ds4/src/module/rolls/roll-executor.ts
2021-01-02 16:40:30 +01:00

111 lines
4 KiB
TypeScript

import { DefaultRollOptions, RollOptions, RollResult, RollResultStatus } from "./roll-data";
import { DS4RollProvider, RollProvider } from "./roll-provider";
import { isDiceSwapNecessary, isSlayingDiceRepetition } from "./roll-utils";
export function ds4test(testValue: number, rollOptions: Partial<RollOptions> = {}): RollResult {
const finalRollValue = testValue;
if (finalRollValue <= 20) {
return rollCheckSingleDie(finalRollValue, rollOptions);
} else {
return rollCheckMultipleDice(finalRollValue, rollOptions);
}
}
export function rollCheckSingleDie(
testValue: number,
rollOptions: Partial<RollOptions>,
provider: RollProvider = new DS4RollProvider(),
): RollResult {
const usedOptions = new DefaultRollOptions().mergeWith(rollOptions);
const roll = provider.getNextRoll();
const dice = [roll];
if (roll <= usedOptions.maxCritSucc) {
return new RollResult(testValue, RollResultStatus.CRITICAL_SUCCESS, dice);
} else if (roll >= usedOptions.minCritFail && !isSlayingDiceRepetition(usedOptions)) {
return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
} else {
if (roll <= testValue) {
return new RollResult(roll, RollResultStatus.SUCCESS, dice);
} else {
return new RollResult(0, RollResultStatus.FAILURE, dice);
}
}
}
function separateCriticalHits(dice: Array<number>, usedOptions: RollOptions): [Array<number>, Array<number>] {
const partitionCallback = (prev: [Array<number>, Array<number>], cur: number) => {
if (cur <= usedOptions.maxCritSucc) {
prev[0].push(cur);
} else {
prev[1].push(cur);
}
return prev;
};
const [critSuccesses, otherRolls] = dice
.reduce(partitionCallback, [[], []])
.map((a) => a.sort((r1, r2) => r2 - r1));
return [critSuccesses, otherRolls];
}
export function rollCheckMultipleDice(
testValue: number,
rollOptions: Partial<RollOptions>,
provider: RollProvider = new DS4RollProvider(),
): RollResult {
const usedOptions = new DefaultRollOptions().mergeWith(rollOptions);
const finalCheck = testValue % 20;
const numberOfDice = Math.ceil(testValue / 20);
const dice = provider.getNextRolls(numberOfDice);
const firstResult = dice[0];
const slayingDiceRepetition = isSlayingDiceRepetition(usedOptions);
// Slaying Dice require a different handling.
if (firstResult >= usedOptions.minCritFail && !slayingDiceRepetition) {
return new RollResult(0, RollResultStatus.CRITICAL_FAILURE, dice);
}
const [critSuccesses, otherRolls] = separateCriticalHits(dice, usedOptions);
const swapLastWithCrit: boolean = isDiceSwapNecessary(critSuccesses, otherRolls, finalCheck);
let sortedRollResults: Array<number>;
if (swapLastWithCrit) {
const diceToMove = critSuccesses[0];
const remainingSuccesses = critSuccesses.slice(1);
sortedRollResults = remainingSuccesses.concat(otherRolls).concat([diceToMove]);
} else {
sortedRollResults = critSuccesses.concat(otherRolls);
}
const evaluationResult = sortedRollResults
.map((value, index) => {
if (index == numberOfDice - 1) {
if (value <= usedOptions.maxCritSucc) {
return finalCheck;
} else if (value <= finalCheck) {
return value;
} else {
return 0;
}
} else {
if (value <= usedOptions.maxCritSucc) {
return 20;
} else {
return value;
}
}
})
.reduce((a, b) => a + b);
if (usedOptions.useSlayingDice && firstResult <= usedOptions.maxCritSucc) {
return new RollResult(evaluationResult, RollResultStatus.CRITICAL_SUCCESS, sortedRollResults);
} else {
return new RollResult(evaluationResult, RollResultStatus.SUCCESS, sortedRollResults);
}
}