Make some items "consumable" #51

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opened 2025-12-15 21:28:52 +00:00 by Athemis · 0 comments
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Description

Story

As a player, I want to be able to "consume" items that have an instant effect by button so that I don't accidentally forget to change the amount of items left.

Description

For consumable items (Scrolls, Medical Herbs, Torches,...), a button "consume" is available. It reduces the amount an actor holds if this item, and (optionally) activates an effect (healing, line-of-sight,...) for a single shot or an amount of time.

Acceptance criteria

  • A "consume" button is available on items
  • "Consuming" an item is only possible of any of these type are available (i.e, amount > 0)
  • "Consuming" an item reduces the amount an actor carries
  • It is clarified whether "Consuming" the last item removes the item's entry all together, or it is kept as amount "0" as a reminder to the player to fill up the stock. The implementation acts according to the outcome of the discussion.
  • EITHER "Consuming" activates an appropriate effect OR a follow-up regarding is topic is created.

Context

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### Description # Story As a player, I want to be able to "consume" items that have an instant effect by button so that I don't accidentally forget to change the amount of items left. # Description For consumable items (Scrolls, Medical Herbs, Torches,...), a button "consume" is available. It reduces the amount an actor holds if this item, and (optionally) activates an effect (healing, line-of-sight,...) for a single shot or an amount of time. # Acceptance criteria - A "consume" button is available on items - "Consuming" an item is only possible of any of these type are available (i.e, amount > 0) - "Consuming" an item reduces the amount an actor carries - It is clarified whether "Consuming" the last item removes the item's entry all together, or it is kept as amount "0" as a reminder to the player to fill up the stock. The implementation acts according to the outcome of the discussion. - EITHER "Consuming" activates an appropriate effect OR a follow-up regarding is topic is created. ### Context _No response_
Athemis self-assigned this 2025-12-15 21:28:52 +00:00
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Athemis/ds4#51
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