Add optional tracking of slayer points
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8d3e381d56
commit
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12 changed files with 83 additions and 6 deletions
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@ -55,6 +55,7 @@ interface DS4CharacterDataData extends DS4ActorDataDataBase {
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language: DS4CharacterDataDataLanguage;
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profile: DS4CharacterDataDataProfile;
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currency: DS4CharacterDataDataCurrency;
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slayerPoints: DS4CharacterDataDataSlayerPoints;
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}
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export interface DS4CharacterDataDataBaseInfo {
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race: string;
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@ -93,6 +94,10 @@ export interface DS4CharacterDataDataCurrency {
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copper: number;
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}
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export interface DS4CharacterDataDataSlayerPoints {
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value: number;
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}
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interface DS4CreatureDataData extends DS4ActorDataDataBase {
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baseInfo: DS4CreatureDataDataBaseInfo;
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}
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@ -7,6 +7,7 @@ import {
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DS4CharacterDataDataLanguage,
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DS4CharacterDataDataProfile,
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DS4CharacterDataDataProgression,
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DS4CharacterDataDataSlayerPoints,
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DS4CreatureDataDataBaseInfo,
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} from "./actor-data";
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@ -74,6 +75,11 @@ interface DS4CharacterPreparedDataData extends DS4ActorPreparedDataDataBase {
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language: DS4CharacterDataDataLanguage;
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profile: DS4CharacterDataDataProfile;
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currency: DS4CharacterDataDataCurrency;
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slayerPoints: DS4CharacterPreparedDataDataSlayerPoints;
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}
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export interface DS4CharacterPreparedDataDataSlayerPoints extends DS4CharacterDataDataSlayerPoints {
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max: number;
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}
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interface DS4CreaturePreparedDataData extends DS4ActorPreparedDataDataBase {
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@ -131,6 +131,9 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item, DS4ActorPreparedData>
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prepareFinalDerivedData(): void {
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this.data.data.combatValues.hitPoints.max = this.data.data.combatValues.hitPoints.total;
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this.data.data.checks.defend = this.data.data.combatValues.defense.total;
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if (this.data.type === "character") {
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this.data.data.slayerPoints.max = 3;
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}
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}
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/**
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@ -138,7 +141,9 @@ export class DS4Actor extends Actor<DS4ActorData, DS4Item, DS4ActorPreparedData>
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* given in dot notation.
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*/
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get finalDerivedDataProperties(): string[] {
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return ["data.combatValues.hitPoints.max", "data.checks.defend"];
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return ["data.combatValues.hitPoints.max", "data.checks.defend"].concat(
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this.data.type === "character" ? ["data.slayerPoints.max"] : [],
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);
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}
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/**
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@ -3,6 +3,7 @@ import { DS4 } from "../../config";
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import { getCanvas } from "../../helpers";
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import { DS4Item } from "../../item/item";
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import { DS4ItemData } from "../../item/item-data";
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import { getDS4Settings } from "../../settings";
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import notifications from "../../ui/notifications";
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import { DS4Actor } from "../actor";
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import { isCheck } from "../actor-prepared-data";
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@ -61,6 +62,7 @@ export class DS4ActorSheet extends ActorSheet<ActorSheet.Data<DS4Actor>> {
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config: DS4,
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// Add the items explicitly sorted by type to the data:
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itemsByType,
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settings: getDS4Settings(),
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};
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return data;
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}
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1
src/module/global.d.ts
vendored
1
src/module/global.d.ts
vendored
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@ -2,5 +2,6 @@ declare namespace ClientSettings {
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interface Values {
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"ds4.systemMigrationVersion": number;
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"ds4.useSlayingDiceForAutomatedChecks": boolean;
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"ds4.showSlayerPoints": boolean;
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}
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}
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@ -18,4 +18,27 @@ export function registerSystemSettings(): void {
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type: Boolean,
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default: false,
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});
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game.settings.register("ds4", "showSlayerPoints", {
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name: "DS4.SettingShowSlayerPointsName",
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hint: "DS4.SettingShowSlayerPointsHint",
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scope: "world",
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config: true,
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type: Boolean,
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default: false,
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});
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}
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interface DS4Settings {
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systemMigrationVersion: number;
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useSlayingDiceForAutomatedChecks: boolean;
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showSlayerPoints: boolean;
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}
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export function getDS4Settings(): DS4Settings {
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return {
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systemMigrationVersion: game.settings.get("ds4", "systemMigrationVersion"),
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useSlayingDiceForAutomatedChecks: game.settings.get("ds4", "useSlayingDiceForAutomatedChecks"),
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showSlayerPoints: game.settings.get("ds4", "showSlayerPoints"),
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};
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}
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