refactor: use subclasses for different actor types

This commit is contained in:
Johannes Loher 2022-02-16 13:32:04 +01:00
parent 21f849b464
commit be616e3be8
23 changed files with 321 additions and 240 deletions

View file

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// SPDX-FileCopyrightText: 2022 Johannes Loher
//
// SPDX-License-Identifier: MIT
import { UsableResource } from "../../common/common-data";
import { DS4ActorDataSourceDataBase } from "../actor-data-source-base";
export interface DS4CharacterDataSource {
type: "character";
data: DS4CharacterDataSourceData;
}
interface DS4CharacterDataSourceData extends DS4ActorDataSourceDataBase {
baseInfo: DS4CharacterDataSourceDataBaseInfo;
progression: DS4CharacterDataSourceDataProgression;
profile: DS4CharacterDataSourceDataProfile;
currency: DS4CharacterDataSourceDataCurrency;
slayerPoints: DS4CharacterDataSourceDataSlayerPoints;
}
export interface DS4CharacterDataSourceDataBaseInfo {
race: string;
class: string;
heroClass: string;
culture: string;
}
export interface DS4CharacterDataSourceDataProgression {
level: number;
experiencePoints: number;
talentPoints: UsableResource<number>;
progressPoints: UsableResource<number>;
}
export interface DS4CharacterDataSourceDataProfile {
biography: string;
gender: string;
birthday: string;
birthplace: string;
age: number;
height: number;
hairColor: string;
weight: number;
eyeColor: string;
specialCharacteristics: string;
}
export interface DS4CharacterDataSourceDataCurrency {
gold: number;
silver: number;
copper: number;
}
export interface DS4CharacterDataSourceDataSlayerPoints {
value: number;
}