Add maximumCoupResult and minimumFumbleResult to actor data
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3 changed files with 16 additions and 3 deletions
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@ -25,6 +25,9 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
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prepareBaseData(): void {
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const data = this.data;
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data.data.rolling.minimumFumbleResult = 20;
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data.data.rolling.maximumCoupResult = 1;
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const attributes = data.data.attributes;
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Object.values(attributes).forEach(
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(attribute: ModifiableData<number>) => (attribute.total = attribute.base + attribute.mod),
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