Merge branch '068-enable-strict-mode' into 050-basic-active-effects
This commit is contained in:
commit
b74ee5ec7c
45 changed files with 3088 additions and 2119 deletions
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@ -1,20 +1,31 @@
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import { ModifiableData, ResourceData, UsableResource } from "../common/common-data";
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import { DS4 } from "../config";
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import { DS4ItemData } from "../item/item-data";
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export type DS4ActorDataType = DS4ActorDataCharacter | DS4ActorDataCreature;
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export type DS4ActorData = DS4CharacterData | DS4CreatureData;
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interface DS4ActorDataBase {
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attributes: DS4ActorDataAttributes;
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traits: DS4ActorDataTraits;
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combatValues: DS4ActorDataCombatValues;
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type ActorType = keyof typeof DS4.i18n.actorTypes;
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interface DS4ActorDataHelper<T, U extends ActorType> extends Actor.Data<T, DS4ItemData> {
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type: U;
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}
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interface DS4ActorDataAttributes {
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type DS4CharacterData = DS4ActorDataHelper<DS4CharacterDataData, "character">;
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type DS4CreatureData = DS4ActorDataHelper<DS4CreatureDataData, "creature">;
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interface DS4ActorDataDataBase {
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attributes: DS4ActorDataDataAttributes;
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traits: DS4ActorDataDataTraits;
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combatValues: DS4ActorDataDataCombatValues;
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}
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interface DS4ActorDataDataAttributes {
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body: ModifiableData<number>;
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mobility: ModifiableData<number>;
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mind: ModifiableData<number>;
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}
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interface DS4ActorDataTraits {
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interface DS4ActorDataDataTraits {
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strength: ModifiableData<number>;
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constitution: ModifiableData<number>;
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agility: ModifiableData<number>;
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@ -23,7 +34,7 @@ interface DS4ActorDataTraits {
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aura: ModifiableData<number>;
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}
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interface DS4ActorDataCombatValues {
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interface DS4ActorDataDataCombatValues {
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hitPoints: ResourceData<number>;
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defense: ModifiableData<number>;
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initiative: ModifiableData<number>;
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@ -34,34 +45,32 @@ interface DS4ActorDataCombatValues {
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targetedSpellcasting: ModifiableData<number>;
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}
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interface DS4ActorDataCharacter extends DS4ActorDataBase {
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baseInfo: DS4ActorDataCharacterBaseInfo;
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progression: DS4ActorDataCharacterProgression;
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language: DS4ActorDataCharacterLanguage;
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profile: DS4ActorDataCharacterProfile;
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currency: DS4ActorDataCharacterCurrency;
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interface DS4CharacterDataData extends DS4ActorDataDataBase {
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baseInfo: DS4CharacterDataDataBaseInfo;
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progression: DS4CharacterDataDataProgression;
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language: DS4CharacterDataDataLanguage;
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profile: DS4CharacterDataDataProfile;
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currency: DS4CharacterDataDataCurrency;
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}
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interface DS4ActorDataCharacterBaseInfo {
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interface DS4CharacterDataDataBaseInfo {
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race: string;
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class: string;
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heroClass: string;
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culture: string;
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}
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interface DS4ActorDataCharacterProgression {
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interface DS4CharacterDataDataProgression {
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level: number;
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experiencePoints: number;
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talentPoints: UsableResource<number>;
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progressPoints: UsableResource<number>;
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}
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interface DS4ActorDataCharacterLanguage {
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interface DS4CharacterDataDataLanguage {
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languages: string;
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alphabets: string;
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}
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interface DS4ActorDataCharacterProfile {
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interface DS4CharacterDataDataProfile {
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biography: string;
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gender: string;
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birthday: string;
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@ -74,21 +83,21 @@ interface DS4ActorDataCharacterProfile {
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specialCharacteristics: string;
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}
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interface DS4ActorDataCharacterCurrency {
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interface DS4CharacterDataDataCurrency {
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gold: number;
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silver: number;
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copper: number;
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}
