7,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/paw-heart.svg","effects":[],"_id":"GpdYH1BAO4tIf6Fj"}
+{"name":"Heilendes Feld","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Dieser Zauber heilt bei allen </span><span dir=\"ltr\">Gef&auml;hrten im Wirkungsradius die </span><span dir=\"ltr\">Lebenskraft um das Probenergebnis.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"healing","maxDistance":{"value":"","unit":"custom"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":18,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/chained-heart.svg","effects":[],"_id":"HWjB5kPr3AZbFOFZ"}
+{"name":"Verkleinern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das freiwillige Ziel - samt seiner Ausr&uuml;stung - wird auf ein Zehntel seiner K&ouml;rpergr&ouml;&szlig;e verkleinert.Charaktere nehmen die Gr&ouml;&szlig;enkategorie &ldquo;winzig&rdquo; (siehe Seite 104) an. </span></p>\n<p><span dir=\"ltr\">F&uuml;r die Dauer des Zauberspruchs werden K&Ouml;R, ST und H&Auml; halbiert und Laufen durch 10 geteilt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/contract.svg","effects":[],"_id":"ITWKevUdrtyBHjgR"}
+{"name":"Blenden","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Ein glei&szlig;ender Lichtstrahl schie&szlig;t aus der Hand des Zauberwirkers und blendet bei Erfolg das Ziel&nbsp; (welches dagegen keine Abwehr w&uuml;rfeln darf).</p>\n<p>Ein geblendetes Ziel hat -8 auf alle Handlungen, bei denen es sehen k&ouml;nnen sollte.</p>\n<p>Selbst augenlose Untote, wie beispielsweise Skelette, werden durch das magische Licht geblendet. Blinde Lebewesen sind dagegen nicht betroffen.</p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":5,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/laser-sparks.svg","effects":[],"_id":"JldAx8a91vVO2wUf"}
+{"name":"Manabrot","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker b&uuml;ndelt die magische Energien um sich herum und erschafft daraus warmes, aber geschmackloses Manabrot. <br />Maximal kann der Zauberwirker eine Anzahl von Manabrot gleich seiner halbierten Stufe erschaffen. Jeder der blau-violetten, teig&auml;hnlichen Klumpen, entspricht einer ganzen Mahlzeit (von denen ein Erwachsener 3 pro Tag ben&ouml;tigt) f&uuml;r eine Person.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/sliced-bread.svg","effects":[],"_id":"JvK5b8DXdHgaByjP"}
+{"name":"Stolpern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel, welches keine Abwehr gegen den Zauber w&uuml;rfeln darf, st&uuml;rzt augenblicklich zu Boden. </span></p>\n<p><span dir=\"ltr\">Misslingt ihm au&szlig;erdem eine Probe auf AGI+GE, l&auml;sst er alles Gehaltene fallen.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(AGI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/tripwire.svg","effects":[],"_id":"KIyVOdiXZnXJIAh6"}
+{"name":"Spurt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Laufen-Wert des Ziels wird f&uuml;r die Dauer des Zaubers verdoppelt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":7,"wizard":7,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/run.svg","effects":[],"_id":"KUbT1gBeThcLY7vU"}
+{"name":"Magische Barriere","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker erschafft ein unbewegliches, w&uuml;rfelf&ouml;rmiges Kraftfeld mit einer Gr&ouml;&szlig;e von maximal VE/2 m&sup3;, welches s&auml;mtliche Magie- und Zaubersprucheffekte nach innen und au&szlig;en hin komplett abblockt. Weder Feuerb&auml;lle, noch Lauschen- oder Teleport-Zauber k&ouml;nnen diese magische Barriere durchbrechen. <br />Die magische Barriere verschwindet, sofern der Zauerwirker sie nicht - nach Ablauf der Spruchdauer - durch ununterbrochene Konzentration (z&auml;hlt als ganze Aktion) aufrecht erh&auml;lt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE min oder Konzentration","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":14,"wizard":10,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/stone-wall.svg","effects":[],"_id":"KhmJCaFuP7Tgdw7q"}
+{"name":"Licht","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das ber&uuml;hrte, leblose Ziel - beipielsweise ein Stab oder eine kleine, abdeckbare M&uuml;nze - leuchtet fackelhell auf.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"5","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"minutes"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":1,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/explosion-rays.svg","effects":[],"_id":"L4pdDXSYAOgtWIbd"}
+{"name":"Springen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker springt augenblicklich bis zu Probenergebnis/2 Meter weit und landet dabei wieder sicher auf seinen Beinen. Alternativ kann man auch hoch oder runter springen, beispielsweise um einen Balkon zu erreichen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":2,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/jump-across.svg","effects":[],"_id":"L6NrH3AEmS2I3NWG"}
+{"name":"Ebenentor","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> &Ouml;ffnet ein Tor zu einer anderen Existenzebene, die der Zauberwirker namentlich nennen muss. Das Tor&nbsp; schlie&szlig;t sich, sobald VE/2 Wesen es durchschritten haben, oder die Spruchdauer abgelaufen ist.</p>","equipped":false,"spellType":"spellcasting","bonus":"-8","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":18,"sorcerer":16}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/magic-portal.svg","effects":[],"_id":"MKlGqhjQa3GZu4gq"}
+{"name":"Geben und Nehmen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Das Ziel des Zaubers erh&auml;lt 50% des </span><span dir=\"ltr\">Schadens, den es per Schlagen im Nahkampf </span><span dir=\"ltr\">verursacht (also abz&uuml;glich des Abwehrwurfs </span><span dir=\"ltr\">des Gegners), in Form von heilender Magie </span><span dir=\"ltr\">auf die eigene Lebenskraft gutgeschrieben.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/heart-inside.svg","effects":[],"_id":"MpqPWr2l8qV4oQyL"}
+{"name":"Steinwand","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker erschafft eine Steinwand, die Ausma&szlig;e von bis zu 1m x VE m x VE m annehmen kann und nicht wieder verschwindet. <br />Die Steinwand muss auf festen Boden stehen und kann nicht an einem Ort erscheinen, wo sich bereits etwas befindet.</span></p>\n<p><span dir=\"ltr\">Die Steinwand hat eine Abwehr gleich der dreifachen Stufe des Zauberwirkers, f&uuml;r den Fall, dass jemand sie mit Gewalt durchdringen will. Jeder einzelne Kubikmeter der Steinwand verf&uuml;gt &uuml;ber LK in H&ouml;he der Stufe des Zauberwirkers.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":14}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/brick-wall.svg","effects":[],"_id":"NRfYtF7tFoNMe1cR"}
+{"name":"Schutzfeld","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">E</span></strong><span dir=\"ltr\"><strong>ffekt:</strong> Ein Schutzfeld mit einem Radius von VE in Metern erscheint um den Zauberwirker herum, an dem nichtmagische Geschosse von au&szlig;en her wirkungslos abprallen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/omega.svg","effects":[],"_id":"NWPoiZHCmZ7ZJud4"}
+{"name":"Freund","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Bei Erfolg h&auml;lt das Ziel den </span><span dir=\"ltr\">Zauberwirker (und nur ihn!) f&uuml;r einen sehr </span><span dir=\"ltr\">guten Freund. <br /></span><span dir=\"ltr\">Das Ziel wird ihm alles anvertrauen, was </span><span dir=\"ltr\">er auch einem sehr guten Freund verraten </span><span dir=\"ltr\">w&uuml;rde und alles f&uuml;r ihn machen, was er auch </span><span dir=\"ltr\">f&uuml;r einen guten Freund tun w&uuml;rde.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":6,"wizard":7,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/lovers.svg","effects":[],"_id":"NcK7zXn0IeCfqjkl"}
+{"name":"Fliegen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Das Ziel kann fliegen. Die Fort</span><span dir=\"ltr\">bewegungsgeschwindigkeit ist im Flug </span><span dir=\"ltr\">doppelt so hoch wie am Boden (zus&auml;tzlich </span><span dir=\"ltr\">kann man sie wie beim &ldquo;Rennen&rdquo; verdoppeln). </span><span dir=\"ltr\">Ein Charakter mit Laufen 4,5m fliegt also </span><span dir=\"ltr\">9m in einer Kampfrunde, &ldquo;rennend&rdquo; 18m.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 5","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":20,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/hand-wing.svg","effects":[],"_id":"NwLeietvcarS6zP5"}
+{"name":"Giftbann","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Neutralisiert augenblicklich ein </span><span dir=\"ltr\">nichtmagisches Gift, sofern es noch nicht zu </span><span dir=\"ltr\">sp&auml;t ist.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":6,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/foamy-disc.svg","effects":[],"_id":"ONhSaLNmvvacgCjA"}
+{"name":"Wahnsinn","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Das Ziel des Zaubers wird auf der </span><span dir=\"ltr\">Stelle wahnsinnig und zu einem sabbernden </span><span dir=\"ltr\">Schwachsinnigen, dessen Geist fortan auf 0 </span><span dir=\"ltr\">gesenkt ist.<br /></span><span dir=\"ltr\">Nur der Zauberspruch </span><span dir=\"ltr\">Allheilung</span><span dir=\"ltr\">kann diesen Effekt bannen, wof&uuml;r pro </span><span dir=\"ltr\">wiederherzustellenden Punkt in GEI </span><span dir=\"ltr\">der Spruch jeweils einmal auf das Ziel </span><span dir=\"ltr\">angewendet werden muss.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":15}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/mad-scientist.svg","effects":[],"_id":"OODDFguw5Y113ywm"}
+{"name":"Vertreiben","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Vertreibt eine Anzahl von Untoten im Wirkungsbereich gleich der halbierten Stufe des Zauberwirkers. </span></p>\n<p><span dir=\"ltr\">F&uuml;r die Dauer der Vertreibung ziehen sich die Untoten so schnell wie m&ouml;glich von dem Zauberwirker zur&uuml;ck bis auf eine Distanz von Probenergebnis x 5m. </span></p>\n<p><span dir=\"ltr\">Bis zum Ablauf des Zaubers k&ouml;nnen die Untoten niemanden in seinem Wirkungsbereich angreifen.</span></p>\n<p><span dir=\"ltr\">Der Effekt endet bei jedem Untoten, der Schaden erleidet.</span></p>\n<p><span dir=\"ltr\">Bei zu vielen Untoten entscheidet der Zufall, welche betroffen sind. Alternativ kann auch ein bestimmter Untoter als Ziel der Vertreibung bestimmt werden.<br /></span></p>\n<p><span dir=\"ltr\">Wird beim Vertreiben ein Immersieg gew&uuml;rfelt, erhalten die betroffenen Untoten zus&auml;tzlichen abwehrbaren Schaden in der tats&auml;chlichen H&ouml;he des Immersiegs.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb./2","unit":"minutes"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/chalk-outline-murder.svg","effects":[],"_id":"QVcmtKpmT5HzIwur"}
