Merge branch 'master' into 10-implement-money

This commit is contained in:
Johannes Loher 2021-01-18 19:48:07 +01:00
commit e89c87f0c1
46 changed files with 1651 additions and 505 deletions

View file

@ -8,17 +8,19 @@
<div class="flexrow basic-properties">
<div class="basic-property">
<label class="basic-property-label" for="data.baseInfo.race">{{config.baseInfo.race}}</label>
<label class="basic-property-label"
for="data.baseInfo.race">{{config.characterBaseInfo.race}}</label>
<input type="text" name="data.baseInfo.race" value="{{data.baseInfo.race}}" data-dtype="String" />
</div>
<div class="basic-property">
<label class="basic-property-label" for="data.baseInfo.culture">{{config.baseInfo.culture}}</label>
<label class="basic-property-label"
for="data.baseInfo.culture">{{config.characterBaseInfo.culture}}</label>
<input type="text" name="data.baseInfo.culture" value="{{data.baseInfo.culture}}"
data-dtype="String" />
</div>
<div class="basic-property flex125">
<label class="basic-property-label"
for="data.progression.progressPoints.used">{{config.progression.progressPoints}}</label>
for="data.progression.progressPoints.used">{{config.characterProgression.progressPoints}}</label>
<div class="flexrow">
<input type="number" name="data.progression.progressPoints.used"
value="{{data.progression.progressPoints.used}}" data-dtype="Number" /><span
@ -29,7 +31,7 @@
</div>
<div class="basic-property flex125">
<label class="basic-property-label"
for="data.progression.talentPoints.used">{{config.progression.talentPoints}}</label>
for="data.progression.talentPoints.used">{{config.characterProgression.talentPoints}}</label>
<div class="flexrow">
<input type="number" name="data.progression.talentPoints.used"
value="{{data.progression.talentPoints.used}}" data-dtype="Number" /><span
@ -39,12 +41,13 @@
</div>
</div>
<div class="basic-property">
<label class="basic-property-label" for="data.baseInfo.class">{{config.baseInfo.class}}</label>
<label class="basic-property-label"
for="data.baseInfo.class">{{config.characterBaseInfo.class}}</label>
<input type="text" name="data.baseInfo.class" value="{{data.baseInfo.class}}" data-dtype="String" />
</div>
<div class="basic-property">
<label class="basic-property-label"
for="data.baseInfo.heroClass">{{config.baseInfo.heroClass}}</label>
for="data.baseInfo.heroClass">{{config.characterBaseInfo.heroClass}}</label>
<input type="text" name="data.baseInfo.heroClass" value="{{data.baseInfo.heroClass}}"
data-dtype="String" />
</div>
@ -58,26 +61,31 @@
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="description">{{localize 'DS4.HeadingDescription'}}</a>
<a class="item" data-tab="talents">{{localize 'DS4.HeadingTalents'}}</a>
<a class="item" data-tab="profile">{{localize "DS4.HeadingProfile"}}</a>
<a class="item" data-tab="inventory">{{localize 'DS4.HeadingInventory'}}</a>
<a class="item" data-tab="spells">{{localize 'DS4.HeadingSpells'}}</a>
<a class="item" data-tab="talents-abilities">{{localize 'DS4.HeadingTalentsAbilities'}}</a>
<a class="item" data-tab="profile">{{localize "DS4.HeadingProfile"}}</a>
<a class="item" data-tab="biography">{{localize 'DS4.HeadingBiography'}}</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Biography Tab --}}
<div class="tab biography" data-group="primary" data-tab="description">
{{editor content=data.biography target="data.biography" button=true owner=owner editable=editable}}
</div>
{{!-- Items Tab --}}
{{> systems/ds4/templates/actor/partials/items-overview.hbs}}
{{!-- Spells Tab --}}
{{> systems/ds4/templates/actor/partials/spells-overview.hbs}}
{{!-- Talents Tab --}}
{{> systems/ds4/templates/actor/partials/talents-abilities-overview.hbs}}
{{! Profile Tab --}}
{{> systems/ds4/templates/actor/partials/profile.hbs}}
{{!-- Talents Tab --}}
{{> systems/ds4/templates/actor/partials/talents-overview.hbs}}
{{!-- Items Tab --}}
{{> systems/ds4/templates/actor/partials/items-overview.hbs}}
{{!-- Biography Tab --}}
<div class="tab biography" data-group="primary" data-tab="biography">
{{editor content=data.profile.biography target="data.profile.biography" button=true owner=owner
editable=editable}}
</div>
</section>
</form>
</form>

