refactor: improve structure of src
This commit is contained in:
parent
b74919b75b
commit
c5d4ec1abd
96 changed files with 146 additions and 157 deletions
45
src/documents/actor/actor-data-properties-base.ts
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45
src/documents/actor/actor-data-properties-base.ts
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// SPDX-FileCopyrightText: 2021 Johannes Loher
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// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
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// SPDX-FileCopyrightText: 2021 Gesina Schwalbe
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// SPDX-FileCopyrightText: 2021 Siegfried Krug
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//
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// SPDX-License-Identifier: MIT
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import { DS4 } from "../../config";
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import type { ModifiableDataBaseTotal, ResourceDataBaseTotalMax } from "../common/common-data";
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export interface DS4ActorDataPropertiesDataBase {
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attributes: DS4ActorDataPropertiesDataAttributes;
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traits: DS4ActorDataPropertiesDataTraits;
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combatValues: DS4ActorDataPropertiesDataCombatValues;
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rolling: DS4ActorDataPropertiesDataRolling;
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checks: DS4ActorDataPropertiesDataChecks;
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}
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type DS4ActorDataPropertiesDataAttributes = {
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[Key in keyof typeof DS4.i18n.attributes]: ModifiableDataBaseTotal<number>;
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};
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type DS4ActorDataPropertiesDataTraits = { [Key in keyof typeof DS4.i18n.traits]: ModifiableDataBaseTotal<number> };
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type DS4ActorDataPropertiesDataCombatValues = {
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[Key in keyof typeof DS4.i18n.combatValues]: Key extends "hitPoints"
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? ResourceDataBaseTotalMax<number>
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: ModifiableDataBaseTotal<number>;
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};
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interface DS4ActorDataPropertiesDataRolling {
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maximumCoupResult: number;
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minimumFumbleResult: number;
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}
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type DS4ActorDataPropertiesDataChecks = {
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[key in Check]: number;
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};
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export type Check = keyof typeof DS4.i18n.checks;
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export function isCheck(value: string): value is Check {
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return Object.keys(DS4.i18n.checks).includes(value);
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}
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14
src/documents/actor/actor-data-properties.ts
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14
src/documents/actor/actor-data-properties.ts
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// SPDX-FileCopyrightText: 2022 Johannes Loher
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//
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// SPDX-License-Identifier: MIT
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import type { DS4CharacterDataProperties } from "./character/character-data-properties";
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import type { DS4CreatureDataProperties } from "./creature/creature-data-properties";
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declare global {
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interface DataConfig {
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Actor: DS4ActorDataProperties;
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}
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}
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export type DS4ActorDataProperties = DS4CharacterDataProperties | DS4CreatureDataProperties;
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44
src/documents/actor/actor-data-source-base.ts
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44
src/documents/actor/actor-data-source-base.ts
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// SPDX-FileCopyrightText: 2021 Johannes Loher
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// SPDX-FileCopyrightText: 2021 Oliver Rümpelein
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// SPDX-FileCopyrightText: 2021 Gesina Schwalbe
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// SPDX-FileCopyrightText: 2021 Siegfried Krug
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//
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// SPDX-License-Identifier: MIT
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import { DS4 } from "../../config";
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import type { ModifiableData, ModifiableDataBase, ResourceData } from "../common/common-data";
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export interface DS4ActorDataSourceDataBase {
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attributes: DS4ActorDataSourceDataAttributes;
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traits: DS4ActorDataSourceDataTraits;
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combatValues: DS4ActorDataSourceDataCombatValues;
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}
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type DS4ActorDataSourceDataAttributes = { [Key in keyof typeof DS4.i18n.attributes]: ModifiableDataBase<number> };
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type Attribute = keyof DS4ActorDataSourceDataAttributes;
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export function isAttribute(value: unknown): value is Attribute {
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return (Object.keys(DS4.i18n.attributes) as Array<unknown>).includes(value);
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}
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type DS4ActorDataSourceDataTraits = { [Key in keyof typeof DS4.i18n.traits]: ModifiableDataBase<number> };
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type Trait = keyof DS4ActorDataSourceDataTraits;
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export function isTrait(value: unknown): value is Trait {
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return (Object.keys(DS4.i18n.traits) as Array<unknown>).includes(value);
