{ "_id": "GWNFUkgxocfKchIQ", "name": "Reitkeiler", "type": "creature", "img": "systems/ds4/assets/tokens/devin-night/boar-brown-1.png", "items": [ { "_id": "nUiNfU3pFgeeoRNR", "name": "Hauer", "type": "weapon", "sort": 100000, "flags": {}, "img": "icons/svg/mystery-man.svg", "effects": [], "folder": null, "system": { "description": "", "quantity": 1, "price": 0, "availability": "unset", "storageLocation": "-", "equipped": true, "attackType": "melee", "weaponBonus": 2, "opponentDefense": -1 }, "ownership": { "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": "12.331", "createdTime": null, "modifiedTime": null, "lastModifiedBy": null, "compendiumSource": null, "duplicateSource": null }, "_key": "!actors.items!GWNFUkgxocfKchIQ.nUiNfU3pFgeeoRNR" }, { "_id": "pSQjVkwbjngPoEPZ", "name": "Dicke Borstenhaut", "type": "armor", "sort": 200000, "flags": {}, "img": "icons/svg/mystery-man.svg", "effects": [], "folder": null, "system": { "description": "", "quantity": 1, "price": 0, "availability": "unset", "storageLocation": "-", "equipped": true, "armorValue": 2, "armorMaterialType": "natural", "armorType": "body" }, "ownership": { "default": 0 }, "_stats": { "systemId": null, "systemVersion": null, "coreVersion": "12.331", "createdTime": null, "modifiedTime": null, "lastModifiedBy": null, "compendiumSource": null, "duplicateSource": null }, "_key": "!actors.items!GWNFUkgxocfKchIQ.pSQjVkwbjngPoEPZ" }, { "_id": "VfFAFdeQ7jhTlAz1", "name": "Natürliche Waffen", "type": "specialCreatureAbility", "sort": 300000, "flags": { "core": { "sourceId": "Compendium.ds4.special-creature-abilities.YrmJo8dg4CF3lJdH" } }, "img": "systems/ds4/assets/icons/official/special-creature-abilities/natural-weapons.png", "effects": [], "folder": null, "system": { "description": "

Bei einem Schlagen-Patzer gegen einen Bewaffneten wird dessen Waffe getroffen. Der Angegriffene würfelt augenblicklich & aktionsfrei einen Angriff mit seiner Waffe gegen die patzende Kreatur.

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Wird mindestens eine Distanz in Höhe von Laufen gerannt, kann in der Runde noch ein Angriff mit Schlagen + KÖR erfolgen.

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