Merge remote-tracking branch 'origin/master' into 008-chatRollInterface

This commit is contained in:
Oliver Rümpelein 2021-01-08 18:32:36 +01:00
commit c89278992f
43 changed files with 1137 additions and 640 deletions

View file

@ -4,6 +4,8 @@ export interface DS4ActorDataType {
combatValues: DS4ActorDataCombatValues;
baseInfo: DS4ActorDataBaseInfo;
progression: DS4ActorDataProgression;
language: DS4ActorDataLanguage;
profile: DS4ActorDataProfile;
}
interface DS4ActorDataAttributes {
@ -23,8 +25,9 @@ interface UsableResource<T> {
used: T;
}
interface CurrentData<T> extends ModifiableData<T> {
current: T;
interface ResourceData<T> extends ModifiableData<T> {
value: T;
max?: T;
}
// Blueprint in case we need more detailed differentiation
@ -40,7 +43,7 @@ interface DS4ActorDataTraits {
}
interface DS4ActorDataCombatValues {
hitPoints: CurrentData<number>;
hitPoints: ResourceData<number>;
defense: ModifiableData<number>;
initiative: ModifiableData<number>;
movement: ModifiableData<number>;
@ -55,6 +58,7 @@ interface DS4ActorDataBaseInfo {
class: string;
heroClass: string;
racialAbilities: string;
culture: string;
}
interface DS4ActorDataProgression {
@ -63,3 +67,20 @@ interface DS4ActorDataProgression {
talentPoints: UsableResource<number>;
progressPoints: UsableResource<number>;
}
interface DS4ActorDataLanguage {
languages: string;
alphabets: string;
}
interface DS4ActorDataProfile {
gender: string;
birthday: string;
birthplace: string;
age: number;
height: number;
hairColor: string;
weight: number;
eyeColor: string;
specialCharacteristics: string;
}

View file

@ -18,5 +18,7 @@ export class DS4Actor extends Actor<DS4ActorDataType, DS4ItemDataType, DS4Item>
Object.values(combatValues).forEach(
(combatValue: ModifiableData<number>) => (combatValue.total = combatValue.base + combatValue.mod),
);
combatValues.hitPoints.max = combatValues.hitPoints.total;
}
}

View file

@ -48,6 +48,8 @@ export const DS4 = {
shield: "DS4.ItemTypeShield",
trinket: "DS4.ItemTypeTrinket",
equipment: "DS4.ItemTypeEquipment",
talent: "DS4.ItemTypeTalent",
racialAbility: "DS4.ItemTypeRacialAbility",
},
/**
@ -135,10 +137,11 @@ export const DS4 = {
class: "DS4.BaseInfoClass",
heroClass: "DS4.BaseInfoHeroClass",
racialAbilities: "DS4.BaseInfoRacialAbilities",
culture: "DS4.BaseInfoCulture",
},
/**
* Definme the progression info of a character
* Define the progression info of a character
*/
progression: {
level: "DS4.ProgressionLevel",
@ -146,4 +149,42 @@ export const DS4 = {
talentPoints: "DS4.ProgressionTalentPoints",
progressPoints: "DS4.ProgressionProgressPoints",
},
/**
* Define the language info of a character
*/
language: {
languages: "DS4.LanguageLanguages",
alphabets: "DS4.LanguageAlphabets",
},
/**
* Define the profile info of a character
*/
profile: {
gender: "DS4.ProfileGender",
birthday: "DS4.ProfileBirthday",
birthplace: "DS4.ProfileBirthplace",
age: "DS4.ProfileAge",
height: "DS4.ProfileHeight",
hairColor: "DS4.ProfilHairColor",
weight: "DS4.ProfileWeight",
eyeColor: "DS4.ProfileEyeColor",
specialCharacteristics: "DS4.ProfileSpecialCharacteristics",
},
/**
* Define the profile info types for hanndlebars of a character
*/
profileDTypes: {
gender: "String",
birthday: "String",
birthplace: "String",
age: "Number",
height: "Number",
hairColor: "String",
weight: "Number",
eyeColor: "String",
specialCharacteristics: "String",
},
};

View file

@ -46,8 +46,13 @@ async function registerHandlebarsPartials() {
"systems/ds4/templates/item/partials/effects.hbs",
"systems/ds4/templates/item/partials/body.hbs",
"systems/ds4/templates/actor/partials/items-overview.hbs",
"systems/ds4/templates/actor/partials/talents-overview.hbs",
"systems/ds4/templates/actor/partials/overview-add-button.hbs",
"systems/ds4/templates/actor/partials/overview-control-buttons.hbs",
"systems/ds4/templates/actor/partials/attributes-traits.hbs",
"systems/ds4/templates/actor/partials/combat-values.hbs",
"systems/ds4/templates/actor/partials/profile.hbs",
"systems/ds4/templates/actor/partials/character-progression.hbs",
];
return loadTemplates(templatePaths);
}
@ -75,6 +80,8 @@ Hooks.once("setup", function () {
"combatValues",
"baseInfo",
"progression",
"language",
"profile",
];
// Exclude some from sorting where the default order matters

