Make tests and implementation interact.
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7089178a0d
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7 changed files with 163 additions and 34 deletions
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@ -1,4 +1,4 @@
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export function roll(testValue: number, rollOptions: RollOptions = new RollOptions()): Promise<RollResult> {
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export function ds4test(testValue: number, rollOptions: RollOptions = new RollOptions()): RollResult {
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const finalRollValue = testValue;
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if (finalRollValue <= 20) {
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return rollCheckSingleDie(finalRollValue, rollOptions);
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@ -7,26 +7,45 @@ export function roll(testValue: number, rollOptions: RollOptions = new RollOptio
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}
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}
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async function rollCheckSingleDie(testValue: number, rollOptions: RollOptions): Promise<RollResult> {
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const roll = new Roll("1d20");
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roll.roll();
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export class DS4RollProvider {
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getNextRoll(): number {
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return new Roll("1d20").roll().total;
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}
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const pool = new DicePool({ rolls: [roll] });
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getNextRolls(amount: number): Array<number> {
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return Array(amount)
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.fill(0)
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.map(() => this.getNextRoll());
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}
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}
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if (roll.total <= rollOptions.maxCritSucc) {
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return createRollResultPromise(testValue, RollResultStatus.CRITICAL_SUCCESS, pool);
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} else if (roll.total >= rollOptions.minCritFail) {
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return createRollResultPromise(0, RollResultStatus.CRITICAL_FAILURE, pool);
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export interface RollProvider {
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getNextRoll(): number;
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getNextRolls(number): Array<number>;
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}
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export function rollCheckSingleDie(
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testValue: number,
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rollOptions: RollOptions,
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provider: RollProvider = new DS4RollProvider(),
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): RollResult {
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const roll = provider.getNextRoll();
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const dice = [roll];
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if (roll <= rollOptions.maxCritSucc) {
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return createRollResult(testValue, RollResultStatus.CRITICAL_SUCCESS, dice);
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} else if (roll >= rollOptions.minCritFail) {
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return createRollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
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} else {
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if (roll.total <= testValue) {
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return createRollResultPromise(roll.total, RollResultStatus.SUCCESS, pool);
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if (roll <= testValue) {
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return createRollResult(roll, RollResultStatus.SUCCESS, dice);
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} else {
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return createRollResultPromise(0, RollResultStatus.FAILURE, pool);
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return createRollResult(0, RollResultStatus.FAILURE, dice);
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}
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}
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}
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async function rollCheckMultipleDice(testValue: number, rollOptions: RollOptions): Promise<RollResult> {
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function rollCheckMultipleDice(testValue: number, rollOptions: RollOptions): RollResult {
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const finalCheck = testValue % 20;
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const numberOfDice = Math.ceil(testValue / 20);
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const rolls = new Array<Roll>();
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@ -35,23 +54,22 @@ async function rollCheckMultipleDice(testValue: number, rollOptions: RollOptions
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roll.roll();
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rolls.concat(roll);
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}
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const pool = new DicePool({ rolls: rolls });
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const dice = rolls.map((r) => r.total);
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const firstResult = rolls[1].total;
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const firstResult = dice[1];
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// TODO: Special stuff (Gnomes!)
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if (firstResult == 20) {
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createRollResultPromise(0, RollResultStatus.CRITICAL_FAILURE, pool);
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createRollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
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}
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const [otherRolls, critSuccesses] = pool.rolls
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.partition((r) => r.total <= rollOptions.maxCritSucc)
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.map((a) => a.sort((r1, r2) => r2.total - r1.total));
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const [otherRolls, critSuccesses] = dice
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.partition((r) => r <= rollOptions.maxCritSucc)
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.map((a) => a.sort((r1, r2) => r2 - r1));
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const sortedRolls: DicePool = new DicePool({ rolls: critSuccesses.concat(otherRolls) });
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const sortedRollResults: Array<number> = critSuccesses.concat(otherRolls);
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const evaluationResult = sortedRolls.rolls
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.map((r) => r.total)
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const evaluationResult = sortedRollResults
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.map((value, index) => {
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if (index == numberOfDice - 1) {
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if (value == 1) {
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@ -69,15 +87,11 @@ async function rollCheckMultipleDice(testValue: number, rollOptions: RollOptions
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})
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.reduce((a, b) => a + b);
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return createRollResultPromise(evaluationResult, RollResultStatus.SUCCESS, sortedRolls);
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return createRollResult(evaluationResult, RollResultStatus.SUCCESS, sortedRollResults);
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}
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function createRollResultPromise(
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totalValue: number,
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rollResult: RollResultStatus,
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dicePool: DicePool,
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): Promise<RollResult> {
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return new Promise((resolve) => resolve(new RollResult(totalValue, RollResultStatus.SUCCESS, dicePool)));
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function createRollResult(totalValue: number, rollResult: RollResultStatus, dice: Array<number>): RollResult {
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return new RollResult(totalValue, RollResultStatus.SUCCESS, dice);
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}
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export class RollOptions {
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@ -85,10 +99,10 @@ export class RollOptions {
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}
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export class RollResult {
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constructor(public value: number, public status: RollResultStatus, public dice: DicePool) {}
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constructor(public value: number, public status: RollResultStatus, public dice: Array<number>) {}
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}
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enum RollResultStatus {
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export enum RollResultStatus {
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FAILURE,
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SUCCESS,
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CRITICAL_FAILURE,
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