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}
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type DS4ActorDataSourceDataCombatValues = {
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[Key in keyof typeof DS4.i18n.combatValues]: Key extends "hitPoints"
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? ResourceData<number>
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: ModifiableData<number>;
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};
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type CombatValue = keyof DS4ActorDataSourceDataCombatValues;
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export function isCombatValue(value: string): value is CombatValue {
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return (Object.keys(DS4.i18n.combatValues) as Array<unknown>).includes(value);
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}
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14
src/documents/actor/actor-data-source.ts
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src/documents/actor/actor-data-source.ts
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// SPDX-FileCopyrightText: 2022 Johannes Loher
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//
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// SPDX-License-Identifier: MIT
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import type { DS4CharacterDataSource } from "./character/character-data-source";
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import type { DS4CreatureDataSource } from "./creature/creature-data-source";
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declare global {
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interface SourceConfig {
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Actor: DS4ActorDataSource;
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}
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}
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export type DS4ActorDataSource = DS4CharacterDataSource | DS4CreatureDataSource;
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443
src/documents/actor/actor.ts
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443
src/documents/actor/actor.ts
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// SPDX-FileCopyrightText: 2021 Johannes Loher
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// SPDX-FileCopyrightText: 2021 Oliver RÜmpelein
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//
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// SPDX-License-Identifier: MIT
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import { DS4 } from "../../config";
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import { createCheckRoll } from "../../dice/check-factory";
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import { mathEvaluator } from "../../expression-evaluation/evaluator";
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import { logger } from "../../utils/logger";
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import { getGame } from "../../utils/utils";
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import { DS4ActiveEffect } from "../active-effect";
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import { isAttribute, isTrait } from "./actor-data-source-base";
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import type { ModifiableDataBaseTotal } from "../common/common-data";
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import type { DS4ArmorDataProperties } from "../item/armor/armor-data-properties";
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import type { DS4Item } from "../item/item";
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import type { ItemType } from "../item/item-data-source";
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import type { DS4ShieldDataProperties } from "../item/shield/shield-data-properties";
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import type { Check } from "./actor-data-properties-base";
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declare global {
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interface DocumentClassConfig {
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Actor: typeof DS4Actor;
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}
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}
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/**
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* The Actor class for DS4
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*/
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export class DS4Actor extends Actor {
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initialized: boolean | undefined;
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override prepareData(): void {
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this.initialized = true;
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this.data.reset();
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this.prepareBaseData();
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this.prepareEmbeddedDocuments();
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this.applyActiveEffectsToBaseData();
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this.prepareDerivedData();
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this.applyActiveEffectsToDerivedData();
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this.prepareFinalDerivedData();
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}
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override prepareBaseData(): void {
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const data = this.data;
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data.data.rolling = {
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minimumFumbleResult: 20,
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maximumCoupResult: 1,
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};
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const attributes = data.data.attributes;
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Object.values(attributes).forEach(
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(attribute: ModifiableDataBaseTotal<number>) => (attribute.total = attribute.base + attribute.mod),
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);
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const traits = data.data.traits;
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Object.values(traits).forEach(
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(trait: ModifiableDataBaseTotal<number>) => (trait.total = trait.base + trait.mod),
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);
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}
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private get actorEffects() {
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return this.effects.filter((effect) => !effect.data.flags.ds4?.itemEffectConfig?.applyToItems);
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}
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/**
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* Get the effects of this actor that should be applied to the given item.