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interface DS4ActorDataCreature extends DS4ActorDataBase {
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baseInfo: DS4ActorDataCreatureBaseInfo;
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interface DS4CreatureDataData extends DS4ActorDataDataBase {
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baseInfo: DS4CreatureDataDataBaseInfo;
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}
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type CreatureType = "animal" | "construct" | "humanoid" | "magicalEntity" | "plantBeing" | "undead";
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type SizeCategory = "tiny" | "small" | "normal" | "large" | "huge" | "colossal";
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interface DS4ActorDataCreatureBaseInfo {
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interface DS4CreatureDataDataBaseInfo {
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loot: string;
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foeFactor: number;
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creatureType: CreatureType;
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|
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@ -1,15 +1,16 @@
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import { ModifiableData } from "../common/common-data";
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import { DS4 } from "../config";
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import { DS4Item } from "../item/item";
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import { DS4Armor, DS4EquippableItemDataType, DS4ItemDataType, DS4Shield, ItemType } from "../item/item-data";
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import { DS4ActorDataType } from "./actor-data";
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import { DS4ItemData, ItemType } from "../item/item-data";
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import { DS4ActorData } from "./actor-data";
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type DS4ActiveEffect = ActiveEffect<DS4ActorDataType, DS4ItemDataType, DS4Actor, DS4Item>;
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export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item> {
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/**
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* The Actor class for DS4
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*/
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export class DS4Actor extends Actor<DS4ActorData, DS4Item> {
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/** @override */
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prepareData(): void {
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this.data = duplicate(this._data);
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this.data = duplicate(this._data) as DS4ActorData;
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if (!this.data.img) this.data.img = CONST.DEFAULT_TOKEN;
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if (!this.data.name) this.data.name = "New " + this.entity;
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this.prepareBaseData();
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@ -45,20 +46,23 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
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* @param predicate The predicate that ActiveEffectChanges need to satisfy in order to be applied
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*/
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applyActiveEffectsFiltered(predicate: (change: ActiveEffectChange) => boolean): void {
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const overrides = {};
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const overrides: Record<string, unknown> = {};
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// Organize non-disabled effects by their application priority
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const changes = this.effects.reduce((changes: Array<ActiveEffectChange & { effect: DS4ActiveEffect }>, e) => {
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if (e.data.disabled) return changes;
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const changes = this.effects.reduce(
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(changes: Array<ActiveEffectChange & { effect: ActiveEffect<DS4Actor> }>, e) => {
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if (e.data.disabled) return changes;
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return changes.concat(
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e.data.changes.filter(predicate).map((c) => {
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c = duplicate(c);
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c.priority = c.priority ?? c.mode * 10;
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return { ...c, effect: e };
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}),
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);
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}, []);
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return changes.concat(
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e.data.changes.filter(predicate).map((c) => {
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const duplicatedChange = duplicate(c) as ActiveEffect.Change;
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duplicatedChange.priority = duplicatedChange.priority ?? duplicatedChange.mode * 10;
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return { ...duplicatedChange, effect: e };
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}),
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);
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},
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[],
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);
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changes.sort((a, b) => a.priority - b.priority);
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// Apply all changes
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@ -68,7 +72,7 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
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}
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// Expand the set of final overrides
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this["overrides"] = expandObject({ ...flattenObject(this["overrides"] ?? {}), ...overrides });
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this.overrides = expandObject({ ...flattenObject(this.overrides ?? {}), ...overrides });
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}
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/** @override */
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@ -78,7 +82,7 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
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/** The list of properties that are derived from others, given in dot notation */
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get derivedDataProperties(): Array<string> {
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return Object.keys(DS4.combatValues)
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return Object.keys(DS4.i18n.combatValues)
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.map((combatValue) => `data.combatValues.${combatValue}.total`)
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.concat("data.combatValues.hitPoints.max");
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}
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@ -110,7 +114,7 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
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/**
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* Checks whether or not the given item type can be owned by the actor.