+{"name":"Balancieren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Das Ziel kann absolut sicher mit seinem reinen Laufen-Wert &uuml;ber d&uuml;nne Seile u.&auml;. balancieren.</p>\n<p>Sobald der Zauber gewirkt wurde, gilt der Balancieren-Effekt und endet, nachdem der Charakter eine Strecke in H&ouml;he des eigenen, doppelten Laufen- Wertes in Metern zur&uuml;ckgelegt hat.</p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis Strecke zurückgelegt","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":3,"sorcerer":6}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/tightrope.svg","effects":[],"_id":"QZW2p3k9uGuYKCbN"}
+{"name":"Feuerlanze","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Dies ist eine m&auml;chtigere Variante </span><span dir=\"ltr\">des Zaubers </span><em><span dir=\"ltr\">Feuerstrahl</span></em><span dir=\"ltr\">.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"fire","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/fire-ray.svg","effects":[],"_id":"QuuHhHmliyC5N55q"}
+{"name":"Heiliger Hammer","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Ein Hammer aus hellem Licht </span><span dir=\"ltr\">erscheint innerhalb eines Radius von VE in </span><span dir=\"ltr\">Metern um den Heiler herum. </span><span dir=\"ltr\">Innerhalb dieses Wirkungsbereiches </span><span dir=\"ltr\">k&auml;mpft er v&ouml;llig selbstst&auml;ndig, h&ouml;rt jedoch </span><span dir=\"ltr\">auf gedankliche Kampfkommandos des </span><span dir=\"ltr\">Zauberwirkers wie &bdquo;Halte den D&auml;mon auf&ldquo; </span><span dir=\"ltr\">oder &bdquo;Helfe dem Paladin&ldquo;. <br /></span><span dir=\"ltr\">Bewegt sich der Charakter, wandert der </span><span dir=\"ltr\">Wirkungsbereich des Hammers mit ihm </span><span dir=\"ltr\">mit, so dass die heilige Waffe niemals mehr </span><span dir=\"ltr\">als VE x 2 in Metern von ihm entfernt sein </span><span dir=\"ltr\">kann. Der heilige Hammer verschwindet, </span><span dir=\"ltr\">sobald seine (nicht heilbaren) LK auf Null </span><span dir=\"ltr\">oder niedriger sinken bzw. die Zauberdauer </span><span dir=\"ltr\">abgelaufen ist.<br /></span><span dir=\"ltr\">S&auml;mtliche Kampfwerte des heiligen </span><span dir=\"ltr\">Hammers entsprechen der Stufe des Heilers </span><span dir=\"ltr\">+8. Die einzige Ausnahme bildet der Laufen-</span><span dir=\"ltr\">Wert, der dem doppelten Laufen-Wert des </span><span dir=\"ltr\">Heilers entspricht.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"light","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/hammer-drop.svg","effects":[],"_id":"QzcgykKQKztABe2a"}
+{"name":"Schattenklinge","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Die verzauberte Klinge verstr&ouml;mt rauchartige Schatten voll dunkler Magie.Die folgenden Effekte gelten nur, wenn ein Charakter mit dem Talent <strong>Diener der Dunkelheit</strong> die Waffe benutzt:<br />F&uuml;r die Dauer des Zauberspruchs wird der WB der Waffe um +1 erh&ouml;ht und ihr Schaden gilt als magisch. Jedesmal, wenn mit der Waffe Schaden verursacht wird, sinkt die Abwehr des Ziels um 1. Dieser Effekt endet, wenn die Zauberdauer abgelaufen ist.<br /><em>Schattenklinge</em> ist nicht mit <em>Flammenklinge, Frostwaffe, Gl&uuml;hender Glaube</em> oder <em>Waffe des Lichts</em> kombinierbar.<br />Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen diesen Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"darkness","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/blade-fall.svg","effects":[],"_id":"RUfE7hqqHCKMEMbh"}
+{"name":"Schweben","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel kann statt zu laufen auch lotrecht hoch und runter schweben.</span></p>\n<p><span dir=\"ltr\">Der Laufen-Wert beim Schweben ist dabei genau so hoch, wie am Boden (man kann im Schweben nicht rennen).</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"custom"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":7,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/angel-wings.svg","effects":[],"_id":"SPnYNGggFb8XRICE"}
+{"name":"Versetzte Stimme","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker kann das von ihm Gesagte an einen bis zu VE x 10 Meter entfernten Punkt verlagern (eine klare Sichtlinie vorausgesetzt). <br />Dieser Punkt kann eine freie Stelle im Raum sein oder auch ein Kleidungsst&uuml;ck einer Person. <br />Jeder in H&ouml;rweite dieses Punktes kann den Zauberwirker h&ouml;ren</span><span dir=\"ltr\">.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-1 pro 10 Meter Entfernung","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":2,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/lips.svg","effects":[],"_id":"SaLY0K9FQRb1TQoQ"}
+{"name":"Blitz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Der Zauberwirker schie&szlig;t einen Blitz auf einen Feind. Gegner in Metallr&uuml;stung d&uuml;rfen keine Abwehr gegen Blitze w&uuml;rfeln.</p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"electricity","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":7,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/bolt-spell-cast.svg","effects":[],"_id":"Senq5ub2Cx0agJgi"}
+{"name":"Terror","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Bei Erfolg fliehen betroffene Ziele - maximal eine Anzahl gleich der Stufe des Zauberwirkers - so schnell wie m&ouml;glich in panischer Angst und k&ouml;nnen erst nach Ablauf der Zauberdauer wieder umkehren. </span></p>\n<p><span dir=\"ltr\">Der Effekt endet bei jedem Fliehenden, der Schaden erleidet.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"VE","unit":"minutes"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":5,"wizard":9,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/terror.svg","effects":[],"_id":"SgDFje4OTxqPEzoA"}
+{"name":"Wasser weihen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Ber&uuml;hrtes, reines Wasser wird zu </span><span dir=\"ltr\">heiligem Weihwasser (siehe Kasten). Bei </span><span dir=\"ltr\">jeder Anwendung des Zaubers stellt der </span><span dir=\"ltr\">Heiler eine Anzahl an Weihwassereinheiten </span><span dir=\"ltr\">(etwa 1/2 Liter) gleich dem halbierten </span><span dir=\"ltr\">Probenergebnis her, gen&uuml;gend &ldquo;normales&rdquo; </span><span dir=\"ltr\">Wasser als Rohstoff vorausgesetzt.</span></p>\n<p>&nbsp;</p>\n<blockquote>\n<div><span dir=\"ltr\"><strong>Weihwasser</strong></span><br />\n<p id=\"bkmrk-weihwasserweihwasser\" class=\"callout info\"><span dir=\"ltr\">Weihwasser verursacht gegen D&auml;monen und Untote nicht abwehrbaren Schaden. Jede Einheit Weihwasser hat einen anderen Angriffswert, der mit W20 ermittelt wird. Dieser Wert wird erst ausgew&uuml;rfelt, wenn das Weihwasser den D&auml;monen bzw. Untoten trifft, es sei denn, es wird vorher in Bezug auf seinen Schadenswert von einem Zauberwirker mit GEI+AU, gefolgt von GEI+VE, erfolgreich analysiert.<br /><br /></span><span dir=\"ltr\">Eine Weihwassereinheit kann man auf eine Waffe/ein Geschoss auftragen (ben&ouml;tigt 1 Aktion) und dann einen normalen Angriff mit Schlagen bzw. Schie&szlig;en w&uuml;rfeln. Ist dieser erfolgreich, wird bei D&auml;monen und Untoten neben dem normalen Schaden auch noch ein Angriff f&uuml;r das Weihwasser gew&uuml;rfelt, der nicht abwehrbaren Schaden verursacht. Nach dem ersten Treffer ist die Einheit Weihwasser aufgebraucht.<br /><br />Alternativ kann man Weihwassereinheiten in zerbrechliche Phiolen (WB+0; 2GM) f&uuml;llen und diese im Nah- oder Fernkampf gegen D&auml;monen und Untote einsetzen, wobei die zerbrechlichen Gef&auml;&szlig;e zerspringen. In solchen F&auml;llen verursacht nur das Weihwasser Schaden, nicht die Schie&szlig;en-Probe.<br /><br />Weihwasser kann au&szlig;erdem dazu benutzt werden, in sch&uuml;tzenden Linien oder Kreisen (1m pro Einheit) auf den Boden gesch&uuml;ttet zu werden, um f&uuml;r eine gewisse Zeit D&auml;monen bzw. Untote aufzuhalten, die das Weihwasser nicht passieren k&ouml;nnen.</span></p>\n</div>\n</blockquote>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":1,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/holy-water.svg","effects":[],"_id":"TKkpNdYo6cbFq7Pt"}
+{"name":"Schutzkuppel","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Eine Schutzkuppel mit einem Radius von VE in Metern erscheint um den Zauberwirker herum, solange er sich konzentriert (z&auml;hlt als ganze Aktion). </span></p>\n<p><span dir=\"ltr\">Die unbewegliche Kuppel ist von beiden Seiten unpassierbar - weder Angriffe, Personen noch Zauber wie <em>Teleport</em> gelangen hindurch.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Konzentration","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":8,"wizard":12,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/shiny-omega.svg","effects":[],"_id":"TKx3LO5ZWQuKpK04"}
+{"name":"Tierbeherschung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Bei Erfolg wird das Tier zu einem willenlosen Sklaven des Zauberwirkers. Es befolgt alle seine einsilbigen Befehle, auch wenn diese den eigenen Tod bedeuten k&ouml;nnen.</span></p>\n<p><span dir=\"ltr\">Ein Zauberwirker kann niemals mehr als VE Tiere gleichzeitig durch diesen Zauber beherrschen.</span></p>\n<p><span dir=\"ltr\">Endet der Zauber, nimmt das Tier wieder sein urspr&uuml;ngliches Verhalten an.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-LK/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":9,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/charging-bull.svg","effects":[],"_id":"TVsayZ3WkUxyzKbL"}
+{"name":"Zauberleiter","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Eine magische Leiter entsteht, die bis zu VE x Zauberwirkerstufe Meter hoch sein kann. </span></p>\n<p><span dir=\"ltr\">Die Leiter steht fest im Raum und ben&ouml;tigt keinen Halt. Sie bleibt, solange der Zauberwirker sich ununterbrochen konzentriert (z&auml;hlt als ganze Aktion).</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Konzentration","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":8,"wizard":4,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/ladder.svg","effects":[],"_id":"USNJNNF2jDaS6BDQ"}