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* @param item The item for which to get effects
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* @returns The array of effects that are candidates to be applied to the item
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*/
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itemEffects(item: DS4Item) {
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return this.effects.filter((effect) => {
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const { applyToItems, itemName, condition } = effect.data.flags.ds4?.itemEffectConfig ?? {};
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if (!applyToItems || (itemName !== undefined && itemName !== "" && itemName !== item.name)) {
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return false;
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}
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if (condition !== undefined && condition !== "") {
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try {
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const replacedCondition = DS4Actor.replaceFormulaData(condition, {
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item: item.data,
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actor: this.data,
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effect: effect.data,
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});
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return replacedCondition !== undefined ? Boolean(mathEvaluator.evaluate(replacedCondition)) : false;
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} catch (error) {
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logger.warn(error);
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return false;
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}
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}
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return true;
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});
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}
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private static replaceFormulaData(formula: string, data: object): string | undefined {
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const dataRgx = new RegExp(/@([a-z.0-9_\-]+)/gi);
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try {
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return formula.replace(dataRgx, (_, term) => {
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const value = foundry.utils.getProperty(data, term);
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if (value == null) {
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throw new Error();
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}
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return String(value).trim();
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});
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} catch {
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return undefined;
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}
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}
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/**
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* We override this with an empty implementation because we have our own custom way of applying
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* {@link ActiveEffect}s and {@link Actor#prepareEmbeddedDocuments} calls this.
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*/
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override applyActiveEffects(): void {
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return;
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}
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applyActiveEffectsToBaseData(): void {
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// reset overrides because our variant of applying active effects does not set them, it only adds overrides
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this.overrides = {};
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DS4ActiveEffect.applyEffetcs(
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this,
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this.actorEffects,
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(change) =>
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!this.derivedDataProperties.includes(change.key) &&
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!this.finalDerivedDataProperties.includes(change.key),
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);
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}
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applyActiveEffectsToDerivedData(): void {
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DS4ActiveEffect.applyEffetcs(this, this.actorEffects, (change) =>
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this.derivedDataProperties.includes(change.key),
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);
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}
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/**
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* Apply transformations to the Actor data after effects have been applied to the base data.
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*/
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override prepareDerivedData(): void {
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this.prepareCombatValues();
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this.prepareChecks();
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}
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/**
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* The list of properties that are derived from others, given in dot notation.
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*/
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get derivedDataProperties(): Array<string> {
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const combatValueProperties = Object.keys(DS4.i18n.combatValues).map(
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(combatValue) => `data.combatValues.${combatValue}.total`,
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);
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const checkProperties = Object.keys(DS4.i18n.checks)
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.filter((check) => check !== "defend")
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.map((check) => `data.checks.${check}`);
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return combatValueProperties.concat(checkProperties);
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}
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/**
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* Apply final transformations to the Actor data after all effects have been applied.
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*/
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prepareFinalDerivedData(): void {
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Object.values(this.data.data.attributes).forEach(
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(attribute: ModifiableDataBaseTotal<number>) => (attribute.total = Math.ceil(attribute.total)),
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);
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Object.values(this.data.data.traits).forEach(
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(trait: ModifiableDataBaseTotal<number>) => (trait.total = Math.ceil(trait.total)),
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);
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Object.entries(this.data.data.combatValues)
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.filter(([key]) => key !== "movement")
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.map(([, value]) => value)
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.forEach(
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(combatValue: ModifiableDataBaseTotal<number>) => (combatValue.total = Math.ceil(combatValue.total)),
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);
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(Object.keys(this.data.data.checks) as (keyof typeof this.data.data.checks)[]).forEach((key) => {
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this.data.data.checks[key] = Math.ceil(this.data.data.checks[key]);
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});
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this.data.data.combatValues.hitPoints.max = this.data.data.combatValues.hitPoints.total;
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this.data.data.checks.defend = this.data.data.combatValues.defense.total;
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}
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/**
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* The list of properties that are completely derived (i.e. {@link ActiveEffect}s cannot be applied to them),
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* given in dot notation.
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*/
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get finalDerivedDataProperties(): string[] {
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return ["data.combatValues.hitPoints.max", "data.checks.defend"];
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}
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/**
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* The list of item types that can be owned by this actor.
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*/
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get ownableItemTypes(): Array<ItemType> {
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return ["weapon", "armor", "shield", "equipment", "loot", "spell"];
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}
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/**
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* Checks whether or not the given item type can be owned by the actor.
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* @param itemType - The item type to check
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*/
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canOwnItemType(itemType: ItemType): boolean {
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return this.ownableItemTypes.includes(itemType);
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}
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/**
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* Prepares the combat values of the actor.
