Merge branch 'master' into 10-implement-money
This commit is contained in:
commit
e89c87f0c1
46 changed files with 1651 additions and 505 deletions
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@ -26,6 +26,14 @@ export const DS4 = {
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ranged: "systems/ds4/assets/official/DS4-RAT.png",
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},
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/**
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* Define the file paths to icon images
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*/
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spellTypesIcons: {
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spellcasting: "systems/ds4/assets/official/DS4-SPC.png",
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targetedSpellcasting: "systems/ds4/assets/official/DS4-TSC.png",
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},
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/**
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* Define the set of item availabilties
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*/
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@ -46,12 +54,14 @@ export const DS4 = {
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weapon: "DS4.ItemTypeWeapon",
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armor: "DS4.ItemTypeArmor",
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shield: "DS4.ItemTypeShield",
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spell: "DS4.ItemTypeSpell",
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trinket: "DS4.ItemTypeTrinket",
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equipment: "DS4.ItemTypeEquipment",
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talent: "DS4.ItemTypeTalent",
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racialAbility: "DS4.ItemTypeRacialAbility",
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language: "DS4.ItemTypeLanguage",
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alphabet: "DS4.ItemTypeAlphabet",
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specialCreatureAbility: "DS4.ItemTypeSpecialCreatureAbility",
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},
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/**
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@ -96,8 +106,33 @@ export const DS4 = {
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plate: "DS4.ArmorMaterialTypePlateAbbr",
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},
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spellTypes: {
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spellcasting: "DS4.SpellTypeSpellcasting",
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targetedSpellcasting: "DS4.SpellTypeTargetedSpellcasting",
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},
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spellCategories: {
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healing: "DS4.SpellCategoryHealing",
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fire: "DS4.SpellCategoryFire",
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ice: "DS4.SpellCategoryIce",
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light: "DS4.SpellCategoryLight",
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darkness: "DS4.SpellCategoryDarkness",
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mindAffecting: "DS4.SpellCategoryMindAffecting",
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electricity: "DS4.SpellCategoryElectricity",
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none: "DS4.SpellCategoryNone",
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unset: "DS4.SpellCategoryUnset",
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},
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/**
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* Define the set of attributes a character has
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* Define the set of actor types
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*/
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actorTypes: {
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character: "DS4.ActorTypeCharacter",
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creature: "DS4.ActorTypeCreature",
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},
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/**
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* Define the set of attributes an actor has
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*/
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attributes: {
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body: "DS4.AttributeBody",
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@ -106,7 +141,7 @@ export const DS4 = {
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},
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/**
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* Define the set of traits a character has
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* Define the set of traits an actor has
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*/
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traits: {
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strength: "DS4.TraitStrength",
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@ -118,7 +153,7 @@ export const DS4 = {
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},
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/**
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* Define the set of combat values a character has
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* Define the set of combat values an actor has
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*/
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combatValues: {
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hitPoints: "DS4.CombatValuesHitPoints",
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@ -134,50 +169,52 @@ export const DS4 = {
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/**
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* Define the base info of a character
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*/
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baseInfo: {
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race: "DS4.BaseInfoRace",
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class: "DS4.BaseInfoClass",
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heroClass: "DS4.BaseInfoHeroClass",
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culture: "DS4.BaseInfoCulture",
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characterBaseInfo: {
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race: "DS4.CharacterBaseInfoRace",
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class: "DS4.CharacterBaseInfoClass",
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heroClass: "DS4.CharacterBaseInfoHeroClass",
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culture: "DS4.CharacterBaseInfoCulture",
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},
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/**
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* Define the progression info of a character
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*/
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progression: {
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level: "DS4.ProgressionLevel",
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experiencePoints: "DS4.ProgressionExperiencePoints",
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talentPoints: "DS4.ProgressionTalentPoints",
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progressPoints: "DS4.ProgressionProgressPoints",
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characterProgression: {
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level: "DS4.CharacterProgressionLevel",
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experiencePoints: "DS4.CharacterProgressionExperiencePoints",
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talentPoints: "DS4.CharacterProgressionTalentPoints",
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progressPoints: "DS4.CharacterProgressionProgressPoints",
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},
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/**
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* Define the language info of a character
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*/
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language: {
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languages: "DS4.LanguageLanguages",
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alphabets: "DS4.LanguageAlphabets",
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characterLanguage: {
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languages: "DS4.CharacterLanguageLanguages",
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alphabets: "DS4.CharacterLanguageAlphabets",
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},
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/**
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* Define the profile info of a character
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*/
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profile: {
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gender: "DS4.ProfileGender",
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birthday: "DS4.ProfileBirthday",