+{"name":"Telekinese","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Mit diesem Zauber l&auml;sst der Zauberwirker einen unbelebten Gegenstand mit einer Geschwindigkeit von 1m pro Kampfrunde schweben, solange er sich ununterbrochen konzentriert (z&auml;hlt als ganze Aktion).</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-1 pro (Stufe x 5) kg Gewicht","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Konzentration","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/sbed/weight-crush.svg","effects":[],"_id":"VGeMfTNSKWzNGm6r"}
+{"name":"Bannen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Dieser Zauber vernichtet feindliche D&auml;monen, Elementare und Untote im Wirkungsradius. Maximal wird eine Anzahl von Wesenheiten vernichtet, die der halbierten Stufe des Zauberwirkers entspricht. Bei zu vielen Wesenheiten entscheidet der Zufall, welche&nbsp; betroffen sind. Alternativ k&ouml;nnen auch bestimmte, einzelne Wesenheiten als Ziel des Bannes bestimmt werden. Pro misslungenen Bannversuch steigt die Schwierigkeit um 2.</p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 der Wesenheit","spellCategory":"unset","maxDistance":{"value":"","unit":"custom"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":8,"wizard":18,"sorcerer":14}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/magic-palm.svg","effects":[],"_id":"VIRaUl51s1vnDHUt"}
+{"name":"Arkanes Schwert","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Ein Schwert aus hellem (oder je nach Belieben auch dunklem) Licht erscheint innerhalb eines Radius von VE in Metern um den Zauberwirker herum.</p>\n<p>Innerhalb&nbsp; dieses&nbsp; Wirkungsbereiches k&auml;mpft es v&ouml;llig selbstst&auml;ndig, h&ouml;rt jedoch auf gedankliche Kampfkommandos seines Beschw&ouml;reres wie &bdquo;Greif den gro&szlig;en Troll an&ldquo; oder &bdquo;Sch&uuml;tze mich&ldquo;.</p>\n<p>Bewegt sich der Zauberwirker, wandert der Wirkungsbereich des Schwertes mit ihm mit, so dass die magische Klinge niemals mehr als VE in Metern von ihm getrennt sein kann. <br />Das Schwert l&ouml;st sich in seine arkanen Bestandteile auf, sobald seine (nicht heilbaren) LK auf Null oder niedriger sinken bzw. die Zauberdauer verstrichen ist.</p>\n<p>S&auml;mtliche Kampfwerte des Schwertes entsprechen der Stufe des Zauberwirkers +10. <br />Die einzige Ausnahme bildet der Laufen-Wert, der dem doppelten Laufen-Wert des Zauberwirkers entspricht.</p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/sword-wound.svg","effects":[],"_id":"VjvrapwDmBvGYmfj"}
+{"name":"Versetzen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das einwilligende Ziel wird bis zu Probenergebnis/2 Meter weit teleportiert, eine klare Sichtlinie vorausgesetzt.</span></p>\n<p><span dir=\"ltr\">Reicht die ermittelte Entfernung nicht aus, um den Zielpunkt zu erreichen, wird der Charakter dennoch - so weit wie m&ouml;glich - in dessen Richtung versetzt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":6,"sorcerer":6}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/body-swapping.svg","effects":[],"_id":"WETUfLs0pbo1odAp"}
+{"name":"Lauschen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker kann sein H&ouml;rzentrum an einen bis zu VE x 5 Meter entfernten Punkt verlagern (eine klare Sichtlinie vorausgesetzt) und vernimmt dadurch alles, was dort zu h&ouml;ren ist, als w&uuml;rde er sich dort befinden.</span></p>\n<p><span dir=\"ltr\">Dieser Punkt kann eine freie Stelle im Raum sein oder auch ein Kleidungsst&uuml;ck des Belauschten.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-1 pro 10m Entfernung","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":6,"wizard":2,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/human-ear.svg","effects":[],"_id":"WkZBOsMblhcrPRUF"}
+{"name":"Segen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker und bis zu VE x 2 Kameraden in VE x 2 Meter Umkreis werden gesegnet. <br />F&uuml;r die Dauer des Zauberspruchs erhalten sie auf alle Proben einen PW-Bonus von +1.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":2,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/holy-hand-grenade.svg","effects":[],"_id":"ZF5cwMCnw4Uf1MCz"}
+{"name":"Reinigen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber reinigt eine ungewaschene Person, einen Gegenstand (wie einen schlammbesudelten Umhang) oder auch eine Mahlzeit (von Bakterien, F&auml;ulnis und Gift).</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":7,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/shower.svg","effects":[],"_id":"ZXBYdYAtcs3FoTAx"}
+{"name":"Magische Rüstung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Die Lebenskraft des Charakters erh&ouml;ht sich um das Wurfergebnis. Erh&auml;lt der Zauberwirker Schaden, kostet ihn das zuerst immer die (nicht heilbare) Lebenskraft der magischen R&uuml;stung, bevor es an die eigene Lebenskraft geht. Die LK der magischen R&uuml;stung bleiben erhalten, bis sie durch Schaden verloren sind, oder wenn der Charakter den Zauber abermals anwendet. </span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":4,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/willdabeast/chain-mail.svg","effects":[],"_id":"ZdlsX5F803JJEat6"}
+{"name":"Wolke der Reue","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Eine unsichtbare Wolke der Reue mit einem Radius von maximal VE in Metern entsteht. </span></p>\n<p><span dir=\"ltr\">Jeder Charakter innerhalb der Wolke empfindet ein unterschwelliges Schuldgef&uuml;hl, wirkt leicht verunsichert und erh&auml;lt dadurch -1 auf alle Proben.</span></p>\n<p><span dir=\"ltr\">Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":6,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/tear-tracks.svg","effects":[],"_id":"aDitBSXiHFI67zDZ"}
+{"name":"Körperexplosion","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauber versucht das Ziel zur Explosion zu bringen. Der verursachte Schaden entspricht dem vierfachen Probenergebnis, das Ziel w&uuml;rfelt Abwehr ohne Panzerungsboni von Gegenst&auml;nden.</span></p>\n<p><span dir=\"ltr\">Der Zauber ist gegen k&ouml;rperlose Wesen - wie beispielsweise Geister - nicht einsetzbar. </span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"darkness","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":20}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/mine-explosion.svg","effects":[],"_id":"apMuLg0knKnmC2Wv"}
+{"name":"Schattenlanze","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dies ist eine m&auml;chtigere Variante des Zaubers Schattenpfeil, gegen dessen Schaden Wesen des Lichts einen Malus von 2 auf ihre Abwehr erhalten. <br />Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen diesen Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"5","spellCategory":"darkness","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/spear-hook.svg","effects":[],"_id":"b5RFJWPaYbpXNpsv"}
+{"name":"Skelette erwecken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Schwarzmagier kann eine maximale Anzahl von Skeletten (siehe Seite 122) im Wirkungsradius gleich seiner eigenen Stufe zu untotem Leben erwecken. Die Skelette ben&ouml;tigen drei Kampfrunden, um sich zu erheben, danach wollen sie ihren Erwecker vernichten, um wieder Erl&ouml;sung zu finden, gelingt es diesem nicht, sie mit dem Zauber <em>Kontrollieren</em> zu beherrschen. Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen den Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":6}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/skoll/raise-skeleton.svg","effects":[],"_id":"bGs9MiTMj6k4d1Nl"}
+{"name":"Schleudern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Diese Zauberspruch, gegen den das Ziel keine Abwehr w&uuml;rfeln kann, schleudert das Ziel (Probenergebnis/3) Meter weit fort. </span></p>\n<p><span dir=\"ltr\">Das Ziel erh&auml;lt f&uuml;r die Distanz, die es geschleudert wird (auch wenn eine Wand den Flug bremst) Sturzschaden (siehe Seite 85), gegen den es ganz normal Abwehr w&uuml;rfelt. </span></p>\n<p><span dir=\"ltr\">Nach dem Fortschleudern liegt das Ziel immer am Boden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE/2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":16,"wizard":12,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/heavenly-dog/catapult.svg","effects":[],"_id":"bKCGwIne0uoWZiY0"}
+{"name":"Niesanfall","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Bei Erfolg kann das Ziel, welches keine Abwehr gegen den Zauber w&uuml;rfeln darf, sich vor lauter Niesen nur (mit halbierten Laufen-Wert) bewegen, bis der Spruchwirker wieder an der Reihe ist. </span></p>\n<p><span dir=\"ltr\">Der Niesanfall endet vorzeitig, sollte das Ziel Schaden erhalten. </span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"1","unit":"rounds"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":3,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/energy-breath.svg","effects":[],"_id":"c9confMPTK2Q7AfX"}
+{"name":"Waffe des Lichts","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Die anvisierte Waffe erstrahlt mit </span><span dir=\"ltr\">der heiligen Kraft des Lichts. </span></p>\n<p><span dir=\"ltr\">Die folgenden Effekte gelten nur, wenn </span><span dir=\"ltr\">ein Charakter mit dem Talent </span><strong><span dir=\"ltr\">Diener des </span><span dir=\"ltr\">Lichts</span></strong><span dir=\"ltr\"> die Waffe benutzt:</span></p>\n<p><span dir=\"ltr\">F&uuml;r die Dauer des Zauberspruchs wird der </span><span dir=\"ltr\">WB der Waffe um +1 erh&ouml;ht und ihr Schaden </span><span dir=\"ltr\">gilt als magisch.<br /></span><span dir=\"ltr\">Jedesmal, wenn mit der Waffe Schaden </span><span dir=\"ltr\">verursacht wird, erh&ouml;ht sich die Abwehr des </span><span dir=\"ltr\">Waffentr&auml;gers um 1. </span></p>\n<p><span dir=\"ltr\">Dieser Effekt endet, wenn die Zauberdauer </span><span dir=\"ltr\">abgelaufen ist oder der Charakter die Waffe </span><span dir=\"ltr\">fallen l&auml;sst.<br /></span><em><span dir=\"ltr\">Waffe des Lichts</span></em><span dir=\"ltr\"> kann man nicht mit </span><em><span dir=\"ltr\">Flammenklinge</span><span dir=\"ltr\">, </span><span dir=\"ltr\">Frostwaffe</span></em><span dir=\"ltr\"> oder </span><em><span dir=\"ltr\">Schattenklinge</span></em><span dir=\"ltr\"> kombinieren.</span></p>\n<p><span dir=\"ltr\">Charaktere mit dem Talent </span><strong><span dir=\"ltr\">Diener der </span><span dir=\"ltr\">Dunkelheit</span></strong><span dir=\"ltr\"><strong> </strong>k&ouml;nnen diesen Zauber nicht </span><span dir=\"ltr\">anwenden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"light","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":7,"wizard":8,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/aspergillum.svg","effects":[],"_id":"cggG4v6EBPmEZuAQ"}