View file

@ -0,0 +1,78 @@
<form class="{{cssClass}} flexcol" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100" />
<div class="header-fields flexrow">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name" /></h1>
<div class="flexrow basic-properties">
<div class="basic-property">
<label>{{config.creatureBaseInfo.creatureType}}</label>
<select name="data.baseInfo.creatureType" data-type="String">
{{#select data.baseInfo.creatureType}}
{{#each config.creatureTypes as |value key|}}
<option value="{{key}}">{{value}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="basic-property">
<label class="basic-property-label"
for="data.baseInfo.loot">{{config.creatureBaseInfo.loot}}</label>
<input type="text" name="data.baseInfo.loot" value="{{data.baseInfo.loot}}" data-dtype="String" />
</div>
<div class="basic-property">
<label class="basic-property-label"
for="data.baseInfo.foeFactor">{{config.creatureBaseInfo.foeFactor}}</label>
<input type="text" name="data.baseInfo.foeFactor" value="{{data.baseInfo.foeFactor}}"
data-dtype="Number" />
</div>
<div class="basic-property">
<label>{{config.creatureBaseInfo.sizeCategory}}</label>
<select name="data.baseInfo.sizeCategory" data-type="String">
{{#select data.baseInfo.sizeCategory}}
{{#each config.creatureSizeCategories as |value key|}}
<option value="{{key}}">{{value}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="basic-property">
<label class="basic-property-label"
for="data.baseInfo.experiencePoints">{{config.creatureBaseInfo.experiencePoints}}</label>
<input type="text" name="data.baseInfo.experiencePoints" value="{{data.baseInfo.experiencePoints}}"
data-dtype="Number" />
</div>
</div>
</div>
<div class="character-values">
{{> systems/ds4/templates/actor/partials/attributes-traits.hbs}}
{{> systems/ds4/templates/actor/partials/combat-values.hbs}}
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="inventory">{{localize 'DS4.HeadingInventory'}}</a>
<a class="item" data-tab="special-creature-abilites">{{localize 'DS4.HeadingSpecialCreatureAbilites'}}</a>
<a class="item" data-tab="spells">{{localize 'DS4.HeadingSpells'}}</a>
<a class="item" data-tab="description">{{localize 'DS4.HeadingDescription'}}</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Items Tab --}}
{{> systems/ds4/templates/actor/partials/items-overview.hbs}}
{{!-- Special Creature Abilities Tab --}}
{{> systems/ds4/templates/actor/partials/special-creature-abilites-overview.hbs}}
{{!-- Spells Tab --}}
{{> systems/ds4/templates/actor/partials/spells-overview.hbs}}
{{!-- Description Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
{{editor content=data.baseInfo.description target="data.baseInfo.description" button=true owner=owner
editable=editable}}
</div>
</section>
</form>

View file

@ -1,13 +1,13 @@
<div class="progression flexrow">
<div class="progression-entry">
<h2 class="progression-label"><label for="data.progression.level">{{config.progression.level}}</label>
<h2 class="progression-label"><label for="data.progression.level">{{config.characterProgression.level}}</label>
</h2>
<input class="progression-value" type="number" name="data.progression.level" value="{{data.progression.level}}"
data-dtype="Number" />
</div>
<div class="progression-entry">
<h2 class="progression-label"><label
for="data.progression.experiencePoints">{{config.progression.experiencePoints}}</label>
for="data.progression.experiencePoints">{{config.characterProgression.experiencePoints}}</label>
</h2>
<input class="progression-value" type="number" name="data.progression.experiencePoints"
value="{{data.progression.experiencePoints}}" data-dtype="Number" />

