style: fix code formatting inconsistencies
- Remove excessive blank lines (triple+ newlines reduced to double) - Fix EditorConfig indent_size from 4 to 2 spaces to match Prettier - Ensure consistent whitespace formatting across JavaScript/TypeScript files - Clean up formatting in templates (HBS files) Files affected: - src/apps/actor/base-sheet.js: Remove 6 instances of triple+ blank lines - src/apps/item-sheet.js: Remove 4 instances of triple+ blank lines - src/apps/ruler/token-ruler.js: Remove 1 instance of triple+ blank lines - src/hooks/hooks.ts: Remove 1 instance of triple+ blank lines - templates/sheets/actor/*.hbs: Remove excessive blank lines - .editorconfig: Fix indent_size to match Prettier tabWidth (2 spaces)
This commit is contained in:
parent
7fcdcf8a5c
commit
e021fedcdf
19 changed files with 113 additions and 124 deletions
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@ -8,6 +8,6 @@ root = true
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end_of_line = lf
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insert_final_newline = true
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indent_style = space
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indent_size = 4
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indent_size = 2
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charset = utf-8
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trim_trailing_whitespace = true
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@ -53,7 +53,8 @@
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/* Icon animations */
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@keyframes pulse {
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0%, 100% {
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0%,
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100% {
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opacity: 1;
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}
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50% {
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@ -6,7 +6,6 @@
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@use "./colors";
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$padding-sm: 5px;
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$padding-md: 10px;
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$padding-lg: 20px;
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@ -6,12 +6,12 @@
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//
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// SPDX-License-Identifier: MIT
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/**
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* The base sheet class for DS4 Actor Sheets
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*/
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export class DS4ActorSheet extends foundry.applications.api.HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
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export class DS4ActorSheet extends foundry.applications.api.HandlebarsApplicationMixin(
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foundry.applications.sheets.ActorSheetV2,
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) {
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static DEFAULT_OPTIONS = {
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classes: ["sheet", "ds4-actor-sheet", "themed"],
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tag: "form",
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@ -58,14 +58,14 @@ export class DS4ActorSheet extends foundry.applications.api.HandlebarsApplicatio
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/** @override */
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get template() {
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const templatePath = !game.user?.isGM && this.document.limited
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? "systems/ds4/templates/sheets/actor/limited-sheet.hbs"
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: `systems/ds4/templates/sheets/actor/${this.document.type}-sheet.hbs`;
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const templatePath =
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!game.user?.isGM && this.document.limited
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? "systems/ds4/templates/sheets/actor/limited-sheet.hbs"
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: `systems/ds4/templates/sheets/actor/${this.document.type}-sheet.hbs`;
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return templatePath;
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}
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/** @override */
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async _renderHTML(context) {
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return await foundry.applications.handlebars.renderTemplate(this.template, context);
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@ -76,8 +76,6 @@ export class DS4ActorSheet extends foundry.applications.api.HandlebarsApplicatio
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content.innerHTML = result;
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}
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/** @override */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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@ -87,8 +85,6 @@ export class DS4ActorSheet extends foundry.applications.api.HandlebarsApplicatio
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throw new Error("Document not available for sheet rendering");
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}
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// Add document data
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context.data = this.document;
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context.system = this.document.system;
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@ -104,8 +100,6 @@ export class DS4ActorSheet extends foundry.applications.api.HandlebarsApplicatio
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showSlayerPoints: game.settings.get("ds4", "showSlayerPoints") || false,
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};
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// Add items organized by type
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context.itemsByType = {};
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if (this.document.items && this.document.items.size > 0) {
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@ -345,7 +339,6 @@ export class DS4ActorSheet extends foundry.applications.api.HandlebarsApplicatio
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}
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}
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/**
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* Handle changing an item property
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* @param {Event} event - The triggering event
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@ -477,8 +470,6 @@ export class DS4ActorSheet extends foundry.applications.api.HandlebarsApplicatio
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}
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}
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/**
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* Handle sorting items
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* @param {Event} event - The triggering event