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* @param itemType the item type to check
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* @param itemType - The item type to check
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*/
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canOwnItemType(itemType: ItemType): boolean {
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return this.ownableItemTypes.includes(itemType);
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@ -149,10 +153,13 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
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*/
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private _calculateArmorValueOfEquippedItems(): number {
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return this.items
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.filter((item) => ["armor", "shield"].includes(item.type))
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.map((item) => item.data.data as DS4Armor | DS4Shield)
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.filter((itemData) => itemData.equipped)
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.map((itemData) => itemData.armorValue)
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.map((item) => {
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if (item.data.type === "armor" || item.data.type === "shield") {
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return item.data.data.equipped ? item.data.data.armorValue : 0;
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} else {
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return 0;
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}
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})
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.reduce((a, b) => a + b, 0);
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}
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@ -161,7 +168,7 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
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* This only differs from the base implementation by also allowing negative values.
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* @override
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*/
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async modifyTokenAttribute(attribute: string, value: number, isDelta = false, isBar = true): Promise<DS4Actor> {
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async modifyTokenAttribute(attribute: string, value: number, isDelta = false, isBar = true): Promise<this> {
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const current = getProperty(this.data.data, attribute);
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// Determine the updates to make to the actor data
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@ -180,59 +187,77 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
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}
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/** @override */
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// TODO(types): Improve typing once it's fixed in upstream (arrays can be passed!)
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createEmbeddedEntity(
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embeddedName: string,
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createData: Record<string, unknown> | Array<Record<string, unknown>>,
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embeddedName: "OwnedItem",
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data: DeepPartial<DS4ItemData>,
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options?: Record<string, unknown>,
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): Promise<this> {
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): Promise<DS4ItemData>;
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createEmbeddedEntity(
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embeddedName: "ActiveEffect",
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data: DeepPartial<DS4ItemData>,
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options?: Record<string, unknown>,
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): Promise<ActiveEffect.Data>;
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createEmbeddedEntity(
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embeddedName: "OwnedItem" | "ActiveEffect",
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data: DeepPartial<DS4ItemData> | DeepPartial<ActiveEffect.Data>,
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options?: Record<string, unknown>,
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): Promise<DS4ItemData> | Promise<ActiveEffect.Data> {
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if (embeddedName === "OwnedItem") {
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this._preCreateOwnedItem((createData as unknown) as ItemData<DS4ItemDataType>);
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this._preCreateOwnedItem(data);
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return super.createEmbeddedEntity(embeddedName, data, options);
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}
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return super.createEmbeddedEntity(embeddedName, createData, options);
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return super.createEmbeddedEntity(embeddedName, data, options);
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}
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/**
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* If the item that is going to be created is equippable, set it to be non equipped and disable all ActiveEffects
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* If the item that is going to be created is equipable, set it to be non equipped and disable all ActiveEffects
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* contained in the item
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* @param itemData The data of the item to be created
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*/
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private _preCreateOwnedItem(itemData: ItemData<DS4ItemDataType>): void {
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if ("equipped" in itemData.data) {
|
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itemData.effects = itemData.effects.map((effect) => ({ ...effect, disabled: true }));
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const equippableUpdateData = itemData as ItemData<DS4EquippableItemDataType>;
|
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equippableUpdateData.data.equipped = false;
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protected _preCreateOwnedItem(itemData: DeepPartial<DS4ItemData>): void {
|
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if (itemData.data && "equipped" in itemData.data) {
|
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itemData.effects = itemData.effects?.map((effect) => ({ ...effect, disabled: true }));
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itemData.data.equipped = false;
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}
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}
|
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|
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/** @override */
|
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// TODO(types): Improve typing once it's fixed in upstream
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updateEmbeddedEntity(embeddedName: string, data: unknown[], options?: Entity.UpdateOptions): Promise<unknown[]>;
|
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updateEmbeddedEntity(embeddedName: string, data: unknown, options?: Entity.UpdateOptions): Promise<unknown>;
|
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updateEmbeddedEntity(
|
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embeddedName: string,
|
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updateData: Record<string, unknown> | Array<Record<string, unknown>>,
|
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updateData: unknown | unknown[],
|
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options?: Record<string, unknown>,
|
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): Promise<this> {
|
||||
): Promise<unknown> {
|
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if (embeddedName === "OwnedItem") {
|
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this._preUpdateOwnedItem(updateData as Partial<ItemData<DS4ItemDataType>>);
|
||||
this._preUpdateOwnedItem(updateData as DeepPartial<DS4ItemData> | Array<DeepPartial<DS4ItemData>>);
|
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}
|
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return super.updateEmbeddedEntity(embeddedName, updateData, options);
|
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}
|
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|
||||
/**
|
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* If the equipped flag of an item changed, update all ActiveEffects originating from that item accordingly.