View file

@ -1,5 +1,4 @@
{{!-- TODO: For items list: only show header, if list is not empty --}}
{{!-- TODO: Refactor to avoid code duplication with special-creature-abilites-overview and talents-overview --}}
{{!-- ======================================================================== --}}
{{!-- INLINE PARTIAL DEFINITIONS --}}
@ -15,9 +14,9 @@
--}}
{{#*inline "ifHasItemOfType"}}
{{#if (and (ne itemsArray undefined) (gt itemsArray.length 0))}}
{{> @partial-block}}
{{> @partial-block}}
{{else}}
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
{{/if}}
{{/inline}}
@ -34,24 +33,24 @@
!-- @param partial-block: hand over custom children of the flexbox in the partial block.
--}}
{{#*inline "itemListHeader" }}
<li class="item flexrow item-header">
{{!-- equipped --}}
{{#if (ne dataType 'equipment')}}
<div class="flex05" title="{{localize 'DS4.ItemEquipped'}}">E</div>
{{/if}}
{{!-- image --}}
<div class="flex05 item-image"></div>
{{!-- amount --}}
<div class="flex05 item-num-val" title="{{localize 'DS4.Quantity'}}">#</div>
{{!-- name --}}
<div class="flex3 item-name">{{localize 'DS4.ItemName'}}</div>
{{!-- item type specifics --}}
{{> @partial-block }}
{{!-- description --}}
<div class="flex4">{{localize 'DS4.HeadingDescription'}}</div>
{{!-- add button --}}
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
</li>
<li class="item flexrow item-header">
{{!-- equipped --}}
{{#if (ne dataType 'equipment')}}
<div class="flex05" title="{{localize 'DS4.ItemEquipped'}}">{{localize 'DS4.ItemEquippedAbbr'}}</div>
{{/if}}
{{!-- image --}}
<div class="flex05 item-image"></div>
{{!-- amount --}}
<div class="flex05 item-num-val" title="{{localize 'DS4.Quantity'}}">#</div>
{{!-- name --}}
<div class="flex3 item-name">{{localize 'DS4.ItemName'}}</div>
{{!-- item type specifics --}}
{{> @partial-block }}
{{!-- description --}}
<div class="flex4">{{localize 'DS4.Description'}}</div>
{{!-- add button --}}
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
</li>
{{/inline}}
{{!--
@ -59,36 +58,36 @@
!-- It is a flexbox with a child for each item value of interest.
!-- An equipped checkbox is rendered if item.data.data.equipped is defined.
!-- The partial assumes a variable item to be given in the context.
!-- If the partial is called with a partial block, the partial block
!-- If the partial is called with a partial block, the partial block
!-- content is inserted before the description.
!-- @param item: hand over the item to the partial as hash parameter
!-- @param partial-block: hand over custom children of the flexbox in the partial block.
--}}
{{#*inline "itemListEntry"}}
<li class="item flexrow" data-item-id="{{item._id}}">
{{!-- equipped --}}
{{#if (ne item.data.data.equipped undefined)}}
<input class="flex05 item-change" type="checkbox" {{checked item.data.data.equipped}} data-dtype="Boolean"
data-property="data.equipped" title="{{localize 'DS4.ItemEquipped'}}">
{{/if}}
{{!-- image --}}
<div class="flex05 item-image">
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
</div>
{{!-- amount --}}
<input class="flex05 item-num-val item-change" type="number" min="0" step="1" value="{{item.data.data.quantity}}" data-dtype="Number"
data-property="data.quantity" title="{{localize 'DS4.Quantity'}}">
{{!-- name --}}
<input class="flex3 item-name item-change" type="text" value="{{item.name}}" data-dtype="String"
data-property="name" title="{{localize 'DS4.ItemName'}}">
{{!-- item type specifics --}}
{{> @partial-block}}
{{!-- description --}}
<div class="flex4 item-description">{{{item.data.data.description}}}</div>
{{!-- control buttons --}}
{{> systems/ds4/templates/actor/partials/overview-control-buttons.hbs }}
</li>
<li class="item flexrow" data-item-id="{{item._id}}">
{{!-- equipped --}}
{{#if (ne item.data.data.equipped undefined)}}
<input class="flex05 item-change" type="checkbox" {{checked item.data.data.equipped}} data-dtype="Boolean"
data-property="data.equipped" title="{{localize 'DS4.ItemEquipped'}}">
{{/if}}
{{!-- image --}}
<div class="flex05 item-image">
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
</div>
{{!-- amount --}}
<input class="flex05 item-num-val item-change" type="number" min="0" step="1" value="{{item.data.data.quantity}}"
data-dtype="Number" data-property="data.quantity" title="{{localize 'DS4.Quantity'}}" />
{{!-- name --}}
<input class="flex3 item-name item-change" type="text" value="{{item.name}}" data-dtype="String"
data-property="name" title="{{localize 'DS4.ItemName'}}" />
{{!-- item type specifics --}}
{{> @partial-block}}
{{!-- description --}}
<div class="flex4 item-description">{{{item.data.data.description}}}</div>
{{!-- control buttons --}}
{{> systems/ds4/templates/actor/partials/overview-control-buttons.hbs }}
</li>
{{/inline}}
@ -98,15 +97,18 @@
<div class="tab inventory" data-group="primary" data-tab="inventory">
{{!-- Money--}}
<h4 class="items-list-title">{{localize 'DS4.Currency'}}</h4>
<h4 class="items-list-title">{{localize 'DS4.CharacterCurrency'}}</h4>
<ol class="items-list">
<li class="item flexrow item-header">
<label for="data.currency.gold" class="flex05">{{config.currency.gold}}</label>
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.gold" id="data.currency.gold" value="{{data.currency.gold}}" data-dtype="Number" />
<label for="data.currency.silver" class="flex05">{{config.currency.silver}}</label>
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.silver" id="data.currency.silver" value="{{data.currency.silver}}" data-dtype="Number" />
<label for="data.currency.copper" class="flex05">{{config.currency.copper}}</label>
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.copper" id="data.currency.copper" value="{{data.currency.copper}}" data-dtype="Number" />
<li class="item flexrow item-header">
<label for="data.currency.gold" class="flex05">{{config.characterCurrency.gold}}</label>
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.gold"
id="data.currency.gold" value="{{data.currency.gold}}" data-dtype="Number" />
<label for="data.currency.silver" class="flex05">{{config.characterCurrency.silver}}</label>
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.silver"