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@ -490,7 +481,7 @@ export class DS4ActorSheet extends foundry.applications.api.HandlebarsApplicatio
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if (!dataPath || !itemType) return;
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const items = this.document.items.filter(item => item.type === itemType);
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const items = this.document.items.filter((item) => item.type === itemType);
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const sortedItems = this.sortItems(items, dataPath);
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const updates = sortedItems.map((item, index) => ({
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@ -542,13 +533,13 @@ export class DS4ActorSheet extends foundry.applications.api.HandlebarsApplicatio
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if (!nav || !sheet) return;
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// Update navigation active state
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nav.querySelectorAll(".ds4-sheet-tab-nav__item").forEach(item => {
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nav.querySelectorAll(".ds4-sheet-tab-nav__item").forEach((item) => {
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item.classList.remove("active");
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});
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target.classList.add("active");
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// Update tab content visibility
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sheet.querySelectorAll(".ds4-sheet-tab").forEach(tabContent => {
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sheet.querySelectorAll(".ds4-sheet-tab").forEach((tabContent) => {
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tabContent.classList.remove("active");
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});
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@ -582,8 +573,8 @@ export class DS4ActorSheet extends foundry.applications.api.HandlebarsApplicatio
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const tabContents = sheet.querySelectorAll(".ds4-sheet-tab");
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// Remove active class from all items first
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navItems.forEach(item => item.classList.remove("active"));
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tabContents.forEach(content => content.classList.remove("active"));
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navItems.forEach((item) => item.classList.remove("active"));
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tabContents.forEach((content) => content.classList.remove("active"));
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// Find the currently active tab or default to first
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let targetTab = this.activeTab;
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@ -619,7 +610,7 @@ export class DS4ActorSheet extends foundry.applications.api.HandlebarsApplicatio
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const fp = new foundry.applications.apps.FilePicker({
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type: "image",
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current: current,
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callback: (path) => this.document.update({ [field]: path })
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callback: (path) => this.document.update({ [field]: path }),
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});
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return fp.browse();
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@ -25,7 +25,7 @@ export class DS4CharacterActorSheet extends DS4ActorSheet {
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{
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async: true,
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relativeTo: this.document,
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}
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},
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);
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}
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@ -25,7 +25,7 @@ export class DS4CreatureActorSheet extends DS4ActorSheet {
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{
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async: true,
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relativeTo: this.document,
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}
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},
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);
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}
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@ -25,7 +25,7 @@ export class DialogWithListeners extends foundry.applications.api.DialogV2 {
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await super._onRender(context, options);
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// Attach additional listeners if provided
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if (this.activateAdditionalListeners && typeof this.activateAdditionalListeners === 'function') {
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if (this.activateAdditionalListeners && typeof this.activateAdditionalListeners === "function") {
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this.activateAdditionalListeners(this.element, this);
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}
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}
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@ -8,7 +8,9 @@
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/**
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* The Sheet class for DS4 Items
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*/
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export class DS4ItemSheet extends foundry.applications.api.HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
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export class DS4ItemSheet extends foundry.applications.api.HandlebarsApplicationMixin(
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foundry.applications.sheets.ItemSheetV2,
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) {
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static DEFAULT_OPTIONS = {
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classes: ["sheet", "ds4-item-sheet", "themed"],
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tag: "form",
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@ -33,8 +35,6 @@ export class DS4ItemSheet extends foundry.applications.api.HandlebarsApplication
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},
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};
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static TABS = {};
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constructor(options = {}) {
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@ -96,22 +96,19 @@ export class DS4ItemSheet extends foundry.applications.api.HandlebarsApplication
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}
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}
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// Enrich description content for display
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if (this.item.system.description) {