|
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* @param updateData The change that is going to be applied to the owned item
|
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* If the equipped flag of one or more items changed, update all ActiveEffects originating from those items
|
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* accordingly.
|
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* @param updateData The change that is going to be applied to the owned item(s)
|
||||
*/
|
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private _preUpdateOwnedItem(updateData: Partial<ItemData<DS4ItemDataType>>): void {
|
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if ("equipped" in updateData.data) {
|
||||
const equippableUpdateData = updateData as Partial<ItemData<DS4EquippableItemDataType>>;
|
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const origin = `Actor.${this.id}.OwnedItem.${updateData._id}`;
|
||||
const effects = this.effects
|
||||
.filter((e) => e.data.origin === origin)
|
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.map((e) => {
|
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const data = duplicate(e.data);
|
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data.disabled = !equippableUpdateData.data.equipped;
|
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return data;
|
||||
});
|
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if (effects.length > 0)
|
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this.updateEmbeddedEntity("ActiveEffect", (effects as unknown) as Record<string, unknown>);
|
||||
}
|
||||
private _preUpdateOwnedItem(updateData: DeepPartial<DS4ItemData> | Array<DeepPartial<DS4ItemData>>): void {
|
||||
const dataArray = updateData instanceof Array ? updateData : [updateData];
|
||||
dataArray.forEach((data) => {
|
||||
if (data.data && "equipped" in data.data) {
|
||||
const equipped = data.data.equipped;
|
||||
const origin = `Actor.${this.id}.OwnedItem.${data._id}`;
|
||||
const effects = this.effects
|
||||
.filter((e) => e.data.origin === origin)
|
||||
.map((e) => {
|
||||
const effectData = duplicate(e.data);
|
||||
effectData.disabled = !(equipped ?? true);
|
||||
return effectData;
|
||||
});
|
||||
if (effects.length > 0)
|
||||
this.updateEmbeddedEntity("ActiveEffect", (effects as unknown) as Record<string, unknown>);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,20 +1,38 @@
|
|||
import { DS4 } from "../../config";
|
||||
import { DS4Item } from "../../item/item";
|
||||
import { DS4ItemDataType, ItemType } from "../../item/item-data";
|
||||
import { DS4ItemData } from "../../item/item-data";
|
||||
import { DS4Actor } from "../actor";
|
||||
import { DS4ActorDataType } from "../actor-data";
|
||||
|
||||
/**
|
||||
* Extend the basic ActorSheet with some very simple modifications
|
||||
* @extends {ActorSheet}
|
||||
* The base Sheet class for all DS4 Actors
|
||||
*/
|
||||
export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor, DS4ItemDataType> {
|
||||
export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
|
||||
// TODO(types): Improve mergeObject in upstream so that it isn't necessary to provide all parameters (see https://github.com/League-of-Foundry-Developers/foundry-vtt-types/issues/272)
|
||||
/** @override */
|
||||
static get defaultOptions(): FormApplicationOptions {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
static get defaultOptions(): BaseEntitySheet.Options {