id="data.currency.silver" value="{{data.currency.silver}}" data-dtype="Number" />
<label for="data.currency.copper" class="flex05">{{config.characterCurrency.copper}}</label>
<input class="flex3 item-num-val item-change" type="number" min="0" step="1" name="data.currency.copper"
id="data.currency.copper" value="{{data.currency.copper}}" data-dtype="Number" />
</li>
</ol>
@ -116,23 +118,23 @@
{{#> ifHasItemOfType itemsArray=itemsByType.weapon dataType='weapon' }}
<ol class="items-list">
{{#> itemListHeader dataType='weapon'}}
<div class="flex05 item-image" title="{{localize 'DS4.AttackType'}}">{{localize 'DS4.AttackTypeAbbr'}}</div>
<div class="flex05 item-num-val" title="{{localize 'DS4.WeaponBonus'}}">
{{localize 'DS4.WeaponBonusAbbr'}}
</div>
<div class="flex05 item-num-val" title="{{localize 'DS4.OpponentDefense'}}">
{{localize 'DS4.OpponentDefenseAbbr'}}
</div>
<div class="flex05 item-image" title="{{localize 'DS4.AttackType'}}">{{localize 'DS4.AttackTypeAbbr'}}</div>
<div class="flex05 item-num-val" title="{{localize 'DS4.WeaponBonus'}}">
{{localize 'DS4.WeaponBonusAbbr'}}
</div>
<div class="flex05 item-num-val" title="{{localize 'DS4.OpponentDefense'}}">
{{localize 'DS4.OpponentDefenseAbbr'}}
</div>
{{/itemListHeader}}
{{#each itemsByType.weapon as |item id|}}
{{#> itemListEntry item=item}}
<div class="flex05 item-image">
<img src="{{lookup ../../config.attackTypesIcons item.data.data.attackType}}"
title="{{lookup ../../config.attackTypes item.data.data.attackType}}" width="24" height="24" />
</div>
<div class="flex05 item-num-val">{{ item.data.data.weaponBonus}}</div>
<div class="flex05 item-num-val">{{ item.data.data.opponentDefense}}</div>
{{/itemListEntry}}
{{#> itemListEntry item=item}}
<div class="flex05 item-image">
<img src="{{lookup ../../config.attackTypesIcons item.data.data.attackType}}"
title="{{lookup ../../config.attackTypes item.data.data.attackType}}" width="24" height="24" />
</div>
<div class="flex05 item-num-val">{{ item.data.data.weaponBonus}}</div>
<div class="flex05 item-num-val">{{ item.data.data.opponentDefense}}</div>
{{/itemListEntry}}
{{/each}}
</ol>
{{!-- {{else}}
@ -144,22 +146,22 @@
{{#> ifHasItemOfType itemsArray=itemsByType.armor dataType='armor' }}
<ol class="items-list">
{{#> itemListHeader dataType='armor'}}
<div title="{{localize 'DS4.ArmorMaterialType'}}">{{localize 'DS4.ArmorMaterialTypeAbbr'}}</div>
<div title="{{localize 'DS4.ArmorType'}}">{{localize 'DS4.ArmorTypeAbbr'}}</div>
<div class="flex05 item-num-val" title="{{localize 'DS4.ArmorValue'}}">
{{localize 'DS4.ArmorValueAbbr'}}
</div>
<div title="{{localize 'DS4.ArmorMaterialType'}}">{{localize 'DS4.ArmorMaterialTypeAbbr'}}</div>
<div title="{{localize 'DS4.ArmorType'}}">{{localize 'DS4.ArmorTypeAbbr'}}</div>
<div class="flex05 item-num-val" title="{{localize 'DS4.ArmorValue'}}">
{{localize 'DS4.ArmorValueAbbr'}}
</div>
{{/itemListHeader}}
{{#each itemsByType.armor as |item id|}}
{{#> itemListEntry item=item }}
<div title="{{lookup ../../config.armorMaterialTypes item.data.data.armorMaterialType}}">
{{lookup ../../config.armorMaterialTypesAbbr item.data.data.armorMaterialType}}
</div>
<div title="{{lookup ../../config.armorTypes item.data.data.armorType}}">
{{lookup ../../config.armorTypesAbbr item.data.data.armorType}}
</div>
<div class="flex05 item-num-val">{{ item.data.data.armorValue}}</div>
{{/itemListEntry}}
{{#> itemListEntry item=item }}
<div title="{{lookup ../../config.armorMaterialTypes item.data.data.armorMaterialType}}">
{{lookup ../../config.armorMaterialTypesAbbr item.data.data.armorMaterialType}}
</div>
<div title="{{lookup ../../config.armorTypes item.data.data.armorType}}">
{{lookup ../../config.armorTypesAbbr item.data.data.armorType}}
</div>
<div class="flex05 item-num-val">{{ item.data.data.armorValue}}</div>
{{/itemListEntry}}
{{/each}}
</ol>
{{/ifHasItemOfType}}
@ -170,14 +172,14 @@
{{#> ifHasItemOfType itemsArray=itemsByType.shield dataType='shield' }}
<ol class="items-list">
{{#> itemListHeader dataType='shield' }}
<div class="flex05 item-num-val" title="{{localize 'DS4.ArmorValue'}}">
{{localize 'DS4.ArmorValueAbbr'}}
</div>
<div class="flex05 item-num-val" title="{{localize 'DS4.ArmorValue'}}">
{{localize 'DS4.ArmorValueAbbr'}}
</div>
{{/itemListHeader}}
{{#each itemsByType.shield as |item id|}}
{{#> itemListEntry item=item }}
<div class="flex05 item-num-val">{{item.data.data.armorValue}}</div> {{!-- SPECIFIC --}}
{{/itemListEntry}}
{{#> itemListEntry item=item }}
<div class="flex05 item-num-val">{{item.data.data.armorValue}}</div> {{!-- SPECIFIC --}}
{{/itemListEntry}}
{{/each}}
</ol>
{{/ifHasItemOfType}}
@ -187,13 +189,13 @@
{{#> ifHasItemOfType itemsArray=itemsByType.trinket dataType='trinket' }}
<ol class="items-list">
{{#> itemListHeader dataType='trinket'}}
<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
{{/itemListHeader}}
{{#each itemsByType.trinket as |item id|}}
{{#> itemListEntry item=item }}
<input class="flex2 item-change" type="text" value="{{item.data.data.storageLocation}}" data-dtype="String"
data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
{{/itemListEntry}}
{{#> itemListEntry item=item }}
<input class="flex2 item-change" type="text" value="{{item.data.data.storageLocation}}" data-dtype="String"
data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
{{/itemListEntry}}
{{/each}}
</ol>
{{/ifHasItemOfType}}
@ -203,13 +205,13 @@
{{#> ifHasItemOfType itemsArray=itemsByType.equipment dataType='equipment' }}
<ol class="items-list">
{{#> itemListHeader dataType='equipment'}}
<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
<div class="flex2">{{localize 'DS4.StorageLocation'}}</div>
{{/itemListHeader}}
{{#each itemsByType.equipment as |item id|}}
{{#> itemListEntry item=item }}
<input class="flex2 item-change" type="text" value="{{item.data.data.storageLocation}}" data-dtype="String"
data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
{{/itemListEntry}}
{{#> itemListEntry item=item }}
<input class="flex2 item-change" type="text" value="{{item.data.data.storageLocation}}" data-dtype="String"
data-property="data.storageLocation" title="{{localize 'DS4.StorageLocation'}}">
{{/itemListEntry}}
{{/each}}
</ol>
{{/ifHasItemOfType}}