+{"name":"Magie entdecken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Scheitert ein Zauberwirker, die Magie einer &Ouml;rtlichkeit, eines Objektes oder eines Wesen zu ersp&uuml;ren (siehe Seite 47), kann er s&auml;mtliche Magie im Wirkungsbreich - nur f&uuml;r ihn sichtbar - mit Hilfe dieses Zaubers f&uuml;r kurze Zeit aufleuchten sehen, sofern sie nicht verborgen ist (unter einem Umhang, in einer Truhe usw.).<br />Betrachtet man Zauberwirker, leuchten diese ebenfalls kurz auf, je heller, desto m&auml;chtiger ist die Magie in ihnen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/sparkles.svg","effects":[],"_id":"d1PUhzL8wuBe3mTl"}
+{"name":"Schatten erwecken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Schwarzmagier kann die Seelen von einer maximalen Anzahl von Toten im Wirkungsradius gleich seiner eigenen Stufe verderben und in Form t&ouml;dlicher Schatten (siehe Seite 121) zu gequ&auml;ltem Unleben erwecken. Die Schatten ben&ouml;tigen drei Kampfrunden, um sich zu bilden, danach wollen sie ihren Erwecker vernichten, um wieder Erl&ouml;sung zu finden, gelingt es diesem nicht, sie mit dem Zauber <em>Kontrollieren</em> zu beherrschen. <br />Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen den Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"darkness","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":13}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/two-shadows.svg","effects":[],"_id":"dPGm1Ji2U0fJxnT3"}
+{"name":"Schutzschild","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel erh&auml;lt das Probenergebnis als Bonus auf seine Abwehr, bis die Dauer des Zaubers abgelaufen ist.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":4,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/bell-shield.svg","effects":[],"_id":"dpz383XbGFXEsGot"}
+{"name":"Kleiner Terror","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Bei Erfolg fliehen betroffene Ziele - maximal eine Anzahl gleich der halbierten Stufe des Zauberwirkers - so schnell wie m&ouml;glich in panischer Angst und k&ouml;nnen erst nach Ablauf der Zauberdauer wieder umkehren. Der Effekt endet bei jedem Fliehenden, der Schaden erleidet.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"custom"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":6,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/cathelineau/dread.svg","effects":[],"_id":"dt2E4g7iwVqTSlMl"}
+{"name":"Wiederbelebung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber belebt einen Charakter, der nicht eines nat&uuml;rlichen Todes starb, wieder zum Leben mit 1LK. </span></p>\n<p><span dir=\"ltr\">Das Ziel darf h&ouml;chstens seit W20 Tagen tot sein und verliert bei der Wiederbelebung permanent 1 Punkt K&Ouml;R (siehe Seite 42). </span></p>\n<p><span dir=\"ltr\">Charaktere mit K&Ouml;R 1 k&ouml;nnen folglich also nicht mehr mit Hilfe dieses Zauberspruchs wiederbelebt bleiben.</span></p>\n<p><span dir=\"ltr\">Zu beachten ist, dass dieser Zauber keine besonderen Verletzungen heilt - beispielsweise sollte ein aufgeschlitzte Kehle oder ein zerstampfter K&ouml;rper vor der Wiederbelebung mit dem Zauber <em>Allheilung</em> behandelt werden, um ein erneutes Ableben gleich nach der Wiederbelebung zu verhindern.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":10,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/heart-wings.svg","effects":[],"_id":"duf86LKvOIyDXJbc"}
+{"name":"Magisches Schloss","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber verschlie&szlig;t auf magische Weise eine Klappe, Truhe, T&uuml;r oder &auml;hnliche &Ouml;ffnung. <br />Das Probenergebnis stellt die Erschwernis dar, um dieses Schloss zu &ouml;ffnen (ob nun mit einem Dietrich, roher Gewalt oder Magie), nur der Zauberwirker selbst kann es ohne Probleme &ouml;ffnen.<br />Der Zauber kann auch auf ein mechanisches Schloss gesprochen werden, um dessen Schlosswert (SW) zu verst&auml;rken.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis Schloss geöffnet","unit":"custom"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/padlock.svg","effects":[],"_id":"dzYAc9ti7ghhkyiX"}
+{"name":"Rost","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber l&auml;sst bei Erfolg eine nichtmagische Waffe oder ein nichtmagisches R&uuml;stungsteil aus Metall augenblicklich zu rostisgen Staub zerfallen.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-WB der Waffe bzw. -PA der Rüstung","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":7,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/rusty-sword.svg","effects":[],"_id":"eMeuOnBODch7D9dm"}
+{"name":"Trugbild","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber erschafft eine rein optische, unbewegliche Illusion, deren Ausma&szlig;e maximal VE/2 Kubikmeter betragen k&ouml;nnen. Die Illusion ist mit einer erfolgreichen Bemerken-Probe (siehe Seite 89) - abz&uuml;glich des halbierten Probenergebnisses der <em>Trugbild</em> Zaubern-Probe - durchschaubar.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"mindAffecting","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"hours"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":7}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/mirror-mirror.svg","effects":[],"_id":"eMilydZd4gqDUsff"}
+{"name":"Durchsicht","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Der Zauberwirker kann durch nichtmagische, unbelebte Objekte VE/2 Meter weit sehen.</p>","equipped":false,"spellType":"spellcasting","bonus":"-2","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":7,"wizard":3,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/sunglasses.svg","effects":[],"_id":"eNefaoD15JrT4ixR"}
+{"name":"Federgleich","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Das Ziel - samt seiner getragenen </span><span dir=\"ltr\">Ausr&uuml;stung - kann aus einer H&ouml;he gleich </span><span dir=\"ltr\">dem doppelten Probenergebniss in Metern </span><span dir=\"ltr\">sanft wie ein Feder ungelenkt zu Boden </span><span dir=\"ltr\">gleiten (1m pro Kampfrunde).<br /></span><span dir=\"ltr\">D</span><span dir=\"ltr\">er federgleiche Fall muss sp&auml;testens 1 </span><span dir=\"ltr\">Minute, nachdem der Zauber gewirkt wurde, </span><span dir=\"ltr\">begonnen werden, sonst verf&auml;llt sein Effekt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"1 Min & bis Distanz gefallen","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":3,"sorcerer":3}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/two-feathers.svg","effects":[],"_id":"eYy2tF4LpHth18t6"}
+{"name":"Flammenklinge","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker kann eine </span><span dir=\"ltr\">Metallklinge in lodernde Flammen h&uuml;llen.</span><span dir=\"ltr\">Dabei handelt es sich um ein magisches </span><span dir=\"ltr\">Feuer, das keinen Sauerstoff ben&ouml;tigt und </span><span dir=\"ltr\">dessen Flammenfarbe der Zauberwirker frei </span><span dir=\"ltr\">bestimmen kann. <br /></span><span dir=\"ltr\">F&uuml;r die Dauer des Zauberspruchs wird der </span><span dir=\"ltr\">WB der Waffe um +1 erh&ouml;ht und ihr Schaden </span><span dir=\"ltr\">gilt als magisch. </span><span dir=\"ltr\"><br />Ein Immersieg bei einem Angriff erzeugt </span><span dir=\"ltr\">eine kleine Explosion, wodurch der </span><span dir=\"ltr\">erw&uuml;rfelte Schaden in dieser Kampfrunde </span><span dir=\"ltr\">um zus&auml;tzliche W20 erh&ouml;ht wird. </span></p>\n<p><em><span dir=\"ltr\">Flammenklinge</span></em><span dir=\"ltr\"> ist nicht mit </span><span dir=\"ltr\"><em>Frostwaffe</em> </span><span dir=\"ltr\">kombinierbar.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"fire","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":4,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/shard-sword.svg","effects":[],"_id":"gJ3Z8y7i6LWjSMKJ"}
+{"name":"Putzteufel","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker erschafft einen kleinen, magischen Diener, der f&uuml;r ihn unglaublich flink putzt, aufr&auml;umt und packt. <br />Ansonsten ist der Putzteufel v&ouml;llig un&uuml;tz, befolgt keine andersartigen Befehle und verpufft bei Schaden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"bis zu VE/2","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/magic-broom.svg","effects":[],"_id":"gLzyooEA8RBya37o"}
+{"name":"Kettenblitz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"><strong>Effekt: </strong>Der Zauberwirker schie&szlig;t einen Blitz auf einen Feind, der auf bis zu VE weitere Gegner in seiner N&auml;he &uuml;berspringt. Nur Gegner, die 2 oder mehr Meter von einem ihrer getroffenen Mitstreiter entfernt stehen, kann der Kettenblitz nicht</span><span dir=\"ltr\"> erreichen:</span><br /><br /><span dir=\"ltr\">Getroffene Gegner in Metallr&uuml;stung d&uuml;rfen </span><span dir=\"ltr\">keine Abwehr gegen einen Kettenblitz </span><span dir=\"ltr\">w&uuml;rfeln.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"electricity","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"5","unit":"rounds"},"minimumLevels":{"healer":16,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/willdabeast/chain-lightning.svg","effects":[],"_id":"gePnhgqnsmdEbj3Z"}