|
||||
const superDefaultOptions = super.defaultOptions;
|
||||
return mergeObject(superDefaultOptions, {
|
||||
classes: ["ds4", "sheet", "actor"],
|
||||
width: 745,
|
||||
height: 600,
|
||||
scrollY: [".sheet-body"],
|
||||
template: superDefaultOptions.template,
|
||||
viewPermission: superDefaultOptions.viewPermission,
|
||||
closeOnSubmit: superDefaultOptions.closeOnSubmit,
|
||||
submitOnChange: superDefaultOptions.submitOnChange,
|
||||
submitOnClose: superDefaultOptions.submitOnClose,
|
||||
editable: superDefaultOptions.editable,
|
||||
baseApplication: superDefaultOptions.baseApplication,
|
||||
top: superDefaultOptions.top,
|
||||
left: superDefaultOptions.left,
|
||||
popOut: superDefaultOptions.popOut,
|
||||
minimizable: superDefaultOptions.minimizable,
|
||||
resizable: superDefaultOptions.resizable,
|
||||
id: superDefaultOptions.id,
|
||||
dragDrop: superDefaultOptions.dragDrop,
|
||||
filters: superDefaultOptions.filters,
|
||||
title: superDefaultOptions.title,
|
||||
tabs: superDefaultOptions.tabs,
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -24,27 +42,23 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor, DS4Ite
|
|||
return `${path}/${this.actor.data.type}-sheet.hbs`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* This method returns the data for the template of the actor sheet.
|
||||
* It explicitly adds the items of the object sorted by type in the
|
||||
* object itemsByType.
|
||||
* @returns the data fed to the template of the actor sheet
|
||||
* @returns The data fed to the template of the actor sheet
|
||||
*/
|
||||
getData(): ActorSheetData<DS4ActorDataType, DS4Actor> {
|
||||
async getData(): Promise<ActorSheet.Data<DS4Actor>> {
|
||||
const data = {
|
||||
...super.getData(),
|
||||
...(await super.getData()),
|
||||
// Add the localization config to the data:
|
||||
config: CONFIG.DS4,
|
||||
config: DS4,
|
||||
// Add the items explicitly sorted by type to the data:
|
||||
itemsByType: this.actor.itemTypes,
|
||||
};
|
||||
return data;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
activateListeners(html: JQuery): void {
|
||||
super.activateListeners(html);
|
||||
|
@ -59,7 +73,7 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor, DS4Ite
|
|||
html.find(".item-edit").on("click", (ev) => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
const item = this.actor.getOwnedItem(li.data("itemId"));
|
||||
item.sheet.render(true);
|
||||
item.sheet?.render(true);
|
||||
});
|
||||
|
||||
// Delete Inventory Item
|
||||
|
@ -75,20 +89,16 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor, DS4Ite
|
|||
html.find(".rollable").click(this._onRoll.bind(this));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Handle creating a new Owned Item for the actor using initial data defined in the HTML dataset
|
||||
* @param {JQuery.ClickEvent} event The originating click event
|
||||
* @private
|
||||
* @param event - The originating click event
|
||||
*/
|
||||
private _onItemCreate(event: JQuery.ClickEvent): Promise<Item> {
|
||||
protected _onItemCreate(event: JQuery.ClickEvent): Promise<DS4ItemData> {
|
||||
event.preventDefault();
|
||||
const header = event.currentTarget;
|
||||
// Get the type of item to create.
|
||||
const type = header.dataset.type;
|
||||
// Grab any data associated with this control.
|
||||
const data = duplicate(header.dataset);
|
||||
const { type, ...data } = duplicate(header.dataset);
|
||||
// Initialize a default name.
