Add functionality for common checks, which can be affected by effects and be performed as macros

This commit is contained in:
Johannes Loher 2021-03-24 09:19:26 +01:00
parent 7fad6416fc
commit f038509910
8 changed files with 202 additions and 7 deletions

View file

@ -198,6 +198,7 @@
"DS4.ErrorCanvasIsNotInitialized": "Canvas is not initialized yet.",
"DS4.WarningItemMustBeEquippedToBeRolled": "To roll for item '{name}' ({id}) of type '{type}', it needs to be equipped.",
"DS4.WarningMustControlActorToUseRollItemMacro": "You must control an actor to be able to use a roll item macro.",
"DS4.WarningMustControlActorToUseRollCheckMacro": "You must control an actor to be able to use a roll check macro.",
"DS4.WarningControlledActorDoesNotHaveItem": "Your controlled actor '{actorName}' ({actorId}) does not have any item with the id '{itemId}'.",
"DS4.WarningItemIsNotRollable": "Item '{name}' ({id}) of type '{type}' is not rollable.",
"DS4.WarningMacrosCanOnlyBeCreatedForOwnedItems": "Macros can only be created for owned items.",
@ -235,5 +236,32 @@
"DS4.TooltipModifier": "Modifier",
"DS4.TooltipEffects": "Effects",
"DS4.SettingUseSlayingDiceForAutomatedChecksName": "Slaying Dice",
"DS4.SettingUseSlayingDiceForAutomatedChecksHint": "Use Slaying Dice for automated checks."
"DS4.SettingUseSlayingDiceForAutomatedChecksHint": "Use Slaying Dice for automated checks.",
"DS4.ChecksAppraise": "Appraise",
"DS4.ChangeSpell": "Change Spell",
"DS4.ChecksClimb": "Climb",
"DS4.ChecksCommunicate": "Communicate",
"DS4.ChecksDecipherScript": "Decipher Script",
"DS4.ChecksDefend": "Defend",
"DS4.ChecksDefyPoison": "Defy Poison",
"DS4.ChecksDisableTraps": "Disable Traps",
"DS4.ChecksFeatOfStrength": "Feat of Strength",
"DS4.ChecksFlirt": "Flirt",
"DS4.ChecksHaggle": "Haggle",
"DS4.ChecksHide": "Hide",
"DS4.ChecksJump": "Jump",
"DS4.ChecksKnowledge": "Knowledge",
"DS4.ChecksOpenLock": "Open Lock",
"DS4.ChecksPerception": "Perception",
"DS4.ChecksPickPocket": "Pick Pocket",
"DS4.ChecksReadTracks": "Read Tracks",
"DS4.ChecksResistDisease": "Resist Disease",
"DS4.ChecksRide": "Ride",
"DS4.ChecksSearch": "Search",
"DS4.ChecksSneak": "Sneak",
"DS4.ChecksStartFire": "Start Fire",
"DS4.ChecksSwim": "Swim",
"DS4.ChecksWakeUp": "Wake Up",
"DS4.ChecksWorkMechanism": "Work Mechanism",
"DS4.ActorCheckFlavor": "{actor} rolls a {check} check."
}