View file

@ -1,13 +1,15 @@
<div class="tab profile" data-group="primary" data-tab="profile">
<div class="grid grid-2col">
{{#each data.profile as |profile-data-value profile-data-key|}}
{{#if (ne profile-data-key 'biography')}}
<div class="profile-entry">
<label for="data.profile.{{profile-data-key}}">
{{lookup ../config.profile profile-data-key}}
{{lookup ../config.characterProfile profile-data-key}}
</label>
<input type="text" name="data.profile.{{profile-data-key}}" value="{{profile-data-value}}"
data-dtype="{{lookup ../config/profileDTypes profile-data-key}}" />
data-dtype="{{lookup ../config/characterProfileDTypes profile-data-key}}" />
</div>
{{/if}}
{{/each}}
</div>
</div>
</div>

View file

@ -0,0 +1,61 @@
{{!-- TODO: Refactor to avoid code duplication with items-overview and talents-overview --}}
{{!-- ======================================================================== --}}
{{!-- INLINE PARTIAL DEFINITIONS --}}
{{!-- ======================================================================== --}}
{{!--
!-- Render a list row for a base item from a given item.
!-- Base item means it just has an image, a description, and a name (and effects).
!-- It is a flexbox with a child for each item value of interest.
!-- The partial assumes a variable item to be given in the context.
!--
!-- @param item: hand over the item to the partial as hash parameter
--}}
{{#*inline "baseItemListEntry"}}
<li class="item flexrow" data-item-id="{{item._id}}">
{{!-- image --}}
<div class="flex05 item-image">
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
</div>
{{!-- name --}}
<input class="flex1 item-name item-change" type="text" value="{{item.name}}" data-dtype="String"
data-property="name" title="{{localize 'DS4.ItemName'}}">
{{!-- description --}}
<div class="flex3 item-description">{{{item.data.data.description}}}</div>
{{!-- control buttons --}}
{{> systems/ds4/templates/actor/partials/overview-control-buttons.hbs }}
</li>
{{/inline}}
{{!--
!-- Render a list header for a base item list entries from a given item.
!-- The partial assumes a variable dataType to be given in the context.
!--
!-- @param dataType: the string item type for the list
--}}
{{#*inline "baseItemListHeader"}}
<li class="item flexrow item-header">
{{!-- image --}}
<div class="flex05 item-image"></div>
{{!-- name --}}
<div class="flex1 item-name">{{localize 'DS4.ItemName'}}</div>
{{!-- description --}}
<div class="flex3">{{localize 'DS4.Description'}}</div>
{{!-- add button --}}
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
</li>
{{/inline}}
{{!-- ======================================================================== --}}
<div class="tab special-creature-abilites" data-group="primary" data-tab="special-creature-abilites">
<ol class="items-list">
{{> baseItemListHeader dataType='specialCreatureAbility' }}
{{#each itemsByType.specialCreatureAbility as |item id|}}
{{> baseItemListEntry item=item}}
{{/each}}
</ol>
</div>

View file

@ -0,0 +1,93 @@
{{!-- ======================================================================== --}}
{{!-- INLINE PARTIAL DEFINITIONS --}}
{{!-- ======================================================================== --}}
{{!--
!-- Base template to display a value with unit.
!-- @param unitDatum: the object to display; must have a value and a unit attribute
!-- @param localizationString
!-- @param unitNames: mapping of allowed unitDatum.unit values to localized unit name
!-- @param unitAbbrs: mapping of allowed unitDatum.unit values to unit abbreviation
--}}
{{#*inline "unit"}}
<div class="unit-data-pair item-num-val"
title="{{localize localizationString}} [{{lookup unitNames unitDatum.unit}}]" >
{{#if unitDatum.value }}
{{unitDatum.value}}{{lookup unitAbbrs unitDatum.unit}}
{{else}}-{{/if}}
</div>
{{/inline}}
{{!--
!-- Two templates based on the "unit" template for displaying values with unit.
!-- Both accept a `config` object holding the unitNames and unitAbbr instead of
!-- directly handing over the latter two.
--}}
{{#*inline "temporalUnit"}}
{{> unit unitNames=config.temporalUnits unitAbbrs=config.temporalUnitsAbbr unitDatum=unitDatum localizationString=localizationString}}
{{/inline}}
{{#*inline "distanceUnit"}}
{{> unit unitNames=config.distanceUnits unitAbbrs=config.distanceUnitsAbbr unitDatum=unitDatum localizationString=localizationString}}
{{/inline}}
{{!-- ======================================================================== --}}
<div class="tab spells" data-group="primary" data-tab="spells">
<ol class="items-list">
<li class="item flexrow item-header">
{{!-- equipped --}}
<div class="flex05 item-image" title="{{localize 'DS4.ItemEquipped'}}">{{localize 'DS4.ItemEquippedAbbr'}}</div>
{{!-- image --}}
<div class="flex05 item-image"></div>
{{!-- name --}}
<div class="flex2 item-name">{{localize 'DS4.ItemName'}}</div>
{{!-- spell type --}}
<div class="item-image" title="{{localize 'DS4.SpellType'}}">{{localize 'DS4.SpellTypeAbbr'}}</div>
{{!-- spell bonus --}}
<div class="item-num-val" title="{{localize 'DS4.SpellBonus'}}">{{localize 'DS4.SpellBonusAbbr'}}</div>
{{!-- max. distance --}}
<div class="item-num-val" title="{{localize 'DS4.SpellMaxDistance'}}"><i class="fas fa-ruler"></i></div>
{{!-- duration --}}
<div class="item-num-val" title="{{localize 'DS4.SpellDuration'}}"><i class="far fa-clock"></i></div>
{{!-- cooldown duration --}}
<div class="item-num-val" title="{{localize 'DS4.SpellCooldownDuration'}}"><i class="fas fa-hourglass-half"></i></div>
{{!-- description --}}
{{!-- <div class="flex3">{{localize 'DS4.Description'}}</div> --}}
{{!-- add button --}}
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='spell' }}
</li>
{{#each itemsByType.spell as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<input class="flex05 item-image item-change" type="checkbox" {{checked item.data.data.equipped}} data-dtype="Boolean"
data-property="data.equipped" title="{{localize 'DS4.ItemEquipped'}}">
{{!-- image --}}
<div class="flex05 item-image">
<img src="{{item.img}}" title="{{item.name}}" width="24" height="24" />
</div>
{{!-- name --}}
<input class="flex2 item-name item-change" type="text" value="{{item.name}}" data-dtype="String"
data-property="name" title="{{localize 'DS4.ItemName'}}" />
{{!-- spell type --}}
<div class="flex05 item-image">
<img src="{{lookup ../config.spellTypesIcons item.data.data.spellType}}"
title="{{lookup ../config.spellTypes item.data.data.spellType}}" width="24" height="24" />
</div>
{{!-- spell bonus --}}
<input class="item-num-val item-change" type="text" data-dtype="String"
data-property="data.bonus" value="{{item.data.data.bonus}}" title="{{localize 'DS4.SpellBonus'}}" />
{{!-- max. distance --}}
{{> distanceUnit localizationString='DS4.SpellMaxDistance' unitDatum=item.data.data.maxDistance config=../config}}
{{!-- duration --}}
{{> temporalUnit localizationString='DS4.SpellDuration' unitDatum=item.data.data.duration config=../config}}
{{!-- cooldown duration --}}
{{> temporalUnit localizationString='DS4.SpellCooldownDuration' unitDatum=item.data.data.cooldownDuration config=../config}}
{{!-- description --}}
{{!-- <div class="flex3 item-description">{{{item.data.data.description}}}</div> --}}
{{!-- control buttons --}}
{{> systems/ds4/templates/actor/partials/overview-control-buttons.hbs }}
</li>
{{/each}}
</ol>
</div>

View file

@ -1,8 +1,8 @@
{{!-- TODO: Refactor to avoid code duplication with creature-special-abilities-overview and talents-overview --}}
{{!-- ======================================================================== --}}
{{!-- INLINE PARTIAL DEFINITIONS --}}
{{!-- ======================================================================== --}}
{{!-- TODO: remove duplicate add and delete button definition --}}
{{!--
@ -110,7 +110,7 @@
{{!-- name --}}
<div class="flex1 item-name">{{localize 'DS4.ItemName'}}</div>
{{!-- description --}}
<div class="flex3">{{localize 'DS4.HeadingDescription'}}</div>
<div class="flex3">{{localize 'DS4.Description'}}</div>
{{!-- add button --}}
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType=dataType }}
</li>
@ -120,7 +120,7 @@
{{!-- ======================================================================== --}}
<div class="tab items" data-group="primary" data-tab="talents">
<div class="tab talents-abilities" data-group="primary" data-tab="talents-abilities">
<h4 class="items-list-title">{{localize 'DS4.ItemTypeTalentPlural'}}</h4>
{{#> ifHasItemOfType itemsArray=itemsByType.talent dataType='talent' }}
<ol class="items-list">
@ -132,7 +132,7 @@
{{!-- rank info --}}
<div class="flex3">{{localize 'DS4.TalentRank'}}</div>
{{!-- description --}}
<div class="flex4">{{localize 'DS4.HeadingDescription'}}</div>
<div class="flex4">{{localize 'DS4.Description'}}</div>
{{!-- add button --}}
{{> systems/ds4/templates/actor/partials/overview-add-button.hbs dataType='talent' }}
</li>

View file

@ -3,6 +3,6 @@
{{/systems/ds4/templates/item/partials/sheet-header.hbs}}
{{!-- Common Item body --}}
{{> systems/ds4/templates/item/partials/body.hbs}}
{{#> systems/ds4/templates/item/partials/body.hbs}}{{/systems/ds4/templates/item/partials/body.hbs}}
</form>