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birthplace: "DS4.ProfileBirthplace",
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age: "DS4.ProfileAge",
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height: "DS4.ProfileHeight",
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hairColor: "DS4.ProfilHairColor",
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weight: "DS4.ProfileWeight",
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eyeColor: "DS4.ProfileEyeColor",
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specialCharacteristics: "DS4.ProfileSpecialCharacteristics",
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characterProfile: {
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biography: "DS4.CharacterProfileBiography",
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gender: "DS4.CharacterProfileGender",
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birthday: "DS4.CharacterProfileBirthday",
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birthplace: "DS4.CharacterProfileBirthplace",
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age: "DS4.CharacterProfileAge",
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height: "DS4.CharacterProfileHeight",
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hairColor: "DS4.CharacterProfileHairColor",
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weight: "DS4.CharacterProfileWeight",
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eyeColor: "DS4.CharacterProfileEyeColor",
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specialCharacteristics: "DS4.CharacterProfileSpecialCharacteristics",
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},
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/**
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* Define the profile info types for hanndlebars of a character
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* Define the profile info types for handlebars of a character
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*/
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profileDTypes: {
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characterProfileDTypes: {
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biography: "String",
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gender: "String",
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birthday: "String",
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birthplace: "String",
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@ -192,9 +229,94 @@ export const DS4 = {
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/**
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* Define currency elements of a character
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*/
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currency: {
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gold: "DS4.CurrencyGold",
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silver: "DS4.CurrencySilver",
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copper: "DS4.CurrencyCopper",
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characterCurrency: {
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gold: "DS4.CharacterCurrencyGold",
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silver: "DS4.CharacterCurrencySilver",
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copper: "DS4.CharacterCurrencyCopper",
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},
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/**
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* Define the different creature types a creature can be
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*/
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creatureTypes: {
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animal: "DS4.CreatureTypeAnimal",
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construct: "DS4.CreatureTypeConstruct",
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humanoid: "DS4.CreatureTypeHumanoid",
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magicalEntity: "DS4.CreatureTypeMagicalEntity",
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plantBeing: "DS4.CreatureTypePlantBeing",
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undead: "DS4.CreatureTypeUndead",
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},
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/**
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* Define the different size categories creatures fall into
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*/
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creatureSizeCategories: {
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tiny: "DS4.CreatureSizeCategoryTiny",
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small: "DS4.CreatureSizeCategorySmall",
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normal: "DS4.CreatureSizeCategoryNormal",
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large: "DS4.CreatureSizeCategoryLarge",
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huge: "DS4.CreatureSizeCategoryHuge",
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colossal: "DS4.CreatureSizeCategoryColossal",
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},
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/**
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* Define the base info of a creature
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*/
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creatureBaseInfo: {
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loot: "DS4.CreatureBaseInfoLoot",
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foeFactor: "DS4.CreatureBaseInfoFoeFactor",
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creatureType: "DS4.CreatureBaseInfoCreatureType",
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sizeCategory: "DS4.CreatureBaseInfoSizeCategory",
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experiencePoints: "DS4.CreatureBaseInfoExperiencePoints",
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description: "DS4.CreatureBaseInfoDescription",
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},
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/**
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* Define translations for available distance units
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*/
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distanceUnits: {
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meter: "DS4.UnitMeters",
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kilometer: "DS4.UnitKilometers",
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custom: "DS4.UnitCustom",
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},
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/**
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* Define abbreviations for available distance units
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*/
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distanceUnitsAbbr: {
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meter: "DS4.UnitMetersAbbr",
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kilometer: "DS4.UnitKilometersAbbr",
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custom: "DS4.UnitCustomAbbr",
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},
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/**
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* Define translations for available distance units
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*/
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temporalUnits: {
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rounds: "DS4.UnitRounds",
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minutes: "DS4.UnitMinutes",
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hours: "DS4.UnitHours",
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days: "DS4.UnitDays",
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custom: "DS4.UnitCustom",
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},
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/**
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* Define abbreviations for available units
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*/
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temporalUnitsAbbr: {
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rounds: "DS4.UnitRoundsAbbr",
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minutes: "DS4.UnitMinutesAbbr",
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hours: "DS4.UnitHoursAbbr",
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days: "DS4.UnitDaysAbbr",
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custom: "DS4.UnitCustomAbbr",
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},
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/**
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* Define localization strings for Chat Visibility
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*/
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chatVisibilities: {
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roll: "DS4.ChatVisibilityRoll",
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gmroll: "DS4.ChatVisibilityGmRoll",
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blindroll: "DS4.ChatVisibilityBlindRoll",
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selfroll: "DS4.ChatVisibilitySelfRoll",
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},
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};
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