View file

@ -1,5 +1,13 @@
// TODO: Actually add a type for data
export type DS4ItemDataType = DS4Weapon | DS4Armor | DS4Shield | DS4Trinket | DS4Equipment;
import { ModifiableData } from "../actor/actor-data";
export type DS4ItemDataType =
| DS4Weapon
| DS4Armor
| DS4Shield
| DS4Trinket
| DS4Equipment
| DS4Talent
| DS4RacialAbility;
// types
@ -14,9 +22,18 @@ interface DS4Armor extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4It
armorType: "body" | "helmet" | "vambrace" | "greaves" | "vambraceGreaves";
}
export interface DS4Talent extends DS4ItemBase {
rank: DS4TalentRank;
}
interface DS4TalentRank extends ModifiableData<number> {
max: number;
}
interface DS4Shield extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable, DS4ItemProtective {}
interface DS4Trinket extends DS4ItemBase, DS4ItemPhysical, DS4ItemEquipable {}
interface DS4Equipment extends DS4ItemBase, DS4ItemPhysical {}
type DS4RacialAbility = DS4ItemBase;
// templates
@ -30,6 +47,10 @@ interface DS4ItemPhysical {
storageLocation: string;
}
export function isDS4ItemDataTypePhysical(input: DS4ItemDataType): boolean {
return "quantity" in input && "price" in input && "availability" in input && "storageLocation" in input;
}
interface DS4ItemEquipable {
equipped: boolean;
}

View file

@ -1,5 +1,5 @@
import { DS4Item } from "./item";
import { DS4ItemDataType } from "./item-data";
import { DS4ItemDataType, isDS4ItemDataTypePhysical } from "./item-data";
/**
* Extend the basic ItemSheet with some very simple modifications
@ -26,7 +26,13 @@ export class DS4ItemSheet extends ItemSheet<DS4ItemDataType, DS4Item> {
/** @override */
getData(): ItemSheetData<DS4ItemDataType, DS4Item> {
const data = { ...super.getData(), config: CONFIG.DS4, isOwned: this.item.isOwned, actor: this.item.actor };
const data = {
...super.getData(),
config: CONFIG.DS4,
isOwned: this.item.isOwned,
actor: this.item.actor,
isPhysical: isDS4ItemDataTypePhysical(this.item.data.data),
};
console.log(data);
return data;
}
@ -54,29 +60,38 @@ export class DS4ItemSheet extends ItemSheet<DS4ItemDataType, DS4Item> {
if (!this.options.editable) return;
html.find(".effect-create").on("click", this._onEffectCreate.bind(this));
html.find(".effect-edit").on("click", (ev) => {
const li = $(ev.currentTarget).parents(".effect");
console.log(li.data("effectId"));
const effect = this.item.effects.get(li.data("effectId"));
effect.sheet.render(true);
});
html.find(".effect-delete").on("click", async (ev) => {
const li = $(ev.currentTarget).parents(".effect");
await this.item.deleteEmbeddedEntity("ActiveEffect", li.data("effectId"));
});
html.find(".effect-control").on("click", this._onManageActiveEffect.bind(this));
}
/**
* Handle creating a new ActiveEffect for the item using initial data defined in the HTML dataset
* Handle management of ActiveEffects.
* @param {Event} event The originating click event
* @private
*/
private async _onEffectCreate(event: JQuery.ClickEvent): Promise<unknown> {
private async _onManageActiveEffect(event: JQuery.ClickEvent): Promise<unknown> {
event.preventDefault();
if (this.item.isOwned) {
return ui.notifications.warn(game.i18n.localize("DS4.WarningManageActiveEffectOnOwnedItem"));
}
const a = event.currentTarget;
const li = $(a).parents(".effect");
switch (a.dataset["action"]) {
case "create":
return this._createActiveEffect();
case "edit":
const effect = this.item.effects.get(li.data("effectId"));
return effect.sheet.render(true);
case "delete": {
return this.item.deleteEmbeddedEntity("ActiveEffect", li.data("effectId"));
}
}
}
/**
* Create a new ActiveEffect for the item using default data.
*/
private async _createActiveEffect(): Promise<unknown> {
const label = `New Effect`;
const createData = {

View file

@ -1,6 +1,6 @@
import { DS4Actor } from "../actor/actor";
import { DS4ActorDataType } from "../actor/actor-data";
import { DS4ItemDataType } from "./item-data";
import { DS4ItemDataType, DS4Talent } from "./item-data";
/**
* Extend the basic Item with some very simple modifications.
@ -12,10 +12,18 @@ export class DS4Item extends Item<DS4ItemDataType, DS4ActorDataType, DS4Actor> {
*/
prepareData(): void {
super.prepareData();
this.prepareDerivedData();
// Get the Item's data
// const itemData = this.data;
// const actorData = this.actor ? this.actor.data : {};
// const data = itemData.data;
}
prepareDerivedData(): void {
if (this.type === "talent") {
const data = this.data.data as DS4Talent;
data.rank.total = data.rank.base + data.rank.mod;
}
}
}