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(
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this.item.system.description,
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{
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secrets: this.item.isOwner,
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relativeTo: this.item
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}
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relativeTo: this.item,
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},
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);
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} else {
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context.enrichedDescription = "";
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}
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return context;
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}
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@ -182,10 +179,12 @@ export class DS4ItemSheet extends foundry.applications.api.HandlebarsApplication
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const effect = this.item.effects.get(effectId);
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if (!effect) {
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throw new Error(game.i18n.format("DS4.ErrorItemDoesNotHaveEffect", {
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id: effectId,
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item: this.item.name
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}));
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throw new Error(
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game.i18n.format("DS4.ErrorItemDoesNotHaveEffect", {
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id: effectId,
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item: this.item.name,
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}),
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);
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}
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await effect.sheet.render(true);
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@ -234,13 +233,13 @@ export class DS4ItemSheet extends foundry.applications.api.HandlebarsApplication
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if (!nav || !sheet) return;
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// Update navigation active state
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nav.querySelectorAll(".ds4-sheet-tab-nav__item").forEach(item => {
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nav.querySelectorAll(".ds4-sheet-tab-nav__item").forEach((item) => {
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item.classList.remove("active");
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});
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target.classList.add("active");
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// Update tab content visibility
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sheet.querySelectorAll(".ds4-sheet-tab").forEach(tabContent => {
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sheet.querySelectorAll(".ds4-sheet-tab").forEach((tabContent) => {
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tabContent.classList.remove("active");
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});
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@ -262,7 +261,7 @@ export class DS4ItemSheet extends foundry.applications.api.HandlebarsApplication
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const fp = new foundry.applications.apps.FilePicker({
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type: "image",
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current: current,
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callback: (path) => this.item.update({ [field]: path })
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callback: (path) => this.item.update({ [field]: path }),
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});
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return fp.browse();
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}
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@ -275,8 +274,6 @@ export class DS4ItemSheet extends foundry.applications.api.HandlebarsApplication
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this._initializeTabs();
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}
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/** @override */
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async _onClose(options) {
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await super._onClose(options);
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@ -298,8 +295,8 @@ export class DS4ItemSheet extends foundry.applications.api.HandlebarsApplication
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const tabContents = sheet.querySelectorAll(".ds4-sheet-tab");
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// Remove active class from all items first
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navItems.forEach(item => item.classList.remove("active"));
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tabContents.forEach(content => content.classList.remove("active"));
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navItems.forEach((item) => item.classList.remove("active"));
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tabContents.forEach((content) => content.classList.remove("active"));
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// Find the currently active tab or default to first
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let targetTab = this.activeTab;
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@ -311,8 +308,6 @@ export class DS4ItemSheet extends foundry.applications.api.HandlebarsApplication
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targetTab = targetNavItem?.dataset.tab;
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}
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// Set target tab navigation as active
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if (targetNavItem && targetTab) {
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targetNavItem.classList.add("active");
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@ -7,41 +7,38 @@
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* Based on actor movement combat value
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*/
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export class DS4TokenRuler extends foundry.canvas.placeables.tokens.TokenRuler {
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static WAYPOINT_LABEL_TEMPLATE = "systems/ds4/templates/partials/waypoint-label.hbs";
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static WAYPOINT_LABEL_TEMPLATE = "systems/ds4/templates/partials/waypoint-label.hbs";
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/**
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* Enhance waypoint label context with movement range information
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* @param {object} waypoint - The waypoint data
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* @param {object} state - The current ruler state
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* @returns {object} Enhanced context with range class
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*/
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_getWaypointLabelContext(waypoint, state) {