+{"name":"Elementar herbeirufen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Dieser Zauber ruft ein Elementar </span><span dir=\"ltr\">von seiner Ebene herbei und existiert in vier </span><span dir=\"ltr\">unterschiedlichen Varianten (Erde, Feuer, </span><span dir=\"ltr\">Luft und Wasser - jeweils ein einzelner </span><span dir=\"ltr\">Spruch). Alle Elementare (siehe Seite </span><span dir=\"ltr\">110-112) existieren in drei verschiedenen </span><span dir=\"ltr\">Elementarstufen (I-III), zwischen denen </span><span dir=\"ltr\">man frei w&auml;hlen kann. Elementare </span><span dir=\"ltr\">verachten die niederen Wesen, die es wagen, </span><span dir=\"ltr\">sie herbeizurufen, k&ouml;nnen ihnen bei einer </span><span dir=\"ltr\">erfolgreichen Herbeirufung aber nichts </span><span dir=\"ltr\">anhaben und k&auml;mpfen nur, wenn man sie </span><span dir=\"ltr\">angreift oder ihr Herbeirufer es befiehlt.</span></p>\n<p><strong><span dir=\"ltr\">Auftr&auml;ge: </span></strong><span dir=\"ltr\">Ein Elementar kann erst auf </span><span dir=\"ltr\">seine Existenzebene zur&uuml;ckkehren, wenn </span><span dir=\"ltr\">es f&uuml;r seinen Beschw&ouml;rer eine Anzahl von </span><span dir=\"ltr\">Auftr&auml;gen gleich dessen hablierter VE </span><span dir=\"ltr\">ausgef&uuml;hrt hat (Elementare verstehen </span><span dir=\"ltr\">immer die Sprache ihres Herbeirufers). </span><span dir=\"ltr\">Dabei kann es sich um das simple </span><span dir=\"ltr\">Beantworten von Fragen handeln, aber </span><span dir=\"ltr\">auch komplexere Anweisungen enthalten </span><span dir=\"ltr\">wie: &ldquo;Begebe Dich zu dem Dorf dort vorne </span><span dir=\"ltr\">(Auftrag 1) und entz&uuml;nde die Strohd&auml;cher </span><span dir=\"ltr\">(Auftrag 2).&rdquo;</span><span dir=\"ltr\">Wird das Elementar vor Ablauf der </span><span dir=\"ltr\">Zauberdauer entlassen oder hat es alle </span><span dir=\"ltr\">Auftr&auml;ge erf&uuml;llt, kehrt es augenblicklich </span><span dir=\"ltr\">zur&uuml;ck auf seine Ebene. Nach jeder Stunde </span><span dir=\"ltr\">besteht zudem eine Chance von 1-5 auf W20, </span><span dir=\"ltr\">dass es sich befreit und sofort verschwindet.</span></p>\n<p><span dir=\"ltr\"><strong>Elementarportale:</strong> </span><span dir=\"ltr\">Um ein Elementar zu </span><span dir=\"ltr\">beschw&ouml;ren, wird immer sein Element in </span><span dir=\"ltr\">irgendeiner Form ben&ouml;tigt, das als Portal </span><span dir=\"ltr\">dient, um das Elementar von seiner Ebene </span><span dir=\"ltr\">zu rufen. So kann man unter Wasser keine </span><span dir=\"ltr\">Feuer- oder Luftelementare beschw&ouml;ren, </span><span dir=\"ltr\">wohl aber Wasserlementare. Die Gr&ouml;&szlig;e </span><span dir=\"ltr\">des Portals regelt, wieviel Elementarstufen </span><span dir=\"ltr\">insgesamt herbeigerufen werden k&ouml;nnen. </span><span dir=\"ltr\">Dabei ist die Stufe senk- und aufsplittbar:</span><span dir=\"ltr\">Beispielsweise kann man mit einem </span><span dir=\"ltr\">Lagerfeuer ein Elementar der Stufe II </span><span dir=\"ltr\">herbeirufen. Alternativ kann man auch zwei </span><span dir=\"ltr\">Elementare der Stufe I herbeirufen oder gar </span><span dir=\"ltr\">nur eins. Die Stufensumme, die am Ende </span><span dir=\"ltr\">insgesamt herbeigerufen wird (I-III), wird </span><span dir=\"ltr\">mit 5 multipliziert und ergibt den Malus auf </span><span dir=\"ltr\">den ZB. Die Gr&ouml;&szlig;e des Elementarportals </span><span dir=\"ltr\">gibt wiederum einen Herbeirufungsbonus </span><span dir=\"ltr\">(HB) auf die Zaubern-Probe.</span></p>\n<p><span dir=\"ltr\"><strong>Misslungenes Herbeirufen: </strong>Ein Elementar wird auch herbeigerufen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Herbeirufers. Ein fehlerhaft herbeigerufenes Elementar hat nur ein Ziel im Sinn: Seinen Herbeirufer zu vernichten, damit es bereits vor Ablauf der Zauberdauer wieder auf seine eigene Heimatebene zur&uuml;ckkehren kann.</span><a id=\"pointer-edit\" class=\"button primary outline icon heading-edit-icon ml-s px-s\" title=\"Edit Content\" href=\"https://wiki.irgendwasmit.it/books/dungeonslayers/page/zauberspruche-a-m/edit?content-id=bkmrk-%2A%3A-maximal-erreichba&amp;content-text=*%3A%20Maximal%20erreichbarer%20Bonus%20entspricht%20VE\" data-edit-href=\"https://wiki.irgendwasmit.it/books/dungeonslayers/page/zauberspruche-a-m/edit\"></a></p>\n<table id=\"bkmrk-elementarportal-stuf\" style=\"height: 471px; width: 100%;\" border=\"1\">\n<tbody>\n<tr style=\"height: 29px;\">\n<td style=\"width: 40.1235%; height: 29px;\"><strong>Elementarportal</strong></td>\n<td class=\"align-center\" style=\"width: 12.8877%; height: 29px; text-align: center;\"><strong>Stufe</strong></td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><strong><span dir=\"ltr\">Feuer:</span></strong><span dir=\"ltr\"> Kerzenflamme bis Fackel</span></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\">I</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Feuer:</span></strong><span dir=\"ltr\"> Lagerfeuer</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">II</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Feuer:</span></strong><span dir=\"ltr\"> Brand/Lava</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">III</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Erde:</span></strong><span dir=\"ltr\"> Erdboden/Kiesel/Sand</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">I</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Erde:</span></strong><span dir=\"ltr\"> Felsen/Findling</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">II</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Erde:</span></strong><span dir=\"ltr\"> Steinh&uuml;gel oder gr&ouml;&szlig;er</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">III</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Wasser:</span></strong><span dir=\"ltr\"> Pf&uuml;tze/Regen/Wassertonne</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">I</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Wasser:</span></strong><span dir=\"ltr\"> Brunnen/Teich/Weiher o.&auml;.</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">II</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td style=\"height: 29px; width: 40.1235%;\"><strong><span dir=\"ltr\">Wasser:</span></strong><span dir=\"ltr\"> Fluss/Meer/See</span></td>\n<td class=\"align-center\" style=\"height: 29px; width: 12.8877%; text-align: center;\">III</td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><span dir=\"ltr\"><strong>Luft:</strong> Leichte Brise/Windiges Wetter</span></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\">I</td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><span dir=\"ltr\"><strong>Luft:</strong> St&uuml;rmisch</span></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\">II</td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><span dir=\"ltr\"><strong>Luft:</strong> Gewittersturm</span></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\">III</td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><strong><span dir=\"ltr\">Gr&ouml;&szlig;e des Elementarportals<br /></span></strong></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\"><strong>HB</strong></td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><span dir=\"ltr\">Pro m&sup2; Feuer-/Lava-/Wasserfl&auml;che</span></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\">+1*</td>\n</tr>\n<tr style=\"height: 30px;\">\n<td style=\"height: 30px; width: 40.1235%;\"><span dir=\"ltr\">Pro m3 Erde/Gestein/Luft</span></td>\n<td class=\"align-center\" style=\"height: 30px; width: 12.8877%; text-align: center;\">+1*</td>\n</tr>\n</tbody>\n</table>\n<p><em>*: Maximal erreichbarer Bonus entspricht VE</em></p>","equipped":false,"spellType":"spellcasting","bonus":"-Elementarstufe x 5","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":16}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/ifrit.svg","effects":[],"_id":"hZeUW6DMdNx2qqNA"}
+{"name":"Heilbeeren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Heiler ben&ouml;tigt frische Beeren, </span><span dir=\"ltr\">kleine N&uuml;sse, schmackhafte Bl&auml;tter o.&auml;. f&uuml;r </span><span dir=\"ltr\">diesen Zauber. Insgesamt wird von ihnen </span><span dir=\"ltr\">eine Anzahl gleich dem Probenergebnis (bei </span><span dir=\"ltr\">Druiden x 2) mit einem Heileffekt versehen: </span><span dir=\"ltr\">Jede Heilbeere heilt augenblicklich 1LK (pro </span><span dir=\"ltr\">Aktion k&ouml;nnen bis zu 10 Heilbeeren verzehrt </span><span dir=\"ltr\">werden). Die Heilbeeren verlieren nach VE </span><span dir=\"ltr\">Tagen ihre Wirkung, oder wenn der Heiler </span><span dir=\"ltr\">den Zauber erneut anwendet.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":1,"wizard":10,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/cherry.svg","effects":[],"_id":"htK3mzAMFbTwYRTR"}
+{"name":"Frostschock","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Ein Eisstrahl schie&szlig;t aus den </span><span dir=\"ltr\">H&auml;nden des Zauberwirkers. Gegen den </span><span dir=\"ltr\">Schaden dieses frostigen Zauber ist keine </span><span dir=\"ltr\">Abwehr zul&auml;ssig. </span></p>\n<p><span dir=\"ltr\">Zudem wird das Ziel magisch eingefroren, </span><span dir=\"ltr\">bis VE Kampfrunden verstrichen sind oder </span><span dir=\"ltr\">es Schaden erh&auml;lt.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"ice","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":12,"sorcerer":16}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/frozen-body.svg","effects":[],"_id":"iH2NtsJtMfG0ZAU3"}
+{"name":"Feuerball","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"><strong><span dir=\"ltr\">Effekt:</span></strong> Der Zauberwirker schie&szlig;t einen </span><span dir=\"ltr\">flammenden Ball auf seine Gegner, der </span><span dir=\"ltr\">in einer feurigen Explosion - ihr Radius </span><span dir=\"ltr\">entspricht der VE des Zauberwirkers in </span><span dir=\"ltr\">Metern - endet, welche nicht abwehrbaren </span><span dir=\"ltr\">Schaden in H&ouml;he des Probenergebnisses </span><span dir=\"ltr\">verursacht.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"3","spellCategory":"fire","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/fire-tail.svg","effects":[],"_id":"ifRUXwqnjd1SCcRG"}
+{"name":"Öffnen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> &Ouml;ffnet ein Schloss, ohne es zu besch&auml;digen. Der normalerweise immer +0 betragende Schlosswert (SW) kann durch bessere Qualit&auml;t oder den Zauberspruch Magisches Schloss erh&ouml;ht werden.<br />Misslingt der Zauber, kann der Zauberwirker es erneut versuchen. Jeder Folgewurf senkt den PW der Zaubern-Proben bei diesem speziellen Schloss jedoch um jeweils 2. <br /><br />Dieser kumulative Malus gegen dieses eine Schloss erl&ouml;scht erst, wenn der Zauberwirker eine neue Stufe erreicht.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-SW","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/padlock-open.svg","effects":[],"_id":"ip0DVeb1YeNrEeUu"}
+{"name":"Zaubertrick","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauberspruch erzeugt kleine, unsch&auml;dliche Illusionen. Beispielsweise kann der Zauberwirker schwebende B&auml;lle zaubern oder die Illusion eines Kaninchens aus einem Hut ziehen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/magic-hat.svg","effects":[],"_id":"kOCHuBrtIXOwoZ1J"}
+{"name":"Feuerstrahl","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Zauberwirker schie&szlig;t einen </span><span dir=\"ltr\">Feuerstrahl auf einen Feind, dessen Schaden </span><span dir=\"ltr\">dem Probenergebnis entspricht.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"1","spellCategory":"fire","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/fire-ray-small.svg","effects":[],"_id":"kudkdrpMU0C83vM7"}
