ds4/src/module/actor/actor-data.ts
2021-01-10 19:32:10 +01:00

92 lines
2.1 KiB
TypeScript

export interface DS4ActorDataType {
attributes: DS4ActorDataAttributes;
traits: DS4ActorDataTraits;
combatValues: DS4ActorDataCombatValues;
baseInfo: DS4ActorDataBaseInfo;
progression: DS4ActorDataProgression;
language: DS4ActorDataLanguage;
profile: DS4ActorDataProfile;
currency: DS4ActorDataCurrency;
}
interface DS4ActorDataAttributes {
body: BodyAttribute;
mobility: ModifiableData<number>;
mind: ModifiableData<number>;
}
export interface ModifiableData<T> {
base: T;
mod: T;
total?: T;
}
interface UsableResource<T> {
total: T;
used: T;
}
interface ResourceData<T> extends ModifiableData<T> {
value: T;
max?: T;
}
// Blueprint in case we need more detailed differentiation
type BodyAttribute = ModifiableData<number>;
interface DS4ActorDataTraits {
strength: ModifiableData<number>;
constitution: ModifiableData<number>;
agility: ModifiableData<number>;
dexterity: ModifiableData<number>;
intellect: ModifiableData<number>;
aura: ModifiableData<number>;
}
interface DS4ActorDataCombatValues {
hitPoints: ResourceData<number>;
defense: ModifiableData<number>;
initiative: ModifiableData<number>;
movement: ModifiableData<number>;
meleeAttack: ModifiableData<number>;
rangedAttack: ModifiableData<number>;
spellcasting: ModifiableData<number>;
targetedSpellcasting: ModifiableData<number>;
}
interface DS4ActorDataBaseInfo {
race: string;
class: string;
heroClass: string;
culture: string;
}
interface DS4ActorDataProgression {
level: number;
experiencePoints: number;
talentPoints: UsableResource<number>;
progressPoints: UsableResource<number>;
}
interface DS4ActorDataLanguage {
languages: string;
alphabets: string;
}
interface DS4ActorDataProfile {
gender: string;
birthday: string;
birthplace: string;
age: number;
height: number;
hairColor: string;
weight: number;
eyeColor: string;
specialCharacteristics: string;
}
interface DS4ActorDataCurrency {
gold: number;
silver: number;
copper: number;
}