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const context = super._getWaypointLabelContext(waypoint, state);
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// Only apply movement coloring for distance measurements in meters
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if (context?.cost?.units === "m" || context?.distance?.units === "m") {
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const movement = this.token?.actor?.system?.combatValues?.movement?.total;
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if (movement) {
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const total = Number(context.cost?.total || context.distance?.total || 0);
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/**
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* Enhance waypoint label context with movement range information
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* @param {object} waypoint - The waypoint data
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* @param {object} state - The current ruler state
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* @returns {object} Enhanced context with range class
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*/
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_getWaypointLabelContext(waypoint, state) {
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const context = super._getWaypointLabelContext(waypoint, state);
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// Only apply movement coloring for distance measurements in meters
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if (context?.cost?.units === "m" || context?.distance?.units === "m") {
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const movement = this.token?.actor?.system?.combatValues?.movement?.total;
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if (movement) {
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const total = Number(context.cost?.total || context.distance?.total || 0);
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// DS4 movement rules:
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// - Normal movement: up to movement value
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// - Dash: up to 2x movement value (requires action)
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// - Beyond 2x: impossible in single turn
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if (total > 2 * movement) {
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context.rangeClass = "out-of-range";
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} else if (total <= movement) {
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context.rangeClass = "move-range";
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} else {
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context.rangeClass = "dash-range";
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}
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}
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// DS4 movement rules:
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// - Normal movement: up to movement value
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// - Dash: up to 2x movement value (requires action)
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// - Beyond 2x: impossible in single turn
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if (total > 2 * movement) {
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context.rangeClass = "out-of-range";
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} else if (total <= movement) {
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context.rangeClass = "move-range";
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} else {
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context.rangeClass = "dash-range";
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}
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return context;
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}
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}
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return context;
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}
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}
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@ -212,7 +212,10 @@ async function askForInteractiveRollData(checkTargetNumber, options = {}, { temp
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if (checkModifierSelect) {
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checkModifierSelect.addEventListener("change", (event) => {
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if (event.currentTarget.value === "custom" && checkModifierCustomFormGroup?.classList.contains("ds4-hidden")) {
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if (
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event.currentTarget.value === "custom" &&
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checkModifierCustomFormGroup?.classList.contains("ds4-hidden")
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) {
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checkModifierCustomFormGroup.classList.remove("ds4-hidden");
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app.setPosition({ height: "auto" });
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} else if (checkModifierCustomFormGroup && !checkModifierCustomFormGroup.classList.contains("ds4-hidden")) {
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@ -466,30 +466,33 @@ export class DS4Actor extends Actor {
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const traitIdentifier = "attribute-trait-selection-trait";
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return foundry.applications.api.DialogV2.prompt({
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window: { title: getGame().i18n.localize("DS4.DialogAttributeTraitSelection") },
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content: await foundry.applications.handlebars.renderTemplate("systems/ds4/templates/dialogs/simple-select-form.hbs", {
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selects: [
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{
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label: getGame().i18n.localize("DS4.Attribute"),
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identifier: attributeIdentifier,
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options: Object.fromEntries(
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Object.entries(DS4.i18n.attributes).map(([attribute, translation]) => [
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attribute,
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`${translation} (${this.system.attributes[attribute].total})`,
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]),
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),
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},
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{
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label: getGame().i18n.localize("DS4.Trait"),
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identifier: traitIdentifier,
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options: Object.fromEntries(
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Object.entries(DS4.i18n.traits).map(([trait, translation]) => [
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trait,
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`${translation} (${this.system.traits[trait].total})`,