|
||||
const name = `New ${type.capitalize()}`;
|
||||
// Prepare the item object.
|
||||
|
@ -97,8 +107,6 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor, DS4Ite
|
|||
type: type,
|
||||
data: data,
|
||||
};
|
||||
// Remove the type from the dataset since it's in the itemData.type prop.
|
||||
delete itemData.data.type;
|
||||
|
||||
// Finally, create the item!
|
||||
return this.actor.createOwnedItem(itemData);
|
||||
|
@ -108,15 +116,14 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor, DS4Ite
|
|||
* Handle changes to properties of an Owned Item from within character sheet.
|
||||
* Can currently properly bind: see getValue().
|
||||
* Assumes the item property is given as the value of the HTML element property 'data-property'.
|
||||
* @param {JQuery.ChangeEvent<HTMLFormElement>} ev The originating change event
|
||||
* @private
|
||||
* @param ev - The originating change event
|
||||
*/
|
||||
private _onItemChange(ev: JQuery.ChangeEvent<HTMLFormElement>): void {
|
||||
protected _onItemChange(ev: JQuery.ChangeEvent): void {
|
||||
ev.preventDefault();
|
||||
console.log("Current target:", $(ev.currentTarget).get(0)["name"]);
|
||||
const el: HTMLFormElement = $(ev.currentTarget).get(0);
|
||||
const id = $(ev.currentTarget).parents(".item").data("itemId");
|
||||
const item = duplicate(this.actor.getOwnedItem(id)); // getOwnedItem is typed incorrectly, it actually returns a ItemData<DS4ItemDataType>, not an Item
|
||||
const item = duplicate<DS4Item, "lenient">(this.actor.getOwnedItem(id));
|
||||
const property: string | undefined = $(ev.currentTarget).data("property");
|
||||
|
||||
// Early return:
|
||||
|
@ -139,7 +146,7 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor, DS4Ite
|
|||
* - Checkbox: boolean
|
||||
* - Text input: string
|
||||
* - Number: number
|
||||
* @param el the input element to collect the value of
|
||||
* @param el - The input element to collect the value of
|
||||
*/
|
||||
private getValue(el: HTMLFormElement): boolean | string | number {
|
||||
// One needs to differentiate between e.g. checkboxes (value="on") and select boxes etc.
|
||||
|
@ -190,10 +197,9 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor, DS4Ite
|
|||
|
||||
/**
|
||||
* Handle clickable rolls.
|
||||
* @param {JQuery.ClickEvent} event The originating click event
|
||||
* @private
|
||||
* @param event - The originating click event
|
||||
*/
|
||||
private _onRoll(event: JQuery.ClickEvent): void {
|
||||
protected _onRoll(event: JQuery.ClickEvent): void {
|
||||
event.preventDefault();
|
||||
const element = event.currentTarget;
|
||||
const dataset = element.dataset;
|
||||
|
@ -209,10 +215,13 @@ export class DS4ActorSheet extends ActorSheet<DS4ActorDataType, DS4Actor, DS4Ite
|
|||
}
|
||||
|
||||
/** @override */
|
||||
async _onDropItem(event: DragEvent, data: Parameters<typeof DS4Item.fromDropData>[0]): Promise<unknown> {
|
||||
const item = await Item.fromDropData(data);
|
||||
if (item && !this.actor.canOwnItemType(item.data.type as ItemType)) {
|
||||
ui.notifications.warn(
|
||||
protected async _onDropItem(
|
||||
event: DragEvent,
|
||||
data: { type: "Item" } & (DeepPartial<ActorSheet.OwnedItemData<DS4Actor>> | { pack: string } | { id: string }),
|
||||
): Promise<boolean | undefined | ActorSheet.OwnedItemData<DS4Actor>> {
|
||||
const item = ((await Item.fromDropData(data)) as unknown) as DS4Item;
|
||||