View file

@ -12,7 +12,7 @@
</select>
</div>
<div class="basic-property">
<label>{{localize "DS4.ArmorMaterialType"}}</label>
<label for="data.armorMaterialType">{{localize "DS4.ArmorMaterialType"}}</label>
<select name="data.armorMaterialType" data-type="String">
{{#select data.armorMaterialType}}
{{#each config.armorMaterialTypes as |value key|}}
@ -30,5 +30,5 @@
{{/systems/ds4/templates/item/partials/sheet-header.hbs}}
{{!-- Common Item body --}}
{{> systems/ds4/templates/item/partials/body.hbs}}
{{#> systems/ds4/templates/item/partials/body.hbs}}{{/systems/ds4/templates/item/partials/body.hbs}}
</form>

View file

@ -3,5 +3,5 @@
{{/systems/ds4/templates/item/partials/sheet-header.hbs}}
{{!-- Common Item body --}}
{{> systems/ds4/templates/item/partials/body.hbs}}
{{#> systems/ds4/templates/item/partials/body.hbs}}{{/systems/ds4/templates/item/partials/body.hbs}}
</form>

View file

@ -3,6 +3,6 @@
{{/systems/ds4/templates/item/partials/sheet-header.hbs}}
{{!-- Common Item body --}}
{{> systems/ds4/templates/item/partials/body.hbs}}
{{#> systems/ds4/templates/item/partials/body.hbs}}{{/systems/ds4/templates/item/partials/body.hbs}}
</form>

View file

@ -13,7 +13,9 @@
<section class="sheet-body">
{{!-- Description Tab --}}
{{> systems/ds4/templates/item/partials/description.hbs}}
{{#> systems/ds4/templates/item/partials/description.hbs}}
{{> @partial-block}}
{{/systems/ds4/templates/item/partials/description.hbs}}
{{!-- Effects Tab --}}
{{> systems/ds4/templates/item/partials/effects.hbs}}

View file

@ -1,3 +1,8 @@
{{!--
Render a description tab.
Additional elements of the side-properties div can be handed over via the @partial-block.
--}}
<div class="tab flexrow" data-group="primary" data-tab="description">
<div class="side-properties">
{{#if isOwned}}
@ -24,6 +29,7 @@
{{else}}
<span>{{localize "DS4.NotOwned"}}</span>
{{/if}}
{{> @partial-block}}
</div>
<div class="description" title="{{localize 'DS4.HeadingDescription'}}">
{{editor content=data.description target="data.description" button=true owner=owner editable=editable}}

View file

@ -3,18 +3,19 @@
{{!-- As you add new fields, add them in here! --}}
<div class="side-properties">
<div class="side-property">
<label for="data.price">{{localize "DS4.PriceGold"}}</label>
<input type="number" min="0" data-dtype="Number" name="data.price" value="{{data.price}}" />
</div>
<div class="side-property">
<label for="data.availability">{{localize "DS4.ItemAvailability"}}</label>
<select name="data.availability" data-type="String">
{{#select data.availability}}
{{#each config.itemAvailabilities as |value key|}}
<option value="{{key}}">{{value}}</option>
{{/each}}
{{/select}}
</select>
</div>
<label for="data.price">{{localize "DS4.PriceGold"}}</label>
<input type="number" min="0" max="99999" step="0.01" data-dtype="Number"
name="data.price" value="{{data.price}}" />
</div>
<div class="side-property">
<label for="data.availability">{{localize "DS4.ItemAvailability"}}</label>
<select name="data.availability" data-type="String">
{{#select data.availability}}
{{#each config.itemAvailabilities as |value key|}}
<option value="{{key}}">{{value}}</option>
{{/each}}
{{/select}}
</select>
</div>
</div>
</div>

View file

@ -3,6 +3,6 @@
{{/systems/ds4/templates/item/partials/sheet-header.hbs}}
{{!-- Common Item body --}}
{{> systems/ds4/templates/item/partials/body.hbs}}
{{#> systems/ds4/templates/item/partials/body.hbs}}{{/systems/ds4/templates/item/partials/body.hbs}}
</form>

View file

@ -10,5 +10,5 @@
{{/systems/ds4/templates/item/partials/sheet-header.hbs}}
{{!-- Common Item body --}}
{{> systems/ds4/templates/item/partials/body.hbs}}
{{#> systems/ds4/templates/item/partials/body.hbs}}{{/systems/ds4/templates/item/partials/body.hbs}}
</form>

View file

@ -0,0 +1,15 @@
<form class="{{cssClass}}" autocomplete="off">
{{#> systems/ds4/templates/item/partials/sheet-header.hbs}}
<div class="grid grid-3col basic-properties">
<div class="basic-property">
<label>{{localize "DS4.SpecialCreatureAbilityExperiencePoints"}}</label>
<input type="number" min="0" step="1" name="data.experiencePoints" value="{{data.experiencePoints}}"
placeholder="0" data-dtype="Number" />
</div>
</div>
{{/systems/ds4/templates/item/partials/sheet-header.hbs}}
{{!-- Common Item body --}}
{{#> systems/ds4/templates/item/partials/body.hbs}}{{/systems/ds4/templates/item/partials/body.hbs}}
</form>