+{"name":"Nahrung zaubern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker b&uuml;ndelt die magische Energien um sich herum und erschafft daraus die Grundzutat einer einfachen Mahlzeit, wie etwa Linsen, Reis oder R&uuml;ben. </span></p>\n<p><span dir=\"ltr\">Maximal kann der Zauberwirker gen&uuml;gend Zutaten f&uuml;r eine Anzahl von Mahlzeiten (von denen ein Erwachsener 3 pro Tag ben&ouml;tigt) gleich seiner Stufe erschaffen</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":2,"wizard":7,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/potato.svg","effects":[],"_id":"l8o3vG0kW9qvFmBY"}
+{"name":"Tanz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel, welches keine Abwehr gegen den Zauber w&uuml;rfeln darf, kann f&uuml;r die Dauer des Zauberspruchs nur tanzen (und dabei h&ouml;chstens 1m pro Kampfrunde laufen).</span></p>\n<p><span dir=\"ltr\">Das groteske Schauspiel endet vorzeitig, sollte das Ziel Schaden erhalten.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"minutes"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":8,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/ballerina-shoes.svg","effects":[],"_id":"lQJvJQFzSxfriOlc"}
+{"name":"Giftschutz","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Das Ziel erh&auml;lt einen Bonus auf </span><span dir=\"ltr\">Abwehr-Proben gegen Gifte in H&ouml;he der </span><span dir=\"ltr\">Stufe des Zauberwirkers. Der alleinige Bonus </span><span dir=\"ltr\">(ohne den normalen Abwehr-Wert) wirkt </span><span dir=\"ltr\">auch gegen Gifte, bei denen normalerweise </span><span dir=\"ltr\">keine Abwehr erlaubt ist.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":2,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/aura.svg","effects":[],"_id":"lSIJsq1WJbNTpV9F"}
+{"name":"Lichtpfeil","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Gegen den Schaden dieses Zielzaubers erhalten Wesen der Dunkelheit einen Malus von 2 auf ihre Abwehr. </span></p>\n<p><span dir=\"ltr\">Charaktere mit dem Talent <strong>Diener der Dunkelheit</strong> k&ouml;nnen diesen Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"light","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":2,"wizard":5,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/middle-arrow.svg","effects":[],"_id":"lj8NQ5l4wLWmYcEt"}
+{"name":"Zombies erwecken","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Schwarzmagier kann eine maximale Anzahl an Leichen gleich seiner eigenen Stufe im Wirkungsradius zu untotem Leben erwecken. </span></p>\n<p><span dir=\"ltr\">Die Zombies (siehe Seite 125) ben&ouml;tigen drei Kampfrunden, um sich zu erheben, danach wollen sie ihren Erwecker vernichten, um wieder Erl&ouml;sung zu finden, gelingt es diesem nicht, sie mit dem Zauber Kontrollieren zu beherrschen. </span></p>\n<p><span dir=\"ltr\">Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen den Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/skoll/raise-zombie.svg","effects":[],"_id":"mBFPKvtK3Rmq7CFY"}
+{"name":"Wasserwandeln","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel des Zaubers kann eine Anzahl von Runden gleich dem Probenergebnis auf Wasser laufen, als bef&auml;nde es sich an Land.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE","unit":"hours"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":9,"sorcerer":9}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/walk.svg","effects":[],"_id":"mYZ3gFtRJASLL9pv"}
+{"name":"Schattensäule","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dies ist eine m&auml;chtigere Variante des Zaubers <em>Schattenlanze</em>, gegen dessen Schaden Wesen des Lichts ebenfalls einen Malus von 2 auf ihre Abwehr erhalten.<br />Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen diesen Zauber nicht anwenden. <br />Charaktere mit dem Talent <strong>Vergeltung</strong> addieren ihren Talentrang auf den PW der Zielzaubern-Probe Schattens&auml;ule.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"8","spellCategory":"darkness","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":20,"sorcerer":15}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/bubbling-beam.svg","effects":[],"_id":"mg3rChUVQrZ09gCW"}
+{"name":"Unsichtbares sehen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel erh&auml;lt f&uuml;r die Dauer des Zauberspruchs die F&auml;higkeit, unsichtbare Objekte und Lebewesen ganz normal erkennen zu k&ouml;nnen.</span></p>\n<p><span dir=\"ltr\">Magie, magische Effekte - bis auf den Zauberspruch <em>Unsichtbarkeit</em> - oder auch verborgene Fallen gelten nicht als unsichtbar in Bezug auf diesen Zauberspruch.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":10,"wizard":12,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/invisible-face.svg","effects":[],"_id":"nR6Wbt9k2c8SBVpT"}
+{"name":"Verwirren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Dieser Zauberspruch verwirrt bei </span><span dir=\"ltr\">Erfolg das Ziel, dessen Handeln f&uuml;r die </span><span dir=\"ltr\">gesamte Zauberdauer auf folgender Tabelle </span><span dir=\"ltr\">jede Kampfrunde neu ermittelt wird:</span></p>\n<table id=\"bkmrk-w20-der-verwirrte...\" style=\"height: 145px; width: 100%;\" border=\"1\">\n<tbody>\n<tr style=\"height: 29px;\">\n<td class=\"align-center\" style=\"width: 12.9507%; height: 29px;\"><strong>W20</strong></td>\n<td style=\"width: 44.3333%; height: 29px;\"><strong>Der Verwirrte...</strong></td>\n</tr>\n<tr style=\"height: 29px;\">\n<td class=\"align-center\" style=\"width: 12.9507%; height: 29px;\">1-5</td>\n<td style=\"width: 44.3333%; height: 29px;\">... greift die Charaktere an</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td class=\"align-center\" style=\"width: 12.9507%; height: 29px;\">6-10</td>\n<td style=\"width: 44.3333%; height: 29px;\">... l&auml;uft verwirrt in eine zuf. Richtung</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td class=\"align-center\" style=\"width: 12.9507%; height: 29px;\">11-15</td>\n<td style=\"width: 44.3333%; height: 29px;\">... steht verwirrt herum</td>\n</tr>\n<tr style=\"height: 29px;\">\n<td class=\"align-center\" style=\"width: 12.9507%; height: 29px;\">16+</td>\n<td style=\"width: 44.3333%; height: 29px;\">... greift die eigenen Verb&uuml;ndeten an</td>\n</tr>\n</tbody>\n</table>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+AU)/2","spellCategory":"mindAffecting","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":8,"wizard":5,"sorcerer":5}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/misdirection.svg","effects":[],"_id":"niQVUxJHzdMDlwXc"}
+{"name":"Heilende Aura","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Der Heiler und alle seine Gef&auml;hrten </span><span dir=\"ltr\">in einem Radius von VE in Metern erhalten </span><span dir=\"ltr\">1LK jede Kampfrunde geheilt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":1,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/beams-aura.svg","effects":[],"_id":"pFPofa4TEi69slEy"}
+{"name":"Magie identifizieren","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Offenbart dem Zauberwirker die Quelle und/oder Funktion der Magie eines Objektes oder einer &Ouml;rtlichkeit. </span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"1","unit":"rounds"},"minimumLevels":{"healer":5,"wizard":1,"sorcerer":1}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/magic-axe.svg","effects":[],"_id":"pUhIT77TSIDrv9Pi"}
+{"name":"Allheilung","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Dieser Zauber heilt s&auml;mtliche Verletzungen und schlie&szlig;t jede noch so gro&szlig;e Wunde, ohne Narben zu hinterlassen. Selbst abgetrennte Gliedma&szlig;en (sofern nicht mehr als W20 Stunden abgetrennt) lassen sich mit diesem Spruch wieder anf&uuml;gen.</p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"healing","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":10,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/healing.svg","effects":[],"_id":"pmYcjLXv1EB9bM59"}
+{"name":"Schweig","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel, welches keine Abwehr gegen den Zauber w&uuml;rfeln darf, verstummt f&uuml;r die Dauer des Zauberspruchs. Verstummte Zauberwirker k&ouml;nnen solange nur wortlos zaubern (siehe Seite 47).</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(GEI+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":12,"wizard":10,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/silenced.svg","effects":[],"_id":"rojd8AL3iXmGfc5m"}
+{"name":"Schutzschild dehnen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Verdoppelt die erw&uuml;rfelte Dauer eines <em>Schutzschild</em>-Zaubers, der bereits auf das Ziel wirkt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":4,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/alarm-clock.svg","effects":[],"_id":"s31yIj9viKMLyaen"}
+{"name":"Verdampfen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Das Ziel beginnt vor magischer Hitze regelrecht zu verdampfen. Der innerlich wirkende Schaden entspricht dem dreifachen Probenergebnis, das Ziel w&uuml;rfelt seine Abwehr ohne die Panzerungsboni von seinen Gegenst&auml;nden.</span></p>\n<p><span dir=\"ltr\">Der Zauber ist gegen wasserlose Wesen - wie beispielsweise Skelette oder Feuerelementare - nicht einsetzbar. </span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":20,"sorcerer":18}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/smoking-orb.svg","effects":[],"_id":"s3nfDjJjDtiHGKzm"}
+{"name":"Totengespräch","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker kann den Geist eines Toten befragen, dieser muss ihm antworten, allerdings nicht automatisch wahrheitsgem&auml;&szlig;. <br />Maximal wirkt der Zauber VE Minuten oder bis dem Geist VE Fragen gestellt wurden, die dieser nur mit &ldquo;Ja&rdquo; oder &ldquo;Nein&rdquo; beantwortet. Der Geist versteht die Sprache des Zauberwirkers und antwortet in dieser.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE Fragen, bzw. VE Minuten","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":9}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/half-dead.svg","effects":[],"_id":"sKCHnXV6c4w1CJWf"}