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]),
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),
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},
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],
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}),
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content: await foundry.applications.handlebars.renderTemplate(
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"systems/ds4/templates/dialogs/simple-select-form.hbs",
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{
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selects: [
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{
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label: getGame().i18n.localize("DS4.Attribute"),
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identifier: attributeIdentifier,
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options: Object.fromEntries(
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Object.entries(DS4.i18n.attributes).map(([attribute, translation]) => [
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attribute,
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`${translation} (${this.system.attributes[attribute].total})`,
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]),
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),
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},
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{
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label: getGame().i18n.localize("DS4.Trait"),
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identifier: traitIdentifier,
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options: Object.fromEntries(
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Object.entries(DS4.i18n.traits).map(([trait, translation]) => [
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trait,
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`${translation} (${this.system.traits[trait].total})`,
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]),
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),
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},
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],
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},
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),
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ok: {
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label: getGame().i18n.localize("DS4.GenericOkButton"),
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callback: (_event, button) => {
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|
|
|
@ -86,15 +86,18 @@ export class DS4Weapon extends DS4Item {
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const identifier = `attack-type-selection-${foundry.utils.randomID()}`;
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return foundry.applications.api.DialogV2.prompt({
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window: { title: getGame().i18n.localize("DS4.DialogAttackTypeSelection") },
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content: await foundry.applications.handlebars.renderTemplate("systems/ds4/templates/dialogs/simple-select-form.hbs", {
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selects: [
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{
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label: getGame().i18n.localize("DS4.AttackType"),
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identifier,
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options: { melee, ranged },
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},
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],
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}),
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content: await foundry.applications.handlebars.renderTemplate(
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"systems/ds4/templates/dialogs/simple-select-form.hbs",
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{
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selects: [
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{
|
||||
label: getGame().i18n.localize("DS4.AttackType"),
|
||||
identifier,
|
||||
options: { melee, ranged },
|
||||
},
|
||||
],
|
||||
},
|
||||
),
|
||||
ok: {
|
||||
label: getGame().i18n.localize("DS4.GenericOkButton"),
|
||||
callback: (_event, button, _dialog) => {
|
||||
|
|
|
@ -15,7 +15,7 @@ const helpers = {
|
|||
isEmpty: (input: Array<unknown> | null | undefined): boolean => (input?.length ?? 0) === 0,
|
||||
|
||||
capitalize: (str: string): string => {
|
||||
if (typeof str !== 'string') return '';
|
||||
if (typeof str !== "string") return "";
|
||||
return str.charAt(0).toUpperCase() + str.slice(1);
|
||||
},
|
||||
|
||||
|
|
|
@ -9,8 +9,6 @@ import { registerForReadyHook } from "./ready";
|
|||
import { registerForRenderHooks } from "./render";
|
||||
import { registerForSetupHook } from "./setup";
|
||||
|
||||
|
||||
|
||||
export function registerForHooks(): void {
|
||||
registerForHotbarDropHook();
|
||||
registerForPreCreateItemHook();
|
||||
|
|
|
@ -21,12 +21,12 @@ export function registerForRenderHooks() {
|
|||
*/
|
||||
function selectTargetInputOnFocus(app, element) {
|
||||
// V13: element is always a plain DOM element
|
||||
if (!element || typeof element.querySelectorAll !== 'function') {
|
||||
if (!element || typeof element.querySelectorAll !== "function") {
|
||||
return;
|
||||
}
|
||||
|
||||
const inputs = element.querySelectorAll("input");
|
||||
inputs.forEach(input => {
|
||||
inputs.forEach((input) => {
|
||||
input.addEventListener("focus", (ev) => {
|
||||
ev.currentTarget.select();
|
||||
});
|
||||
|
|
|
@ -30,7 +30,10 @@ export function enforce(value, message) {
|
|||
* @returns {Canvas}
|
||||
*/
|
||||
export function getCanvas() {
|
||||
enforce(canvas instanceof foundry.canvas.Canvas && canvas.ready, getGame().i18n.localize("DS4.ErrorCanvasIsNotInitialized"));
|
||||
enforce(
|
||||
canvas instanceof foundry.canvas.Canvas && canvas.ready,
|
||||
getGame().i18n.localize("DS4.ErrorCanvasIsNotInitialized"),
|
||||
);
|
||||
return canvas;
|
||||
}
|
||||
|
||||
|
|
|
@ -12,7 +12,6 @@ SPDX-License-Identifier: MIT
|
|||
{{> systems/ds4/templates/sheets/actor/components/creature-properties.hbs}}
|
||||
{{/systems/ds4/templates/sheets/actor/components/actor-header.hbs}}
|
||||
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="ds4-sheet-tab-nav" data-group="primary">
|
||||
<a class="ds4-sheet-tab-nav__item" data-action="changeTab" data-tab="values">{{localize 'DS4.HeadingValues'}}</a>
|
||||
|
|
|
@ -9,7 +9,6 @@ SPDX-License-Identifier: MIT
|
|||
{{#> systems/ds4/templates/sheets/actor/components/actor-header.hbs}}
|
||||
{{/systems/ds4/templates/sheets/actor/components/actor-header.hbs}}
|
||||
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="ds4-sheet-body">
|
||||
{{#if (eq data.type 'character')}}
|
||||
|
|
|
@ -40,10 +40,8 @@ titleKey=titleKey}}
|
|||
titleKey=titleKey}}
|
||||
{{/inline}}
|
||||
|
||||
|
||||
{{!-- ======================================================================== --}}
|
||||
|
||||
|
||||
<div class="ds4-sheet-tab tab spells" data-group="primary" data-tab="spells">
|
||||
{{#unless (isEmpty itemsByType.spell)}}
|
||||
<ol class="ds4-embedded-document-list ds4-embedded-document-list--spell item-list">
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue