61 lines
2 KiB
JavaScript
61 lines
2 KiB
JavaScript
// SPDX-FileCopyrightText: 2021 Johannes Loher
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//
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// SPDX-License-Identifier: MIT
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/**
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* Tests if the given `value` is truthy.
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*
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* If it is not truthy, an {@link Error} is thrown, which depends on the given `message` parameter:
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* - If `message` is a string`, it is used to construct a new {@link Error} which then is thrown.
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* - If `message` is an instance of {@link Error}, it is thrown.
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* - If `message` is `undefined`, an {@link Error} with a default message is thrown.
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* @param {unknown} value The value to check for truthyness
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* @param {string | Error} [message] An error message to use when the check fails
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* @returns {asserts value}
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*/
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export function enforce(value, message) {
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if (!value) {
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if (!message) {
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message =
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getGameSafe()?.i18n.localize("DS4.ErrorUnexpectedError") ??
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"There was an unexpected error in the Dungeonslayers 4 system. For more details, please take a look at the console (F12).";
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}
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throw message instanceof Error ? message : new Error(message);
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}
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}
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/**
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* A wrapper that returns the canvas, if it is ready.
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* @throws if the canvas is not ready yet
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* @returns {Canvas}
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*/
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export function getCanvas() {
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enforce(canvas instanceof Canvas && canvas.ready, getGame().i18n.localize("DS4.ErrorCanvasIsNotInitialized"));
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return canvas;
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}
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/**
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* A wrapper that returns the game, if it already exists.
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* @throws {Error} if the game is not ready yet
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* @returns {Game}
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*/
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export function getGame() {
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enforce(game instanceof foundry.Game, "Game is not initialized yet.");
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return game;
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}
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/**
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* A wrapper that returns the game, or `undefined` if it doesn't exist yet
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* @returns {Game | undefined}
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*/
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export function getGameSafe() {
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return game instanceof Game ? game : undefined;
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}
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/**
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* A wrapper that returns `ui.notifications`, or `undefined` if it doesn't exist yet
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* @returns {Notifications | undefined}
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*/
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export function getNotificationsSafe() {
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return ui.notifications instanceof Notifications ? ui.notifications : undefined;
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}
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