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*/
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protected prepareCombatValues(): void {
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const data = this.data.data;
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const armorValueOfEquippedItems = this.calculateArmorValueOfEquippedItems();
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const spellMalusOfEquippedItems = this.calculateSpellMaluesOfEquippedItems();
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data.combatValues.hitPoints.base = data.attributes.body.total + data.traits.constitution.total + 10;
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data.combatValues.defense.base =
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data.attributes.body.total + data.traits.constitution.total + armorValueOfEquippedItems;
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data.combatValues.initiative.base = data.attributes.mobility.total + data.traits.agility.total;
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data.combatValues.movement.base = data.attributes.mobility.total / 2 + 1;
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data.combatValues.meleeAttack.base = data.attributes.body.total + data.traits.strength.total;
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data.combatValues.rangedAttack.base = data.attributes.mobility.total + data.traits.dexterity.total;
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data.combatValues.spellcasting.base =
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data.attributes.mind.total + data.traits.aura.total - spellMalusOfEquippedItems;
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data.combatValues.targetedSpellcasting.base =
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data.attributes.mind.total + data.traits.dexterity.total - spellMalusOfEquippedItems;
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Object.values(data.combatValues).forEach(
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(combatValue: ModifiableDataBaseTotal<number>) => (combatValue.total = combatValue.base + combatValue.mod),
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);
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}
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/**
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* Calculates the total armor value of the equipped items.
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*/
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protected calculateArmorValueOfEquippedItems(): number {
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return this.getEquippedItemsWithArmor()
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.map((item) => item.data.data.armorValue)
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.reduce((a, b) => a + b, 0);
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}
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/**
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* Calculates the spell malus from equipped items.
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*/
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protected calculateSpellMaluesOfEquippedItems(): number {
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return this.getEquippedItemsWithArmor()
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.filter(
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(item) =>
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!(item.data.type === "armor" && ["cloth", "natural"].includes(item.data.data.armorMaterialType)),
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)
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.map((item) => item.data.data.armorValue)
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.reduce((a, b) => a + b, 0);
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}
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private getEquippedItemsWithArmor() {
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return this.items
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.filter(
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(item): item is DS4Item & { data: DS4ArmorDataProperties | DS4ShieldDataProperties } =>
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item.data.type === "armor" || item.data.type === "shield",
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)
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.filter((item) => item.data.data.equipped);
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}
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/**
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* Prepares the check target numbers of checks for the actor.
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*/
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protected prepareChecks(): void {
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const data = this.data.data;
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data.checks = {
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appraise: data.attributes.mind.total + data.traits.intellect.total,
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changeSpell: data.attributes.mind.total + data.traits.intellect.total,
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climb: data.attributes.mobility.total + data.traits.strength.total,
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communicate: data.attributes.mind.total + data.traits.dexterity.total,
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decipherScript: data.attributes.mind.total + data.traits.intellect.total,
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defend: 0, // assigned in prepareFinalDerivedData as it must always match data.combatValues.defense.total and is not changeable by effects
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defyPoison: data.attributes.body.total + data.traits.constitution.total,
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disableTraps: data.attributes.mind.total + data.traits.dexterity.total,
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featOfStrength: data.attributes.body.total + data.traits.strength.total,
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flirt: data.attributes.mind.total + data.traits.aura.total,
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haggle: data.attributes.mind.total + Math.max(data.traits.intellect.total, data.traits.intellect.total),
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hide: data.attributes.mobility.total + data.traits.agility.total,
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identifyMagic: data.attributes.mind.total + data.traits.intellect.total,
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jump: data.attributes.mobility.total + data.traits.agility.total,
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knowledge: data.attributes.mind.total + data.traits.intellect.total,
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openLock: data.attributes.mind.total + data.traits.dexterity.total,
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perception: Math.max(data.attributes.mind.total + data.traits.intellect.total, 8),
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pickPocket: data.attributes.mobility.total + data.traits.dexterity.total,
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readTracks: data.attributes.mind.total + data.traits.intellect.total,
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resistDisease: data.attributes.body.total + data.traits.constitution.total,
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ride: data.attributes.mobility.total + Math.max(data.traits.agility.total, data.traits.aura.total),
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search: Math.max(data.attributes.mind.total + data.traits.intellect.total, 8),
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senseMagic: data.attributes.mind.total + data.traits.aura.total,
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sneak: data.attributes.mobility.total + data.traits.agility.total,
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startFire: data.attributes.mind.total + data.traits.dexterity.total,
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swim: data.attributes.mobility.total + data.traits.strength.total,
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wakeUp: data.attributes.mind.total + data.traits.intellect.total,
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workMechanism:
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data.attributes.mind.total + Math.max(data.traits.dexterity.total, data.traits.intellect.total),
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};
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}
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/**
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* Handle how changes to a Token attribute bar are applied to the Actor.