+{"name":"Magie bannen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker bannt permanent einen Zauberspruch oder magischen Effekt. Die Probe wird durch die Stufe des Wesens, welches den Zauber wirkte, gemindert.<br />Versucht man den Zauberspruch gegen ein magisches Wesen (worunter auch Zauberwirker fallen) anzuwenden, gilt dessen halbierte LK als Malus auf die Probe. Bei einem Erfolg wird das Ziel aber nicht automatisch gebannt, sondern erh&auml;lt nicht abwehrbaren Schaden in H&ouml;he des doppelten Probenergebnisses. Stirbt das Ziel, verschwindet es spurlos samt seiner getragenen Ausr&uuml;stung.<br />Sollte der bannende Charakter die Probe jedoch nicht schaffen, kann er selbst zum Ziel des Zaubers werden: Der Zauberwirker w&uuml;rfelt augenblicklich und aktionsfrei erneut den Zauber - allerdings ist er diesmal selbst das Ziel. Alle angewendeten, verst&auml;rkenden Zaubereffekte (beispielsweise durch Talente), gelten auch bei diesem zweiten Wurf.<br />Die gleiche Prozedur kommt zur Anwendung, wenn der Zauberwirker versucht, den magischen Effekt eines Gegenstandes zu bannen. Der ZB-Malus bei Gegenst&auml;nden entspricht dabei der Stufesumme all derjenigen, die diesen Gegenstand erschufen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"- Wirkerstufe bzw. -LK/2","spellCategory":"unset","maxDistance":{"value":"VE","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":12,"wizard":7,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/magic-swirl.svg","effects":[],"_id":"tBWEyulMfJFzPuWM"}
+{"name":"Schattenpfeil","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Gegen den Schaden dieses Zielzaubers erhalten Wesen des Lichts einen Malus von 2 auf ihre Abwehr. <br />Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen diesen Zauber nicht anwenden.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"2","spellCategory":"darkness","maxDistance":{"value":"VE x 10","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"0","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":6,"sorcerer":2}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/energy-arrow.svg","effects":[],"_id":"tPFiElqQuvih76gd"}
+{"name":"Gasgestalt","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong><span dir=\"ltr\"> Das Ziel - samt seiner getragenen </span><span dir=\"ltr\">Ausr&uuml;stung - wird gasf&ouml;rmig und kann </span><span dir=\"ltr\">durch jede noch so kleine &Ouml;ffnung gleiten. </span><span dir=\"ltr\">Das Ziel kann jederzeit die Wirkung des </span><span dir=\"ltr\">Zaubers als freie Aktion beenden. In </span><span dir=\"ltr\">Gasform wird der Laufen-Wert vervierfacht, </span><span dir=\"ltr\">der Charakter kann seine Umgebung </span><span dir=\"ltr\">weiterhin wahrnehmen. In Gastgestalt ist </span><span dir=\"ltr\">es allerdings nicht m&ouml;glich, zu zaubern, zu </span><span dir=\"ltr\">sprechen, anzugreifen oder in andere Wesen </span><span dir=\"ltr\">einzudringen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 5","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":15,"sorcerer":18}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/steam.svg","effects":[],"_id":"tZJoj1PGrRGe9eMV"}
+{"name":"Verlangsamen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Dieser Zauber halbiert den Laufen-Wert von einer maximalen Anzahl von Zielen gleich der halbierten Stufe des Zauberwirkers.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU)/2 des Ziels","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 5","unit":"meter"},"duration":{"value":"VE","unit":"rounds"},"cooldownDuration":{"value":"10","unit":"rounds"},"minimumLevels":{"healer":3,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/snail.svg","effects":[],"_id":"tqJ8DBLXcnCfrG3t"}
+{"name":"Zauberabklang","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Mit diesem Zauber kann versucht werden, die Abklingzeit eines zuvor (innerhalb der letzten VE Kamfprunden) erfolgreich gewirkten Zauberspruchs wieder auf Null zu senken.</span></p>\n<p><span dir=\"ltr\">Misslingt die Probe, kann man den <em>Zauberabklang</em> bei diesem speziellen Zauberspruch erst wieder versuchen, wenn der Zauberwirker ihn abermals gewirkt hat.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"- eigene Zugangsstufe für den Spruch","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Sofort","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":10,"wizard":5,"sorcerer":9}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/backward-time.svg","effects":[],"_id":"uAgln8KHIaeK9G1I"}
+{"name":"Vergrößern","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Die K&ouml;rpergr&ouml;&szlig;e des freiwilligen Ziels - samt seiner Ausr&uuml;stung - verdoppelt sich augenblicklich. Charaktere nehmen die Gr&ouml;&szlig;enkategorie &ldquo;gro&szlig;&rdquo; (siehe Seite 104) an. </span></p>\n<p><span dir=\"ltr\">F&uuml;r die Dauer des Zauberspruchs werden K&Ouml;R, ST und H&Auml; sowie Laufen verdoppelt.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb./2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/expand.svg","effects":[],"_id":"uryiDdwKAwbASnuH"}
+{"name":"Gehorche","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong><span dir=\"ltr\">Effekt:</span></strong> <span dir=\"ltr\">Bei Erfolg wird das Ziel dem </span><span dir=\"ltr\">Zauberwirker h&ouml;rig und f&uuml;hrt bedingungslos </span><span dir=\"ltr\">jeden seiner Befehle aus (au&szlig;er Selbstmord </span><span dir=\"ltr\">oder -verst&uuml;mmelung). Es w&uuml;rde sogar seine </span><span dir=\"ltr\">eigenen Kameraden angreifen.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-(GEI+VE)/2 des Ziels","spellCategory":"mindAffecting","maxDistance":{"value":"VE x 2","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":12,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/convince.svg","effects":[],"_id":"wZYElRaDmhqgzUvQ"}
+{"name":"Botschaft","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Beauftragt ein geisterhaftes Abbild des Zaubernden bei einem ihm bekannten Wesen in Reichweite zu&nbsp; erscheinen und bis zu VE x 2 Wortsilben zu zitieren.</p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"kilometer"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Bis auformuliert","unit":"custom"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":8,"wizard":6,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/envelope.svg","effects":[],"_id":"wnYRgIjVtIhL26eg"}
+{"name":"Spionage","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker begibt sich in einen trance&auml;hnlichen Zustand, in dem seine optischen und akustischen Sinne sich von seinem K&ouml;rper l&ouml;sen k&ouml;nnen.<br />Sein unsichtbarer, h&ouml;render Blick bewegt sich mit einer konstanten Geschwindigkeit von VE Meter pro Kampfrunde und kann durch die kleinsten &Ouml;ffnungen dringen. Der Zauberwirker sieht und h&ouml;rt dabei alles, als w&auml;re er selbst vor Ort.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":8,"wizard":6,"sorcerer":4}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/spy.svg","effects":[],"_id":"xR5aBGFz3916e82x"}
+{"name":"Wolke des Todes","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Eine schwarze, qualmende Wolke des Todes mit einem Radius von maximal VE in Metern entsteht. </span></p>\n<p><span dir=\"ltr\">Zwar ist die Wolke nicht undurchsichtig, dennoch werden Angriffe gegen Ziele darin um 2 erschwert, gleichsam erhalten alle innerhalb der Wolke -2 auf alle Proben, bei denen man besser sehen k&ouml;nnen sollte. </span></p>\n<p><span dir=\"ltr\">Jeder Charakter innerhalb der Wolke erleidet pro Runde automatisch einen nicht abwehrbaren Punkt Schaden. </span></p>\n<p><span dir=\"ltr\">Sollte der Schwarzmagier &uuml;ber das Talent <strong>Diener der Dunkelheit</strong> verf&uuml;gen, wird sein Talentrang auf den nicht abwehrbaren Schaden, den jedes Opfer pro Kampfrunde erleidet, addiert.<br /></span></p>\n<p><span dir=\"ltr\">Eine Wolke kann durch Wind bewegt oder gar auseinander geweht werden.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"VE x 5","unit":"meter"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Prb. x 2","unit":"rounds"},"cooldownDuration":{"value":"100","unit":"rounds"},"minimumLevels":{"healer":null,"wizard":null,"sorcerer":13}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/skull-mask.svg","effects":[],"_id":"xs7tx8K3ZdQ76u0b"}
+{"name":"Durchlässig","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p> Der Zauberwirker wird mit samt seiner getragenen Ausr&uuml;stung durchl&auml;ssig und kann f&uuml;r VE/2 Kampfrunden durch nichtmagische, unbelebte Objekte schreiten.</p>","equipped":false,"spellType":"spellcasting","bonus":"-4","spellCategory":"unset","maxDistance":{"value":"Selbst","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"VE/2","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":10,"sorcerer":12}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/lorc/icicles-aura.svg","effects":[],"_id":"yHUqMy4NoAtu9Tnh"}
+{"name":"Dämonen beschwören","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><strong>Effekt: </strong>Mit diesem Zauber beschw&ouml;rt der&nbsp; Zauberwirker einen D&auml;mon aus einer anderen&nbsp; Existenzebene.&nbsp; Der Charakter kann dabei frei w&auml;hlen, was f&uuml;r eine D&auml;monenart (siehe Seite 107-108) er&nbsp; beschw&ouml;ren will und ob die Kreatur fliegen k&ouml;nnen soll (was ihre&nbsp; Beschw&ouml;rung aber auch erschwert).&nbsp; Alle D&auml;monen hassen die niederen Wesen, die es wagen, sie zu beschw&ouml;ren, k&ouml;nnen ihnen bei einer erfolgreichen Beschw&ouml;rung aber nichts anhaben. Beschworene D&auml;monen k&ouml;nnen nur jemanden angreifen, wenn ihr Beschw&ouml;rer es ihnen befiehlt oder sie selbst angegriffen werden.</p>\n<p><strong>Auftr&auml;ge: </strong>Ein D&auml;mon kann erst auf seine Existenzebene zur&uuml;ckkehren, wenn er f&uuml;r seinen Beschw&ouml;rer eine Anzahl von Auftr&auml;gen gleich dessen VE ausgef&uuml;hrt hat (D&auml;monen verstehen immer die&nbsp; Sprache ihres Beschw&ouml;rers).<br />Dabei kann es sich um das simple Beantworten von Fragen handeln, aber auch komplexere Anweisungen enthalten wie: &ldquo;Folge der Stra&szlig;e bis zur n&auml;chsten Ortschaft (Auftrag 1) und vernichte jeden, dem Du unterwegs begegnest (Auftrag 2).&rdquo; <br />Wird der D&auml;mon von seinem Beschw&ouml;rer vor Ablauf der Zauberdauer (VE x 2 Stunden) entlassen oder hat er&nbsp; alle seine Auftr&auml;ge erf&uuml;llt, kehrt er augenblicklich&nbsp; zur&uuml;ck auf seine Existenzebene.</p>\n<p><strong>Beschw&ouml;rungskreise:&nbsp;</strong> Um&nbsp; einen D&auml;mon zu&nbsp; beschw&ouml;ren, wird immer ein Beschw&ouml;rungskreis&nbsp; ben&ouml;tigt. Dieser kann hastig auf den Boden gekritzelt oder in langen Stunden aufwendig gezeichnet werden. <br />Je mehr Arbeit in einem Beschw&ouml;rungskreis steckt, desto eher gelingt die Beschw&ouml;rung: <br />Jeder Beschw&ouml;rungskreis verf&uuml;gt &uuml;ber einen Beschw&ouml;renbonus (BB), der die Zaubern-Probe beim&nbsp; Beschw&ouml;ren erleichtert.