Type-ify Actor.

This commit is contained in:
Oliver Rümpelein 2020-12-28 15:51:00 +01:00
parent 7a4cb7110b
commit d9440b27a6
4 changed files with 35 additions and 12 deletions

View file

@ -1,4 +1,4 @@
import { DS4ActorDataType } from "./actor-data";
import { DS4ActorData, DS4ActorDataType } from "./actor-data";
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
@ -13,21 +13,20 @@ export class DS4Actor extends Actor<DS4ActorDataType> {
_prepareCombatValues(data: ActorData<DS4ActorDataType>): void {
const hitPointsModifier = getProperty(data, "data.combatValues.hitPoints.modifier") || 0;
// data.data seems to get initialized with the enitity's data
const actorData = (data.data as unknown) as DS4ActorData;
setProperty(
data,
"data.combatValues.hitPoints.max",
data.data["attributes"]["body"].initial + // TODO: replace ["..."]
data.data["traits"]["constitution"].initial + // TODO: replace ["..."]
10 +
hitPointsModifier,
actorData.attributes.body.initial + actorData.traits.constitution.initial + 10 + hitPointsModifier,
);
const defenseModifier = getProperty(data, "data.combatValues.defense.modifier") || 0;
setProperty(
data,
"data.combatValues.defense.value",
data.data["attributes"]["body"].initial + // TODO: replace ["..."]
data.data["traits"]["constitution"].initial + // TODO: replace ["..."]
actorData.attributes.body.initial +
actorData.traits.constitution.initial +
this._getArmorValue() +
defenseModifier,
);