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* This only differs from the base implementation by also allowing negative values.
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*/
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override async modifyTokenAttribute(
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attribute: string,
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value: number,
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isDelta = false,
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isBar = true,
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): Promise<this | undefined> {
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const current = foundry.utils.getProperty(this.data.data, attribute);
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// Determine the updates to make to the actor data
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let updates: Record<string, number>;
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if (isBar) {
|
||||
if (isDelta) value = Math.min(Number(current.value) + value, current.max);
|
||||
updates = { [`data.${attribute}.value`]: value };
|
||||
} else {
|
||||
if (isDelta) value = Number(current) + value;
|
||||
updates = { [`data.${attribute}`]: value };
|
||||
}
|
||||
|
||||
// Call a hook to handle token resource bar updates
|
||||
const allowed = Hooks.call("modifyTokenAttribute", { attribute, value, isDelta, isBar }, updates);
|
||||
return allowed !== false ? this.update(updates) : this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll for a given check.
|
||||
* @param check - The check to perform
|
||||
* @param options - Additional options to customize the roll
|
||||
*/
|
||||
async rollCheck(
|
||||
check: Check,
|
||||
options: { speaker?: { token?: TokenDocument; alias?: string } } = {},
|
||||
): Promise<void> {
|
||||
const speaker = ChatMessage.getSpeaker({ actor: this, ...options.speaker });
|
||||
await createCheckRoll(this.data.data.checks[check], {
|
||||
rollMode: getGame().settings.get("core", "rollMode"),
|
||||
maximumCoupResult: this.data.data.rolling.maximumCoupResult,
|
||||
minimumFumbleResult: this.data.data.rolling.minimumFumbleResult,
|
||||
flavor: "DS4.ActorCheckFlavor",
|
||||
flavorData: { actor: speaker.alias ?? this.name, check: DS4.i18nKeys.checks[check] },
|
||||
speaker,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll a generic check. A dialog is presented to select the combination of
|
||||
* Attribute and Trait to perform the check against.
|
||||
* @param options - Additional options to customize the roll
|
||||
*/
|
||||
async rollGenericCheck(options: { speaker?: { token?: TokenDocument; alias?: string } } = {}): Promise<void> {
|
||||
const attributeAndTrait = await this.selectAttributeAndTrait();
|
||||
if (!attributeAndTrait) {
|
||||
return;
|
||||
}
|
||||
const { attribute, trait } = attributeAndTrait;
|
||||
const checkTargetNumber = this.data.data.attributes[attribute].total + this.data.data.traits[trait].total;
|
||||
const speaker = ChatMessage.getSpeaker({ actor: this, ...options.speaker });
|
||||
await createCheckRoll(checkTargetNumber, {
|
||||
rollMode: getGame().settings.get("core", "rollMode"),
|
||||
maximumCoupResult: this.data.data.rolling.maximumCoupResult,
|
||||
minimumFumbleResult: this.data.data.rolling.minimumFumbleResult,
|
||||
flavor: "DS4.ActorGenericCheckFlavor",
|
||||
flavorData: {
|
||||
actor: speaker.alias ?? this.name,
|
||||
attribute: DS4.i18n.attributes[attribute],
|
||||
trait: DS4.i18n.traits[trait],
|
||||
},
|
||||
speaker,
|
||||
});
|
||||
}
|
||||
|
||||
protected async selectAttributeAndTrait(): Promise<{
|
||||
attribute: keyof typeof DS4.i18n.attributes;
|
||||
trait: keyof typeof DS4.i18n.traits;
|
||||
} | null> {
|
||||
const attributeIdentifier = "attribute-trait-selection-attribute";
|
||||
const traitIdentifier = "attribute-trait-selection-trait";
|
||||
return Dialog.prompt({
|
||||
title: getGame().i18n.localize("DS4.DialogAttributeTraitSelection"),
|
||||
content: await renderTemplate("systems/ds4/templates/dialogs/simple-select-form.hbs", {
|
||||
selects: [
|
||||
{
|
||||
label: getGame().i18n.localize("DS4.Attribute"),
|
||||
identifier: attributeIdentifier,
|
||||
options: Object.fromEntries(
|
||||
(Object.entries(DS4.i18n.attributes) as [keyof typeof DS4.i18n.attributes, string][]).map(
|
||||
([attribute, translation]) => [
|
||||
attribute,
|
||||
`${translation} (${this.data.data.attributes[attribute].total})`,
|
||||
],
|
||||
),
|
||||
),
|
||||
},
|
||||
{
|
||||
label: getGame().i18n.localize("DS4.Trait"),
|
||||
identifier: traitIdentifier,
|
||||
options: Object.fromEntries(
|
||||
(Object.entries(DS4.i18n.traits) as [keyof typeof DS4.i18n.traits, string][]).map(
|
||||
([trait, translation]) => [
|
||||
trait,
|
||||
`${translation} (${this.data.data.traits[trait].total})`,
|
||||
],
|
||||
),
|
||||
),
|
||||
},
|
||||
],
|
||||
}),
|
||||
label: getGame().i18n.localize("DS4.GenericOkButton"),
|
||||
callback: (html) => {
|
||||
const selectedAttribute = html.find(`#${attributeIdentifier}`).val();
|
||||
if (!isAttribute(selectedAttribute)) {
|
||||
throw new Error(
|
||||
getGame().i18n.format("DS4.ErrorUnexpectedAttribute", {
|
||||
actualAttribute: selectedAttribute,
|
||||
expectedTypes: Object.keys(DS4.i18n.attributes)
|
||||
.map((attribute) => `'${attribute}'`)
|
||||
.join(", "),
|
||||
}),
|
||||
);
|
||||
}
|
||||
const selectedTrait = html.find(`#${traitIdentifier}`).val();
|
||||
if (!isTrait(selectedTrait)) {
|
||||
throw new Error(
|
||||
getGame().i18n.format("DS4.ErrorUnexpectedTrait", {
|
||||
actualTrait: selectedTrait,
|
||||
expectedTypes: Object.keys(DS4.i18n.traits)
|
||||
.map((attribute) => `'${attribute}'`)
|
||||
.join(", "),
|
||||
}),
|
||||
);
|
||||
}
|
||||
return {
|
||||
attribute: selectedAttribute,
|
||||
trait: selectedTrait,
|
||||
};
|
||||
},
|
||||
rejectClose: false,
|
||||
});
|
||||
}
|
||||
}
|
29
src/documents/actor/character/character-data-properties.ts
Normal file
29
src/documents/actor/character/character-data-properties.ts
Normal file
|
@ -0,0 +1,29 @@
|
|||
// SPDX-FileCopyrightText: 2022 Johannes Loher
|
||||
//
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
import type { DS4ActorDataPropertiesDataBase } from "../actor-data-properties-base";
|
||||
import type {
|
||||
DS4CharacterDataSourceDataBaseInfo,
|
||||
DS4CharacterDataSourceDataCurrency,
|
||||
DS4CharacterDataSourceDataProfile,
|
||||
DS4CharacterDataSourceDataProgression,
|
||||
DS4CharacterDataSourceDataSlayerPoints,
|
||||
} from "./character-data-source";
|
||||
|
||||
export interface DS4CharacterDataProperties {
|
||||
type: "character";
|
||||
data: DS4CharacterDataPropertiesData;
|
||||
}
|
||||
|
||||
interface DS4CharacterDataPropertiesData extends DS4ActorDataPropertiesDataBase {
|
||||
baseInfo: DS4CharacterDataSourceDataBaseInfo;
|
||||
progression: DS4CharacterDataSourceDataProgression;
|
||||
profile: DS4CharacterDataSourceDataProfile;
|
||||
currency: DS4CharacterDataSourceDataCurrency;
|
||||
slayerPoints: DS4CharacterDataPropertiesDataSlayerPoints;
|
||||
}
|
||||
|
||||
export interface DS4CharacterDataPropertiesDataSlayerPoints extends DS4CharacterDataSourceDataSlayerPoints {
|
||||
max: number;
|
||||
}
|
56
src/documents/actor/character/character-data-source.ts
Normal file
56
src/documents/actor/character/character-data-source.ts
Normal file
|
@ -0,0 +1,56 @@
|
|||
// SPDX-FileCopyrightText: 2022 Johannes Loher
|
||||
//
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
import type { UsableResource } from "../../common/common-data";
|
||||
import type { DS4ActorDataSourceDataBase } from "../actor-data-source-base";
|
||||
|
||||
export interface DS4CharacterDataSource {
|
||||
type: "character";
|
||||
data: DS4CharacterDataSourceData;
|
||||
}
|
||||
|
||||
interface DS4CharacterDataSourceData extends DS4ActorDataSourceDataBase {
|
||||
baseInfo: DS4CharacterDataSourceDataBaseInfo;
|
||||
progression: DS4CharacterDataSourceDataProgression;
|
||||
profile: DS4CharacterDataSourceDataProfile;
|
||||
currency: DS4CharacterDataSourceDataCurrency;
|
||||
slayerPoints: DS4CharacterDataSourceDataSlayerPoints;
|
||||
}
|
||||
|
||||
export interface DS4CharacterDataSourceDataBaseInfo {
|
||||
race: string;
|
||||
class: string;
|
||||
heroClass: string;
|
||||
culture: string;
|
||||
}
|
||||
|
||||
export interface DS4CharacterDataSourceDataProgression {
|
||||
level: number;
|
||||
experiencePoints: number;
|
||||
talentPoints: UsableResource<number>;
|
||||
progressPoints: UsableResource<number>;
|
||||
}
|
||||
|
||||
export interface DS4CharacterDataSourceDataProfile {
|
||||
biography: string;
|
||||
gender: string;
|
||||
birthday: string;
|
||||
birthplace: string;
|
||||
age: number;
|
||||
height: number;
|
||||
hairColor: string;
|
||||
weight: number;
|
||||
eyeColor: string;
|
||||
specialCharacteristics: string;
|
||||
}
|
||||
|
||||
export interface DS4CharacterDataSourceDataCurrency {
|
||||
gold: number;
|
||||
silver: number;
|
||||
copper: number;
|
||||
}
|
||||
|
||||
export interface DS4CharacterDataSourceDataSlayerPoints {
|
||||
value: number;
|
||||
}
|
26
src/documents/actor/character/character.ts
Normal file
26
src/documents/actor/character/character.ts
Normal file
|
@ -0,0 +1,26 @@
|
|||
// SPDX-FileCopyrightText: 2022 Johannes Loher
|
||||
//
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
import { DS4Actor } from "../actor";
|
||||
|
||||
import type { ItemType } from "../../item/item-data-source";
|
||||
|
||||
export class DS4Character extends DS4Actor {
|
||||
override prepareFinalDerivedData(): void {
|
||||
super.prepareFinalDerivedData();
|
||||
this.data.data.slayerPoints.max = 3;
|
||||
}
|
||||
|
||||
override get finalDerivedDataProperties(): string[] {
|
||||
return [...super.finalDerivedDataProperties, "data.slayerPoints.max"];
|
||||
}
|
||||
|
||||
override get ownableItemTypes(): Array<ItemType> {
|
||||
return [...super.ownableItemTypes, "talent", "racialAbility", "language", "alphabet"];
|
||||
}
|
||||
}
|
||||
|
||||
export interface DS4Character {
|
||||
data: foundry.data.ActorData & { type: "character"; _source: { type: "character" } };
|
||||
}
|
15
src/documents/actor/creature/creature-data-properties.ts
Normal file
15
src/documents/actor/creature/creature-data-properties.ts
Normal file
|
@ -0,0 +1,15 @@
|
|||
// SPDX-FileCopyrightText: 2022 Johannes Loher
|
||||
//
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
import type { DS4ActorDataPropertiesDataBase } from "../actor-data-properties-base";
|
||||
import type { DS4CreatureDataSourceDataBaseInfo } from "./creature-data-source";
|
||||
|
||||
export interface DS4CreatureDataProperties {
|
||||
type: "creature";
|
||||
data: DS4CreatureDataPropertiesData;
|
||||
}
|
||||
|
||||
interface DS4CreatureDataPropertiesData extends DS4ActorDataPropertiesDataBase {
|
||||
baseInfo: DS4CreatureDataSourceDataBaseInfo;
|
||||
}
|
28
src/documents/actor/creature/creature-data-source.ts
Normal file
28
src/documents/actor/creature/creature-data-source.ts
Normal file
|
@ -0,0 +1,28 @@
|
|||
// SPDX-FileCopyrightText: 2022 Johannes Loher
|
||||
//
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
import type { DS4 } from "../../../config";
|
||||
import type { DS4ActorDataSourceDataBase } from "../actor-data-source-base";
|
||||
|
||||
export interface DS4CreatureDataSource {
|
||||
type: "creature";
|
||||
data: DS4CreatureDataSourceData;
|
||||
}
|
||||
|
||||
interface DS4CreatureDataSourceData extends DS4ActorDataSourceDataBase {
|
||||
baseInfo: DS4CreatureDataSourceDataBaseInfo;
|
||||
}
|
||||
|
||||
export interface DS4CreatureDataSourceDataBaseInfo {
|
||||
loot: string;
|
||||
foeFactor: number;
|
||||
creatureType: CreatureType;
|
||||
sizeCategory: SizeCategory;
|
||||
experiencePoints: number;
|
||||
description: string;
|
||||
}
|
||||
|
||||
type CreatureType = keyof typeof DS4.i18n.creatureTypes;
|
||||
|
||||
type SizeCategory = keyof typeof DS4.i18n.creatureSizeCategories;
|
17
src/documents/actor/creature/creature.ts
Normal file
17
src/documents/actor/creature/creature.ts
Normal file
|
@ -0,0 +1,17 @@
|
|||
// SPDX-FileCopyrightText: 2022 Johannes Loher
|
||||
//
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
import { DS4Actor } from "../actor";
|
||||
|
||||
import type { ItemType } from "../../item/item-data-source";
|
||||
|
||||
export class DS4Creature extends DS4Actor {
|
||||
override get ownableItemTypes(): Array<ItemType> {
|
||||
return [...super.ownableItemTypes, "specialCreatureAbility"];
|
||||
}
|
||||
}
|
||||
|
||||
export interface DS4Creature {
|
||||
data: foundry.data.ActorData & { type: "creature"; _source: { type: "creature" } };
|
||||
}
|
23
src/documents/actor/proxy.ts
Normal file
23
src/documents/actor/proxy.ts
Normal file
|
@ -0,0 +1,23 @@
|
|||
// SPDX-FileCopyrightText: 2022 Johannes Loher
|
||||
//
|
||||
// SPDX-License-Identifier: MIT
|
||||
|
||||
import { getGame } from "../../utils/utils";
|
||||
import { DS4Actor } from "./actor";
|
||||
import { DS4Character } from "./character/character";
|
||||
import { DS4Creature } from "./creature/creature";
|
||||
|
||||
const handler = {
|
||||
construct(_: typeof DS4Actor, args: ConstructorParameters<typeof DS4Actor>) {
|
||||
switch (args[0]?.type) {
|
||||
case "character":
|
||||
return new DS4Character(...args);
|
||||
case "creature":
|
||||
return new DS4Creature(...args);
|
||||
default:
|
||||
throw new Error(getGame().i18n.format("DS4.ErrorInvalidActorType", { type: args[0]?.type }));
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
export const DS4ActorProxy: typeof DS4Actor = new Proxy(DS4Actor, handler);
|
Loading…
Add table
Add a link
Reference in a new issue