</p>\n<table style=\"width: 98.9111%; height: 228px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px; text-align: center;\"><strong>BESCHW&Ouml;RUNGSKREIS ZEICHNEN</strong></td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\"><strong>BB</strong></td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Innerhalb 1 Kampfrunde gekritzelt</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">-2</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Innerhalb weniger Minuten gefertigt</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+0</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Pro Zeichenstunde (max. VE Stunden)</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+1</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Mit Blut gezeichnet</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+2</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Nachts gezeichnet</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+2</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">13 brennende Kerzen auf Kreis stellen</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+1</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px; text-align: center;\"><strong>WEITERE MODIFIKATOREN (KREIS N&Ouml;TIG)</strong></td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\"><strong>BB</strong></td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Bestimmter D&auml;mon (Name bekannt)</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+2</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">D&auml;mon soll fliegen k&ouml;nnen</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">-K&Ouml;R/2*</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Singsang zum Ende (max. VE/2 Rd.)</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+1/Rd.</td>\n</tr>\n<tr style=\"height: 19px;\">\n<td style=\"width: 74.107%; height: 19px;\">Todesopfer (intelligentes Wesen)</td>\n<td style=\"width: 24.9756%; height: 19px; text-align: center;\">+K&Ouml;R**</td>\n</tr>\n</tbody>\n</table>\n<p>*: K&Ouml;R des D&auml;monen<br />**: K&Ouml;R des Opfers</p>\n<p><strong><em>Beispiel:</em></strong><br /><em>Ein hoher D&auml;mon (K&Ouml;R 7 AU 3 = ZB -10), der </em><em>zudem auch noch fliegen k&ouml;nnen soll (K&Ouml;R 7/2</em><br /><em>= 3,5, aufgerundet zu 4), w&uuml;rde die Zaubern-</em><em>Probe um -14 erschweren.</em></p>\n<p><em>Ein Beschw&ouml;rer mit VE 8 k&ouml;nnte, um diesen </em><em>Malus zu reduzieren, maximal 8 Stunden (+8) in</em><br /><em>der Nacht (+2) den Beschw&ouml;rungskreis zeichnen </em><em>und 13 Kerzen ringsum entz&uuml;nden (+2).</em><br /><em>W&uuml;rde er die ihm m&ouml;glichen 4 Kampfrunden </em><em>(VE/2) vor der eigentlichen Beschw&ouml;rung noch </em><em>einen Singsang anstimmen, w&auml;re der endg&uuml;ltige </em><em>ZB sogar +2 (= -14 + 8 + 2 + 2 + 4).</em></p>\n<p><strong>Misslungenes Beschw&ouml;ren: </strong>Ein D&auml;mon wird auch beschworen, wenn die Zaubern-Probe misslingt, steht dann jedoch nicht unter der Kontrolle seines Beschw&ouml;rers und kann frei handeln. Ein fehlerhaft beschworener D&auml;mon hat nur ein Ziel vor Augen: Augenblicklich seinen Beschw&ouml;rer zu vernichten, wodurch er wieder auf seine Existenzebene zur&uuml;ckkehren kann (ansonsten m&uuml;sste er die Zauberdauer abwarten, ein inakzeptabler Zustand).<br />Charaktere mit dem Talent <strong>Diener des Lichts</strong> k&ouml;nnen den Zauber nicht anwenden.</p>","equipped":false,"spellType":"spellcasting","bonus":"-(KÖR+AU) des Dämonen und +BB","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE","unit":"meter"},"duration":{"value":"VE x 2","unit":"hours"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":null,"wizard":17,"sorcerer":10}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/skoll/pentacle.svg","effects":[],"_id":"yy43TiBbip28QRhs"}
+{"name":"Verborgenes sehen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\"> Der Zauberwirker kann unbelebte Dinge - die verborgen oder absichtlich versteckt sind (Fallen, Geheimt&uuml;ren u.&auml;.) - mit Hilfe dieses Zaubers f&uuml;r kurze Zeit aufleuchten sehen, selbst wenn sie durch etwas verdeckt sind, wie ein Vorhang oder ein Beh&auml;ltnis.</span></p>\n<p><span dir=\"ltr\">Der Zauber funktioniert nicht bei magischen oder unsichtbaren Objekten.</span></p>","equipped":false,"spellType":"spellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"","unit":"meter"},"effectRadius":{"value":"VE x 2","unit":"meter"},"duration":{"value":"Prb.","unit":"rounds"},"cooldownDuration":{"value":"24","unit":"hours"},"minimumLevels":{"healer":8,"wizard":8,"sorcerer":8}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/secret-door.svg","effects":[],"_id":"zWol1q702sjg2b7K"}
+{"name":"Wasser teilen","permission":{"default":0,"qTl2zt3tkPsMZfWU":3},"type":"spell","data":{"description":"<p><span dir=\"ltr\">Der Zauberwirker kann jegliche </span><span dir=\"ltr\">Gew&auml;sser teilen und eine 1m breite Schneise </span><span dir=\"ltr\">bis zu Grund in sie schlagen, ihre L&auml;nge </span><span dir=\"ltr\">einzig und allein begrenzt durch den </span><span dir=\"ltr\">Entfernungsmalus auf Zielzauber (siehe </span><span dir=\"ltr\">Seite 43).</span></p>\n<p><span dir=\"ltr\">Wird der Zauber gegen fl&uuml;ssige Wesen </span><span dir=\"ltr\">wie beispielsweise Wasserlementare </span><span dir=\"ltr\">eingesetzt, entspricht das Wurfergebnis </span><span dir=\"ltr\">nicht abwehrbaren Schaden, w&auml;hrend die </span><span dir=\"ltr\">Zauberdauer nur noch augenblicklich ist.</span></p>","equipped":false,"spellType":"targetedSpellcasting","bonus":"0","spellCategory":"unset","maxDistance":{"value":"Berühren","unit":"custom"},"effectRadius":{"value":"","unit":"meter"},"duration":{"value":"Konzentration","unit":"custom"},"cooldownDuration":{"value":"W20","unit":"days"},"minimumLevels":{"healer":12,"wizard":null,"sorcerer":null}},"flags":{},"img":"systems/ds4/assets/icons/game-icons/delapouite/zigzag-hieroglyph.svg","effects":[],"_id":"zcuCpowoHDs7eIHn"}

From e792c94deaca3d226cfdb1a756cdb4150cdcf988 Mon Sep 17 00:00:00 2001
From: Johannes Loher <johannes.loher@fg4f.de>
Date: Sun, 27 Jun 2021 00:01:53 +0200
Subject: [PATCH 3/5] add reuse ci step

---
 .gitlab-ci.yml | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/.gitlab-ci.yml b/.gitlab-ci.yml
index 5fa0cbb..f311ec0 100644
--- a/.gitlab-ci.yml
+++ b/.gitlab-ci.yml
@@ -36,6 +36,15 @@ test:
             junit:
                 - junit.xml
 
+reuse:
+    stage: test
+    image:
+        name: fsfe/reuse:latest
+        entrypoint: [""]
+    before_script: []
+    script:
+        - reuse lint
+
 build:
     stage: build
     script:

From 4694cffe069af59a305b1920ef2f7870ba6ce04d Mon Sep 17 00:00:00 2001
From: Johannes Loher <johannes.loher@fg4f.de>
Date: Sun, 27 Jun 2021 00:10:46 +0200
Subject: [PATCH 4/5] Update licensing information in system.json

---
 src/system.json | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/system.json b/src/system.json
index d094240..a0bffc6 100644
--- a/src/system.json
+++ b/src/system.json
@@ -1,7 +1,7 @@
 {
     "name": "ds4",
     "title": "Dungeonslayers 4",
-    "description": "The Dungeonslayers 4 system for FoundryVTT. Dungeonslayers (© Christian Kennig) is licensed under CC BY-NC-SA 3.0 (https://creativecommons.org/licenses/by-nc-sa/3.0/de/deed.en).",
+    "description": "The Dungeonslayers 4 system for FoundryVTT. Dungeonslayers by Christian Kennig is licensed under CC BY-NC-SA 3.0 (https://creativecommons.org/licenses/by-nc-sa/3.0/https://creativecommons.org/licenses/by-nc-sa/3.0/). The icons by the authors of https://game-icons.net/ are licensed under CC BY 3.0 (https://creativecommons.org/licenses/by/3.0/).",
     "version": "0.7.2",
     "minimumCoreVersion": "0.7.9",
     "compatibleCoreVersion": "0.7.10",
@@ -86,7 +86,7 @@
     "url": "https://git.f3l.de/dungeonslayers/ds4",
     "manifest": "https://git.f3l.de/dungeonslayers/ds4/-/raw/latest/src/system.json?inline=false",
     "download": "https://git.f3l.de/dungeonslayers/ds4/-/jobs/artifacts/0.7.2/download?job=build",
-    "license": "MIT",
+    "license": "https://git.f3l.de/dungeonslayers/ds4#licensing",
     "initiative": "@combatValues.initiative.total",
     "manifestPlusVersion": "1.0.0",
     "bugs": "https://git.f3l.de/dungeonslayers/ds4/-/issues"

From 058c58f1c4c9facf0b6f47b87befc9a2b03e7d7f Mon Sep 17 00:00:00 2001
From: Johannes Loher <johannes.loher@fg4f.de>
Date: Sun, 27 Jun 2021 00:21:23 +0200
Subject: [PATCH 5/5] small fixes

---
 README.md       | 5 +++--
 src/system.json | 2 +-
 2 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/README.md b/README.md
index 0b0d237..fac2d51 100644
--- a/README.md
+++ b/README.md
@@ -107,8 +107,8 @@ this section up to date, so here is a brief summary as of June 2021:
   under [CC BY-NC-SA 3.0].
 * The compendium packs in [src/packs] are derivative work of [Dungeonslayers]
   by Christian Kennig. They are licensed under [CC BY-NC-SA 3.0].
-* The icons in [src/assets/icons/game-icons] by the authors of
-  https://game-icons.net/ are licensed under [CC BY 3.0].
+* The icons in [src/assets/icons/game-icons] by the authors of [Game-icons.net]
+  are licensed under [CC BY 3.0].
 * The [Lora] font in [src/fonts/Lora] by The Lora Project Authors is licensed
   under [OFL 1.1].
 * The Woodstamp font in [src/fonts/Woodstamp] by [Ryoichi Tsunekawa] is licensed
@@ -122,6 +122,7 @@ For more accurate information, check the individual files.
 [Foundry Virtual Tabletop]: http://foundryvtt.com
 [git+dungeonslayers-ds4-155-issue-@git.f3l.de]: mailto:git+dungeonslayers-ds4-155-issue-@git.f3l.de
 [Dungeonslayers]: http://dungeonslayers.de/
+[Game-icons.net]: https://game-icons.net/
 [Lora]: https://github.com/cyrealtype/Lora-Cyrillic
 [Ryoichi Tsunekawa]: https://dharmatype.com/
 [Yarn]: https://github.com/yarnpkg/berry
diff --git a/src/system.json b/src/system.json
index a0bffc6..29d7155 100644
--- a/src/system.json
+++ b/src/system.json
@@ -1,7 +1,7 @@
 {
     "name": "ds4",
     "title": "Dungeonslayers 4",
-    "description": "The Dungeonslayers 4 system for FoundryVTT. Dungeonslayers by Christian Kennig is licensed under CC BY-NC-SA 3.0 (https://creativecommons.org/licenses/by-nc-sa/3.0/https://creativecommons.org/licenses/by-nc-sa/3.0/). The icons by the authors of https://game-icons.net/ are licensed under CC BY 3.0 (https://creativecommons.org/licenses/by/3.0/).",
+    "description": "The Dungeonslayers 4 system for FoundryVTT. Dungeonslayers by Christian Kennig is licensed under CC BY-NC-SA 3.0 (https://creativecommons.org/licenses/by-nc-sa/3.0/). The icons by the authors of Game-icons.net are licensed under CC BY 3.0 (https://creativecommons.org/licenses/by/3.0/).",
     "version": "0.7.2",
     "minimumCoreVersion": "0.7.9",
     "compatibleCoreVersion": "0.7.10",