if (item && !this.actor.canOwnItemType(item.data.type)) {
|
||||
ui.notifications?.warn(
|
||||
game.i18n.format("DS4.WarningActorCannotOwnItem", {
|
||||
actorName: this.actor.name,
|
||||
actorType: this.actor.data.type,
|
||||
|
|
|
@ -1,11 +1,34 @@
|
|||
import { DS4ActorSheet } from "./actor-sheet";
|
||||
|
||||
/**
|
||||
* The Sheet class for DS4 Character Actors
|
||||
*/
|
||||
export class DS4CharacterActorSheet extends DS4ActorSheet {
|
||||
/** @override */
|
||||
static get defaultOptions(): FormApplicationOptions {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
static get defaultOptions(): BaseEntitySheet.Options {
|
||||
const superDefaultOptions = super.defaultOptions;
|
||||
return mergeObject(superDefaultOptions, {
|
||||
classes: ["ds4", "sheet", "actor", "character"],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "inventory" }],
|
||||
template: superDefaultOptions.template,
|
||||
viewPermission: superDefaultOptions.viewPermission,
|
||||
closeOnSubmit: superDefaultOptions.closeOnSubmit,
|
||||
submitOnChange: superDefaultOptions.submitOnChange,
|
||||
submitOnClose: superDefaultOptions.submitOnClose,
|
||||
editable: superDefaultOptions.editable,
|
||||
baseApplication: superDefaultOptions.baseApplication,
|
||||
top: superDefaultOptions.top,
|
||||
left: superDefaultOptions.left,
|
||||
popOut: superDefaultOptions.popOut,
|
||||
minimizable: superDefaultOptions.minimizable,
|
||||
resizable: superDefaultOptions.resizable,
|
||||
id: superDefaultOptions.id,
|
||||
dragDrop: superDefaultOptions.dragDrop,
|
||||
filters: superDefaultOptions.filters,
|
||||
title: superDefaultOptions.title,
|
||||
width: superDefaultOptions.width,
|
||||
height: superDefaultOptions.height,
|
||||
scrollY: superDefaultOptions.scrollY,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,11 +1,34 @@
|
|||
import { DS4ActorSheet } from "./actor-sheet";
|
||||
|
||||
/**
|
||||
* The Sheet class for DS4 Creature Actors
|
||||
*/
|
||||
export class DS4CreatureActorSheet extends DS4ActorSheet {
|
||||
/** @override */
|
||||
static get defaultOptions(): FormApplicationOptions {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
static get defaultOptions(): BaseEntitySheet.Options {
|
||||
const superDefaultOptions = super.defaultOptions;
|
||||
return mergeObject(superDefaultOptions, {
|
||||
classes: ["ds4", "sheet", "actor", "creature"],
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "inventory" }],
|
||||
template: superDefaultOptions.template,
|
||||
viewPermission: superDefaultOptions.viewPermission,
|
||||
closeOnSubmit: superDefaultOptions.closeOnSubmit,
|
||||
submitOnChange: superDefaultOptions.submitOnChange,
|
||||
submitOnClose: superDefaultOptions.submitOnClose,
|
||||
editable: superDefaultOptions.editable,
|
||||
baseApplication: superDefaultOptions.baseApplication,
|
||||
top: superDefaultOptions.top,
|
||||
left: superDefaultOptions.left,
|
||||
popOut: superDefaultOptions.popOut,
|
||||
minimizable: superDefaultOptions.minimizable,
|
||||
resizable: superDefaultOptions.resizable,
|
||||
id: superDefaultOptions.id,
|
||||
dragDrop: superDefaultOptions.dragDrop,
|
||||
filters: superDefaultOptions.filters,
|
||||
title: superDefaultOptions.title,
|
||||
width: superDefaultOptions.width,
|
||||
height: superDefaultOptions.height,
|
||||
scrollY: superDefaultOptions.scrollY,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue