refactor: improve structure of src
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96 changed files with 146 additions and 157 deletions
22
src/utils/logger.ts
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src/utils/logger.ts
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// SPDX-FileCopyrightText: 2021 Johannes Loher
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//
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// SPDX-License-Identifier: MIT
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const loggingContext = "DS4";
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const loggingSeparator = "|";
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type LogLevel = "debug" | "info" | "warning" | "error";
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type LoggingFunction = (...data: unknown[]) => void;
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const getLoggingFunction = (type: LogLevel = "info"): LoggingFunction => {
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const log = { debug: console.debug, info: console.info, warning: console.warn, error: console.error }[type];
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return (...data: unknown[]) => log(loggingContext, loggingSeparator, ...data);
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};
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export const logger = Object.freeze({
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debug: getLoggingFunction("debug"),
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info: getLoggingFunction("info"),
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warn: getLoggingFunction("warning"),
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error: getLoggingFunction("error"),
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getLoggingFunction,
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});
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40
src/utils/utils.ts
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40
src/utils/utils.ts
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// SPDX-FileCopyrightText: 2021 Johannes Loher
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//
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// SPDX-License-Identifier: MIT
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/**
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* Tests if the given `value` is truthy.
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*
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* If it is not truthy, an {@link Error} is thrown, which depends on the given `message` parameter:
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* - If `message` is a string`, it is used to construct a new {@link Error} which then is thrown.
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* - If `message` is an instance of {@link Error}, it is thrown.
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* - If `message` is `undefined`, an {@link Error} with a default message is thrown.
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*/
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export function enforce(value: unknown, message?: string | Error): asserts value {
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if (!value) {
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if (!message) {
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message =
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getGameSafe()?.i18n.localize("DS4.ErrorUnexpectedError") ??
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"There was an unexpected error in the Dungeonslayers 4 system. For more details, please take a look at the console (F12).";
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}
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throw message instanceof Error ? message : new Error(message);
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}
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}
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export function getCanvas(): Canvas {
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if (!(canvas instanceof Canvas) || !canvas.ready) {
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throw new Error(getGame().i18n.localize("DS4.ErrorCanvasIsNotInitialized"));
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}
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return canvas;
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}
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export function getGame(): Game {
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if (!(game instanceof Game)) {
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throw new Error("Game is not initialized yet.");
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}
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return game;
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}
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export function getGameSafe(): Game | undefined {
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return game instanceof Game ? game : undefined;
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}
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