Add functionality for common checks, which can be affected by effects and be performed as macros

This commit is contained in:
Johannes Loher 2021-03-24 09:19:26 +01:00
parent 7fad6416fc
commit f038509910
8 changed files with 202 additions and 7 deletions

View file

@ -281,6 +281,35 @@ export const DS4 = {
days: "DS4.UnitDaysAbbr",
custom: "DS4.UnitCustomAbbr",
},
checks: {
appraise: "DS4.ChecksAppraise",
changeSpell: "DS4.ChangeSpell",
climb: "DS4.ChecksClimb",
communicate: "DS4.ChecksCommunicate",
decipherScript: "DS4.ChecksDecipherScript",
defend: "DS4.ChecksDefend",
defyPoison: "DS4.ChecksDefyPoison",
disableTraps: "DS4.ChecksDisableTraps",
featOfStrength: "DS4.ChecksFeatOfStrength",
flirt: "DS4.ChecksFlirt",
haggle: "DS4.ChecksHaggle",
hide: "DS4.ChecksHide",
jump: "DS4.ChecksJump",
knowledge: "DS4.ChecksKnowledge",
openLock: "DS4.ChecksOpenLock",
perception: "DS4.ChecksPerception",
pickPocket: "DS4.ChecksPickPocket",
readTracks: "DS4.ChecksReadTracks",
resistDisease: "DS4.ChecksResistDisease",
ride: "DS4.ChecksRide",
search: "DS4.ChecksSearch",
sneak: "DS4.ChecksSneak",
startFire: "DS4.ChecksStartFire",
swim: "DS4.ChecksSwim",
wakeUp: "DS4.ChecksWakeUp",
workMechanism: "DS4.ChecksWorkMechanism",
},
},
/**