Add functionality for common checks, which can be affected by effects and be performed as macros
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8 changed files with 202 additions and 7 deletions
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@ -281,6 +281,35 @@ export const DS4 = {
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days: "DS4.UnitDaysAbbr",
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custom: "DS4.UnitCustomAbbr",
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},
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checks: {
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appraise: "DS4.ChecksAppraise",
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changeSpell: "DS4.ChangeSpell",
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climb: "DS4.ChecksClimb",
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communicate: "DS4.ChecksCommunicate",
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decipherScript: "DS4.ChecksDecipherScript",
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defend: "DS4.ChecksDefend",
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defyPoison: "DS4.ChecksDefyPoison",
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disableTraps: "DS4.ChecksDisableTraps",
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featOfStrength: "DS4.ChecksFeatOfStrength",
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flirt: "DS4.ChecksFlirt",
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haggle: "DS4.ChecksHaggle",
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hide: "DS4.ChecksHide",
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jump: "DS4.ChecksJump",
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knowledge: "DS4.ChecksKnowledge",
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openLock: "DS4.ChecksOpenLock",
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perception: "DS4.ChecksPerception",
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pickPocket: "DS4.ChecksPickPocket",
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readTracks: "DS4.ChecksReadTracks",
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resistDisease: "DS4.ChecksResistDisease",
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ride: "DS4.ChecksRide",
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search: "DS4.ChecksSearch",
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sneak: "DS4.ChecksSneak",
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startFire: "DS4.ChecksStartFire",
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swim: "DS4.ChecksSwim",
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wakeUp: "DS4.ChecksWakeUp",
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workMechanism: "DS4.ChecksWorkMechanism",
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},
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},
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/**
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