View file

@ -0,0 +1,72 @@
{{!-- ======================================================================== --}}
{{!-- INLINE PARTIAL DEFINITIONS --}}
{{!-- ======================================================================== --}}
{{#*inline "unitDatum" }}
<div class="side-property">
<label>{{localize localizeString}}</label>
<div class="unit-data-pair">
<input class="item-num-val" type="text" data-dtype="String"
name="data.{{property}}.value" value="{{lookup (lookup data property) 'value'}}" />
<select name="data.{{property}}.unit" data-type="String">
{{#select (lookup (lookup data property) 'unit')}}
{{#if (eq unitType 'temporal')}}
{{#each (lookup config 'temporalUnitsAbbr') as |value key|}}<option value="{{key}}">{{value}}</option>{{/each}}
{{else}}
{{#each (lookup config 'distanceUnitsAbbr') as |value key|}}<option value="{{key}}">{{value}}</option>{{/each}}
{{/if}}
{{/select}}
</select>
</div>
</div>
{{/inline}}
{{!-- ======================================================================== --}}
<form class="{{cssClass}}" autocomplete="off">
{{#> systems/ds4/templates/item/partials/sheet-header.hbs}}
<div class="grid grid-4col basic-properties">
<div class="basic-property">
<label for="data.spellType">{{localize "DS4.SpellType"}}</label>
<select name="data.spellType" data-type="String">
{{#select data.spellType}}
{{#each config.spellTypes as |value key|}}
<option value="{{key}}">{{value}}</option>
{{/each}}
{{/select}}
</select>
</div>
<div class="basic-property">
<label for="data.bonus">{{localize "DS4.SpellBonus"}}</label>
<input type="text" name="data.bonus" value="{{data.bonus}}" data-dtype="String" />
</div>
</div>
{{/systems/ds4/templates/item/partials/sheet-header.hbs}}
{{!-- Common Item body --}}
{{#> systems/ds4/templates/item/partials/body.hbs}}
<div class="side-property">
<label for="data.spellCategory">{{localize "DS4.SpellCategory"}}</label>
<select name="data.spellCategory" data-type="String">
{{#select data.spellCategory}}
{{#each config.spellCategories as |value key|}}
<option value="{{key}}">{{value}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{> unitDatum data=data property='maxDistance' localizeString='DS4.SpellMaxDistance' unitType='distance' }}
{{> unitDatum data=data property='effectRadius' localizeString='DS4.SpellEffectRadius' unitType='distance' }}
{{> unitDatum data=data property='duration' localizeString='DS4.SpellDuration' unitType='temporal' }}
{{> unitDatum data=data property='cooldownDuration' localizeString='DS4.SpellCooldownDuration' unitType='temporal' }}
<div class="side-property">
<label for="data.scrollPrice">{{localize "DS4.SpellScrollPriceGold"}}</label>
<input type="number" min="0" max="9999" step="0.01" data-dtype="Number"
name="data.scrollPrice" value="{{data.scrollPrice}}" />
</div>
{{/systems/ds4/templates/item/partials/body.hbs}}
</form>

View file

@ -27,6 +27,6 @@
{{/systems/ds4/templates/item/partials/sheet-header.hbs}}
{{!-- Common Item body --}}
{{> systems/ds4/templates/item/partials/body.hbs}}
{{#> systems/ds4/templates/item/partials/body.hbs}}{{/systems/ds4/templates/item/partials/body.hbs}}
</form>

View file

@ -3,5 +3,5 @@
{{/systems/ds4/templates/item/partials/sheet-header.hbs}}
{{!-- Common Item body --}}
{{> systems/ds4/templates/item/partials/body.hbs}}
{{#> systems/ds4/templates/item/partials/body.hbs}}{{/systems/ds4/templates/item/partials/body.hbs}}
</form>

View file

@ -25,5 +25,5 @@
{{/systems/ds4/templates/item/partials/sheet-header.hbs}}
{{!-- Common Item body --}}
{{> systems/ds4/templates/item/partials/body.hbs}}
{{#> systems/ds4/templates/item/partials/body.hbs}}{{/systems/ds4/templates/item/partials/body.hbs}}
</form>

View file

@ -0,0 +1,16 @@
<form class="{{cssClass}} grid">
<label for="ctv">{{localize "DS4.RollDialogTargetLabel"}}</label>
<input id="ctv" data-type="Number" type="number" name="ctv" value="{{checkTargetValue}}" />
<label for="gmmod">{{localize "DS4.RollDialogModifierLabel"}}</label>
<input id="gmmod" data-type="Number" type="number" name="gmmod" value="0" />
<label for="maxcoup">{{localize "DS4.RollDialogCoupLabel"}}</label>
<input id="maxcoup" data-type="Number" type="number" name="maxcoup" value="{{maxCritSuccess}}" />
<label for="minfumble">{{localize "DS4.RollDialogFumbleLabel"}}</label>
<input id="minfumble" data-type="Number" type="number" name="minfumble" value="{{minCritFailure}}" />
<label for="visibility">{{localize "DS4.RollDialogVisibilityLabel"}}</label>
<select id="visibility" data-type="String">
{{#each rollModes as |rollMode|}}
<option value="{{rollMode}}">{{lookup ../config.chatVisibilities rollMode}}</option>
{{/each}}
</select>
</form>