{ "_id": "OYneDZJStjhuDp41", "name": "Scharfschütze", "type": "talent", "img": "icons/svg/item-bag.svg", "effects": [ { "_id": "jJ2oSM9Bs4dDApiH", "changes": [ { "key": "system.opponentDefenseForAttackType.ranged", "mode": 2, "value": "-1", "priority": null } ], "disabled": false, "duration": { "startTime": null, "seconds": null, "combat": null, "rounds": null, "turns": null, "startRound": null, "startTurn": null }, "transfer": true, "flags": { "ds4": { "itemEffectConfig": { "applyToItems": true, "itemName": "", "condition": "'@item.type' === 'weapon' && ('@item.system.attackType' === 'ranged' || '@item.system.attackType' === 'meleeRanged')" } } }, "tint": "#ffffff", "origin": null, "name": "Gegnerabwehr bei Fernkampfangriffen", "description": "", "statuses": [], "_stats": { "coreVersion": "12.331", "systemId": null, "systemVersion": null, "createdTime": null, "modifiedTime": null, "lastModifiedBy": null, "compendiumSource": null, "duplicateSource": null }, "img": "icons/svg/aura.svg", "type": "base", "system": {}, "sort": 0, "_key": "!items.effects!OYneDZJStjhuDp41.jJ2oSM9Bs4dDApiH" } ], "folder": null, "sort": 0, "flags": {}, "system": { "description": "

Im Fernkampf zielt der Charakter auf die verletzliche Körperpartien seines Ziels:

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Die Abwehr des Gegners wird gegen die Fernkampfangriffe des Charakters mittels Schießen um 1 pro Talentrang gesenkt.

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