add special creature ability as item type

This commit is contained in:
Johannes Loher 2021-01-11 00:55:49 +01:00
parent 85defa7e44
commit c422635d66
12 changed files with 121 additions and 24 deletions

View file

@ -1,6 +1,7 @@
import { ModifiableData } from "../common/common-data";
import { DS4Item } from "../item/item";
import { DS4ItemDataType } from "../item/item-data";
import { DS4ActorDataType, ModifiableData } from "./actor-data";
import { DS4ItemDataType, ItemType } from "../item/item-data";
import { DS4ActorDataType } from "./actor-data";
export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item> {
/** @override */
@ -21,4 +22,37 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
combatValues.hitPoints.max = combatValues.hitPoints.total;
}
/**
* The list of item types that can be owned by this actor.
*/
get ownableItemTypes(): Array<ItemType> {
switch (this.data.type) {
case "character":
return [
"weapon",
"armor",
"shield",
"spell",
"trinket",
"equipment",
"talent",
"racialAbility",
"language",
"alphabet",
];
case "creature":
return ["weapon", "armor", "spell", "specialCreatureAbility"];
default:
[];
}
}
/**
* Checks whether or not the given item type can be owned by the actor.
* @param itemType the item type to check
*/
canOwnItemType(itemType: ItemType): boolean {
return this.ownableItemTypes.includes(itemType);
}
}